Files
ui-editing-scripts/scripts/UnityTextModifier.py
Jáchym Toušek 985b54b3fa Move scripts
2018-09-07 19:26:45 +02:00

122 lines
4.4 KiB
Python

import sys
import os
import json
import unitypack
from unitypack.asset import Asset
if len(sys.argv) < 4:
print("Usage: " + sys.argv[0] + " assetfile.assets edits.json outputfolder\nEdits.json should be an array of objects with the fields 'CurrentEnglish', 'CurrentJapanese', 'NewEnglish', and 'NewJapanese'. An optional 'Discriminator' field can be added if multiple texts have the same English and Japanese values.");
exit()
if not os.path.isdir(sys.argv[3]):
print("Output folder " + sys.argv[3] + " must be a directory!")
exit()
class ScriptEdit:
def __init__(self, currentEnglish, currentJapanese, newEnglish, newJapanese, discriminator=None):
self.currentEnglish = currentEnglish
self.currentJapanese = currentJapanese
self.newEnglish = newEnglish
self.newJapanese = newJapanese
self.discriminator = discriminator
@staticmethod
def fromJSON(json):
if "Discriminator" in json:
discriminator = json["Discriminator"]
else:
discriminator = None
return ScriptEdit(json["CurrentEnglish"], json["CurrentJapanese"], json["NewEnglish"], json["NewJapanese"], discriminator)
@staticmethod
def bytesFromString(string):
strBytes = string.encode('utf-8')
out = len(strBytes).to_bytes(4, byteorder='little')
out += strBytes
out += b"\0" * ((4 - len(strBytes)) % 4)
return out
@property
def expectedBytes(self):
return self.bytesFromString(self.currentEnglish) + self.bytesFromString(self.currentJapanese)
@property
def newBytes(self):
return self.bytesFromString(self.newEnglish) + self.bytesFromString(self.newJapanese)
def findInAssetBundle(self, bundle):
search = self.expectedBytes
offsets = []
start = 0
while True:
offset = bundle.find(search, start)
if offset == -1:
break
offsets.append(offset)
start = offset + 1
if len(offsets) == 0:
raise IndexError(f"No asset found for {self.currentEnglish} / {self.currentJapanese}")
if self.discriminator == None:
if len(offsets) > 1:
raise IndexError(f"Multiple assets found for {self.currentEnglish} / {self.currentJapanese}, candidates are " + ", ".join(f"{index}: 0x{offset:x}" for index, offset in enumerate(offsets)) + ". Please select one and add a Discriminator tag for it.")
self.offset = offsets[0]
else:
if len(offsets) <= self.discriminator:
raise IndexError(f"Not enough offsets found for ${self.currentEnglish} / {self.currentJapanese} to meet request for #{self.discriminator}, there were only {len(offsets)}")
self.offset = offsets[self.discriminator]
def checkObject(self, id, object, bundle):
if obj.data_offset <= self.offset and obj.data_offset + obj.size >= self.offset:
self.id = id
self.currentData = bundle[obj.data_offset:(obj.data_offset + obj.size)]
expectedBytes = self.expectedBytes
smallOffset = self.currentData.find(expectedBytes)
self.newData = self.currentData[:smallOffset] + self.newBytes + self.currentData[(smallOffset + len(expectedBytes)):]
print(f"Found {self.currentEnglish} / {self.currentJapanese} in object #{id}")
def write(self, folder):
try:
self.newData
except:
print(f"Failed to find object id for {self.currentEnglish} / {self.currentJapanese}!")
return
filename = folder + "/" + str(self.id) + ".dat"
with open(filename, "wb") as outputFile:
outputFile.write(self.newData)
def __repr__(self):
string = f"ScriptEdit(currentEnglish: {self.currentEnglish}, currentJapanese: {self.currentJapanese}, newEnglish: {self.newEnglish}, newJapanese: {self.newJapanese}"
if self.discriminator != None:
string += f", discriminator: {self.discriminator}"
try: string += f", offset: 0x{self.offset:x}"
except: pass
return string + ")"
def __str__(self):
try: return f"<ScriptEdit for position 0x{self.offset:x}>"
except: return "<ScriptEdit for unknown position>"
with open(sys.argv[2], encoding="utf-8") as jsonFile:
edits = [ScriptEdit.fromJSON(x) for x in json.load(jsonFile)]
with open(sys.argv[1], "rb") as assetsFile:
bundle = assetsFile.read()
newEdits = []
for edit in edits:
try:
edit.findInAssetBundle(bundle)
newEdits.append(edit)
print(f"Found {edit.currentEnglish} / {edit.currentJapanese} at offset 0x{edit.offset:x}")
except IndexError as e:
print(e)
edits = newEdits
assetsFile.seek(0)
assets = Asset.from_file(assetsFile)
for id, obj in assets.objects.items():
for edit in edits:
edit.checkObject(id, obj, bundle)
for edit in edits:
edit.write(sys.argv[3])