0 Material Base 1 string m_Name = "msgothic_2 SDF Material" 0 PPtr m_Shader 0 int m_FileID = 0 0 SInt64 m_PathID = 69 1 string m_ShaderKeywords = "UNDERLAY_ON" 0 unsigned int m_LightmapFlags = 4 0 bool m_EnableInstancingVariants = false 1 bool m_DoubleSidedGI = false 0 int m_CustomRenderQueue = -1 0 map stringTagMap 0 Array Array (0 items) 0 int size = 0 0 vector disabledShaderPasses 1 Array Array (0 items) 0 int size = 0 0 UnityPropertySheet m_SavedProperties 0 map m_TexEnvs 0 Array Array (5 items) 0 int size = 5 [0] 0 pair data 1 string first = "_BumpMap" 0 UnityTexEnv second 0 PPtr m_Texture 0 int m_FileID = 0 0 SInt64 m_PathID = 0 0 Vector2f m_Scale 0 float x = 1 0 float y = 1 0 Vector2f m_Offset 0 float x = 0 0 float y = 0 [1] 0 pair data 1 string first = "_Cube" 0 UnityTexEnv second 0 PPtr m_Texture 0 int m_FileID = 0 0 SInt64 m_PathID = 0 0 Vector2f m_Scale 0 float x = 1 0 float y = 1 0 Vector2f m_Offset 0 float x = 0 0 float y = 0 [2] 0 pair data 1 string first = "_FaceTex" 0 UnityTexEnv second 0 PPtr m_Texture 0 int m_FileID = 0 0 SInt64 m_PathID = 0 0 Vector2f m_Scale 0 float x = 1 0 float y = 1 0 Vector2f m_Offset 0 float x = 0 0 float y = 0 [3] 0 pair data 1 string first = "_MainTex" 0 UnityTexEnv second 0 PPtr m_Texture 0 int m_FileID = 0 0 SInt64 m_PathID = 68 0 Vector2f m_Scale 0 float x = 1 0 float y = 1 0 Vector2f m_Offset 0 float x = 0 0 float y = 0 [4] 0 pair data 1 string first = "_OutlineTex" 0 UnityTexEnv second 0 PPtr m_Texture 0 int m_FileID = 0 0 SInt64 m_PathID = 0 0 Vector2f m_Scale 0 float x = 1 0 float y = 1 0 Vector2f m_Offset 0 float x = 0 0 float y = 0 0 map m_Floats 0 Array Array (51 items) 0 int size = 51 [0] 0 pair data 1 string first = "_Ambient" 0 float second = 0.5 [1] 0 pair data 1 string first = "_Bevel" 0 float second = 0.5 [2] 0 pair data 1 string first = "_BevelClamp" 0 float second = 0 [3] 0 pair data 1 string first = "_BevelOffset" 0 float second = 0 [4] 0 pair data 1 string first = "_BevelRoundness" 0 float second = 0 [5] 0 pair data 1 string first = "_BevelWidth" 0 float second = 0 [6] 0 pair data 1 string first = "_BumpFace" 0 float second = 0 [7] 0 pair data 1 string first = "_BumpOutline" 0 float second = 0 [8] 0 pair data 1 string first = "_ColorMask" 0 float second = 15 [9] 0 pair data 1 string first = "_CullMode" 0 float second = 0 [10] 0 pair data 1 string first = "_Diffuse" 0 float second = 0.5 [11] 0 pair data 1 string first = "_FaceDilate" 0 float second = 0 [12] 0 pair data 1 string first = "_FaceUVSpeedX" 0 float second = 0 [13] 0 pair data 1 string first = "_FaceUVSpeedY" 0 float second = 0 [14] 0 pair data 1 string first = "_GlowInner" 0 float second = 0.0500000007 [15] 0 pair data 1 string first = "_GlowOffset" 0 float second = 0 [16] 0 pair data 1 string first = "_GlowOuter" 0 float second = 0.0500000007 [17] 0 pair data 1 string first = "_GlowPower" 0 float second = 0.75 [18] 0 pair data 1 string first = "_GradientScale" 0 float second = 6 [19] 0 pair data 1 string first = "_LightAngle" 0 float second = 3.14159989 [20] 0 pair data 1 string first = "_MaskSoftnessX" 0 float second = 0 [21] 0 pair data 1 string first = "_MaskSoftnessY" 0 float second = 0 [22] 0 pair data 1 string first = "_OutlineSoftness" 0 float second = 0 [23] 0 pair data 1 string first = "_OutlineUVSpeedX" 0 float second = 0 [24] 0 pair data 1 string first = "_OutlineUVSpeedY" 0 float second = 0 [25] 0 pair data 1 string first = "_OutlineWidth" 0 float second = 0.200000003 [26] 0 pair data 1 string first = "_PerspectiveFilter" 0 float second = 0.875 [27] 0 pair data 1 string first = "_Reflectivity" 0 float second = 10 [28] 0 pair data 1 string first = "_ScaleRatioA" 0 float second = 0.833333313 [29] 0 pair data 1 string first = "_ScaleRatioB" 0 float second = 0.677083313 [30] 0 pair data 1 string first = "_ScaleRatioC" 0 float second = 0.677083313 [31] 0 pair data 1 string first = "_ScaleX" 0 float second = 1 [32] 0 pair data 1 string first = "_ScaleY" 0 float second = 1 [33] 0 pair data 1 string first = "_ShaderFlags" 0 float second = 0 [34] 0 pair data 1 string first = "_Sharpness" 0 float second = 0 [35] 0 pair data 1 string first = "_SpecularPower" 0 float second = 2 [36] 0 pair data 1 string first = "_Stencil" 0 float second = 0 [37] 0 pair data 1 string first = "_StencilComp" 0 float second = 8 [38] 0 pair data 1 string first = "_StencilOp" 0 float second = 0 [39] 0 pair data 1 string first = "_StencilReadMask" 0 float second = 255 [40] 0 pair data 1 string first = "_StencilWriteMask" 0 float second = 255 [41] 0 pair data 1 string first = "_TextureHeight" 0 float second = 4096 [42] 0 pair data 1 string first = "_TextureWidth" 0 float second = 4096 [43] 0 pair data 1 string first = "_UnderlayDilate" 0 float second = 0 [44] 0 pair data 1 string first = "_UnderlayOffsetX" 0 float second = 0 [45] 0 pair data 1 string first = "_UnderlayOffsetY" 0 float second = 0 [46] 0 pair data 1 string first = "_UnderlaySoftness" 0 float second = 0.754999995 [47] 0 pair data 1 string first = "_VertexOffsetX" 0 float second = 0 [48] 0 pair data 1 string first = "_VertexOffsetY" 0 float second = 0 [49] 0 pair data 1 string first = "_WeightBold" 0 float second = 0.75 [50] 0 pair data 1 string first = "_WeightNormal" 0 float second = 0.75 0 map m_Colors 0 Array Array (10 items) 0 int size = 10 [0] 0 pair data 1 string first = "_ClipRect" 0 ColorRGBA second 0 float r = -32767 0 float g = -32767 0 float b = 32767 0 float a = 32767 [1] 0 pair data 1 string first = "_EnvMatrixRotation" 0 ColorRGBA second 0 float r = 0 0 float g = 0 0 float b = 0 0 float a = 0 [2] 0 pair data 1 string first = "_FaceColor" 0 ColorRGBA second 0 float r = 1 0 float g = 1 0 float b = 1 0 float a = 1 [3] 0 pair data 1 string first = "_GlowColor" 0 ColorRGBA second 0 float r = 0 0 float g = 1 0 float b = 0 0 float a = 0.5 [4] 0 pair data 1 string first = "_MaskCoord" 0 ColorRGBA second 0 float r = 0 0 float g = 0 0 float b = 32767 0 float a = 32767 [5] 0 pair data 1 string first = "_OutlineColor" 0 ColorRGBA second 0 float r = 0 0 float g = 0 0 float b = 0 0 float a = 1 [6] 0 pair data 1 string first = "_ReflectFaceColor" 0 ColorRGBA second 0 float r = 0 0 float g = 0 0 float b = 0 0 float a = 1 [7] 0 pair data 1 string first = "_ReflectOutlineColor" 0 ColorRGBA second 0 float r = 0 0 float g = 0 0 float b = 0 0 float a = 1 [8] 0 pair data 1 string first = "_SpecularColor" 0 ColorRGBA second 0 float r = 1 0 float g = 1 0 float b = 1 0 float a = 1 [9] 0 pair data 1 string first = "_UnderlayColor" 0 ColorRGBA second 0 float r = 0 0 float g = 0 0 float b = 0 0 float a = 0.5