Improve readability of EMIPGenerator.py

This commit is contained in:
drojf
2024-01-26 10:06:17 +11:00
parent 5eb74fbdb3
commit 70d2484f1b

View File

@@ -13,6 +13,14 @@ if not os.path.isdir(sys.argv[2]):
print("Input folder " + sys.argv[2] + " must be a directory!")
exit()
sharedassets_file = sys.argv[1]
input_directory = sys.argv[2]
output_file = sys.argv[3]
# sharedassets_file = './output/HigurashiEp09_Data/sharedassets0.assets'
# input_directory = 'output/assets'
# output_file = 'out.emip'
class AssetEdit:
def __init__(self, file, id, name, type):
self.file = file
@@ -23,7 +31,7 @@ class AssetEdit:
@property
def filePath(self):
return sys.argv[2] + "/" + self.file
return input_directory + "/" + self.file
def pngToTexture2D(self, pngData, unityVersion):
image = Image.open(self.filePath)
@@ -157,20 +165,20 @@ def generateHeader(numEdits):
header += b"\0" * 4 # Unknown
header += (1).to_bytes(4, byteorder='big') # Number of files
header += b"\0" * 4 # Unknown
if os.path.abspath(sys.argv[1])[1] == ":": # Windows paths will be read properly, UNIX paths won't since UABE will be run with wine, so use a relative path
path = os.path.abspath(sys.argv[1]).encode('utf-8')
if os.path.abspath(sharedassets_file)[1] == ":": # Windows paths will be read properly, UNIX paths won't since UABE will be run with wine, so use a relative path
path = os.path.abspath(sharedassets_file).encode('utf-8')
else:
path = sys.argv[1].encode('utf-8')
path = sharedassets_file.encode('utf-8')
header += len(path).to_bytes(2, byteorder='little') # Path length
header += path # File path
header += numEdits.to_bytes(4, byteorder='little') # Number of file changes
return header
print(f"Running EMPIGenerator in directory [{sys.argv[2]}]")
print(f"Running EMPIGenerator in directory [{input_directory}]")
edits = []
for file in os.listdir(sys.argv[2]):
for file in os.listdir(input_directory):
if file[0] == ".": continue
matches = re.match(r"^(\d+).*", file)
if matches:
@@ -181,7 +189,7 @@ for file in os.listdir(sys.argv[2]):
if len(parts) < 2: continue
edits.append(AssetEdit(file, None, "_".join(parts[:-1]), parts[-1]))
with open(sys.argv[1], "rb") as assetsFile:
with open(sharedassets_file, "rb") as assetsFile:
bundle = assetsFile.read()
unityVersion = [int(x) for x in bundle[20:28].decode("utf-8").rstrip("\0").split(".")[:2]]
assetsFile.seek(0)
@@ -192,7 +200,7 @@ with open(sys.argv[1], "rb") as assetsFile:
edits = sorted(edits, key=lambda x: x.id)
with open(sys.argv[3], "wb") as outputFile:
with open(output_file, "wb") as outputFile:
outputFile.write(generateHeader(len(edits)))
for edit in edits:
outputFile.write(edit.bytes(unityVersion))