From a336dc22d65d937d77f11a07ea8fcb7a6b43e953 Mon Sep 17 00:00:00 2001 From: drojf <1249449+drojf@users.noreply.github.com> Date: Wed, 6 Dec 2023 20:50:47 +1100 Subject: [PATCH] Add instructions on dumping textures and how to use dumped textures --- README.md | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/README.md b/README.md index bf909c0..76adabc 100644 --- a/README.md +++ b/README.md @@ -149,6 +149,23 @@ We've found that the MacOS sharedassets can be used on Linux, **but the Linux sh For this reason, whenever a new chapter is prepared, the 'vanilla' unix `sharedassets0.assets` should be taken from the MacOS version. +### Initial dumping of textures + +You will initially want to inspect all the textures in the UI file to see if any new images need to be added to the `assets/images/*` folders. + +1. Open and select the `sharedassets0.assets` from the new episode in UABE +2. Click the "Type" column to sort by "Type" +3. Scroll down until you see "Texture2D" +4. Hold shift, then click the first "Texture2D" item +5. Continue holding shift, then click the last "Texture2D" item. This should highlight all the "Texture2D" items. +6. On the right hand side, click "Plugins"->"Export to .png" + +The textures will be dumped as images in the selected folder. However please note: + +1. You will need to rename them by keeping the first part of the name only - for example `ChapterPreview-sharedassets0.assets-27.png` becomes `ChapterPreview.png` +2. It is also possible to use the number (Path ID), but usually you won't do this. In the above example, rename as `27_ChapterPreview.png` (the part after the number is not used, only to describe the file for humans) +3. Make sure you put them in the right subfolder in `assets/images`, refer to "To modify images" section for details + ### Preparing font files You'll need to extract the 'msgothic' font files from the stock `.assets` file before starting: