commit 5342489a447e73328cdedf85e1f8fc679864e354 Author: sneedmaster Date: Sun Oct 26 21:20:40 2025 +0100 Árijská VN diff --git a/.DS_Store b/.DS_Store new file mode 100644 index 0000000..ca46383 Binary files /dev/null and b/.DS_Store differ diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..21e7266 --- /dev/null +++ b/.gitignore @@ -0,0 +1,26 @@ +# Directories that Ren'Py changes files in. +/game/saves +/game/cache + +# Compiled script files. These are important for saving, and so should +# be preserved by developer and build systems after the game has been released. +/game/**/*.rpyc +/game/**/*.rpymc + +# Files Ren'Py can generate. +/game/**/*.bak +/game/**/*.new +/game/**/*.old + +# Error, log, and output files. +/errors.txt +/files.txt +/image_cache.txt +/log.txt +/save_dump.txt +/traceback.txt + +# Launcher-generated files. +/dialogue.tab +/dialogue.txt +/strings.json diff --git a/game/.DS_Store b/game/.DS_Store new file mode 100644 index 0000000..d4ff051 Binary files /dev/null and b/game/.DS_Store differ diff --git a/game/audio/rozhlas1.mp3 b/game/audio/rozhlas1.mp3 new file mode 100644 index 0000000..03b528e Binary files /dev/null and b/game/audio/rozhlas1.mp3 differ diff --git a/game/audio/rozhlas2.mp3 b/game/audio/rozhlas2.mp3 new file mode 100644 index 0000000..df77256 Binary files /dev/null and b/game/audio/rozhlas2.mp3 differ diff --git a/game/audio/sinister.mp3 b/game/audio/sinister.mp3 new file mode 100644 index 0000000..5af2965 Binary files /dev/null and b/game/audio/sinister.mp3 differ diff --git a/game/audio/vine-boom.mp3 b/game/audio/vine-boom.mp3 new file mode 100644 index 0000000..65a3a91 Binary files /dev/null and b/game/audio/vine-boom.mp3 differ diff --git a/game/gui.rpy b/game/gui.rpy new file mode 100644 index 0000000..b83721b --- /dev/null +++ b/game/gui.rpy @@ -0,0 +1,480 @@ +################################################################################ +## Initialization +################################################################################ + +## The init offset statement causes the initialization statements in this file +## to run before init statements in any other file. +init offset = -2 + +## Calling gui.init resets the styles to sensible default values, and sets the +## width and height of the game. +init python: + gui.init(1920, 1080) + +## Enable checks for invalid or unstable properties in screens or transforms +define config.check_conflicting_properties = True + + +################################################################################ +## GUI Configuration Variables +################################################################################ + + +## Colors ###################################################################### +## +## The colors of text in the interface. + +## An accent color used throughout the interface to label and highlight text. +define gui.accent_color = '#0099cc' + +## The color used for a text button when it is neither selected nor hovered. +define gui.idle_color = '#888888' + +## The small color is used for small text, which needs to be brighter/darker to +## achieve the same effect. +define gui.idle_small_color = '#aaaaaa' + +## The color that is used for buttons and bars that are hovered. +define gui.hover_color = '#66c1e0' + +## The color used for a text button when it is selected but not focused. A +## button is selected if it is the current screen or preference value. +define gui.selected_color = '#ffffff' + +## The color used for a text button when it cannot be selected. +define gui.insensitive_color = '#8888887f' + +## Colors used for the portions of bars that are not filled in. These are not +## used directly, but are used when re-generating bar image files. +define gui.muted_color = '#003d51' +define gui.hover_muted_color = '#005b7a' + +## The colors used for dialogue and menu choice text. +define gui.text_color = '#ffffff' +define gui.interface_text_color = '#ffffff' + + +## Fonts and Font Sizes ######################################################## + +## The font used for in-game text. +define gui.text_font = "DejaVuSans.ttf" + +## The font used for character names. +define gui.name_text_font = "DejaVuSans.ttf" + +## The font used for out-of-game text. +define gui.interface_text_font = "DejaVuSans.ttf" + +## The size of normal dialogue text. +define gui.text_size = 33 + +## The size of character names. +define gui.name_text_size = 45 + +## The size of text in the game's user interface. +define gui.interface_text_size = 33 + +## The size of labels in the game's user interface. +define gui.label_text_size = 36 + +## The size of text on the notify screen. +define gui.notify_text_size = 24 + +## The size of the game's title. +define gui.title_text_size = 75 + + +## Main and Game Menus ######################################################### + +## The images used for the main and game menus. +define gui.main_menu_background = "gui/main_menu.png" +define gui.game_menu_background = "gui/game_menu.png" + + +## Dialogue #################################################################### +## +## These variables control how dialogue is displayed on the screen one line at +## a time. + +## The height of the textbox containing dialogue. +define gui.textbox_height = 278 + +## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 +## is center, and 1.0 is the bottom. +define gui.textbox_yalign = 1.0 + + +## The placement of the speaking character's name, relative to the textbox. +## These can be a whole number of pixels from the left or top, or 0.5 to center. +define gui.name_xpos = 360 +define gui.name_ypos = 0 + +## The horizontal alignment of the character's name. This can be 0.0 for left- +## aligned, 0.5 for centered, and 1.0 for right-aligned. +define gui.name_xalign = 0.0 + +## The width, height, and borders of the box containing the character's name, +## or None to automatically size it. +define gui.namebox_width = None +define gui.namebox_height = None + +## The borders of the box containing the character's name, in left, top, right, +## bottom order. +define gui.namebox_borders = Borders(5, 5, 5, 5) + +## If True, the background of the namebox will be tiled, if False, the +## background of the namebox will be scaled. +define gui.namebox_tile = False + + +## The placement of dialogue relative to the textbox. These can be a whole +## number of pixels relative to the left or top side of the textbox, or 0.5 to +## center. +define gui.dialogue_xpos = 402 +define gui.dialogue_ypos = 75 + +## The maximum width of dialogue text, in pixels. +define gui.dialogue_width = 1116 + +## The horizontal alignment of the dialogue text. This can be 0.0 for left- +## aligned, 0.5 for centered, and 1.0 for right-aligned. +define gui.dialogue_text_xalign = 0.0 + + +## Buttons ##################################################################### +## +## These variables, along with the image files in gui/button, control aspects +## of how buttons are displayed. + +## The width and height of a button, in pixels. If None, Ren'Py computes a size. +define gui.button_width = None +define gui.button_height = None + +## The borders on each side of the button, in left, top, right, bottom order. +define gui.button_borders = Borders(6, 6, 6, 6) + +## If True, the background image will be tiled. If False, the background image +## will be linearly scaled. +define gui.button_tile = False + +## The font used by the button. +define gui.button_text_font = gui.interface_text_font + +## The size of the text used by the button. +define gui.button_text_size = gui.interface_text_size + +## The color of button text in various states. +define gui.button_text_idle_color = gui.idle_color +define gui.button_text_hover_color = gui.hover_color +define gui.button_text_selected_color = gui.selected_color +define gui.button_text_insensitive_color = gui.insensitive_color + +## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, +## 1.0 is right). +define gui.button_text_xalign = 0.0 + + +## These variables override settings for different kinds of buttons. Please see +## the gui documentation for the kinds of buttons available, and what each is +## used for. +## +## These customizations are used by the default interface: + +define gui.radio_button_borders = Borders(27, 6, 6, 6) + +define gui.check_button_borders = Borders(27, 6, 6, 6) + +define gui.confirm_button_text_xalign = 0.5 + +define gui.page_button_borders = Borders(15, 6, 15, 6) + +define gui.quick_button_borders = Borders(15, 6, 15, 0) +define gui.quick_button_text_size = 21 +define gui.quick_button_text_idle_color = gui.idle_small_color +define gui.quick_button_text_selected_color = gui.accent_color + +## You can also add your own customizations, by adding properly-named +## variables. For example, you can uncomment the following line to set the width +## of a navigation button. + +# define gui.navigation_button_width = 250 + + +## Choice Buttons ############################################################## +## +## Choice buttons are used in the in-game menus. + +define gui.choice_button_width = 1185 +define gui.choice_button_height = None +define gui.choice_button_tile = False +define gui.choice_button_borders = Borders(150, 8, 150, 8) +define gui.choice_button_text_font = gui.text_font +define gui.choice_button_text_size = gui.text_size +define gui.choice_button_text_xalign = 0.5 +define gui.choice_button_text_idle_color = '#888888' +define gui.choice_button_text_hover_color = "#ffffff" +define gui.choice_button_text_insensitive_color = '#8888887f' + + +## File Slot Buttons ########################################################### +## +## A file slot button is a special kind of button. It contains a thumbnail +## image, and text describing the contents of the save slot. A save slot uses +## image files in gui/button, like the other kinds of buttons. + +## The save slot button. +define gui.slot_button_width = 414 +define gui.slot_button_height = 309 +define gui.slot_button_borders = Borders(15, 15, 15, 15) +define gui.slot_button_text_size = 21 +define gui.slot_button_text_xalign = 0.5 +define gui.slot_button_text_idle_color = gui.idle_small_color +define gui.slot_button_text_selected_idle_color = gui.selected_color +define gui.slot_button_text_selected_hover_color = gui.hover_color + +## The width and height of thumbnails used by the save slots. +define config.thumbnail_width = 384 +define config.thumbnail_height = 216 + +## The number of columns and rows in the grid of save slots. +define gui.file_slot_cols = 3 +define gui.file_slot_rows = 2 + + +## Positioning and Spacing ##################################################### +## +## These variables control the positioning and spacing of various user +## interface elements. + +## The position of the left side of the navigation buttons, relative to the +## left side of the screen. +define gui.navigation_xpos = 60 + +## The vertical position of the skip indicator. +define gui.skip_ypos = 15 + +## The vertical position of the notify screen. +define gui.notify_ypos = 68 + +## The spacing between menu choices. +define gui.choice_spacing = 33 + +## Buttons in the navigation section of the main and game menus. +define gui.navigation_spacing = 6 + +## Controls the amount of spacing between preferences. +define gui.pref_spacing = 15 + +## Controls the amount of spacing between preference buttons. +define gui.pref_button_spacing = 0 + +## The spacing between file page buttons. +define gui.page_spacing = 0 + +## The spacing between file slots. +define gui.slot_spacing = 15 + +## The position of the main menu text. +define gui.main_menu_text_xalign = 1.0 + + +## Frames ###################################################################### +## +## These variables control the look of frames that can contain user interface +## components when an overlay or window is not present. + +## Generic frames. +define gui.frame_borders = Borders(6, 6, 6, 6) + +## The frame that is used as part of the confirm screen. +define gui.confirm_frame_borders = Borders(60, 60, 60, 60) + +## The frame that is used as part of the skip screen. +define gui.skip_frame_borders = Borders(24, 8, 75, 8) + +## The frame that is used as part of the notify screen. +define gui.notify_frame_borders = Borders(24, 8, 60, 8) + +## Should frame backgrounds be tiled? +define gui.frame_tile = False + + +## Bars, Scrollbars, and Sliders ############################################### +## +## These control the look and size of bars, scrollbars, and sliders. +## +## The default GUI only uses sliders and vertical scrollbars. All of the other +## bars are only used in creator-written screens. + +## The height of horizontal bars, scrollbars, and sliders. The width of +## vertical bars, scrollbars, and sliders. +define gui.bar_size = 38 +define gui.scrollbar_size = 18 +define gui.slider_size = 38 + +## True if bar images should be tiled. False if they should be linearly scaled. +define gui.bar_tile = False +define gui.scrollbar_tile = False +define gui.slider_tile = False + +## Horizontal borders. +define gui.bar_borders = Borders(6, 6, 6, 6) +define gui.scrollbar_borders = Borders(6, 6, 6, 6) +define gui.slider_borders = Borders(6, 6, 6, 6) + +## Vertical borders. +define gui.vbar_borders = Borders(6, 6, 6, 6) +define gui.vscrollbar_borders = Borders(6, 6, 6, 6) +define gui.vslider_borders = Borders(6, 6, 6, 6) + +## What to do with unscrollable scrollbars in the game menu. "hide" hides them, +## while None shows them. +define gui.unscrollable = "hide" + + +## History ##################################################################### +## +## The history screen displays dialogue that the player has already dismissed. + +## The number of blocks of dialogue history Ren'Py will keep. +define config.history_length = 250 + +## The height of a history screen entry, or None to make the height variable at +## the cost of performance. +define gui.history_height = 210 + +## Additional space to add between history screen entries. +define gui.history_spacing = 0 + +## The position, width, and alignment of the label giving the name of the +## speaking character. +define gui.history_name_xpos = 233 +define gui.history_name_ypos = 0 +define gui.history_name_width = 233 +define gui.history_name_xalign = 1.0 + +## The position, width, and alignment of the dialogue text. +define gui.history_text_xpos = 255 +define gui.history_text_ypos = 3 +define gui.history_text_width = 1110 +define gui.history_text_xalign = 0.0 + + +## NVL-Mode #################################################################### +## +## The NVL-mode screen displays the dialogue spoken by NVL-mode characters. + +## The borders of the background of the NVL-mode background window. +define gui.nvl_borders = Borders(0, 15, 0, 30) + +## The maximum number of NVL-mode entries Ren'Py will display. When more +## entries than this are to be show, the oldest entry will be removed. +define gui.nvl_list_length = 6 + +## The height of an NVL-mode entry. Set this to None to have the entries +## dynamically adjust height. +define gui.nvl_height = 173 + +## The spacing between NVL-mode entries when gui.nvl_height is None, and +## between NVL-mode entries and an NVL-mode menu. +define gui.nvl_spacing = 15 + +## The position, width, and alignment of the label giving the name of the +## speaking character. +define gui.nvl_name_xpos = 645 +define gui.nvl_name_ypos = 0 +define gui.nvl_name_width = 225 +define gui.nvl_name_xalign = 1.0 + +## The position, width, and alignment of the dialogue text. +define gui.nvl_text_xpos = 675 +define gui.nvl_text_ypos = 12 +define gui.nvl_text_width = 885 +define gui.nvl_text_xalign = 0.0 + +## The position, width, and alignment of nvl_thought text (the text said by the +## nvl_narrator character.) +define gui.nvl_thought_xpos = 360 +define gui.nvl_thought_ypos = 0 +define gui.nvl_thought_width = 1170 +define gui.nvl_thought_xalign = 0.0 + +## The position of nvl menu_buttons. +define gui.nvl_button_xpos = 675 +define gui.nvl_button_xalign = 0.0 + + +## Localization ################################################################ + +## This controls where a line break is permitted. The default is suitable +## for most languages. A list of available values can be found at https:// +## www.renpy.org/doc/html/style_properties.html#style-property-language + +define gui.language = "unicode" + + +################################################################################ +## Mobile devices +################################################################################ + +init python: + + ## This increases the size of the quick buttons to make them easier to + ## touch on tablets and phones. + @gui.variant + def touch(): + + gui.quick_button_borders = Borders(60, 21, 60, 0) + + ## This changes the size and spacing of various GUI elements to ensure they + ## are easily visible on phones. + @gui.variant + def small(): + + ## Font sizes. + gui.text_size = 45 + gui.name_text_size = 54 + gui.notify_text_size = 38 + gui.interface_text_size = 45 + gui.button_text_size = 45 + gui.label_text_size = 51 + + ## Adjust the location of the textbox. + gui.textbox_height = 360 + gui.name_xpos = 120 + gui.dialogue_xpos = 135 + gui.dialogue_width = 1650 + + ## Change the size and spacing of various things. + gui.slider_size = 54 + + gui.choice_button_width = 1860 + gui.choice_button_text_size = 45 + + gui.navigation_spacing = 30 + gui.pref_button_spacing = 15 + + gui.history_height = 285 + gui.history_text_width = 1035 + + gui.quick_button_text_size = 30 + + ## File button layout. + gui.file_slot_cols = 2 + gui.file_slot_rows = 2 + + ## NVL-mode. + gui.nvl_height = 255 + + gui.nvl_name_width = 458 + gui.nvl_name_xpos = 488 + + gui.nvl_text_width = 1373 + gui.nvl_text_xpos = 518 + gui.nvl_text_ypos = 8 + + gui.nvl_thought_width = 1860 + gui.nvl_thought_xpos = 30 + + gui.nvl_button_width = 1860 + gui.nvl_button_xpos = 30 diff --git a/game/gui/bar/bottom.png b/game/gui/bar/bottom.png new file mode 100644 index 0000000..9e4af6f Binary files /dev/null and b/game/gui/bar/bottom.png differ diff --git a/game/gui/bar/left.png b/game/gui/bar/left.png new file mode 100644 index 0000000..d1110f5 Binary files /dev/null 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comments, and you shouldn't uncomment +## them. Lines beginning with a single '#' mark are commented-out code, and you +## may want to uncomment them when appropriate. + + +## Basics ###################################################################### + +## A human-readable name of the game. This is used to set the default window +## title, and shows up in the interface and error reports. +## +## The _() surrounding the string marks it as eligible for translation. + +define config.name = _("Uragirigoroshi") + + +## Determines if the title given above is shown on the main menu screen. Set +## this to False to hide the title. + +define gui.show_name = True + + +## The version of the game. + +define config.version = "1.0" + + +## Text that is placed on the game's about screen. Place the text between the +## triple-quotes, and leave a blank line between paragraphs. + +define gui.about = _p(""" +""") + + +## A short name for the game used for executables and directories in the built +## distribution. This must be ASCII-only, and must not contain spaces, colons, +## or semicolons. + +define build.name = "Uragirigoroshi" + + +## Sounds and music ############################################################ + +## These three variables control, among other things, which mixers are shown +## to the player by default. Setting one of these to False will hide the +## appropriate mixer. + +define config.has_sound = True +define config.has_music = True +define config.has_voice = True + + +## To allow the user to play a test sound on the sound or voice channel, +## uncomment a line below and use it to set a sample sound to play. + +# define config.sample_sound = "sample-sound.ogg" +# define config.sample_voice = "sample-voice.ogg" + + +## Uncomment the following line to set an audio file that will be played while +## the player is at the main menu. This file will continue playing into the +## game, until it is stopped or another file is played. + +# define config.main_menu_music = "main-menu-theme.ogg" + + +## Transitions ################################################################# +## +## These variables set transitions that are used when certain events occur. +## Each variable should be set to a transition, or None to indicate that no +## transition should be used. + +## Entering or exiting the game menu. + +define config.enter_transition = dissolve +define config.exit_transition = dissolve + + +## Between screens of the game menu. + +define config.intra_transition = dissolve + + +## A transition that is used after a game has been loaded. + +define config.after_load_transition = None + + +## Used when entering the main menu after the game has ended. + +define config.end_game_transition = None + + +## A variable to set the transition used when the game starts does not exist. +## Instead, use a with statement after showing the initial scene. + + +## Window management ########################################################### +## +## This controls when the dialogue window is displayed. If "show", it is always +## displayed. If "hide", it is only displayed when dialogue is present. If +## "auto", the window is hidden before scene statements and shown again once +## dialogue is displayed. +## +## After the game has started, this can be changed with the "window show", +## "window hide", and "window auto" statements. + +define config.window = "auto" + + +## Transitions used to show and hide the dialogue window + +define config.window_show_transition = Dissolve(.2) +define config.window_hide_transition = Dissolve(.2) + + +## Preference defaults ######################################################### + +## Controls the default text speed. The default, 0, is infinite, while any +## other number is the number of characters per second to type out. + +default preferences.text_cps = 0 + + +## The default auto-forward delay. Larger numbers lead to longer waits, with 0 +## to 30 being the valid range. + +default preferences.afm_time = 15 + + +## Save directory ############################################################## +## +## Controls the platform-specific place Ren'Py will place the save files for +## this game. The save files will be placed in: +## +## Windows: %APPDATA\RenPy\ +## +## Macintosh: $HOME/Library/RenPy/ +## +## Linux: $HOME/.renpy/ +## +## This generally should not be changed, and if it is, should always be a +## literal string, not an expression. + +define config.save_directory = "Uragirigoroshi-1761320528" + + +## Icon ######################################################################## +## +## The icon displayed on the taskbar or dock. + +define config.window_icon = "gui/window_icon.png" + + +## Build configuration ######################################################### +## +## This section controls how Ren'Py turns your project into distribution files. + +init python: + + ## The following functions take file patterns. File patterns are case- + ## insensitive, and matched against the path relative to the base directory, + ## with and without a leading /. If multiple patterns match, the first is + ## used. + ## + ## In a pattern: + ## + ## / is the directory separator. + ## + ## * matches all characters, except the directory separator. + ## + ## ** matches all characters, including the directory separator. + ## + ## For example, "*.txt" matches txt files in the base directory, + ## "game/**.ogg" matches ogg files in the game directory or any of its + ## subdirectories, and "**.psd" matches psd files anywhere in the project. + + ## Classify files as None to exclude them from the built distributions. + + build.classify('**~', None) + build.classify('**.bak', None) + build.classify('**/.**', None) + build.classify('**/#**', None) + build.classify('**/thumbs.db', None) + + ## To archive files, classify them as 'archive'. + + # build.classify('game/**.png', 'archive') + # build.classify('game/**.jpg', 'archive') + + ## Files matching documentation patterns are duplicated in a mac app build, + ## so they appear in both the app and the zip file. + + build.documentation('*.html') + build.documentation('*.txt') + + +## A Google Play license key is required to perform in-app purchases. It can be +## found in the Google Play developer console, under "Monetize" > "Monetization +## Setup" > "Licensing". + +# define build.google_play_key = "..." + + +## The username and project name associated with an itch.io project, separated +## by a slash. + +# define build.itch_project = "renpytom/test-project" diff --git a/game/screens.rpy b/game/screens.rpy new file mode 100644 index 0000000..60e9d77 --- /dev/null +++ b/game/screens.rpy @@ -0,0 +1,1621 @@ +################################################################################ +## Initialization +################################################################################ + +init offset = -1 + + +################################################################################ +## Styles +################################################################################ + +style default: + properties gui.text_properties() + language gui.language + +style input: + properties gui.text_properties("input", accent=True) + adjust_spacing False + +style hyperlink_text: + properties gui.text_properties("hyperlink", accent=True) + hover_underline True + +style gui_text: + properties gui.text_properties("interface") + + +style button: + properties gui.button_properties("button") + +style button_text is gui_text: + properties gui.text_properties("button") + yalign 0.5 + + +style label_text is gui_text: + properties gui.text_properties("label", accent=True) + +style prompt_text is gui_text: + properties gui.text_properties("prompt") + + +style bar: + ysize gui.bar_size + left_bar Frame("gui/bar/left.png", gui.bar_borders, tile=gui.bar_tile) + right_bar Frame("gui/bar/right.png", gui.bar_borders, tile=gui.bar_tile) + +style vbar: + xsize gui.bar_size + top_bar Frame("gui/bar/top.png", gui.vbar_borders, tile=gui.bar_tile) + bottom_bar Frame("gui/bar/bottom.png", gui.vbar_borders, tile=gui.bar_tile) + +style scrollbar: + ysize gui.scrollbar_size + base_bar Frame("gui/scrollbar/horizontal_[prefix_]bar.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) + thumb Frame("gui/scrollbar/horizontal_[prefix_]thumb.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) + +style vscrollbar: + xsize gui.scrollbar_size + base_bar Frame("gui/scrollbar/vertical_[prefix_]bar.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) + thumb Frame("gui/scrollbar/vertical_[prefix_]thumb.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) + +style slider: + ysize gui.slider_size + base_bar Frame("gui/slider/horizontal_[prefix_]bar.png", gui.slider_borders, tile=gui.slider_tile) + thumb "gui/slider/horizontal_[prefix_]thumb.png" + +style vslider: + xsize gui.slider_size + base_bar Frame("gui/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile) + thumb "gui/slider/vertical_[prefix_]thumb.png" + + +style frame: + padding gui.frame_borders.padding + background Frame("gui/frame.png", gui.frame_borders, tile=gui.frame_tile) + + + +################################################################################ +## In-game screens +################################################################################ + + +## Say screen ################################################################## +## +## The say screen is used to display dialogue to the player. It takes two +## parameters, who and what, which are the name of the speaking character and +## the text to be displayed, respectively. (The who parameter can be None if no +## name is given.) +## +## This screen must create a text displayable with id "what", as Ren'Py uses +## this to manage text display. It can also create displayables with id "who" +## and id "window" to apply style properties. +## +## https://www.renpy.org/doc/html/screen_special.html#say + +screen say(who, what): + + window: + id "window" + + if who is not None: + + window: + id "namebox" + style "namebox" + text who id "who" + + text what id "what" + + + ## If there's a side image, display it above the text. Do not display on + ## the phone variant - there's no room. + if not renpy.variant("small"): + add SideImage() xalign 0.0 yalign 1.0 + + +## Make the namebox available for styling through the Character object. +init python: + config.character_id_prefixes.append('namebox') + +style window is default +style say_label is default +style say_dialogue is default +style say_thought is say_dialogue + +style namebox is default +style namebox_label is say_label + + +style window: + xalign 0.5 + xfill True + yalign gui.textbox_yalign + ysize gui.textbox_height + + background Image("gui/textbox.png", xalign=0.5, yalign=1.0) + +style namebox: + xpos gui.name_xpos + xanchor gui.name_xalign + xsize gui.namebox_width + ypos gui.name_ypos + ysize gui.namebox_height + + background Frame("gui/namebox.png", gui.namebox_borders, tile=gui.namebox_tile, xalign=gui.name_xalign) + padding gui.namebox_borders.padding + +style say_label: + properties gui.text_properties("name", accent=True) + xalign gui.name_xalign + yalign 0.5 + +style say_dialogue: + properties gui.text_properties("dialogue") + + xpos gui.dialogue_xpos + xsize gui.dialogue_width + ypos gui.dialogue_ypos + + adjust_spacing False + +## Input screen ################################################################ +## +## This screen is used to display renpy.input. The prompt parameter is used to +## pass a text prompt in. +## +## This screen must create an input displayable with id "input" to accept the +## various input parameters. +## +## https://www.renpy.org/doc/html/screen_special.html#input + +screen input(prompt): + style_prefix "input" + + window: + + vbox: + xanchor gui.dialogue_text_xalign + xpos gui.dialogue_xpos + xsize gui.dialogue_width + ypos gui.dialogue_ypos + + text prompt style "input_prompt" + input id "input" + +style input_prompt is default + +style input_prompt: + xalign gui.dialogue_text_xalign + properties gui.text_properties("input_prompt") + +style input: + xalign gui.dialogue_text_xalign + xmaximum gui.dialogue_width + + +## Choice screen ############################################################### +## +## This screen is used to display the in-game choices presented by the menu +## statement. The one parameter, items, is a list of objects, each with caption +## and action fields. +## +## https://www.renpy.org/doc/html/screen_special.html#choice + +screen choice(items): + style_prefix "choice" + + vbox: + for i in items: + textbutton i.caption action i.action + + +style choice_vbox is vbox +style choice_button is button +style choice_button_text is button_text + +style choice_vbox: + xalign 0.5 + ypos 405 + yanchor 0.5 + + spacing gui.choice_spacing + +style choice_button is default: + properties gui.button_properties("choice_button") + +style choice_button_text is default: + properties gui.text_properties("choice_button") + + +## Quick Menu screen ########################################################### +## +## The quick menu is displayed in-game to provide easy access to the out-of- +## game menus. + +screen quick_menu(): + + ## Ensure this appears on top of other screens. + zorder 100 + + if quick_menu: + + hbox: + style_prefix "quick" + style "quick_menu" + + textbutton _("Back") action Rollback() + textbutton _("History") action ShowMenu('history') + textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) + textbutton _("Auto") action Preference("auto-forward", "toggle") + textbutton _("Save") action ShowMenu('save') + textbutton _("Q.Save") action QuickSave() + textbutton _("Q.Load") action QuickLoad() + textbutton _("Prefs") action ShowMenu('preferences') + + +## This code ensures that the quick_menu screen is displayed in-game, whenever +## the player has not explicitly hidden the interface. +init python: + config.overlay_screens.append("quick_menu") + +default quick_menu = True + +style quick_menu is hbox +style quick_button is default +style quick_button_text is button_text + +style quick_menu: + xalign 0.5 + yalign 1.0 + +style quick_button: + properties gui.button_properties("quick_button") + +style quick_button_text: + properties gui.text_properties("quick_button") + + +################################################################################ +## Main and Game Menu Screens +################################################################################ + +## Navigation screen ########################################################### +## +## This screen is included in the main and game menus, and provides navigation +## to other menus, and to start the game. + +screen navigation(): + + vbox: + style_prefix "navigation" + + xpos gui.navigation_xpos + yalign 0.5 + + spacing gui.navigation_spacing + + if main_menu: + + textbutton _("Start") action Start() + + else: + + textbutton _("History") action ShowMenu("history") + + textbutton _("Save") action ShowMenu("save") + + textbutton _("Load") action ShowMenu("load") + + textbutton _("Preferences") action ShowMenu("preferences") + + if _in_replay: + + textbutton _("End Replay") action EndReplay(confirm=True) + + elif not main_menu: + + textbutton _("Main Menu") action MainMenu() + + textbutton _("About") action ShowMenu("about") + + if renpy.variant("pc") or (renpy.variant("web") and not renpy.variant("mobile")): + + ## Help isn't necessary or relevant to mobile devices. + textbutton _("Help") action ShowMenu("help") + + if renpy.variant("pc"): + + ## The quit button is banned on iOS and unnecessary on Android and + ## Web. + textbutton _("Quit") action Quit(confirm=not main_menu) + + +style navigation_button is gui_button +style navigation_button_text is gui_button_text + +style navigation_button: + size_group "navigation" + properties gui.button_properties("navigation_button") + +style navigation_button_text: + properties gui.text_properties("navigation_button") + + +## Main Menu screen ############################################################ +## +## Used to display the main menu when Ren'Py starts. +## +## https://www.renpy.org/doc/html/screen_special.html#main-menu + +screen main_menu(): + + ## This ensures that any other menu screen is replaced. + tag menu + + add gui.main_menu_background + + ## This empty frame darkens the main menu. + frame: + style "main_menu_frame" + + ## The use statement includes another screen inside this one. The actual + ## contents of the main menu are in the navigation screen. + use navigation + + if gui.show_name: + + vbox: + style "main_menu_vbox" + + text "[config.name!t]": + style "main_menu_title" + + text "[config.version]": + style "main_menu_version" + + +style main_menu_frame is empty +style main_menu_vbox is vbox +style main_menu_text is gui_text +style main_menu_title is main_menu_text +style main_menu_version is main_menu_text + +style main_menu_frame: + xsize 420 + yfill True + + background "gui/overlay/main_menu.png" + +style main_menu_vbox: + xalign 1.0 + xoffset -30 + xmaximum 1200 + yalign 1.0 + yoffset -30 + +style main_menu_text: + properties gui.text_properties("main_menu", accent=True) + +style main_menu_title: + properties gui.text_properties("title") + +style main_menu_version: + properties gui.text_properties("version") + + +## Game Menu screen ############################################################ +## +## This lays out the basic common structure of a game menu screen. It's called +## with the screen title, and displays the background, title, and navigation. +## +## The scroll parameter can be None, or one of "viewport" or "vpgrid". +## This screen is intended to be used with one or more children, which are +## transcluded (placed) inside it. + +screen game_menu(title, scroll=None, yinitial=0.0, spacing=0): + + style_prefix "game_menu" + + if main_menu: + add gui.main_menu_background + else: + add gui.game_menu_background + + frame: + style "game_menu_outer_frame" + + hbox: + + ## Reserve space for the navigation section. + frame: + style "game_menu_navigation_frame" + + frame: + style "game_menu_content_frame" + + if scroll == "viewport": + + viewport: + yinitial yinitial + scrollbars "vertical" + mousewheel True + draggable True + pagekeys True + + side_yfill True + + vbox: + spacing spacing + + transclude + + elif scroll == "vpgrid": + + vpgrid: + cols 1 + yinitial yinitial + + scrollbars "vertical" + mousewheel True + draggable True + pagekeys True + + side_yfill True + + spacing spacing + + transclude + + else: + + transclude + + use navigation + + textbutton _("Return"): + style "return_button" + + action Return() + + label title + + if main_menu: + key "game_menu" action ShowMenu("main_menu") + + +style game_menu_outer_frame is empty +style game_menu_navigation_frame is empty +style game_menu_content_frame is empty +style game_menu_viewport is gui_viewport +style game_menu_side is gui_side +style game_menu_scrollbar is gui_vscrollbar + +style game_menu_label is gui_label +style game_menu_label_text is gui_label_text + +style return_button is navigation_button +style return_button_text is navigation_button_text + +style game_menu_outer_frame: + bottom_padding 45 + top_padding 180 + + background "gui/overlay/game_menu.png" + +style game_menu_navigation_frame: + xsize 420 + yfill True + +style game_menu_content_frame: + left_margin 60 + right_margin 30 + top_margin 15 + +style game_menu_viewport: + xsize 1380 + +style game_menu_vscrollbar: + unscrollable gui.unscrollable + +style game_menu_side: + spacing 15 + +style game_menu_label: + xpos 75 + ysize 180 + +style game_menu_label_text: + size gui.title_text_size + color gui.accent_color + yalign 0.5 + +style return_button: + xpos gui.navigation_xpos + yalign 1.0 + yoffset -45 + + +## About screen ################################################################ +## +## This screen gives credit and copyright information about the game and Ren'Py. +## +## There's nothing special about this screen, and hence it also serves as an +## example of how to make a custom screen. + +screen about(): + + tag menu + + ## This use statement includes the game_menu screen inside this one. The + ## vbox child is then included inside the viewport inside the game_menu + ## screen. + use game_menu(_("About"), scroll="viewport"): + + style_prefix "about" + + vbox: + + label "[config.name!t]" + text _("Version [config.version!t]\n") + + ## gui.about is usually set in options.rpy. + if gui.about: + text "[gui.about!t]\n" + + text _("Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]") + + +style about_label is gui_label +style about_label_text is gui_label_text +style about_text is gui_text + +style about_label_text: + size gui.label_text_size + + +## Load and Save screens ####################################################### +## +## These screens are responsible for letting the player save the game and load +## it again. Since they share nearly everything in common, both are implemented +## in terms of a third screen, file_slots. +## +## https://www.renpy.org/doc/html/screen_special.html#save https:// +## www.renpy.org/doc/html/screen_special.html#load + +screen save(): + + tag menu + + use file_slots(_("Save")) + + +screen load(): + + tag menu + + use file_slots(_("Load")) + + +screen file_slots(title): + + default page_name_value = FilePageNameInputValue(pattern=_("Page {}"), auto=_("Automatic saves"), quick=_("Quick saves")) + + use game_menu(title): + + fixed: + + ## This ensures the input will get the enter event before any of + ## the buttons do. + order_reverse True + + ## The page name, which can be edited by clicking on a button. + button: + style "page_label" + + key_events True + xalign 0.5 + action page_name_value.Toggle() + + input: + style "page_label_text" + value page_name_value + + ## The grid of file slots. + grid gui.file_slot_cols gui.file_slot_rows: + style_prefix "slot" + + xalign 0.5 + yalign 0.5 + + spacing gui.slot_spacing + + for i in range(gui.file_slot_cols * gui.file_slot_rows): + + $ slot = i + 1 + + button: + action FileAction(slot) + + has vbox + + add FileScreenshot(slot) xalign 0.5 + + text FileTime(slot, format=_("{#file_time}%A, %B %d %Y, %H:%M"), empty=_("empty slot")): + style "slot_time_text" + + text FileSaveName(slot): + style "slot_name_text" + + key "save_delete" action FileDelete(slot) + + ## Buttons to access other pages. + vbox: + style_prefix "page" + + xalign 0.5 + yalign 1.0 + + hbox: + xalign 0.5 + + spacing gui.page_spacing + + textbutton _("<") action FilePagePrevious() + key "save_page_prev" action FilePagePrevious() + + if config.has_autosave: + textbutton _("{#auto_page}A") action FilePage("auto") + + if config.has_quicksave: + textbutton _("{#quick_page}Q") action FilePage("quick") + + ## range(1, 10) gives the numbers from 1 to 9. + for page in range(1, 10): + textbutton "[page]" action FilePage(page) + + textbutton _(">") action FilePageNext() + key "save_page_next" action FilePageNext() + + if config.has_sync: + if CurrentScreenName() == "save": + textbutton _("Upload Sync"): + action UploadSync() + xalign 0.5 + else: + textbutton _("Download Sync"): + action DownloadSync() + xalign 0.5 + + +style page_label is gui_label +style page_label_text is gui_label_text +style page_button is gui_button +style page_button_text is gui_button_text + +style slot_button is gui_button +style slot_button_text is gui_button_text +style slot_time_text is slot_button_text +style slot_name_text is slot_button_text + +style page_label: + xpadding 75 + ypadding 5 + xalign 0.5 + +style page_label_text: + textalign 0.5 + layout "subtitle" + hover_color gui.hover_color + +style page_button: + properties gui.button_properties("page_button") + +style page_button_text: + properties gui.text_properties("page_button") + +style slot_button: + properties gui.button_properties("slot_button") + +style slot_button_text: + properties gui.text_properties("slot_button") + + +## Preferences screen ########################################################## +## +## The preferences screen allows the player to configure the game to better +## suit themselves. +## +## https://www.renpy.org/doc/html/screen_special.html#preferences + +screen preferences(): + + tag menu + + use game_menu(_("Preferences"), scroll="viewport"): + + vbox: + + hbox: + box_wrap True + + if renpy.variant("pc") or renpy.variant("web"): + + vbox: + style_prefix "radio" + label _("Display") + textbutton _("Window") action Preference("display", "window") + textbutton _("Fullscreen") action Preference("display", "fullscreen") + + vbox: + style_prefix "check" + label _("Skip") + textbutton _("Unseen Text") action Preference("skip", "toggle") + textbutton _("After Choices") action Preference("after choices", "toggle") + textbutton _("Transitions") action InvertSelected(Preference("transitions", "toggle")) + + ## Additional vboxes of type "radio_pref" or "check_pref" can + ## be added here, to add additional creator-defined preferences. + + null height (4 * gui.pref_spacing) + + hbox: + style_prefix "slider" + box_wrap True + + vbox: + + label _("Text Speed") + + bar value Preference("text speed") + + label _("Auto-Forward Time") + + bar value Preference("auto-forward time") + + vbox: + + if config.has_music: + label _("Music Volume") + + hbox: + bar value Preference("music volume") + + if config.has_sound: + + label _("Sound Volume") + + hbox: + bar value Preference("sound volume") + + if config.sample_sound: + textbutton _("Test") action Play("sound", config.sample_sound) + + + if config.has_voice: + label _("Voice Volume") + + hbox: + bar value Preference("voice volume") + + if config.sample_voice: + textbutton _("Test") action Play("voice", config.sample_voice) + + if config.has_music or config.has_sound or config.has_voice: + null height gui.pref_spacing + + textbutton _("Mute All"): + action Preference("all mute", "toggle") + style "mute_all_button" + + +style pref_label is gui_label +style pref_label_text is gui_label_text +style pref_vbox is vbox + +style radio_label is pref_label +style radio_label_text is pref_label_text +style radio_button is gui_button +style radio_button_text is gui_button_text +style radio_vbox is pref_vbox + +style check_label is pref_label +style check_label_text is pref_label_text +style check_button is gui_button +style check_button_text is gui_button_text +style check_vbox is pref_vbox + +style slider_label is pref_label +style slider_label_text is pref_label_text +style slider_slider is gui_slider +style slider_button is gui_button +style slider_button_text is gui_button_text +style slider_pref_vbox is pref_vbox + +style mute_all_button is check_button +style mute_all_button_text is check_button_text + +style pref_label: + top_margin gui.pref_spacing + bottom_margin 3 + +style pref_label_text: + yalign 1.0 + +style pref_vbox: + xsize 338 + +style radio_vbox: + spacing gui.pref_button_spacing + +style radio_button: + properties gui.button_properties("radio_button") + foreground "gui/button/radio_[prefix_]foreground.png" + +style radio_button_text: + properties gui.text_properties("radio_button") + +style check_vbox: + spacing gui.pref_button_spacing + +style check_button: + properties gui.button_properties("check_button") + foreground "gui/button/check_[prefix_]foreground.png" + +style check_button_text: + properties gui.text_properties("check_button") + +style slider_slider: + xsize 525 + +style slider_button: + properties gui.button_properties("slider_button") + yalign 0.5 + left_margin 15 + +style slider_button_text: + properties gui.text_properties("slider_button") + +style slider_vbox: + xsize 675 + + +## History screen ############################################################## +## +## This is a screen that displays the dialogue history to the player. While +## there isn't anything special about this screen, it does have to access the +## dialogue history stored in _history_list. +## +## https://www.renpy.org/doc/html/history.html + +screen history(): + + tag menu + + ## Avoid predicting this screen, as it can be very large. + predict False + + use game_menu(_("History"), scroll=("vpgrid" if gui.history_height else "viewport"), yinitial=1.0, spacing=gui.history_spacing): + + style_prefix "history" + + for h in _history_list: + + window: + + ## This lays things out properly if history_height is None. + has fixed: + yfit True + + if h.who: + + label h.who: + style "history_name" + substitute False + + ## Take the color of the who text from the Character, + ## if set. + if "color" in h.who_args: + text_color h.who_args["color"] + + $ what = renpy.filter_text_tags(h.what, allow=gui.history_allow_tags) + text what: + substitute False + + if not _history_list: + label _("The dialogue history is empty.") + + +## This determines what tags are allowed to be displayed on the history screen. + +define gui.history_allow_tags = { "alt", "noalt", "rt", "rb", "art" } + + +style history_window is empty + +style history_name is gui_label +style history_name_text is gui_label_text +style history_text is gui_text + +style history_label is gui_label +style history_label_text is gui_label_text + +style history_window: + xfill True + ysize gui.history_height + +style history_name: + xpos gui.history_name_xpos + xanchor gui.history_name_xalign + ypos gui.history_name_ypos + xsize gui.history_name_width + +style history_name_text: + min_width gui.history_name_width + textalign gui.history_name_xalign + +style history_text: + xpos gui.history_text_xpos + ypos gui.history_text_ypos + xanchor gui.history_text_xalign + xsize gui.history_text_width + min_width gui.history_text_width + textalign gui.history_text_xalign + layout ("subtitle" if gui.history_text_xalign else "tex") + +style history_label: + xfill True + +style history_label_text: + xalign 0.5 + + +## Help screen ################################################################# +## +## A screen that gives information about key and mouse bindings. It uses other +## screens (keyboard_help, mouse_help, and gamepad_help) to display the actual +## help. + +screen help(): + + tag menu + + default device = "keyboard" + + use game_menu(_("Help"), scroll="viewport"): + + style_prefix "help" + + vbox: + spacing 23 + + hbox: + + textbutton _("Keyboard") action SetScreenVariable("device", "keyboard") + textbutton _("Mouse") action SetScreenVariable("device", "mouse") + + if GamepadExists(): + textbutton _("Gamepad") action SetScreenVariable("device", "gamepad") + + if device == "keyboard": + use keyboard_help + elif device == "mouse": + use mouse_help + elif device == "gamepad": + use gamepad_help + + +screen keyboard_help(): + + hbox: + label _("Enter") + text _("Advances dialogue and activates the interface.") + + hbox: + label _("Space") + text _("Advances dialogue without selecting choices.") + + hbox: + label _("Arrow Keys") + text _("Navigate the interface.") + + hbox: + label _("Escape") + text _("Accesses the game menu.") + + hbox: + label _("Ctrl") + text _("Skips dialogue while held down.") + + hbox: + label _("Tab") + text _("Toggles dialogue skipping.") + + hbox: + label _("Page Up") + text _("Rolls back to earlier dialogue.") + + hbox: + label _("Page Down") + text _("Rolls forward to later dialogue.") + + hbox: + label "H" + text _("Hides the user interface.") + + hbox: + label "S" + text _("Takes a screenshot.") + + hbox: + label "V" + text _("Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}.") + + hbox: + label "Shift+A" + text _("Opens the accessibility menu.") + + +screen mouse_help(): + + hbox: + label _("Left Click") + text _("Advances dialogue and activates the interface.") + + hbox: + label _("Middle Click") + text _("Hides the user interface.") + + hbox: + label _("Right Click") + text _("Accesses the game menu.") + + hbox: + label _("Mouse Wheel Up") + text _("Rolls back to earlier dialogue.") + + hbox: + label _("Mouse Wheel Down") + text _("Rolls forward to later dialogue.") + + +screen gamepad_help(): + + hbox: + label _("Right Trigger\nA/Bottom Button") + text _("Advances dialogue and activates the interface.") + + hbox: + label _("Left Trigger\nLeft Shoulder") + text _("Rolls back to earlier dialogue.") + + hbox: + label _("Right Shoulder") + text _("Rolls forward to later dialogue.") + + hbox: + label _("D-Pad, Sticks") + text _("Navigate the interface.") + + hbox: + label _("Start, Guide, B/Right Button") + text _("Accesses the game menu.") + + hbox: + label _("Y/Top Button") + text _("Hides the user interface.") + + textbutton _("Calibrate") action GamepadCalibrate() + + +style help_button is gui_button +style help_button_text is gui_button_text +style help_label is gui_label +style help_label_text is gui_label_text +style help_text is gui_text + +style help_button: + properties gui.button_properties("help_button") + xmargin 12 + +style help_button_text: + properties gui.text_properties("help_button") + +style help_label: + xsize 375 + right_padding 30 + +style help_label_text: + size gui.text_size + xalign 1.0 + textalign 1.0 + + + +################################################################################ +## Additional screens +################################################################################ + + +## Confirm screen ############################################################## +## +## The confirm screen is called when Ren'Py wants to ask the player a yes or no +## question. +## +## https://www.renpy.org/doc/html/screen_special.html#confirm + +screen confirm(message, yes_action, no_action): + + ## Ensure other screens do not get input while this screen is displayed. + modal True + + zorder 200 + + style_prefix "confirm" + + add "gui/overlay/confirm.png" + + frame: + + vbox: + xalign .5 + yalign .5 + spacing 45 + + label _(message): + style "confirm_prompt" + xalign 0.5 + + hbox: + xalign 0.5 + spacing 150 + + textbutton _("Yes") action yes_action + textbutton _("No") action no_action + + ## Right-click and escape answer "no". + key "game_menu" action no_action + + +style confirm_frame is gui_frame +style confirm_prompt is gui_prompt +style confirm_prompt_text is gui_prompt_text +style confirm_button is gui_medium_button +style confirm_button_text is gui_medium_button_text + +style confirm_frame: + background Frame([ "gui/confirm_frame.png", "gui/frame.png"], gui.confirm_frame_borders, tile=gui.frame_tile) + padding gui.confirm_frame_borders.padding + xalign .5 + yalign .5 + +style confirm_prompt_text: + textalign 0.5 + layout "subtitle" + +style confirm_button: + properties gui.button_properties("confirm_button") + +style confirm_button_text: + properties gui.text_properties("confirm_button") + + +## Skip indicator screen ####################################################### +## +## The skip_indicator screen is displayed to indicate that skipping is in +## progress. +## +## https://www.renpy.org/doc/html/screen_special.html#skip-indicator + +screen skip_indicator(): + + zorder 100 + style_prefix "skip" + + frame: + + hbox: + spacing 9 + + text _("Skipping") + + text "▸" at delayed_blink(0.0, 1.0) style "skip_triangle" + text "▸" at delayed_blink(0.2, 1.0) style "skip_triangle" + text "▸" at delayed_blink(0.4, 1.0) style "skip_triangle" + + +## This transform is used to blink the arrows one after another. +transform delayed_blink(delay, cycle): + alpha .5 + + pause delay + + block: + linear .2 alpha 1.0 + pause .2 + linear .2 alpha 0.5 + pause (cycle - .4) + repeat + + +style skip_frame is empty +style skip_text is gui_text +style skip_triangle is skip_text + +style skip_frame: + ypos gui.skip_ypos + background Frame("gui/skip.png", gui.skip_frame_borders, tile=gui.frame_tile) + padding gui.skip_frame_borders.padding + +style skip_text: + size gui.notify_text_size + +style skip_triangle: + ## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE + ## glyph in it. + font "DejaVuSans.ttf" + + +## Notify screen ############################################################### +## +## The notify screen is used to show the player a message. (For example, when +## the game is quicksaved or a screenshot has been taken.) +## +## https://www.renpy.org/doc/html/screen_special.html#notify-screen + +screen notify(message): + + zorder 100 + style_prefix "notify" + + frame at notify_appear: + text "[message!tq]" + + timer 3.25 action Hide('notify') + + +transform notify_appear: + on show: + alpha 0 + linear .25 alpha 1.0 + on hide: + linear .5 alpha 0.0 + + +style notify_frame is empty +style notify_text is gui_text + +style notify_frame: + ypos gui.notify_ypos + + background Frame("gui/notify.png", gui.notify_frame_borders, tile=gui.frame_tile) + padding gui.notify_frame_borders.padding + +style notify_text: + properties gui.text_properties("notify") + + +## NVL screen ################################################################## +## +## This screen is used for NVL-mode dialogue and menus. +## +## https://www.renpy.org/doc/html/screen_special.html#nvl + + +screen nvl(dialogue, items=None): + + window: + style "nvl_window" + + has vbox: + spacing gui.nvl_spacing + + ## Displays dialogue in either a vpgrid or the vbox. + if gui.nvl_height: + + vpgrid: + cols 1 + yinitial 1.0 + + use nvl_dialogue(dialogue) + + else: + + use nvl_dialogue(dialogue) + + ## Displays the menu, if given. The menu may be displayed incorrectly + ## if config.narrator_menu is set to True. + for i in items: + + textbutton i.caption: + action i.action + style "nvl_button" + + add SideImage() xalign 0.0 yalign 1.0 + + +screen nvl_dialogue(dialogue): + + for d in dialogue: + + window: + id d.window_id + + fixed: + yfit gui.nvl_height is None + + if d.who is not None: + + text d.who: + id d.who_id + + text d.what: + id d.what_id + + +## This controls the maximum number of NVL-mode entries that can be displayed +## at once. +define config.nvl_list_length = gui.nvl_list_length + +style nvl_window is default +style nvl_entry is default + +style nvl_label is say_label +style nvl_dialogue is say_dialogue + +style nvl_button is button +style nvl_button_text is button_text + +style nvl_window: + xfill True + yfill True + + background "gui/nvl.png" + padding gui.nvl_borders.padding + +style nvl_entry: + xfill True + ysize gui.nvl_height + +style nvl_label: + xpos gui.nvl_name_xpos + xanchor gui.nvl_name_xalign + ypos gui.nvl_name_ypos + yanchor 0.0 + xsize gui.nvl_name_width + min_width gui.nvl_name_width + textalign gui.nvl_name_xalign + +style nvl_dialogue: + xpos gui.nvl_text_xpos + xanchor gui.nvl_text_xalign + ypos gui.nvl_text_ypos + xsize gui.nvl_text_width + min_width gui.nvl_text_width + textalign gui.nvl_text_xalign + layout ("subtitle" if gui.nvl_text_xalign else "tex") + +style nvl_thought: + xpos gui.nvl_thought_xpos + xanchor gui.nvl_thought_xalign + ypos gui.nvl_thought_ypos + xsize gui.nvl_thought_width + min_width gui.nvl_thought_width + textalign gui.nvl_thought_xalign + layout ("subtitle" if gui.nvl_text_xalign else "tex") + +style nvl_button: + properties gui.button_properties("nvl_button") + xpos gui.nvl_button_xpos + xanchor gui.nvl_button_xalign + +style nvl_button_text: + properties gui.text_properties("nvl_button") + + +## Bubble screen ############################################################### +## +## The bubble screen is used to display dialogue to the player when using +## speech bubbles. The bubble screen takes the same parameters as the say +## screen, must create a displayable with the id of "what", and can create +## displayables with the "namebox", "who", and "window" ids. +## +## https://www.renpy.org/doc/html/bubble.html#bubble-screen + +screen bubble(who, what): + style_prefix "bubble" + + window: + id "window" + + if who is not None: + + window: + id "namebox" + style "bubble_namebox" + + text who: + id "who" + + text what: + id "what" + + default ctc = None + showif ctc: + add ctc + +style bubble_window is empty +style bubble_namebox is empty +style bubble_who is default +style bubble_what is default + +style bubble_window: + xpadding 30 + top_padding 5 + bottom_padding 5 + +style bubble_namebox: + xalign 0.5 + +style bubble_who: + xalign 0.5 + textalign 0.5 + color "#000" + +style bubble_what: + align (0.5, 0.5) + text_align 0.5 + layout "subtitle" + color "#000" + +define bubble.frame = Frame("gui/bubble.png", 55, 55, 55, 95) +define bubble.thoughtframe = Frame("gui/thoughtbubble.png", 55, 55, 55, 55) + +define bubble.properties = { + "bottom_left" : { + "window_background" : Transform(bubble.frame, xzoom=1, yzoom=1), + "window_bottom_padding" : 27, + }, + + "bottom_right" : { + "window_background" : Transform(bubble.frame, xzoom=-1, yzoom=1), + "window_bottom_padding" : 27, + }, + + "top_left" : { + "window_background" : Transform(bubble.frame, xzoom=1, yzoom=-1), + "window_top_padding" : 27, + }, + + "top_right" : { + "window_background" : Transform(bubble.frame, xzoom=-1, yzoom=-1), + "window_top_padding" : 27, + }, + + "thought" : { + "window_background" : bubble.thoughtframe, + } +} + +define bubble.expand_area = { + "bottom_left" : (0, 0, 0, 22), + "bottom_right" : (0, 0, 0, 22), + "top_left" : (0, 22, 0, 0), + "top_right" : (0, 22, 0, 0), + "thought" : (0, 0, 0, 0), +} + + + +################################################################################ +## Mobile Variants +################################################################################ + +style pref_vbox: + variant "medium" + xsize 675 + +## Since a mouse may not be present, we replace the quick menu with a version +## that uses fewer and bigger buttons that are easier to touch. +screen quick_menu(): + variant "touch" + + zorder 100 + + if quick_menu: + + hbox: + style "quick_menu" + style_prefix "quick" + + textbutton _("Back") action Rollback() + textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) + textbutton _("Auto") action Preference("auto-forward", "toggle") + textbutton _("Menu") action ShowMenu() + + +style window: + variant "small" + background "gui/phone/textbox.png" + +style radio_button: + variant "small" + foreground "gui/phone/button/radio_[prefix_]foreground.png" + +style check_button: + variant "small" + foreground "gui/phone/button/check_[prefix_]foreground.png" + +style nvl_window: + variant "small" + background "gui/phone/nvl.png" + +style main_menu_frame: + variant "small" + background "gui/phone/overlay/main_menu.png" + +style game_menu_outer_frame: + variant "small" + background "gui/phone/overlay/game_menu.png" + +style game_menu_navigation_frame: + variant "small" + xsize 510 + +style game_menu_content_frame: + variant "small" + top_margin 0 + +style game_menu_viewport: + variant "small" + xsize 1305 + +style pref_vbox: + variant "small" + xsize 600 + +style bar: + variant "small" + ysize gui.bar_size + left_bar Frame("gui/phone/bar/left.png", gui.bar_borders, tile=gui.bar_tile) + right_bar Frame("gui/phone/bar/right.png", gui.bar_borders, tile=gui.bar_tile) + +style vbar: + variant "small" + xsize gui.bar_size + top_bar Frame("gui/phone/bar/top.png", gui.vbar_borders, tile=gui.bar_tile) + bottom_bar Frame("gui/phone/bar/bottom.png", gui.vbar_borders, tile=gui.bar_tile) + +style scrollbar: + variant "small" + ysize gui.scrollbar_size + base_bar Frame("gui/phone/scrollbar/horizontal_[prefix_]bar.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) + thumb Frame("gui/phone/scrollbar/horizontal_[prefix_]thumb.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) + +style vscrollbar: + variant "small" + xsize gui.scrollbar_size + base_bar Frame("gui/phone/scrollbar/vertical_[prefix_]bar.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) + thumb Frame("gui/phone/scrollbar/vertical_[prefix_]thumb.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) + +style slider: + variant "small" + ysize gui.slider_size + base_bar Frame("gui/phone/slider/horizontal_[prefix_]bar.png", gui.slider_borders, tile=gui.slider_tile) + thumb "gui/phone/slider/horizontal_[prefix_]thumb.png" + +style vslider: + variant "small" + xsize gui.slider_size + base_bar Frame("gui/phone/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile) + thumb "gui/phone/slider/vertical_[prefix_]thumb.png" + +style slider_vbox: + variant "small" + xsize None + +style slider_slider: + variant "small" + xsize 900 diff --git a/game/script.rpy b/game/script.rpy new file mode 100644 index 0000000..73964f2 --- /dev/null +++ b/game/script.rpy @@ -0,0 +1,412 @@ +define rika = Character("Rika") +define david = Character("David") +define jewbound = Character("Jewbound") +define idf = Character("Vojenská policie") +define chirurg = Character("Chirurg z dovozu") +define pruvodci = Character("Průvodčí") +define chef = Character("Kuchař") +define seller = Character("Cigoš s vozíkem") + +label start: + scene bg hinamizawa + + show rika sad + + rika "V Hinamizawě mě to přestává bavit." + rika "Potom co jsem porazila Takano a její plán tak jsem si myslela že všechno bude ideální a bude tady koečně klid." + rika "Všichni moji kamarádi odjeli na vysoké školy do metropolitních hovnoděr jako například do Tokia které je plné hnědých opičáků z jihovýchodní Asie." + rika "Satoko přestěhovala do Mexika za svým přítelem... moc nechápu co na něm vidí." + rika "Ještě k tomu, Okamura se přestěhoval do Česka a nedostal šanci osvobodit moji rodnou zem od hordy negrů." + + scene bg niggermizawa + + show rika sad at left + + rika "Vláda LDP se rozhodla přeměnit moji vesnici na tábor pro negry." + rika "Bojím se jich. Negry moc ráda nemám, i přesto, že nějací buzeranti na /qa/ říkají že jsem \"le BBC girl\"." + rika "Musím odletět předtím, než mě tihle šimpanzi roztrhají." + + scene black + + rika "Hledala jsem velmi dlouho nějaké místo, kam bych mohla z tohoto negerského pekla utéct." + rika "Jelikož mě v jednom z mých stovek minulých životů Hanyuu naučila česky, šla jsem se zeptat na můj oblíbený imageboard..." + + play sound "audio/vine-boom.mp3" + + rika "CZCHAN.ORG" + rika "Na nástěnce /int/ jsem vytvořila následující vlákno:" + rika "\"Ahoj. Jsem malá holka z Japonska a snažím se utéct někam od negrů, které mi sem přivezla LDP na žádost Spojených států. Slyšela jsem, že největší patriot světa, můj milovaný TOMIO OKAMURA, se přestěhoval právě k vám." + rika "Jelikož se do vaší země přestěhoval můj idol, chtěla bych od vás pomoc. Jaké místo v České republice je pro patriotku jako mě ideální? Předem děkuji moc za vaše odpovědi.\"" + rika "Do minuty mi někdo odpověděl, z nějakého důvodu to byl namefag, \"YuriGOD\", ještě k tomu s capcodem \"Sudetská bestie\". Přesto že jménobuzíky pohrdám, rozhodla jsem se ho poslechnout." + rika "(Protože na mrtvém negrovi jako czchan.org nikdo aktivní není)" + rika "Řekl mi, ať se přestěhuju do Krupky, do jakéhosi \"Rosenthalu\". Po trošičce googlování, jsem zjistila, že česky se tomu říká Vrchoslav, ale samozřejmě, že někdo kdo si hraje na sudetského Němce, by tomu tak říkal." + rika "Nad tímto nápadem jsem se dlouho zamýšlela. Ze začátku se mi to úplně nezdálo. Ale byla jsem pod tlakem. Musela jsem utéct z Hinamizawy, kterou LDP zničila." + rika "Slyšela jsem, že Ústecko je plné cigošů a podobných živlů, ale pokud mi někdo, kdo v Česku žije, doporučuje, tak Krupka snad bude výjimkou." + rika "Západní Evropa a velká města jsou většinou plné různých primátů, takže menší město ve východní Evropě by mohlo opravdu být únikem od negrů." + rika "Ještě k tomu, Krupka je přece jenom v seznamu světového dědictví UNESCO, takže to bude snad celkem hezké místo. Že by to opravdu byla Agartha na povrchu zemském?" + + scene bg airport + + show rika sad + + rika "Možná se ptáte, jak se mi podařilo samostatně cestovat až někam do Čečenska v Evropě nebo jak že se smaží burgery." + rika "Jelikož jsem musela oklamat úředníky, musela jsem si vymyslet něco, co by jim dalo důvod dovolit mi letět sama." + rika "Řekla jsem, že v Česku žije můj \"černý přítel\", což se těm židovským pedofilům opravdu zalíbilo." + rika "Milují totiž svou nechutnou představu, že v tomhle věku chodím s jakýmsi orangutanem z Afriky." + rika "Byli velmi šťastní a po deseti minutách keců o \"BBC\" a podobných zvrácených sračkách mě pustili dál." + rika "Absolutně nechutné. Je tohle opravdu, kam Japonsko směřuje? Pokud ano, tak mám radost že už jsem pryč..." + + hide rika + show rika cry + + rika "...no, měla jsem radost, dokud jsem si nevšimla téhleté verbeži. Padžíti, negři, cigoši. Hned jsem se cítila jako doma. A dobře není." + rika "Už jsem se těšila do Krupky. \"YuriGOD\" mi řekl, že tam na mě počká." + + scene cg idos + + rika "Našla jsem si spoj do Krupky, přesně na zastávku, kde na mě YuriGOD čekal. Nejdřív se mi zdál dobrý, protože byl ze všech nejkratší." + rika "Byla jsem velmi naivní." + + scene black + + rika "Samotná cesta na Hlavní nádraží byla až na přítomnost mnoha podlidí celkem dobrá." + rika "To samé nemohu říci o nádraží samotném." + + scene bg hlavak + + show rika cry + + rika "Začala jsem přemýšlet o tom, co se této krásné a árijské zemi stalo." + rika "...Pak jsem si uvědomila, že vládne kabinet Petra Fialy." + rika "Ještě k tomu je tohle přece Praha, a na /pol/ přece říkají, že velká města jsou židovská a negrská a doslova peklo na zemi." + + scene bg hlavak2 + show rika neutral + + rika "Šla jsem do samotné budovy nádraží... Má naděje mi umožnila na chvíli zapomenout na padžíty, kteří tam srali na podlahu." + + hide rika + show rika happy + + rika "Na tabuli jsem viděla, že vlak do Teplic je momentálně bez zpoždění." + rika "\"Konečně! Brzy budu u svého zachránce YuriGODa!\"" + + scene black + + $ renpy.movie_cutscene("images/jeet.webm") + + "Budoucí pan Doktor a Inženýr Rangajanpurajeet Singhurajapoonashit bohužel zemřel na trati mezi Prahou a Teplicemi." + + scene bg hlavak2 + show rika smile + + hide rika + show rika cry + + play sound "audio/rozhlas1.mp3" + + "Nádražní rozhlas" "Vážení cestující. Rychlík 608 \"Krušnohor\", směr Teplice v Čechách, byl opožděn o 4 hodiny, kvůli indickém kulturním festivalu na trati" + + play sound "audio/rozhlas2.mp3" + + "Kontext: vláda Petra Fialy nařídila při smrti jakéhokoli indického spoluobčana pořádat na místě tradiční indický pohřeb." + + rika "\"NÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉÉ!!!\"" + rika "\"TEĎ TADY MUSÍM BÝT S TĚMITO PODLIDSKÝMI PADŽÍTY A NEGRY!!!\"" + + show idf at right + + idf "\"HEJ! Tohle tady říkat nemůžeš. Půjdeš se mnou na stanici.\"" + + hide rika + show rika sad + + rika "\"Kurva...\"" + + scene black + + rika "Potom mě ta kurva v uniformě odvedla někam na stanici." + + scene bg zogstation + + show rika sad + show idf at right + + idf "\"Slečno Furude, dostala jsem rozkaz od pana Netanjahua, abych vás zatkla. Teď vás budu přesně 5 hodin buzerovat a žádat o vysvětlení vašich hříchů proti lidskosti, toleranci, inkluzi, respektu, rozmanitosti a multikulturní společnosti.\"" + idf "\"Dovolte mi, abych vás upozornila na nepřijatelnost jakýchkoli rasových urážek v prostorách Hlavního nádraží. Takové jednání narušuje veřejný pořádek a může být právně sankcionováno.\"" + idf "\"Jako zástupkyně vojenské policie se snažím předcházet konfliktům a zajistit bezpečí všech osob v okolí. Vaše chování může být vnímáno jako ohrožující nebo urážlivé, a proto vás důrazně žádám, abyste se zdržela jakýchkoli výroků tohoto typu.\"" + idf "\"Je nezbytné, abyste respektovala pravidla veřejného prostoru a projevovala ohleduplnost vůči ostatním cestujícím. Přijetím této instrukce předcházíte možným právním či administrativním důsledkům.\"" + idf "..." + + "O 5 hodin později" + + idf "\"Jelikož jste žena, nemohu vás bohužel potrestat tradiční obřízkou. Místo toho, jelikož jste dítě, dostanete velmi lehký trest, tedy pokutu ve výši 67 000 Kč. Částku prosím splaťte v následujícím týdnu.\"" + + scene bg hlavak2 + show rika cry + + rika "Teď mi ujel vlak... A ještě dlužím Izraelcům. Další vlak mi jede až za další 4 hodiny." + rika "Další 4 hodiny tady v tomhle pekle..." + + hide rika + show rika neutral + + rika "Co dělá vlastně dělá Izraelská policie v Čechách?" + + scene bg indovlak + show rika neutral at left + + rika "Jelikož jsem nestihla původní rychlík do Teplic, musela jsem nastoupit na speciální vlak na indický způsob." + rika "Tyto vlaky jezdí jednou za měsíc na povinný festival indicko-rómské kultury v Teplicích." + rika "Prý je to další nařízení Fialovy vlády." + rika "Začíná mě opravdu zajímat, co se v této zemi dějě..." + + show chirurg neutral + + chirurg "\"Ahoj všichni, ja doktor, ja doktor z Gambie, ja studovat v česko, ja jsem certifikovat, ano ano, dobrá chirurgie.\"" + chirurg "\"Nabízet chirurgie zdarma didda googa tady ve vlak bix nood.\"" + chirurg "\"Ahoj holka, chceš chirugie?\"" + chirurg "\"Dávat trans operace zdarma, ano. Chceš být chlapec ano?\"" + + hide rika + show rika sad at left + + rika "Zase nějakej negr? I tady ve vlaku?" + rika "\"Ne, děkuji. Operaci nepotřebuji.\"" + + show pruvodci at right + + pruvodci "\"Dobrý den. Pardon, tohle je náš nařízený palubní lékař... Prosím nebýt rasista a přijmětě jeho léčbu.\"" + pruvodci "\"Petr Fiala nařídil, že musíme být rozmanití.\"" + pruvodci "\"Kdybyste náhodou měla průjem po POVINNÉM indickém pokrmu, který ve vlaku nabízíme, můžete se k němu obrátit.\"" + + rika "To i ten průvodčí je padžít?" + rika "\"Radši ne, opravdu děkuji.\"" + + hide chirurg + show chirurg angry + chirurg "\"MUP DA DOO DIDDA NIGGA BIX NOOD DIDDA GOOGA BOOGA WEY WEY GOO PROČ VY ODMÍTNOUT??? PROČ VY ODMÍTNOUT???!!!\"" + + # Ganjarapunvishnudesh Singhurajapoonashit + pruvodci "Pane doktore, uklidněte se prosím, je to jen blbá kkkrekerská rasistka. Pojďte se mnou, dám vám nějakou gandžu na uklidnění." + + hide chirurg + show chirurg happy + chirurg "Sheeit, a meloun taky?" + pruvodci "Ano, pane doktore. Meloun taky." + + hide chirurg + hide pruvodci + + rika "Proč to tady tak smrdí?" + + show chef + + chef "\"Dobrý den. Tohle je vaše jídlo. Prosím sníst, nebo budete potrestána tradičním indickým způsobem.\"" + + hide rika + show rika cry at left + + rika "\"...Ehm. Děkuji moc.\"" + rika "Padžít v kostýmu kuchaře mi předal talíř s jakousi hnědou polotekutou hmotou. Hádám, že je to tradiční indické kari." + rika "Asi by bylo celkem nebezpečné to odmítnout, s tím jak mi vyhrožují. Co když mě ty bestie znásilní?" + + scene cg red + + rika "Na druhou stranu, když se na to podívám, pravděpodobně by bylo celkem nebezpečné i to sníst." + rika "Co teď? Musím se toho nějak zbavit, aby to vypadalo, že jsem to snědla." + + menu: + "Co teď?" + + "Sníst": + call eat + "Vyhodit": + call dispose + + scene bg indovlak + show rika sad at left + + rika "Padžítský kuchař se brzy vrátil, aby zkontroloval mé pozřetí jeho kulinárního díla." + + show chef + + chef "\"Chutnalo vám indické jídlo?\"" + rika "\"Ano, bylo velmi dobré. Moc vám děkuji.\"" + rika "Vlak už příjížděl do stanice v Teplicích. Konečně, už se blíží konec této 'kulturní' cesty." + + scene bg teplice + + show rika neutral + + rika "Dorazila jsem v Teplicích, kde právě teď probíhá festival indicko-rómské kultury." + + hide rika + show rika sad + + rika "No, tak blízko Krupce bych čekala více árijců a méně podlidí." + + hide rika + show rika neutral + + rika "Ale Krupka snad bude od tohoto pekla odizolovaná." + rika "Už stačí jen se dostat na autobusovou zastávku." + + "..." + + show seller at left + + seller "\"Hej gadžo, chceš toluen more?\"" + rika "To mi zase nabízí něco nějakej podlidksej negr?" + rika "\"Ne, děkuji, chtěla bych radši projít.\"" + seller "\"Hej more, cena je dobrá more, dej love a pustím tě.\"" + + hide rika + show rika sad + + rika "\"Já toluen ale nečichám. A žádné peníze nemám.\"" + seller "\"Pyčo kurva benčod. Dej love bílá hubo. Je to do obecního rozpočtu. Rasitická kurva.\"" + + + hide rika + show rika cry + + rika "\"A co teď? Takhle se nikdy nedostanu za YuriGODem...\"" + seller "\"Jo aha more. YuriGOD. To je můj cigán kámo nejlepší zákazník, pojď dál.\"" + + scene cg red + + rika "Počkej..." + rika "Jaktože ten CIGOŠ zná YuriGODa? Nemá být YuriGOD árijský bojovník?" + rika "Možná si ho s někým spletl. Aspoň se teď dostanu na autobus." + + scene bg jeetbus + show rika sad + + rika "Nastoupila jsem na jakýsi špinavý autobus do Krupky, z nějakého důvodu pořád plný cigánů." + rika "Snad všichni vystoupí, než do Krupky dojedu." + rika "Jak jsem se blížila Krupce, množství cigošů se naštěstí opravdu zmenšovalo." + rika "Až jsem dorazila na stanici Krupka, Vrchoslav, točna, zbyli tam jenom dva cigoši, kteří z nějakého důvodu hned vyběhli někam do okolního lesa." + + scene bg zastavka + show rika happy + + rika "Konečně! Dorazila jsem do Krupky! Budu moci začít svůj nový život, pryč od NEGRŮ v Hinamizawě." + + scene black + + show text "czchan.org uvádí..." with dissolve + with Pause(2) + + hide text with dissolve + with Pause(1) + + show text "KANONICKÉ pokračování milované série Higurashi no naku koro ni..." with dissolve + with Pause(2) + + hide text with dissolve + with Pause(1) + + play sound "audio/vine-boom.mp3" + + show text "Když Pláčou Cikáni - Uragirigoroshi-hen" with dissolve + with Pause(2) + + hide text with dissolve + with Pause(1) + + show text "Kapitola první - Krupka" with dissolve + with Pause(2) + + hide text with dissolve + with Pause(1) + + scene bg zastavka + show rika happy with dissolve + with Pause(1) + + hide rika + show rika neutral + + rika "Teď musím najít YuriGODa." + rika "Říkal něco o Vrchoslavi, zkusím se projít po okolí." + + scene bg vrchoslav + show rika sad + + rika "Procházela jsem se po Vrchoslavi, ale YuriGODa jsem nikde neviděla." + rika "Plus, viděla jsem v okolí i cigoše, o kterých jsem si myslela, že tady nebudou." + + scene black + + "O půl hodiny později" + + rika "Podívala jsem se znovu na vlákno na czchan.org." + rika "Nemusela jsem se bát, že by na tom mrtvém negrovi sjelo z katalogu." + rika "Byl tam jeden nový příspěvek od YuriGODa." + + "\"Ahoj kotě pojď na Novou Vrchoslav 122, počkám tam na tebe :3\"" + + rika "Proč mi ríká 'kotě'?" + rika "Rozhodla jsem se ho poslechnout, když už jsem došla tak daleko." + + scene bg house + show rika neutral at right + + rika "Vytvořila jsem ve vlákně nový příspěvek. Řekla jsem, že už jsem na místě. Za chvíli se objevil nějakej tlustej debil s downem." + + show david neutral at left + + "???" "\"Ahoj, ti seš Rika jo?\"" + + scene cg red + play sound "audio/sinister.mp3" + + rika "Jak zná mé jméno? Kdo to je?" + rika "To snad není YuriGOD. To není možné." + rika "YuriGOD je přece sudetská bestie, neměl by být árijský superbojovník?" + rika "Ten nevypadá, že je vybraný Hitlerem, to spíš Ronaldem McDonaldem." + rika "Konečně jsem dostala odvahu odpovědět." + + stop sound + + scene bg house + show rika sad at right + show david neutral at left + + rika "\"Ahoj... A kdo jsi ty?...\"" + david "\"Já jsem David... David ŠLINC! A tady nebydlím, je to faildox!\"" + rika "O čem kurva mluví? Faildox? On snad fakt má downa..." + rika "\"Nevíš něco... o nějakém 'YuriGODovi'? Říkal, že tady na mě počká...\"" + david "\"Posedlost. To je starí méno. Já uš YuriGOD nejsem.\"" + david "\"Jásem Fallujah_Warrior67.\"" + rika "67? Blud si myslí že má auru a mango? Vždyť bludovi ani nehraje phonk." + rika "\"Ty jsi... byl... YuriGOD?\"" + david "\"Seš posedlá vole. Snad nejseš Židbound v převleku kundo cigošská z Teplic čobolko zasraná.\"" + rika "\"Já nejsem \"Židbound\", nevím co to znamená. A nejsem z Teplic.\"" + david "\"Ubyl bih tě kladívem gdybís bila tá židBOUND jedná zasrána.\"" + rika "\"No... Ale nejsem, a řekl jsi, že mi pomůžeš.\"" + david "\"Jo jo to řek ale ti seš nějaká hubená... a stará.\"" + david "\"...a živá.\"" + + + return + +label eat: + rika "Po dlouhém přemýšlení jsem se rozhodla si kousek dát." + rika "Chutnalo to jako kus hovna z bombajského chodníku. Chtělo se mi zvracet." + rika "Kdyby ti padžíti ale viděli moji reakci na jejich pokrm, pravděpodobně by se jim to moc nelíbilo." + scene bg jeetoilet + show rika cry + rika "Nakonec jsem to do sebe rychle nacpala a běžela jsem na toaletu, o které jsem předem věděla, že nebude obsazená." + rika "Vyblila jsem se do toho hajzlu. Díky Bohu. Nevím, co by se mi stalo, kdyby tohle zůstalo v mém žaludku." + return + + +label dispose: + scene bg jeetoilet + show rika cry + rika "Šla jsem na záchod, který byl překvapivě velmi čistý. Jako by ho nikdo nidky nepoužil." + rika "Pro většinu cestujících je rozdíl mezi záchodem a jídelnou asi celkem minimální, takže se jim nebude zdát zvláštní, že se odsud vracím bez jídla." + rika "Vyhodila jsem tu padžítskou sračku do záchoda." + return diff --git a/game/tl/None/common.rpym b/game/tl/None/common.rpym new file mode 100644 index 0000000..602b28e --- /dev/null +++ b/game/tl/None/common.rpym @@ -0,0 +1,1535 @@ + +translate None strings: + + # renpy/common/000statements.rpy:28 + old "Click to play the video." + new "Click to play the video." + + # renpy/common/00accessibility.rpy:28 + old "Self-voicing disabled." + new "Self-voicing disabled." + + # renpy/common/00accessibility.rpy:29 + old "Clipboard voicing enabled. " + new "Clipboard voicing enabled. " + + # renpy/common/00accessibility.rpy:30 + old "Self-voicing enabled. " + new "Self-voicing enabled. " + + # renpy/common/00accessibility.rpy:32 + old "bar" + new "bar" + + # renpy/common/00accessibility.rpy:33 + old "selected" + new "selected" + + # renpy/common/00accessibility.rpy:34 + old "viewport" + new "viewport" + + # renpy/common/00accessibility.rpy:35 + old "horizontal scroll" + new "horizontal scroll" + + # renpy/common/00accessibility.rpy:36 + old "vertical scroll" + new "vertical scroll" + + # renpy/common/00accessibility.rpy:37 + old "activate" + new "activate" + + # renpy/common/00accessibility.rpy:38 + old "deactivate" + new "deactivate" + + # renpy/common/00accessibility.rpy:39 + old "increase" + new "increase" + + # renpy/common/00accessibility.rpy:40 + old "decrease" + new "decrease" + + # renpy/common/00accessibility.rpy:134 + old "Self-Voicing" + new "Self-Voicing" + + # renpy/common/00accessibility.rpy:137 + old "Self-voicing support is limited when using a touch screen." + new "Self-voicing support is limited when using a touch screen." + + # renpy/common/00accessibility.rpy:139 + old "Off" + new "Off" + + # renpy/common/00accessibility.rpy:143 + old "Text-to-speech" + new "Text-to-speech" + + # renpy/common/00accessibility.rpy:147 + old "Clipboard" + new "Clipboard" + + # renpy/common/00accessibility.rpy:151 + old "Debug" + new "Debug" + + # renpy/common/00accessibility.rpy:155 + old "Voice Volume" + new "Voice Volume" + + # renpy/common/00accessibility.rpy:163 + old "Reset" + new "Reset" + + # renpy/common/00accessibility.rpy:167 + old "Self-Voicing Volume Drop" + new "Self-Voicing Volume Drop" + + # renpy/common/00accessibility.rpy:180 + old "Mono Audio" + new "Mono Audio" + + # renpy/common/00accessibility.rpy:182 + old "Enable" + new "Enable" + + # renpy/common/00accessibility.rpy:186 + old "Disable" + new "Disable" + + # renpy/common/00accessibility.rpy:198 + old "Font Override" + new "Font Override" + + # renpy/common/00accessibility.rpy:200 + old "Default" + new "Default" + + # renpy/common/00accessibility.rpy:204 + old "DejaVu Sans" + new "DejaVu Sans" + + # renpy/common/00accessibility.rpy:208 + old "Opendyslexic" + new "Opendyslexic" + + # renpy/common/00accessibility.rpy:212 + old "High Contrast Text" + new "High Contrast Text" + + # renpy/common/00accessibility.rpy:224 + old "Text Size Scaling" + new "Text Size Scaling" + + # renpy/common/00accessibility.rpy:235 + old "Line Spacing Scaling" + new "Line Spacing Scaling" + + # renpy/common/00accessibility.rpy:246 + old "Kerning" + new "Kerning" + + # renpy/common/00accessibility.rpy:267 + old "Accessibility Menu. Use up and down arrows to navigate, and enter to activate buttons and bars." + new "Accessibility Menu. Use up and down arrows to navigate, and enter to activate buttons and bars." + + # renpy/common/00accessibility.rpy:288 + old "Self-Voicing and Audio" + new "Self-Voicing and Audio" + + # renpy/common/00accessibility.rpy:292 + old "Text" + new "Text" + + # renpy/common/00accessibility.rpy:296 + old "Return" + new "Return" + + # renpy/common/00accessibility.rpy:306 + old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was." + new "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was." + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Monday" + new "{#weekday}Monday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Tuesday" + new "{#weekday}Tuesday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Wednesday" + new "{#weekday}Wednesday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Thursday" + new "{#weekday}Thursday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Friday" + new "{#weekday}Friday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Saturday" + new "{#weekday}Saturday" + + # renpy/common/00action_file.rpy:26 + old "{#weekday}Sunday" + new "{#weekday}Sunday" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Mon" + new "{#weekday_short}Mon" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Tue" + new "{#weekday_short}Tue" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Wed" + new "{#weekday_short}Wed" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Thu" + new "{#weekday_short}Thu" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Fri" + new "{#weekday_short}Fri" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Sat" + new "{#weekday_short}Sat" + + # renpy/common/00action_file.rpy:37 + old "{#weekday_short}Sun" + new "{#weekday_short}Sun" + + # renpy/common/00action_file.rpy:47 + old "{#month}January" + new "{#month}January" + + # renpy/common/00action_file.rpy:47 + old "{#month}February" + new "{#month}February" + + # renpy/common/00action_file.rpy:47 + old "{#month}March" + new "{#month}March" + + # renpy/common/00action_file.rpy:47 + old "{#month}April" + new "{#month}April" + + # renpy/common/00action_file.rpy:47 + old "{#month}May" + new "{#month}May" + + # renpy/common/00action_file.rpy:47 + old "{#month}June" + new "{#month}June" + + # renpy/common/00action_file.rpy:47 + old "{#month}July" + new "{#month}July" + + # renpy/common/00action_file.rpy:47 + old "{#month}August" + new "{#month}August" + + # renpy/common/00action_file.rpy:47 + old "{#month}September" + new "{#month}September" + + # renpy/common/00action_file.rpy:47 + old "{#month}October" + new "{#month}October" + + # renpy/common/00action_file.rpy:47 + old "{#month}November" + new "{#month}November" + + # renpy/common/00action_file.rpy:47 + old "{#month}December" + new "{#month}December" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Jan" + new "{#month_short}Jan" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Feb" + new "{#month_short}Feb" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Mar" + new "{#month_short}Mar" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Apr" + new "{#month_short}Apr" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}May" + new "{#month_short}May" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Jun" + new "{#month_short}Jun" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Jul" + new "{#month_short}Jul" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Aug" + new "{#month_short}Aug" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Sep" + new "{#month_short}Sep" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Oct" + new "{#month_short}Oct" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Nov" + new "{#month_short}Nov" + + # renpy/common/00action_file.rpy:63 + old "{#month_short}Dec" + new "{#month_short}Dec" + + # renpy/common/00action_file.rpy:258 + old "%b %d, %H:%M" + new "%b %d, %H:%M" + + # renpy/common/00action_file.rpy:395 + old "Save slot %s: [text]" + new "Save slot %s: [text]" + + # renpy/common/00action_file.rpy:481 + old "Load slot %s: [text]" + new "Load slot %s: [text]" + + # renpy/common/00action_file.rpy:534 + old "Delete slot [text]" + new "Delete slot [text]" + + # renpy/common/00action_file.rpy:613 + old "File page auto" + new "File page auto" + + # renpy/common/00action_file.rpy:615 + old "File page quick" + new "File page quick" + + # renpy/common/00action_file.rpy:617 + old "File page [text]" + new "File page [text]" + + # renpy/common/00action_file.rpy:675 + old "Page {}" + new "Page {}" + + # renpy/common/00action_file.rpy:675 + old "Automatic saves" + new "Automatic saves" + + # renpy/common/00action_file.rpy:675 + old "Quick saves" + new "Quick saves" + + # renpy/common/00action_file.rpy:816 + old "Next file page." + new "Next file page." + + # renpy/common/00action_file.rpy:888 + old "Previous file page." + new "Previous file page." + + # renpy/common/00action_file.rpy:949 + old "Quick save complete." + new "Quick save complete." + + # renpy/common/00action_file.rpy:964 + old "Quick save." + new "Quick save." + + # renpy/common/00action_file.rpy:983 + old "Quick load." + new "Quick load." + + # renpy/common/00action_other.rpy:416 + old "Language [text]" + new "Language [text]" + + # renpy/common/00action_other.rpy:786 + old "Open [text] directory." + new "Open [text] directory." + + # renpy/common/00director.rpy:712 + old "The interactive director is not enabled here." + new "The interactive director is not enabled here." + + # renpy/common/00director.rpy:1512 + old "⬆" + new "⬆" + + # renpy/common/00director.rpy:1518 + old "⬇" + new "⬇" + + # renpy/common/00director.rpy:1582 + old "Done" + new "Done" + + # renpy/common/00director.rpy:1592 + old "(statement)" + new "(statement)" + + # renpy/common/00director.rpy:1593 + old "(tag)" + new "(tag)" + + # renpy/common/00director.rpy:1594 + old "(attributes)" + new "(attributes)" + + # renpy/common/00director.rpy:1595 + old "(transform)" + new "(transform)" + + # renpy/common/00director.rpy:1620 + old "(transition)" + new "(transition)" + + # renpy/common/00director.rpy:1632 + old "(channel)" + new "(channel)" + + # renpy/common/00director.rpy:1633 + old "(filename)" + new "(filename)" + + # renpy/common/00director.rpy:1662 + old "Change" + new "Change" + + # renpy/common/00director.rpy:1664 + old "Add" + new "Add" + + # renpy/common/00director.rpy:1667 + old "Cancel" + new "Cancel" + + # renpy/common/00director.rpy:1670 + old "Remove" + new "Remove" + + # renpy/common/00director.rpy:1705 + old "Statement:" + new "Statement:" + + # renpy/common/00director.rpy:1726 + old "Tag:" + new "Tag:" + + # renpy/common/00director.rpy:1742 + old "Attributes:" + new "Attributes:" + + # renpy/common/00director.rpy:1753 + old "Click to toggle attribute, right click to toggle negative attribute." + new "Click to toggle attribute, right click to toggle negative attribute." + + # renpy/common/00director.rpy:1765 + old "Transforms:" + new "Transforms:" + + # renpy/common/00director.rpy:1776 + old "Click to set transform, right click to add to transform list." + new "Click to set transform, right click to add to transform list." + + # renpy/common/00director.rpy:1777 + old "Customize director.transforms to add more transforms." + new "Customize director.transforms to add more transforms." + + # renpy/common/00director.rpy:1789 + old "Behind:" + new "Behind:" + + # renpy/common/00director.rpy:1800 + old "Click to set, right click to add to behind list." + new "Click to set, right click to add to behind list." + + # renpy/common/00director.rpy:1812 + old "Transition:" + new "Transition:" + + # renpy/common/00director.rpy:1822 + old "Click to set." + new "Click to set." + + # renpy/common/00director.rpy:1823 + old "Customize director.transitions to add more transitions." + new "Customize director.transitions to add more transitions." + + # renpy/common/00director.rpy:1835 + old "Channel:" + new "Channel:" + + # renpy/common/00director.rpy:1846 + old "Customize director.audio_channels to add more channels." + new "Customize director.audio_channels to add more channels." + + # renpy/common/00director.rpy:1858 + old "Audio Filename:" + new "Audio Filename:" + + # renpy/common/00gui.rpy:448 + old "Are you sure?" + new "Are you sure?" + + # renpy/common/00gui.rpy:449 + old "Are you sure you want to delete this save?" + new "Are you sure you want to delete this save?" + + # renpy/common/00gui.rpy:450 + old "Are you sure you want to overwrite your save?" + new "Are you sure you want to overwrite your save?" + + # renpy/common/00gui.rpy:451 + old "Loading will lose unsaved progress.\nAre you sure you want to do this?" + new "Loading will lose unsaved progress.\nAre you sure you want to do this?" + + # renpy/common/00gui.rpy:452 + old "Are you sure you want to quit?" + new "Are you sure you want to quit?" + + # renpy/common/00gui.rpy:453 + old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress." + new "Are you sure you want to return to the main menu?\nThis will lose unsaved progress." + + # renpy/common/00gui.rpy:454 + old "Are you sure you want to continue where you left off?" + new "Are you sure you want to continue where you left off?" + + # renpy/common/00gui.rpy:455 + old "Are you sure you want to end the replay?" + new "Are you sure you want to end the replay?" + + # renpy/common/00gui.rpy:456 + old "Are you sure you want to begin skipping?" + new "Are you sure you want to begin skipping?" + + # renpy/common/00gui.rpy:457 + old "Are you sure you want to skip to the next choice?" + new "Are you sure you want to skip to the next choice?" + + # renpy/common/00gui.rpy:458 + old "Are you sure you want to skip unseen dialogue to the next choice?" + new "Are you sure you want to skip unseen dialogue to the next choice?" + + # renpy/common/00gui.rpy:459 + old "This save was created on a different device. Maliciously constructed save files can harm your computer. Do you trust this save's creator and everyone who could have changed the file?" + new "This save was created on a different device. Maliciously constructed save files can harm your computer. Do you trust this save's creator and everyone who could have changed the file?" + + # renpy/common/00gui.rpy:460 + old "Do you trust the device the save was created on? You should only choose yes if you are the device's sole user." + new "Do you trust the device the save was created on? You should only choose yes if you are the device's sole user." + + # renpy/common/00keymap.rpy:325 + old "Failed to save screenshot as %s." + new "Failed to save screenshot as %s." + + # renpy/common/00keymap.rpy:346 + old "Saved screenshot as %s." + new "Saved screenshot as %s." + + # renpy/common/00library.rpy:257 + old "Skip Mode" + new "Skip Mode" + + # renpy/common/00library.rpy:344 + old "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}." + new "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}." + + # renpy/common/00preferences.rpy:295 + old "display" + new "display" + + # renpy/common/00preferences.rpy:315 + old "transitions" + new "transitions" + + # renpy/common/00preferences.rpy:324 + old "skip transitions" + new "skip transitions" + + # renpy/common/00preferences.rpy:326 + old "video sprites" + new "video sprites" + + # renpy/common/00preferences.rpy:335 + old "show empty window" + new "show empty window" + + # renpy/common/00preferences.rpy:344 + old "text speed" + new "text speed" + + # renpy/common/00preferences.rpy:352 + old "joystick" + new "joystick" + + # renpy/common/00preferences.rpy:352 + old "joystick..." + new "joystick..." + + # renpy/common/00preferences.rpy:359 + old "skip" + new "skip" + + # renpy/common/00preferences.rpy:362 + old "skip unseen [text]" + new "skip unseen [text]" + + # renpy/common/00preferences.rpy:367 + old "skip unseen text" + new "skip unseen text" + + # renpy/common/00preferences.rpy:369 + old "begin skipping" + new "begin skipping" + + # renpy/common/00preferences.rpy:373 + old "after choices" + new "after choices" + + # renpy/common/00preferences.rpy:380 + old "skip after choices" + new "skip after choices" + + # renpy/common/00preferences.rpy:382 + old "auto-forward time" + new "auto-forward time" + + # renpy/common/00preferences.rpy:396 + old "auto-forward" + new "auto-forward" + + # renpy/common/00preferences.rpy:403 + old "Auto forward" + new "Auto forward" + + # renpy/common/00preferences.rpy:406 + old "auto-forward after click" + new "auto-forward after click" + + # renpy/common/00preferences.rpy:415 + old "automatic move" + new "automatic move" + + # renpy/common/00preferences.rpy:424 + old "wait for voice" + new "wait for voice" + + # renpy/common/00preferences.rpy:433 + old "voice sustain" + new "voice sustain" + + # renpy/common/00preferences.rpy:442 + old "self voicing" + new "self voicing" + + # renpy/common/00preferences.rpy:445 + old "self voicing enable" + new "self voicing enable" + + # renpy/common/00preferences.rpy:447 + old "self voicing disable" + new "self voicing disable" + + # renpy/common/00preferences.rpy:451 + old "self voicing volume drop" + new "self voicing volume drop" + + # renpy/common/00preferences.rpy:459 + old "clipboard voicing" + new "clipboard voicing" + + # renpy/common/00preferences.rpy:462 + old "clipboard voicing enable" + new "clipboard voicing enable" + + # renpy/common/00preferences.rpy:464 + old "clipboard voicing disable" + new "clipboard voicing disable" + + # renpy/common/00preferences.rpy:468 + old "debug voicing" + new "debug voicing" + + # renpy/common/00preferences.rpy:471 + old "debug voicing enable" + new "debug voicing enable" + + # renpy/common/00preferences.rpy:473 + old "debug voicing disable" + new "debug voicing disable" + + # renpy/common/00preferences.rpy:477 + old "emphasize audio" + new "emphasize audio" + + # renpy/common/00preferences.rpy:486 + old "rollback side" + new "rollback side" + + # renpy/common/00preferences.rpy:496 + old "gl powersave" + new "gl powersave" + + # renpy/common/00preferences.rpy:502 + old "gl framerate" + new "gl framerate" + + # renpy/common/00preferences.rpy:505 + old "gl tearing" + new "gl tearing" + + # renpy/common/00preferences.rpy:508 + old "font transform" + new "font transform" + + # renpy/common/00preferences.rpy:511 + old "font size" + new "font size" + + # renpy/common/00preferences.rpy:519 + old "font line spacing" + new "font line spacing" + + # renpy/common/00preferences.rpy:527 + old "system cursor" + new "system cursor" + + # renpy/common/00preferences.rpy:536 + old "renderer menu" + new "renderer menu" + + # renpy/common/00preferences.rpy:539 + old "accessibility menu" + new "accessibility menu" + + # renpy/common/00preferences.rpy:542 + old "high contrast text" + new "high contrast text" + + # renpy/common/00preferences.rpy:551 + old "audio when minimized" + new "audio when minimized" + + # renpy/common/00preferences.rpy:560 + old "audio when unfocused" + new "audio when unfocused" + + # renpy/common/00preferences.rpy:569 + old "web cache preload" + new "web cache preload" + + # renpy/common/00preferences.rpy:584 + old "voice after game menu" + new "voice after game menu" + + # renpy/common/00preferences.rpy:593 + old "restore window position" + new "restore window position" + + # renpy/common/00preferences.rpy:602 + old "mono audio" + new "mono audio" + + # renpy/common/00preferences.rpy:611 + old "font kerning" + new "font kerning" + + # renpy/common/00preferences.rpy:619 + old "reset" + new "reset" + + # renpy/common/00preferences.rpy:632 + old "main volume" + new "main volume" + + # renpy/common/00preferences.rpy:633 + old "music volume" + new "music volume" + + # renpy/common/00preferences.rpy:634 + old "sound volume" + new "sound volume" + + # renpy/common/00preferences.rpy:635 + old "voice volume" + new "voice volume" + + # renpy/common/00preferences.rpy:636 + old "mute main" + new "mute main" + + # renpy/common/00preferences.rpy:637 + old "mute music" + new "mute music" + + # renpy/common/00preferences.rpy:638 + old "mute sound" + new "mute sound" + + # renpy/common/00preferences.rpy:639 + old "mute voice" + new "mute voice" + + # renpy/common/00preferences.rpy:640 + old "mute all" + new "mute all" + + # renpy/common/00preferences.rpy:723 + old "Clipboard voicing enabled. Press 'shift+C' to disable." + new "Clipboard voicing enabled. Press 'shift+C' to disable." + + # renpy/common/00preferences.rpy:725 + old "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable." + new "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable." + + # renpy/common/00preferences.rpy:727 + old "Self-voicing enabled. Press 'v' to disable." + new "Self-voicing enabled. Press 'v' to disable." + + # renpy/common/00speechbubble.rpy:420 + old "Speech Bubble Editor" + new "Speech Bubble Editor" + + # renpy/common/00speechbubble.rpy:425 + old "(hide)" + new "(hide)" + + # renpy/common/00speechbubble.rpy:436 + old "(clear retained bubbles)" + new "(clear retained bubbles)" + + # renpy/common/00sync.rpy:70 + old "Sync downloaded." + new "Sync downloaded." + + # renpy/common/00sync.rpy:184 + old "Could not connect to the Ren'Py Sync server." + new "Could not connect to the Ren'Py Sync server." + + # renpy/common/00sync.rpy:186 + old "The Ren'Py Sync server timed out." + new "The Ren'Py Sync server timed out." + + # renpy/common/00sync.rpy:188 + old "An unknown error occurred while connecting to the Ren'Py Sync server." + new "An unknown error occurred while connecting to the Ren'Py Sync server." + + # renpy/common/00sync.rpy:204 + old "The Ren'Py Sync server does not have a copy of this sync. The sync ID may be invalid, or it may have timed out." + new "The Ren'Py Sync server does not have a copy of this sync. The sync ID may be invalid, or it may have timed out." + + # renpy/common/00sync.rpy:305 + old "Please enter the sync ID you generated.\nNever enter a sync ID you didn't create yourself." + new "Please enter the sync ID you generated.\nNever enter a sync ID you didn't create yourself." + + # renpy/common/00sync.rpy:324 + old "The sync ID is not in the correct format." + new "The sync ID is not in the correct format." + + # renpy/common/00sync.rpy:344 + old "The sync could not be decrypted." + new "The sync could not be decrypted." + + # renpy/common/00sync.rpy:367 + old "The sync belongs to a different game." + new "The sync belongs to a different game." + + # renpy/common/00sync.rpy:372 + old "The sync contains a file with an invalid name." + new "The sync contains a file with an invalid name." + + # renpy/common/00sync.rpy:425 + old "This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?" + new "This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?" + + # renpy/common/00sync.rpy:433 + old "Yes" + new "Yes" + + # renpy/common/00sync.rpy:434 + old "No" + new "No" + + # renpy/common/00sync.rpy:457 + old "Enter Sync ID" + new "Enter Sync ID" + + # renpy/common/00sync.rpy:468 + old "This will contact the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}." + new "This will contact the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}." + + # renpy/common/00sync.rpy:498 + old "Sync Success" + new "Sync Success" + + # renpy/common/00sync.rpy:501 + old "The Sync ID is:" + new "The Sync ID is:" + + # renpy/common/00sync.rpy:507 + old "You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}." + new "You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}." + + # renpy/common/00sync.rpy:511 + old "Continue" + new "Continue" + + # renpy/common/00sync.rpy:536 + old "Sync Error" + new "Sync Error" + + # renpy/common/00translation.rpy:63 + old "Translation identifier: [identifier]" + new "Translation identifier: [identifier]" + + # renpy/common/00translation.rpy:84 + old " translates [tl.filename]:[tl.linenumber]" + new " translates [tl.filename]:[tl.linenumber]" + + # renpy/common/00translation.rpy:101 + old "\n{color=#fff}Copied to clipboard.{/color}" + new "\n{color=#fff}Copied to clipboard.{/color}" + + # renpy/common/00iap.rpy:231 + old "Contacting App Store\nPlease Wait..." + new "Contacting App Store\nPlease Wait..." + + # renpy/common/00updater.rpy:415 + old "No update methods found." + new "No update methods found." + + # renpy/common/00updater.rpy:462 + old "Could not download file list: " + new "Could not download file list: " + + # renpy/common/00updater.rpy:465 + old "File list digest does not match." + new "File list digest does not match." + + # renpy/common/00updater.rpy:675 + old "An error is being simulated." + new "An error is being simulated." + + # renpy/common/00updater.rpy:863 + old "Either this project does not support updating, or the update status file was deleted." + new "Either this project does not support updating, or the update status file was deleted." + + # renpy/common/00updater.rpy:877 + old "This account does not have permission to perform an update." + new "This account does not have permission to perform an update." + + # renpy/common/00updater.rpy:880 + old "This account does not have permission to write the update log." + new "This account does not have permission to write the update log." + + # renpy/common/00updater.rpy:966 + old "Could not verify update signature." + new "Could not verify update signature." + + # renpy/common/00updater.rpy:1289 + old "The update file was not downloaded." + new "The update file was not downloaded." + + # renpy/common/00updater.rpy:1307 + old "The update file does not have the correct digest - it may have been corrupted." + new "The update file does not have the correct digest - it may have been corrupted." + + # renpy/common/00updater.rpy:1457 + old "While unpacking {}, unknown type {}." + new "While unpacking {}, unknown type {}." + + # renpy/common/00updater.rpy:1928 + old "Updater" + new "Updater" + + # renpy/common/00updater.rpy:1935 + old "An error has occurred:" + new "An error has occurred:" + + # renpy/common/00updater.rpy:1937 + old "Checking for updates." + new "Checking for updates." + + # renpy/common/00updater.rpy:1939 + old "This program is up to date." + new "This program is up to date." + + # renpy/common/00updater.rpy:1941 + old "[u.version] is available. Do you want to install it?" + new "[u.version] is available. Do you want to install it?" + + # renpy/common/00updater.rpy:1943 + old "Preparing to download the updates." + new "Preparing to download the updates." + + # renpy/common/00updater.rpy:1945 + old "Downloading the updates." + new "Downloading the updates." + + # renpy/common/00updater.rpy:1947 + old "Unpacking the updates." + new "Unpacking the updates." + + # renpy/common/00updater.rpy:1949 + old "Finishing up." + new "Finishing up." + + # renpy/common/00updater.rpy:1951 + old "The updates have been installed. The program will restart." + new "The updates have been installed. The program will restart." + + # renpy/common/00updater.rpy:1953 + old "The updates have been installed." + new "The updates have been installed." + + # renpy/common/00updater.rpy:1955 + old "The updates were cancelled." + new "The updates were cancelled." + + # renpy/common/00updater.rpy:1970 + old "Proceed" + new "Proceed" + + # renpy/common/00updater.rpy:1986 + old "Preparing to download the game data." + new "Preparing to download the game data." + + # renpy/common/00updater.rpy:1988 + old "Downloading the game data." + new "Downloading the game data." + + # renpy/common/00updater.rpy:1990 + old "The game data has been downloaded." + new "The game data has been downloaded." + + # renpy/common/00updater.rpy:1992 + old "An error occurred when trying to download game data:" + new "An error occurred when trying to download game data:" + + # renpy/common/00updater.rpy:1997 + old "This game cannot be run until the game data has been downloaded." + new "This game cannot be run until the game data has been downloaded." + + # renpy/common/00updater.rpy:2004 + old "Retry" + new "Retry" + + # renpy/common/00compat.rpy:456 + old "Fullscreen" + new "Fullscreen" + + # renpy/common/00gallery.rpy:676 + old "Image [index] of [count] locked." + new "Image [index] of [count] locked." + + # renpy/common/00gallery.rpy:696 + old "prev" + new "prev" + + # renpy/common/00gallery.rpy:697 + old "next" + new "next" + + # renpy/common/00gallery.rpy:698 + old "slideshow" + new "slideshow" + + # renpy/common/00gallery.rpy:699 + old "return" + new "return" + + # renpy/common/00gltest.rpy:89 + old "Renderer" + new "Renderer" + + # renpy/common/00gltest.rpy:91 + old "Automatically Choose" + new "Automatically Choose" + + # renpy/common/00gltest.rpy:96 + old "Force GL2 Renderer" + new "Force GL2 Renderer" + + # renpy/common/00gltest.rpy:101 + old "Force ANGLE2 Renderer" + new "Force ANGLE2 Renderer" + + # renpy/common/00gltest.rpy:106 + old "Force GLES2 Renderer" + new "Force GLES2 Renderer" + + # renpy/common/00gltest.rpy:110 + old "Gamepad" + new "Gamepad" + + # renpy/common/00gltest.rpy:112 + old "Enable (No Blocklist)" + new "Enable (No Blocklist)" + + # renpy/common/00gltest.rpy:126 + old "Calibrate" + new "Calibrate" + + # renpy/common/00gltest.rpy:135 + old "Powersave" + new "Powersave" + + # renpy/common/00gltest.rpy:145 + old "Framerate" + new "Framerate" + + # renpy/common/00gltest.rpy:147 + old "Screen" + new "Screen" + + # renpy/common/00gltest.rpy:151 + old "60" + new "60" + + # renpy/common/00gltest.rpy:155 + old "30" + new "30" + + # renpy/common/00gltest.rpy:159 + old "Tearing" + new "Tearing" + + # renpy/common/00gltest.rpy:171 + old "Changes will take effect the next time this program is run." + new "Changes will take effect the next time this program is run." + + # renpy/common/00gltest.rpy:178 + old "Quit" + new "Quit" + + # renpy/common/00gltest.rpy:207 + old "Performance Warning" + new "Performance Warning" + + # renpy/common/00gltest.rpy:212 + old "This computer is using software rendering." + new "This computer is using software rendering." + + # renpy/common/00gltest.rpy:214 + old "This game requires use of GL2 that can't be initialised." + new "This game requires use of GL2 that can't be initialised." + + # renpy/common/00gltest.rpy:216 + old "This computer has a problem displaying graphics: [problem]." + new "This computer has a problem displaying graphics: [problem]." + + # renpy/common/00gltest.rpy:220 + old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display." + new "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display." + + # renpy/common/00gltest.rpy:224 + old "The {a=edit:1:log.txt}log.txt{/a} file may contain information to help you determine what is wrong with your computer." + new "The {a=edit:1:log.txt}log.txt{/a} file may contain information to help you determine what is wrong with your computer." + + # renpy/common/00gltest.rpy:229 + old "More details on how to fix this can be found in the {a=[url]}documentation{/a}." + new "More details on how to fix this can be found in the {a=[url]}documentation{/a}." + + # renpy/common/00gltest.rpy:234 + old "Continue, Show this warning again" + new "Continue, Show this warning again" + + # renpy/common/00gltest.rpy:238 + old "Continue, Don't show warning again" + new "Continue, Don't show warning again" + + # renpy/common/00gltest.rpy:246 + old "Change render options" + new "Change render options" + + # renpy/common/00gamepad.rpy:33 + old "Select Gamepad to Calibrate" + new "Select Gamepad to Calibrate" + + # renpy/common/00gamepad.rpy:36 + old "No Gamepads Available" + new "No Gamepads Available" + + # renpy/common/00gamepad.rpy:56 + old "Calibrating [name] ([i]/[total])" + new "Calibrating [name] ([i]/[total])" + + # renpy/common/00gamepad.rpy:60 + old "Press or move the '[control!s]' [kind]." + new "Press or move the '[control!s]' [kind]." + + # renpy/common/00gamepad.rpy:70 + old "Skip (A)" + new "Skip (A)" + + # renpy/common/00gamepad.rpy:73 + old "Back (B)" + new "Back (B)" + + # renpy/common/_errorhandling.rpym:757 + old "Open" + new "Open" + + # renpy/common/_errorhandling.rpym:759 + old "Opens the traceback.txt file in a text editor." + new "Opens the traceback.txt file in a text editor." + + # renpy/common/_errorhandling.rpym:761 + old "Copy BBCode" + new "Copy BBCode" + + # renpy/common/_errorhandling.rpym:763 + old "Copies the traceback.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/." + new "Copies the traceback.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/." + + # renpy/common/_errorhandling.rpym:765 + old "Copy Markdown" + new "Copy Markdown" + + # renpy/common/_errorhandling.rpym:767 + old "Copies the traceback.txt file to the clipboard as Markdown for Discord." + new "Copies the traceback.txt file to the clipboard as Markdown for Discord." + + # renpy/common/_errorhandling.rpym:799 + old "An exception has occurred." + new "An exception has occurred." + + # renpy/common/_errorhandling.rpym:828 + old "Rollback" + new "Rollback" + + # renpy/common/_errorhandling.rpym:830 + old "Attempts a roll back to a prior time, allowing you to save or choose a different choice." + new "Attempts a roll back to a prior time, allowing you to save or choose a different choice." + + # renpy/common/_errorhandling.rpym:833 + old "Ignore" + new "Ignore" + + # renpy/common/_errorhandling.rpym:837 + old "Ignores the exception, allowing you to continue." + new "Ignores the exception, allowing you to continue." + + # renpy/common/_errorhandling.rpym:839 + old "Ignores the exception, allowing you to continue. This often leads to additional errors." + new "Ignores the exception, allowing you to continue. This often leads to additional errors." + + # renpy/common/_errorhandling.rpym:843 + old "Reload" + new "Reload" + + # renpy/common/_errorhandling.rpym:845 + old "Reloads the game from disk, saving and restoring game state if possible." + new "Reloads the game from disk, saving and restoring game state if possible." + + # renpy/common/_errorhandling.rpym:848 + old "Console" + new "Console" + + # renpy/common/_errorhandling.rpym:850 + old "Opens a console to allow debugging the problem." + new "Opens a console to allow debugging the problem." + + # renpy/common/_errorhandling.rpym:863 + old "Quits the game." + new "Quits the game." + + # renpy/common/_errorhandling.rpym:885 + old "Parsing the script failed." + new "Parsing the script failed." + + # renpy/common/_developer/developer.rpym:39 + old "Developer Menu" + new "Developer Menu" + + # renpy/common/_developer/developer.rpym:44 + old "Interactive Director (D)" + new "Interactive Director (D)" + + # renpy/common/_developer/developer.rpym:46 + old "Reload Game (Shift+R)" + new "Reload Game (Shift+R)" + + # renpy/common/_developer/developer.rpym:48 + old "Console (Shift+O)" + new "Console (Shift+O)" + + # renpy/common/_developer/developer.rpym:50 + old "Variable Viewer" + new "Variable Viewer" + + # renpy/common/_developer/developer.rpym:52 + old "Persistent Viewer" + new "Persistent Viewer" + + # renpy/common/_developer/developer.rpym:54 + old "Image Location Picker" + new "Image Location Picker" + + # renpy/common/_developer/developer.rpym:56 + old "Filename List" + new "Filename List" + + # renpy/common/_developer/developer.rpym:60 + old "Show Image Load Log (F4)" + new "Show Image Load Log (F4)" + + # renpy/common/_developer/developer.rpym:63 + old "Hide Image Load Log (F4)" + new "Hide Image Load Log (F4)" + + # renpy/common/_developer/developer.rpym:66 + old "Image Attributes" + new "Image Attributes" + + # renpy/common/_developer/developer.rpym:70 + old "Show Translation Info" + new "Show Translation Info" + + # renpy/common/_developer/developer.rpym:73 + old "Hide Translation Info" + new "Hide Translation Info" + + # renpy/common/_developer/developer.rpym:78 + old "Speech Bubble Editor (Shift+B)" + new "Speech Bubble Editor (Shift+B)" + + # renpy/common/_developer/developer.rpym:82 + old "Show Filename and Line" + new "Show Filename and Line" + + # renpy/common/_developer/developer.rpym:85 + old "Hide Filename and Line" + new "Hide Filename and Line" + + # renpy/common/_developer/developer.rpym:141 + old "Layer [l]:" + new "Layer [l]:" + + # renpy/common/_developer/developer.rpym:144 + old " (transforms: [', '.join(transform_list)])" + new " (transforms: [', '.join(transform_list)])" + + # renpy/common/_developer/developer.rpym:148 + old " [name!q] [attributes!q] (hidden)" + new " [name!q] [attributes!q] (hidden)" + + # renpy/common/_developer/developer.rpym:152 + old " [name!q] [attributes!q]" + new " [name!q] [attributes!q]" + + # renpy/common/_developer/developer.rpym:205 + old "Nothing to inspect." + new "Nothing to inspect." + + # renpy/common/_developer/developer.rpym:216 + old "Hide deleted" + new "Hide deleted" + + # renpy/common/_developer/developer.rpym:216 + old "Show deleted" + new "Show deleted" + + # renpy/common/_developer/developer.rpym:367 + old "Rectangle copied to clipboard." + new "Rectangle copied to clipboard." + + # renpy/common/_developer/developer.rpym:370 + old "Position copied to clipboard." + new "Position copied to clipboard." + + # renpy/common/_developer/developer.rpym:382 + old "Rectangle: %r" + new "Rectangle: %r" + + # renpy/common/_developer/developer.rpym:385 + old "Mouse position: %r" + new "Mouse position: %r" + + # renpy/common/_developer/developer.rpym:390 + old "Right-click or escape to quit." + new "Right-click or escape to quit." + + # renpy/common/_developer/developer.rpym:440 + old "Type to filter: " + new "Type to filter: " + + # renpy/common/_developer/developer.rpym:556 + old "Textures: [tex_count] ([tex_size_mb:.1f] MB)" + new "Textures: [tex_count] ([tex_size_mb:.1f] MB)" + + # renpy/common/_developer/developer.rpym:560 + old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)" + new "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)" + + # renpy/common/_developer/developer.rpym:570 + old "✔ " + new "✔ " + + # renpy/common/_developer/developer.rpym:573 + old "✘ " + new "✘ " + + # renpy/common/_developer/developer.rpym:578 + old "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}" + new "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}" + + # renpy/common/_developer/developer.rpym:628 + old "Click to open in editor." + new "Click to open in editor." + + # renpy/common/_developer/inspector.rpym:39 + old "Displayable Inspector" + new "Displayable Inspector" + + # renpy/common/_developer/inspector.rpym:62 + old "Size" + new "Size" + + # renpy/common/_developer/inspector.rpym:66 + old "Style" + new "Style" + + # renpy/common/_developer/inspector.rpym:72 + old "Location" + new "Location" + + # renpy/common/_developer/inspector.rpym:124 + old "Inspecting Styles of [displayable_name!q]" + new "Inspecting Styles of [displayable_name!q]" + + # renpy/common/_developer/inspector.rpym:141 + old "displayable:" + new "displayable:" + + # renpy/common/_developer/inspector.rpym:147 + old " (no properties affect the displayable)" + new " (no properties affect the displayable)" + + # renpy/common/_developer/inspector.rpym:149 + old " (default properties omitted)" + new " (default properties omitted)" + + # renpy/common/_developer/inspector.rpym:187 + old "" + new "" + + # renpy/common/00console.rpy:552 + old "Press to exit console. Type help for help.\n" + new "Press to exit console. Type help for help.\n" + + # renpy/common/00console.rpy:556 + old "Ren'Py script enabled." + new "Ren'Py script enabled." + + # renpy/common/00console.rpy:558 + old "Ren'Py script disabled." + new "Ren'Py script disabled." + + # renpy/common/00console.rpy:741 + old "The console is using short representations. To disable this, type 'long', and to re-enable, type 'short'" + new "The console is using short representations. To disable this, type 'long', and to re-enable, type 'short'" + + # renpy/common/00console.rpy:810 + old "help: show this help\n help : show signature and documentation of " + new "help: show this help\n help : show signature and documentation of " + + # renpy/common/00console.rpy:834 + old "Help may display undocumented functions. Please check that the function or\nclass you want to use is documented.\n\n" + new "Help may display undocumented functions. Please check that the function or\nclass you want to use is documented.\n\n" + + # renpy/common/00console.rpy:843 + old "commands:\n" + new "commands:\n" + + # renpy/common/00console.rpy:853 + old " : run the statement\n" + new " : run the statement\n" + + # renpy/common/00console.rpy:855 + old " : run the expression or statement" + new " : run the expression or statement" + + # renpy/common/00console.rpy:863 + old "clear: clear the console history" + new "clear: clear the console history" + + # renpy/common/00console.rpy:867 + old "exit: exit the console" + new "exit: exit the console" + + # renpy/common/00console.rpy:875 + old "stack: print the return stack" + new "stack: print the return stack" + + # renpy/common/00console.rpy:897 + old "load : loads the game from slot" + new "load : loads the game from slot" + + # renpy/common/00console.rpy:910 + old "save : saves the game in slot" + new "save : saves the game in slot" + + # renpy/common/00console.rpy:921 + old "reload: reloads the game, refreshing the scripts" + new "reload: reloads the game, refreshing the scripts" + + # renpy/common/00console.rpy:929 + old "watch : watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is" + new "watch : watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is" + + # renpy/common/00console.rpy:966 + old "unwatch : stop watching an expression" + new "unwatch : stop watching an expression" + + # renpy/common/00console.rpy:1012 + old "unwatchall: stop watching all expressions" + new "unwatchall: stop watching all expressions" + + # renpy/common/00console.rpy:1033 + old "jump