various fixes
fixes to some phrasing, translations, timing, missing audio files
This commit is contained in:
@@ -1128,7 +1128,7 @@
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// 万が一自分が負けた時には「角の折ってあるメモ」を引き当てれば安全ってわけか@
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OutputLine(NULL, " 万が一自分が負けた時には「角の折ってあるメモ」を引き当てれば安全ってわけか。",
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NULL, "Just in case you lost, you grabbed the note with the folded corner and you'd be safe.", Line_WaitForInput);
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NULL, "Just in case you lost, just grab the note with the folded corner and you'd be safe.", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1463,13 +1463,12 @@
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PlaySE(3, "s19/03/990300292", 256, 64);
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OutputLine(NULL, "「……だッ?!",
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NULL, "\"...Wha!?", Line_ContinueAfterTyping);
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SetValidityOfInput( FALSE );
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Wait( 400 );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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OutputLine(NULL, " 誰これ?!",
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NULL, " Who did this!?", Line_WaitForInput);
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PlaySE(3, "s19/03/990300293", 256, 64);
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OutputLine(NULL, " 書いたヤツだれぇえぇえ?!」",
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NULL, " Who wrote thiiiiis!?\"", Line_WaitForInput);
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@@ -1701,8 +1700,8 @@
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//「…校長先生のエアリアル起動技です。@
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PlaySE(3, "s19/05/990500067", 256, 64);
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OutputLine(NULL, "「…校長先生のエアリアル起動技です。」",
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NULL, "\"...That's the principal's aerial opener!\"", Line_WaitForInput);
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OutputLine(NULL, "「…校長先生、超奥義発動です。」",
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NULL, "\"...The principal's special launcher move just started.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -2224,7 +2223,7 @@
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PlaySE( 4, "wa_029", 128, 64 );
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//"上下1枚ずつ脱衣。"
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OutputLine(NULL, "“上下1枚ずつ脱衣。”",
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NULL, "\"Remove one piece of clothing from the top and bottom halves of your body.\"", Line_Normal);
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NULL, "\"Remove one item of clothing from the top and bottom halves of your body.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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@@ -2613,6 +2612,7 @@
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PlaySE(3, "s19/01/hr_kei07610", 256, 64);
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OutputLine(NULL, "「魅音の負けだな。",
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NULL, "\"Mion's loss, right?", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei07610", 256, 64);
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OutputLine(NULL, "引くぞ。",
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NULL, " I'll draw it out.", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei07630", 256, 64);
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@@ -2659,6 +2659,7 @@
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PlaySE(3, "s19/01/hr_kei07640", 256, 64);
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OutputLine(NULL, "「レナの負けだな。",
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NULL, "\"Rena lost?", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei07650", 256, 64);
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OutputLine(NULL, "引くぞ。",
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NULL, " I'll draw it for you.", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei07660", 256, 64);
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@@ -2866,7 +2867,6 @@
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OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
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// そう@
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PlaySE(3, "s19/03/990300629", 256, 64);
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OutputLine(NULL, " そう。",
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NULL, "That was it.", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -3773,8 +3773,8 @@
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//「あははは~圭一くん、前屈みだぁぁ……かぁいいかぁいいッ!!@
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PlaySE(3, "s19/02/990200368", 256, 64);
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OutputLine(NULL, "「あははは〜圭一くん、前屈みだぁぁ……かぁいいかぁいいッ!!」",
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NULL, "\"Ahahaha~ Keiichi-kun is bending forward... kyute kyute!!\"", Line_WaitForInput);
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OutputLine(NULL, "「あははは〜圭一くん、…かぁいいかぁいいッ!!」",
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NULL, "\"Ahahaha~ Keiichi-kun is so... kyute kyute!!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -4274,7 +4274,7 @@
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//「富竹のおじさまだってなかなか隅に置けないって噂ですけどぉ?@
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PlaySE(3, "s19/03/990300333", 256, 64);
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OutputLine(NULL, "「富竹のおじさまだってなかなか隅に置けないって噂ですけどぉ?」",
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NULL, "\"I've heard through the grapevine that Mr. Tomitake is quite the catch himself, hmm?\"", Line_WaitForInput);
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NULL, "\"I've heard through the grapevine that Mr. Tomitake isn't doing so badly himself, hmm?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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