Font objects for Rei (Ch.9) for Chinese
See scripts\CharacterInfoExtraction\msgothic_2_charset_ZH_and_JP.txt
Texture is 4096x4096 resolution
Material edits to fix font weight and outline
To fix the font weight and outline, I copied the material settings from my build Unity project and modified the material:
- "_WeightNormal" was 0 in vanilla, now set to 0.75 (equivalent to 'bold')
- "_OutlineWidth" was 0.15 ? in vanilla, now set to 0.2. Unsure if the engine overrides this value
- texture resolution changd from 2048 to 4096, unsure if this changes anything
- various settings copied from built unity project, unsure if they do anything
Charset Used
Translator supplied 'commonly used 3500 characters', which I merged with JP charset to get msgothic_2_charset_ZH_and_JP.txt in the scripts/CharacterInfoExtraction folder.
Font Used
"WenQuanYi Micro Hei Mono - Regular"