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UI Compiler # UI Compiler
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Scripts for easier editing of Unity assets for Higurashi. Scripts for easier editing of Unity assets for Higurashi.
To use this tool you will need to install both Python and Rust. The main rust script will generate a new emip file, apply it to the assets and pack the assets into 7zip archive we need for a release.
Next you will need to download the [vanilla UIs](http://07th-mod.com/archive/vanilla.7z) for Higurashi games and unpack them into `assets/vanilla`. ## Prerequisites
You'll also need UABE 2.2 stable or newer (or 2.2 beta4 with [this patch applied](https://github.com/DerPopo/UABE/files/2408196/AssetsBundleExtractor_2.2beta4_applyemip.zip)) and 7zip command line executable. Both `AssetBundleExtractor.exe` and `7za.exe` need to be available in your system `PATH`. To use this tool you will need these prerequisites:
- Install Python 3
- Install the Python package `unitypack` (do `pip install unitypack`)
- Install Rust
- Download the [vanilla UIs](http://07th-mod.com/archive/vanilla.7z) for Higurashi games and unpack them into `assets/vanilla`.
- You'll also need UABE 2.2 stable or newer (or 2.2 beta4 with [this patch applied](https://github.com/DerPopo/UABE/files/2408196/AssetsBundleExtractor_2.2beta4_applyemip.zip))
- Make sure `AssetBundleExtractor.exe` is on your `PATH`
- You'll need the 7zip command line executable
- Make sure `7za.exe` is available in your system `PATH`.
## Usage
### Preparation for a new episode
#### Preparing font files
You'll need to extract the 'msgothic' font files from the stock `.assets` file before starting:
1. Open one of the `sharedassets0.assets` from the new episode in UABE
2. Find two font files (search for `*msgothic*` and hit F3 a couple times). Note there are other files with msgothic in the name, you're looking for ~100kb files with the exact names below:
- `MonoBehaviour msgothic_0 SDF`
- `MonoBehaviour msgothic_2 SDF`
1. Click "Export Raw" and save the files to disk
2. Rename them as `msgothic_0.dat` and `msgothic_2.dat`
3. Move them to `assets/vanilla/<chapter>/msgothic_0.dat` & `assets/vanilla/<chapter>/msgothic_2.dat`
### Generating sharedassets0.assets
Then simply run this: Then simply run this:
``` ```
cargo run <chapter> <platform> <system> cargo run <chapter> <unityversion> <system>
``` ```
`<chapter>` is simply `onikakushi`, `watanagashi` and so on. `<chapter>` is simply `onikakushi`, `watanagashi` and so on.
`<platform>` is `steam`, `mg` or `gog`. `<unityversion>` is the unity version, like `5.5.3p3` or `2017.2.5`. Note that for version `2017.2.5f1`, you just enter `2017.2.5` (currently only support the first 8 characters of the unity version)
`<system>` is `win` or `unix`. `<system>` is `win` or `unix`.
Documentation for the underlying python scripts can be found [here](https://github.com/07th-mod/higurashi-dev-guides/wiki/UI-editing-scripts). ## Extra Notes
The rust script will generate a new emip file, apply it to the assets and pack the assets into 7zip archive we need for a release.
If you want to use this tool to compile assets for a different language, you can change the files in the assets directory to your needs. If you want to use this tool to compile assets for a different language, you can change the files in the assets directory to your needs.
## Developer Notes
Documentation for the underlying python scripts can be found [here](https://github.com/07th-mod/higurashi-dev-guides/wiki/UI-editing-scripts).