import sys import os import json import unitypack from unitypack.asset import Asset if len(sys.argv) < 4: print("Usage: " + sys.argv[0] + " assetfile.assets edits.json outputfolder\nEdits.json should be an array of objects with the fields 'CurrentEnglish', 'CurrentJapanese', 'NewEnglish', and 'NewJapanese'. An optional 'Discriminator' field can be added if multiple texts have the same English and Japanese values."); exit() if not os.path.isdir(sys.argv[3]): print("Output folder " + sys.argv[3] + " must be a directory!") exit() class ScriptEdit: def __init__(self, currentEnglish, currentJapanese, newEnglish, newJapanese, discriminator=None): self.currentEnglish = currentEnglish self.currentJapanese = currentJapanese self.newEnglish = newEnglish self.newJapanese = newJapanese self.discriminator = discriminator @staticmethod def fromJSON(json): if "Discriminator" in json: discriminator = json["Discriminator"] else: discriminator = None return ScriptEdit(json["CurrentEnglish"], json["CurrentJapanese"], json["NewEnglish"], json["NewJapanese"], discriminator) @staticmethod def bytesFromString(string): strBytes = string.encode('utf-8') out = len(strBytes).to_bytes(4, byteorder='little') out += strBytes out += b"\0" * ((4 - len(strBytes)) % 4) return out @property def expectedBytes(self): return self.bytesFromString(self.currentEnglish) + self.bytesFromString(self.currentJapanese) @property def newBytes(self): return self.bytesFromString(self.newEnglish) + self.bytesFromString(self.newJapanese) def findInAssetBundle(self, bundle): search = self.expectedBytes offsets = [] start = 0 while True: offset = bundle.find(search, start) if offset == -1: break offsets.append(offset) start = offset + 1 if len(offsets) == 0: raise IndexError(f"No asset found for {self.currentEnglish} / {self.currentJapanese}") if self.discriminator == None: if len(offsets) > 1: raise IndexError(f"Multiple assets found for {self.currentEnglish} / {self.currentJapanese}, candidates are " + ", ".join(f"{index}: 0x{offset:x}" for index, offset in enumerate(offsets)) + ". Please select one and add a Discriminator tag for it.") self.offset = offsets[0] else: if len(offsets) <= self.discriminator: raise IndexError(f"Not enough offsets found for ${self.currentEnglish} / {self.currentJapanese} to meet request for #{self.discriminator}, there were only {len(offsets)}") self.offset = offsets[self.discriminator] def checkObject(self, id, object, bundle): if obj.data_offset <= self.offset and obj.data_offset + obj.size >= self.offset: self.id = id self.currentData = bundle[obj.data_offset:(obj.data_offset + obj.size)] expectedBytes = self.expectedBytes smallOffset = self.currentData.find(expectedBytes) self.newData = self.currentData[:smallOffset] + self.newBytes + self.currentData[(smallOffset + len(expectedBytes)):] print(f"Found {self.currentEnglish} / {self.currentJapanese} in object #{id}") def write(self, folder): try: self.newData except: print(f"Failed to find object id for {self.currentEnglish} / {self.currentJapanese}!") return filename = folder + "/" + str(self.id) + ".dat" with open(filename, "wb") as outputFile: outputFile.write(self.newData) def __repr__(self): string = f"ScriptEdit(currentEnglish: {self.currentEnglish}, currentJapanese: {self.currentJapanese}, newEnglish: {self.newEnglish}, newJapanese: {self.newJapanese}" if self.discriminator != None: string += f", discriminator: {self.discriminator}" try: string += f", offset: 0x{self.offset:x}" except: pass return string + ")" def __str__(self): try: return f"" except: return "" with open(sys.argv[2]) as jsonFile: edits = [ScriptEdit.fromJSON(x) for x in json.load(jsonFile)] with open(sys.argv[1], "rb") as assetsFile: bundle = assetsFile.read() newEdits = [] for edit in edits: try: edit.findInAssetBundle(bundle) newEdits.append(edit) print(f"Found {edit.currentEnglish} / {edit.currentJapanese} at offset 0x{edit.offset:x}") except IndexError as e: print(e) edits = newEdits assetsFile.seek(0) assets = Asset.from_file(assetsFile) for id, obj in assets.objects.items(): for edit in edits: edit.checkObject(id, obj, bundle) for edit in edits: edit.write(sys.argv[3])