Use proper Hou+ PTSans font with drop shadow

This commit is contained in:
drojf
2024-03-23 12:41:54 +11:00
parent 56762b6298
commit c36d671cd4
5 changed files with 375 additions and 2 deletions

View File

@@ -0,0 +1,375 @@
0 Material Base
1 string m_Name = "msgothic_2 SDF Material"
0 PPtr<Shader> m_Shader
0 int m_FileID = 0
0 SInt64 m_PathID = 89
1 string m_ShaderKeywords = "UNDERLAY_ON"
0 unsigned int m_LightmapFlags = 4
0 bool m_EnableInstancingVariants = false
1 bool m_DoubleSidedGI = false
0 int m_CustomRenderQueue = -1
0 map stringTagMap
0 Array Array (0 items)
0 int size = 0
0 vector disabledShaderPasses
1 Array Array (0 items)
0 int size = 0
0 UnityPropertySheet m_SavedProperties
0 map m_TexEnvs
0 Array Array (5 items)
0 int size = 5
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0 pair data
1 string first = "_BumpMap"
0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
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0 PPtr<Texture> m_Texture
0 int m_FileID = 0
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0 Vector2f m_Scale
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0 float y = 1
0 Vector2f m_Offset
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0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 Vector2f m_Scale
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0 float y = 1
0 Vector2f m_Offset
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0 UnityTexEnv second
0 PPtr<Texture> m_Texture
0 int m_FileID = 0
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0 Vector2f m_Scale
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0 float y = 1
0 Vector2f m_Offset
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1 string first = "_OutlineTex"
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0 PPtr<Texture> m_Texture
0 int m_FileID = 0
0 SInt64 m_PathID = 0
0 Vector2f m_Scale
0 float x = 1
0 float y = 1
0 Vector2f m_Offset
0 float x = 0
0 float y = 0
0 map m_Floats
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1 string first = "_Ambient"
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View File

@@ -1,2 +0,0 @@
This folder will eventually contain the Hou Plus Caret and Fonts
For now leave empty so the Hou Plus UI File can be built, even if these files are missing (the UI file will use the default caret and font).