# UI Compiler Scripts for easier editing of Unity assets for Higurashi. The main rust script will generate a new emip file, apply it to the assets and pack the assets into 7zip archive we need for a release. ## Documentation Notes Please note that documentation is in two places: 1. This Readme.md file (for basic usage information) 2. [Detailed documentation with images etc. on our Wiki](https://07th-mod.com/wiki/developer/sharedassets/ui-editing-scripts/). - You don't need to read all of this to use the tool! ---- ## Usage instructions for translators and dev team ### Setup (Windows Only) The below instructions only work on Windows! 1. Follow [the instructions here](https://phoenixnap.com/kb/how-to-install-python-3-windows) to install Python 3, and make sure Python is on your path - If the above link doesn't work, just make sure you do the following: - During the install, make sure you tick the checkbox "Add Python 3 to PATH" - After the install is finished, **open a fresh command window**, then type `python` to check if python is correctly on your path (should display the python prompt) 2. For translators, fork this repository ([Github forking instructions]( https://docs.github.com/en/get-started/quickstart/fork-a-repo)) - A fork is recommended for translators as you can check in your changes to github. It also allows you to use Github for building and hosting assets 3. Clone the repository (either this repository, or the one you forked) to your computer ### Using the tool to generate sharedassets0.assets (Windows Only) To list the supported Higurashi chapters for this tool, run ```python build.py``` which should show an error message complaining about a missing `chapter` argument Then run ```python build.py onikakushi``` for example, to build the sharedassets required for onikakushi. You can also run `python build.py all` to build all chapters. **NOTE: The script should automatically detect if the vanilla assets or UABE has changed, and re-download them. But if that doesn't work, use the '--force-download' option like so:** ```python build.py rei --force-download``` You may encounter the following problems: - Windows Defender may block/delete our precompiled `ui-compiler.exe`. In this case, you can either try to unblock it, or install Rust to make the script compile it on your own computer. Contact us if you have this issue. - For any other error, likely we just need to update the build script, so please contact us. ### Modifying Assets Assets are located in the `assets` folder. Replace any file in the `assets` folder, then run the script again, and it should be included in the generated assets files. ### Building assets using Github Actions #### Note for forks/translators Github actions might be disabled for your forks. Clicking on the 'Actions' tab should allow you to enable it. Please do this before proceeding. #### Building a release To use Github Actions to build a release, create a tag like `v1.0.6_onikakushi` which contains the chapter name (separated by an underscore) you want to build (or 'all' for all chapters). Click on the 'Actions' tab to observe the build process. Once the build is complete, go to the 'Releases' page, and a new draft release should appear. You can check everything is OK before publishing the release, or just download the files without publishing the release. ---- ## Usage instructions when preparing for a new episode The following information is only used when generating a new episode. Please look through the detailed documentation, especially if you're working on a new chapter, new language, or using UABE - this file does not contain information on those topics. ### Preparing font files You'll need to extract the 'msgothic' font files from the stock `.assets` file before starting: 1. Open one of the `sharedassets0.assets` from the new episode in UABE 2. Find two font files (search for `*msgothic*` and hit F3 a couple times). Note there are other files with msgothic in the name, you're looking for ~100kb files with the exact names below: - `MonoBehaviour msgothic_0 SDF` - `MonoBehaviour msgothic_2 SDF` 1. Click "Export Raw" and save the files to disk 2. Rename them as `msgothic_0.dat` and `msgothic_2.dat` 3. Move them to `assets/vanilla//msgothic_0.dat` & `assets/vanilla//msgothic_2.dat` ## Building `ui-compiler.exe` To build just the `ui-compiler.exe`, push any tag to the repository. ## Extra Notes If you want to use this tool to compile assets for a different language, you can change the files in the assets directory to your needs. ## Developer Notes Documentation for the underlying python scripts can be found [here](https://github.com/07th-mod/higurashi-dev-guides/wiki/UI-editing-scripts).