This commit is contained in:
Jáchym Toušek
2017-05-15 18:41:17 +02:00
parent 66989e5a79
commit 0d0b874378
41 changed files with 20768 additions and 11716 deletions

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@@ -1,21 +1,28 @@
void main()
{
SetFontId(1); //0 is MS Gothic (default japanese), 1 is MS PGothic (default english), 2 is dejavu sans, 3 is source han sans chinese simplified (for chinese)
// This variable can't be named just AdvMode as in other files because it causes an exception.
int InitAdvMode;
InitAdvMode = 1;
SetFontId(3); //0 is MS Gothic (default japanese), 1 is MS PGothic (default english), 2 is dejavu sans, 3 is source han sans chinese simplified (for chinese)
SetCharSpacing(0); //use negative values to make characters appear closer together
SetLineSpacing(1);
SetFontSize(42);
SetLineSpacing(8);
SetFontSize(30);
//SetNameFormat("<line-h=10><size=+6>{0}\n</size></line-h>");
SetNameFormat("");
if (InitAdvMode) {
SetNameFormat("<size=+4>{0}</size><line-h=25>\n</line-h>");
SetWindowPos(0, -270);
SetWindowSize(1150, 250);
SetWindowMargins(60, 30, 50, 30);
} else {
SetNameFormat("");
SetWindowPos(0, 0);
SetWindowSize(1240, 720);
SetWindowMargins(60, 30, 50, 30);
}
SetScreenAspect("0.5635");
SetWindowPos(0, 0);
SetWindowSize(1280, 720);
SetWindowMargins(60, 30, 50, 30);
SetGUIPosition( 15, 0);
SetScreenAspect("0.5625");
SetGUIPosition(0, 0);
CallScript( "flow" );
}
}

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@@ -1,5 +1,14 @@
void main()
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■オープニング(車中の白昼夢)
//if %RenaPan_Lv3_read=1 gosub *Dark_mode_start
@@ -30,125 +39,146 @@
ClearMessage();
// 彼女は何を謝っているのだろう@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼女は何を謝っているのだろう。",
NULL, "I wonder what she's apologizing for.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I wonder what she's apologizing for.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// それに聞き耳を立てるのは悪い気がしたので、意識的に聞かないようにした¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それに聞き耳を立てるのは悪い気がしたので、意識的に聞かないようにした。",
NULL, "It felt wrong to eavesdrop, so I tried to ignore it.", Line_Normal);
ClearMessage();
// 親類の葬儀のために戻った、久しぶりの都会だった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 親類の葬儀のために戻った、久しぶりの都会だった。",
NULL, "It had been a while since I'd last went to the city. I only returned to attend the funeral of a relative.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "It had been a while since I'd last went to the city. I only returned to attend the funeral of a relative.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// つい先月まで住んでいたにも関わらず、都会の賑やかさに圧倒された@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " つい先月まで住んでいたにも関わらず、都会の賑やかさに圧倒された。",
NULL, "Even though I'd lived there until last month, I found the bustle of the city to be overwhelming.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Even though I'd lived there until last month, I found the bustle of the city to be overwhelming.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 高層ビルに何車線もの道路@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 高層ビルに何車線もの道路。",
NULL, "Those skyscrapers and the multi-lane roads.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Those skyscrapers and the multi-lane roads.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 歌うように騒がしい横断歩道のメロディ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 歌うように騒がしい横断歩道のメロディ。",
NULL, "The melodious cacophony of the crosswalk.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "The melodious cacophony of the crosswalk.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 駅前での騒々しい選挙演説すらも今では懐かしかった¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 駅前での騒々しい選挙演説すらも今では懐かしかった。",
NULL, "Even the campaign speeches blaring in front of the station felt nostalgic.", Line_Normal);
ClearMessage();
// 今、住んでいる土地にはそんな賑やかなものはない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今、住んでいる土地にはそんな賑やかなものはない。",
NULL, "The place where I live now isn't nearly as lively.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "The place where I live now isn't nearly as lively.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// あるのはセミの声と清流のせせらぎ@そして、ひぐらしの声@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あるのはセミの声と清流のせせらぎ。",
NULL, "There's only the chirping of locusts and the babbling of brooks.", Line_WaitForInput);
OutputLine(NULL, "そして、ひぐらしの声。",
NULL, " And the cry of the higurashi—the evening cicadas.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " And the cry of the higurashi—the evening cicadas.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// そんな静けさに寂しさでなく、安らぎを感じ始めたのは最近だ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんな静けさに寂しさでなく、安らぎを感じ始めたのは最近だ。",
NULL, "Rather than making me feel lonely, that quietness had begun to instill a sense of serenity.", Line_Normal);
ClearMessage();
// 確かに今住む土地には何もない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 確かに今住む土地には何もない。",
NULL, "There is nothing where I'm living now.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "There is nothing where I'm living now.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 気の利いたハンバーガー屋はおろか、自動販売機すらない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 気の利いたハンバーガー屋はおろか、自動販売機すらない。",
NULL, "I don't just mean there aren't any burger joints. There aren't even vending machines.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I don't just mean there aren't any burger joints. There aren't even vending machines.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// レコード屋もないし、レストランもないし@ゲームセンターもない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レコード屋もないし、レストランもないし、",
NULL, "No music stores, no restaurants...", Line_WaitForInput);
OutputLine(NULL, "ゲームセンターもない。",
NULL, " and no arcades.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " and no arcades.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// アイスクリーム屋なんてもってのほかだ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " アイスクリーム屋なんてもってのほかだ。",
NULL, "An ice cream parlor? No chance.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "An ice cream parlor? No chance.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 最寄りの町まで行けばあるにはあるが、自転車で1時間もかかる¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 最寄りの町まで行けばあるにはあるが、自転車で1時間もかかる。",
NULL, "The nearest town has some stuff like that, but it's an hour away by bike.", Line_Normal);
ClearMessage();
// だが、考えてみればそれに不便を感じる必要はなかった¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、考えてみればそれに不便を感じる必要はなかった。",
NULL, "But come to think of it, it wasn't really a big deal.", Line_Normal);
ClearMessage();
// 前の町には確かにレコード屋もゲームセンターもアイスクリーム屋もあったが、別にそれらを頻繁に利用していたわけじゃない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 前の町には確かにレコード屋もゲームセンターもアイスクリーム屋もあったが、別にそれらを頻繁に利用していたわけじゃない。",
NULL, "There were music stores and arcades and ice cream parlors where I used to live, but it wasn't like I ever hung out at any of them.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "There were music stores and arcades and ice cream parlors where I used to live, but it wasn't like I ever hung out at any of them.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// アイスクリーム屋に至っては、10年も住みながらついに一度も入ることはなかったのだから@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " アイスクリーム屋に至っては、10年も住みながらついに一度も入ることはなかったのだから。",
NULL, "I had lived in the city for ten years and never once been to an ice cream parlor.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "I had lived in the city for ten years and never once been to an ice cream parlor.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...一度くらいは食べに行けばよかった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …一度くらいは食べに行けばよかった。",
NULL, "...I should have gone at least once.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "...I should have gone at least once.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 今更ながらちょっと後悔¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今更ながらちょっと後悔。",
NULL, "It's only now that I'm starting to regret that a little.", Line_Normal);
ClearMessage();
//locate 3,7
// ...誰かが、まだ謝り続けている¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …誰かが、まだ謝り続けている。",
NULL, "...Somebody is still apologizing.", Line_Normal);
ClearMessage();
@@ -157,102 +187,119 @@
// ClearMessage();
// 彼女は誰に謝っているのだろう@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼女は誰に謝っているのだろう。",
NULL, "Who is she apologizing to?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Who is she apologizing to?", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// これだけ謝っているのだから、もう許してやればいいのに@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これだけ謝っているのだから、もう許してやればいいのに。",
NULL, "She's apologized so much, so just forgive her already.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "She's apologized so much, so just forgive her already.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 彼女だって、こんなにも謝り続けることはないはずだ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼女だって、こんなにも謝り続けることはないはずだ。",
NULL, "There's no reason anyone should ever need to apologize so much.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "There's no reason anyone should ever need to apologize so much.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// いつまでも彼女を許そうとしない誰かに、俺は少し苛立ちを覚えた¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いつまでも彼女を許そうとしない誰かに、俺は少し苛立ちを覚えた。",
NULL, "I started to feel a bit annoyed at whoever was refusing to forgive her.", Line_Normal);
ClearMessage();
// どんな過ちだって、許されないことはないはずだ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " どんな過ちだって、許されないことはないはずだ。",
NULL, "No matter how bad the mistake, there's nothing that can't be forgiven.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "No matter how bad the mistake, there's nothing that can't be forgiven.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 取り返せないミスなんかない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 取り返せないミスなんかない。",
NULL, "There's no such thing as an irreparable mistake.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "There's no such thing as an irreparable mistake.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 次から気をつければいい¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 次から気をつければいい。",
NULL, "You just need to be more careful next time.", Line_Normal);
ClearMessage();
// ...それでも彼女は謝り続けている¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …それでも彼女は謝り続けている。",
NULL, "...She's still apologizing, even now.", Line_Normal);
ClearMessage();
// では...取り返しのつかない過ちを犯してしまったのだろうか¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " では…取り返しのつかない過ちを犯してしまったのだろうか?",
NULL, "Then... has she really done something that can't be fixed?", Line_Normal);
ClearMessage();
// 一体彼女が何を犯したのか知らないが、取り返しがつかないものなら、なおのこと許してやるべきだ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 一体彼女が何を犯したのか知らないが、取り返しがつかないものなら、なおのこと許してやるべきだ。",
NULL, "I have no idea what she's done, but if it can't be fixed, then that's all the more reason to forgive her.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I have no idea what she's done, but if it can't be fixed, then that's all the more reason to forgive her.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 彼女がいくら謝ったって、どうにもならないのだから¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼女がいくら謝ったって、どうにもならないのだから。",
NULL, "No matter how much she apologizes, nothing will change.", Line_Normal);
ClearMessage();
// それでも彼女は、こんなにもみじめな声で謝り続けている...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それでも彼女は、こんなにもみじめな声で謝り続けている…。",
NULL, "But even so, she keeps apologizing in such a heartbreaking voice...", Line_Normal);
ClearMessage();
// なあ、彼女に謝られている誰かさんよ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " なあ、彼女に謝られている誰かさんよ。",
NULL, "Hey, you. The one she's apologizing to...", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Hey, you. The one she's apologizing to...", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// もういい加減に彼女を許してやれよ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もういい加減に彼女を許してやれよ。",
NULL, "Why don't you just go ahead and forgive her?", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Why don't you just go ahead and forgive her?", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// こんなにも...みじめな声で謝っているんだから......¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こんなにも…みじめな声で謝っているんだから……。",
NULL, "She's apologizing... in such a pathetic voice...", Line_Normal);
ClearMessage();
//「圭一、そろそろ着くぞ@起きなさい。@
PlaySE(3, "s19/00/992600001", 256, 64);
if (AdvMode) { OutputLine("圭一の父", NULL, "Keiichi's dad", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「圭一、そろそろ着くぞ。",
NULL, "\"Keiichi, we're almost there.", Line_WaitForInput);
PlaySE(3, "s19/00/992600002", 256, 64);
OutputLine(NULL, "起きなさい。」",
NULL, " Wake up.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Wake up.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 親父に小突かれようやくまどろみから目を覚ました@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 親父に小突かれようやくまどろみから目を覚ました。",
NULL, "I was finally roused from my nap by my father's prodding.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I was finally roused from my nap by my father's prodding.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -264,24 +311,28 @@
DrawSceneWithMask( "bg_012", "c", 0, 0, 1300 );
// ようやく列車が終点に着いたようだった¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ようやく列車が終点に着いたようだった。",
NULL, "It seemed the train had reached its final stop.", Line_Normal);
ClearMessage();
PlayBGM( 2, "lsys20", 128, 0 );
// 新幹線やら電車やらを乗り継ぎ数時間@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 新幹線やら電車やらを乗り継ぎ数時間。",
NULL, "We'd spent hours riding everything from the bullet train to the local routes.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "We'd spent hours riding everything from the bullet train to the local routes.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 窓の外の風景は、半日前までいた都会と同じ国であることを@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 窓の外の風景は、半日前までいた都会と同じ国であることを、",
NULL, "It was hard to believe that the landscape beyond the window and the city I was in half a day ago were in the same country.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "It was hard to believe that the landscape beyond the window and the city I was in half a day ago were in the same country.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// いや、同じ時代であることすら疑わせる¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いや、同じ時代であることすら疑わせる。",
NULL, "No... that they were even from the same era.", Line_Normal);
ClearMessage();
@@ -291,6 +342,7 @@
// ここからさらに車で山道を走る¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ここからさらに車で山道を走る。",
NULL, "From there, we'd take a car deeper into the mountains.", Line_Normal);
ClearMessage();
@@ -322,6 +374,7 @@
//!sd
// うっそうと木々が茂る山道が急に開けるとそこが...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " うっそうと木々が茂る山道が急に開けるとそこが…、",
NULL, "Past where the dense forest encroaching on the mountain road suddenly opened up...", Line_Normal);
ClearMessage();
@@ -334,6 +387,7 @@
//!sd
// そこが今の俺の住む土地、雛見沢(ひなみざわ)だ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そこが今の俺の住む土地、雛見沢(ひなみざわ)だ。",
NULL, "There, where I live now. Hinamizawa.", Line_Normal);
ClearMessage();

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@@ -1,5 +1,14 @@
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//*Opening
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
@@ -48,10 +57,11 @@ void main()
// どうせ引き裂かれるなら、!w2000
OutputLine(NULL, "どうせ引き裂かれるなら、",
NULL, "If I was going to be ripped apart anyways,", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
Wait( 2000 );
// 身を引き裂かされる方がはるかにマシだと思った。!w4000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "身を引き裂かされる方がはるかにマシだと思った。",
NULL, "having my body ripped apart would've been far better.", Line_ContinueAfterTyping);
@@ -65,6 +75,7 @@ void main()
SetDrawingPointOfMessage( 0, 4 );
// 信じてた。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "信じてた。",
NULL, "I trusted her.", Line_ContinueAfterTyping);
@@ -73,10 +84,11 @@ void main()
PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 );
PlaySE( 4, "wa_017", 128, 64 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ......いや、信じてる。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…いや、信じてる。",
NULL, "...No, I still trust her.", Line_ContinueAfterTyping);
@@ -86,10 +98,11 @@ void main()
PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 );
PlaySE( 4, "wa_017", 128, 64 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 今この瞬間だって、信じてる。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "今この瞬間だって、信じてる。",
NULL, "Even in this very moment, I trust her.", Line_ContinueAfterTyping);
@@ -105,41 +118,46 @@ void main()
SetDrawingPointOfMessage( 0, 3 );
// でも......薄々は気付いてる。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "でも…薄々は気付いてる。",
NULL, "But... I'm starting to realize.", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Wait( 2000 );
// 信じたいのは、認めたくないだけだからだ。/
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "信じたいのは、認めたくないだけだからだ。",
NULL, "I only wanted to trust her because I refused to accept the truth.", Line_ContinueAfterTyping);
PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 );
PlaySE( 4, "wa_017", 128, 64 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 自分に言い聞かせるような、
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "自分に言い聞かせるような、",
NULL, "It was as if I was trying to convince myself,", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// そんな涙声が...もうたまらなく馬鹿馬鹿しくて......。
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "そんな涙声が…もうたまらなく馬鹿馬鹿しくて…。",
NULL, "in such a silly... sobbing voice...", Line_ContinueAfterTyping);
PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 );
PlaySE( 4, "wa_017", 128, 64 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// さらなる涙が...顔をもっとぐしゃぐしゃにする...。!w3000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "さらなる涙が…顔をもっとぐしゃぐしゃにする…。",
NULL, "And those tears... those tears making a mess of my face...", Line_ContinueAfterTyping);
@@ -152,6 +170,7 @@ void main()
SetDrawingPointOfMessage( 0, 6 );
// 機械的に繰り返されていたそれはようやく収まり、とても静かになった。!w4000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "機械的に繰り返されていたそれはようやく収まり、とても静かになった。",
NULL, "That mechanical, repetitious sound finally stilled, and everything fell silent.", Line_ContinueAfterTyping);
@@ -166,6 +185,7 @@ void main()
SetDrawingPointOfMessage( 0, 4 );
// ひぐらしの声だけが...いやに騒がしい。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "ひぐらしの声だけが…いやに騒がしい。",
NULL, "Only the cry of the cicadas remained, annoyingly loud.", Line_ContinueAfterTyping);
@@ -173,19 +193,21 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// なのに、!w1500
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "なのに、",
NULL, "And yet...", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Wait( 1500 );
// ...彼女のそれはまだ聞こえる気がする。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…彼女のそれはまだ聞こえる気がする。",
NULL, "...I felt as if I could still hear her voice.", Line_ContinueAfterTyping);
@@ -193,19 +215,21 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...聞こえるはずはない。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…聞こえるはずはない。",
NULL, "...But that's not possible.", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Wait( 2000 );
// 彼女はもう、言うのをやめているのだから。!w4000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "彼女はもう、言うのをやめているのだから。",
NULL, "She is no longer speaking.", Line_ContinueAfterTyping);
@@ -219,6 +243,7 @@ void main()
SetDrawingPointOfMessage( 0, 5 );
// 泣いているのは俺だけだった。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "泣いているのは俺だけだった。",
NULL, "The only one crying is me.", Line_ContinueAfterTyping);
@@ -226,10 +251,11 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 彼女は泣きもしなかった。!w4000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "彼女は泣きもしなかった。",
NULL, "She never cried.", Line_ContinueAfterTyping);
@@ -243,15 +269,17 @@ void main()
SetDrawingPointOfMessage( 0, 2 );
// 彼女がそれを繰り返し口にしていた時も、表情どころか感情もなかった。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "彼女がそれを繰り返し口にしていた時も、表情どころか感情もなかった。",
NULL, "Even when she repeated those words over and over, she never expressed any emotion, because there were none to show.", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Wait( 2000 );
// 彼女に、俺のために流す涙がないのなら、!w1000俺にだって。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "彼女に、俺のために流す涙がないのなら、",
NULL, "If she had no tears to shed for me,", Line_ContinueAfterTyping);
@@ -264,10 +292,11 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...彼女らのために流す涙はいらないはずなのだ。!w4000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…彼女らのために流す涙はいらないはずなのだ。",
NULL, "shouldn't need to shed any for her.", Line_ContinueAfterTyping);
@@ -277,10 +306,11 @@ void main()
ClearMessage();
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode == 0) { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// それなのに......痛み、目を潤ませてしまうのは......どうして?!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "それなのに…痛み、目を潤ませてしまうのは…どうして?",
NULL, "Then why... this pain, my eyes getting moist... why was this happening?", Line_ContinueAfterTyping);
@@ -288,10 +318,11 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// それでも引き裂かれてないと、......信じていたいから。!w4000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "それでも引き裂かれてないと、…信じていたいから。",
NULL, "I still wanted to believe... I hadn't been split apart.", Line_ContinueAfterTyping);
@@ -305,6 +336,7 @@ void main()
SetDrawingPointOfMessage( 0, 6 );
// もう充分だろ?!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "もう充分だろ?",
NULL, "That's enough, right?", Line_ContinueAfterTyping);
@@ -312,10 +344,11 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 内なる、もうひとりの自分がやさしく語りかける...。!w4000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "内なる、もうひとりの自分がやさしく語りかける…。",
NULL, "Inside me, an inner voice whispered gently...", Line_ContinueAfterTyping);
@@ -329,6 +362,7 @@ void main()
SetDrawingPointOfMessage( 0, 4 );
// 俺はもう充分に心を痛めたさ。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "俺はもう充分に心を痛めたさ。",
NULL, "My spirit had suffered enough...", Line_ContinueAfterTyping);
@@ -336,10 +370,11 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...そして何度も、その痛む心を捨てるべきかどうか迷ったんだ。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…そして何度も、その痛む心を捨てるべきかどうか迷ったんだ。",
NULL, "...and countless times I'd wavered over whether I should just throw the battered thing away.", Line_ContinueAfterTyping);
@@ -347,10 +382,11 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// だけど俺は...頑なに、捨てることを拒んだんじゃないか。!w4000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "だけど俺は…頑なに、捨てることを拒んだんじゃないか。",
NULL, "Except... I've stubbornly refused to do that, haven't I?", Line_ContinueAfterTyping);
@@ -364,6 +400,7 @@ void main()
SetDrawingPointOfMessage( 0, 2 );
// 捨てれば...もっと心が楽になれる...。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "捨てれば…もっと心が楽になれる…。",
NULL, "I'd feel better if I just threw it away.", Line_ContinueAfterTyping);
@@ -371,19 +408,21 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// それを知りながらも、俺は信じることを選んだんじゃないか。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "それを知りながらも、俺は信じることを選んだんじゃないか。",
NULL, "Even knowing that, I chose to believe, didn't I?", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Wait( 2000 );
// その辛かった苦労は、きっと俺にしかわからないし、俺にしかねぎらえない。!w4000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "その辛かった苦労は、きっと俺にしかわからないし、俺にしかねぎらえない。",
NULL, "Only I can understand that painful struggle, and appreciate it.", Line_ContinueAfterTyping);
@@ -398,24 +437,27 @@ void main()
SetDrawingPointOfMessage( 0, 5 );
// なぁ俺。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "なぁ俺。",
NULL, "Hey, me?", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Wait( 2000 );
// ...俺は充分に頑張った。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…俺は充分に頑張った。",
NULL, "...I've tried more than enough.", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Wait( 2000 );
// ......俺がそれを認めてやる。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…俺がそれを認めてやる。",
NULL, "...I'll acknowledge that much.", Line_ContinueAfterTyping);
@@ -423,19 +465,21 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// だから。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "だから。",
NULL, "So...", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Wait( 2000 );
// ......もう楽になってもいいんじゃないか......!w4000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…もう楽になってもいいんじゃないか…?",
NULL, "...Isn't it all right to just take the easy way out?", Line_ContinueAfterTyping);
@@ -450,15 +494,17 @@ void main()
SetDrawingPointOfMessage( 0, 6 );
// それに.........捨てるんじゃない。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "それに…捨てるんじゃない。",
NULL, "Besides... I'm not throwing it away.", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Wait( 2000 );
// 彼女と一緒に、置いていくんだ。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "彼女と一緒に、置いていくんだ。",
NULL, "I'm leaving it behind, with her.", Line_ContinueAfterTyping);
@@ -466,13 +512,14 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//locate 0,11
SetDrawingPointOfMessage( 0, 11 );
// ...花を手向けるように。!w4000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…花を手向けるように。",
NULL, "...Like flowers by a grave.", Line_ContinueAfterTyping);
@@ -484,15 +531,17 @@ void main()
SetDrawingPointOfMessage( 0, 3 );
// さぁ。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "さぁ。",
NULL, "Now then.", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Wait( 2000 );
// ......心を落ち着けて...。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…心を落ち着けて…。",
NULL, "...Calm your nerves.", Line_ContinueAfterTyping);
@@ -500,19 +549,21 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// もう右腕が痺れているだろうけど。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "もう右腕が痺れているだろうけど。",
NULL, "Even though you can't feel your right arm.", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Wait( 2000 );
// ......頑張って振り上げよう。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…頑張って振り上げよう。",
NULL, "...Just lift it up.", Line_ContinueAfterTyping);
@@ -520,10 +571,11 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ひとつ振る度に忘れるんだ。!w4000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "ひとつ振る度に忘れるんだ。",
NULL, "And with every swing, forget a little more.", Line_ContinueAfterTyping);
@@ -541,6 +593,7 @@ void main()
PlaySE( 4, "wa_017", 128, 64 );
// 親切が、うれしかった。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "親切が、うれしかった。",
NULL, "That kindness made me happy.", Line_ContinueAfterTyping);
@@ -548,7 +601,7 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_015", 128, 64 );
@@ -556,6 +609,7 @@ void main()
PlaySE( 4, "wa_017", 128, 64 );
// 愛らしい笑顔がうれしかった。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "愛らしい笑顔がうれしかった。",
NULL, "That adorable smile brought me joy.", Line_ContinueAfterTyping);
@@ -563,7 +617,7 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_015", 128, 64 );
@@ -571,6 +625,7 @@ void main()
PlaySE( 4, "wa_017", 128, 64 );
// 頭を撫でるのが、好きだった。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "頭を撫でるのが、好きだった。",
NULL, "I liked petting your head.", Line_ContinueAfterTyping);
@@ -578,7 +633,7 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_015", 128, 64 );
@@ -586,6 +641,7 @@ void main()
PlaySE( 4, "wa_017", 128, 64 );
// そんな君がはにかむのが、好きだった。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "そんな君がはにかむのが、好きだった。",
NULL, "I loved how demure you were.", Line_ContinueAfterTyping);
@@ -607,6 +663,7 @@ void main()
SetDrawingPointOfMessage( 0, 2 );
// これで最後だから。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "これで最後だから。",
NULL, "...Because this will be the last time.", Line_ContinueAfterTyping);
@@ -614,10 +671,11 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// これを振り下ろせば忘れてしまうのだから。!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "これを振り下ろせば忘れてしまうのだから。",
NULL, "Because when I swing this down, I'll forget.", Line_ContinueAfterTyping);
@@ -625,20 +683,22 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 君に贈る、...............俺からの、!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "君に贈る、…俺からの、",
NULL, "This is... my...", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 最初で最後の!w1000花束。!w4000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "最初で最後の",
NULL, "First and last...", Line_ContinueAfterTyping);
@@ -663,6 +723,7 @@ void main()
SetDrawingPointOfMessage( 0, 5 );
// ひょっとすると、...俺は君の事が、!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "ひょっとすると、…俺は君の事が、",
NULL, "Perhaps... I really did...", Line_ContinueAfterTyping);

View File

@@ -1,5 +1,14 @@
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//*Sub_Tips_001
@@ -23,8 +32,8 @@ void main()
//「......レナってさ、俺と同い年だったよな?@
PlaySE(3, "s20/01/440100001", 128, 64);
OutputLine(NULL, "「……レナってさ、俺と同い年だったよな?」",
NULL, "\"... So, Rena, we're the same age?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"... So, Rena, we're the same age?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -32,17 +41,19 @@ void main()
//「うん@そうだよ@ 干支もおんなじだよね。@
PlaySE(3, "s20/02/440200001", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「うん。",
NULL, "\"Yes.", Line_WaitForInput);
OutputLine(NULL, "そうだよ?",
NULL, " That's right.", Line_WaitForInput);
PlaySE(3, "s20/02/440200002", 128, 64);
OutputLine(NULL, " 干支もおんなじだよね。」",
NULL, " We're the same zodiac animal, too.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " We're the same zodiac animal, too.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// おいおい、年が同じで干支が違ったらおかしいだろうが...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " おいおい、年が同じで干支が違ったらおかしいだろうが…。",
NULL, "Hey, now, it would be weird if we were the same age but not the same zodiac animal.", Line_Normal);
ClearMessage();
@@ -52,16 +63,18 @@ void main()
//「そんなことないよ@誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!@
PlaySE(3, "s20/03/440300001", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「そんなことないよ。",
NULL, "\"That's not true.", Line_WaitForInput);
OutputLine(NULL, "誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!」",
NULL, " If your birthday isn't the same then you can have different animals even if you're the same age!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " If your birthday isn't the same then you can have different animals even if you're the same age!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「あれ@ あ、そーか@魅音、頭いいじゃねぇか!¥
PlaySE(3, "s20/01/440100002", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あれ?",
NULL, "\"Huh?", Line_WaitForInput);
OutputLine(NULL, " あ、そーか。",
@@ -76,37 +89,42 @@ void main()
//「あははははは@ところで圭一くんは何月生まれなのかな@ レナは7月なんだよ!@
PlaySE(3, "s20/02/440200003", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あははははは。",
NULL, "\"Ahahahahaha.", Line_WaitForInput);
OutputLine(NULL, "ところで圭一くんは何月生まれなのかな?",
NULL, " What month were you born, by the way, Keiichi-kun?", Line_WaitForInput);
PlaySE(3, "s20/02/440200004", 128, 64);
OutputLine(NULL, " レナは7月なんだよ!」",
NULL, " I'm July!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I'm July!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// レナがえっへんと胸を張る@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナがえっへんと胸を張る。",
NULL, "Rena smirked and puffed up with pride.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Rena smirked and puffed up with pride.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...おいおい、そりゃどういう意味だよ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …おいおい、そりゃどういう意味だよ。",
NULL, "... hey, now, what's the meaning of this?", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "... hey, now, what's the meaning of this?", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// まさか、俺よりちょっとでも誕生日が早かったら威張ろうってつもりじゃないだろうな...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まさか、俺よりちょっとでも誕生日が早かったら威張ろうってつもりじゃないだろうな…。",
NULL, "She's not planning to be all high and mighty if her birthday is a wee bit sooner than mine, is she...", Line_Normal);
ClearMessage();
//「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@
PlaySE(3, "s20/01/440100004", 128, 64);
PlaySE(3, "s20/01/440100004", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…ふ!",
NULL, "\"...heh!", Line_WaitForInput);
OutputLine(NULL, " だが諦めろ。",
@@ -114,10 +132,10 @@ void main()
PlaySE(3, "s20/01/440100005", 128, 64);
OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!",
NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput);
PlaySE(3, "s20/01/440100006", 128, 64);
PlaySE(3, "s20/01/440100006", 128, 64);
OutputLine(NULL, " ……何ならひと月差ごとに100円の賭けをしてもいいぜー!」",
NULL, " ... I wouldn't even mind you if you bet a dollar per month!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " ... I wouldn't even mind you if you bet a dollar per month!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -125,6 +143,7 @@ void main()
//「え@ え?@ なんでだろ@ なんでだろ?!¥
PlaySE(3, "s20/02/440200005", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_WaitForInput);
OutputLine(NULL, " え?!",
@@ -138,18 +157,21 @@ void main()
ClearMessage();
// 突然、賭けにされて狼狽するレナ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 突然、賭けにされて狼狽するレナ。",
NULL, "Rena panicked at suddenly being challenged to a wager.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Rena panicked at suddenly being challenged to a wager.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...うろたえ具合から今月の小遣いは残り少ないと断定する@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …うろたえ具合から今月の小遣いは残り少ないと断定する。",
NULL, "... Given how panicked she is, I am certain she doesn't have much allowance left this month.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "... Given how panicked she is, I am certain she doesn't have much allowance left this month.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// しかし...、たかだか誕生日程度でこうもうろたえてくれると、楽しくて仕方がないぞ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " しかし…、たかだか誕生日程度でこうもうろたえてくれると、楽しくて仕方がないぞ。",
NULL, "It's just... Sending her into a panic about something as simple as a birthday is so fun, I can't help myself.", Line_Normal);
ClearMessage();
@@ -158,44 +180,48 @@ void main()
//「ってことは圭ちゃん、ひょっとして4月生まれ?@
PlaySE(3, "s20/03/440300002", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「ってことは圭ちゃん、ひょっとして4月生まれ?」",
NULL, "\"So that means you were born in April, Kei-chan?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"So that means you were born in April, Kei-chan?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「そーゆうこったな@ 残念だなレナ@ 俺、もーとっくにレナより年上なんだよ。@
PlaySE(3, "s20/01/440100007", 128, 64);
PlaySE(3, "s20/01/440100007", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「そーゆうこったな!",
NULL, "\"Right on!", Line_WaitForInput);
OutputLine(NULL, " 残念だなレナ!",
NULL, " Too bad, Rena!", Line_WaitForInput);
PlaySE(3, "s20/01/440100008", 128, 64);
OutputLine(NULL, " 俺、もーとっくにレナより年上なんだよ。」",
NULL, " I'm already far older than Rena.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I'm already far older than Rena.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 1, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@
PlaySE(3, "s20/02/440200008", 128, 64);
PlaySE(3, "s20/02/440200008", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「へぇー!",
NULL, "\"Oh!", Line_WaitForInput);
OutputLine(NULL, " そうなんだ!",
NULL, " I see!", Line_WaitForInput);
PlaySE(3, "s20/02/440200009", 128, 64);
OutputLine(NULL, " じゃあ魅ぃちゃんと同い年なんだね!」",
NULL, " Then you're the same age as Mii-chan!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Then you're the same age as Mii-chan!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「まぁ、ほんの何ヶ月かはね~@ すぐにまた差を開いてあげるけどさ!¥
PlaySE(3, "s20/03/440300003", 128, 64);
PlaySE(3, "s20/03/440300003", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「まぁ、ほんの何ヶ月かはね〜!",
NULL, "\"Well, it's just a few months~", Line_WaitForInput);
OutputLine(NULL, " すぐにまた差を開いてあげるけどさ!」",
@@ -203,13 +229,15 @@ void main()
ClearMessage();
// 魅音が鼻でヘヘンと笑う@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音が鼻でヘヘンと笑う。",
NULL, "Mion snickered through her nose.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Mion snickered through her nose.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...おいおい、威張ることじゃねーぞ...@って俺のことか(苦笑¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …おいおい、威張ることじゃねーぞ…。",
NULL, "... Hey, now, that's not something to get all high and mighty about.", Line_WaitForInput);
OutputLine(NULL, "って俺のことか(苦笑)",
@@ -218,9 +246,10 @@ void main()
//「......そう言えば...、魅音って上級生なんだよなぁ。@
PlaySE(3, "s20/01/440100009", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……そう言えば…、魅音って上級生なんだよなぁ。」",
NULL, "\"... Now that you mention it... You're in a higher grade, right Mion?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"... Now that you mention it... You're in a higher grade, right Mion?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -228,9 +257,10 @@ void main()
//「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?@
PlaySE(3, "s20/03/440300004", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?」",
NULL, "\"If you're into underclassmen, then I can be an underclassman from now on!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"If you're into underclassmen, then I can be an underclassman from now on!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -238,47 +268,53 @@ void main()
//「魅ぃちゃん、よくわかんないこと言ってる......。@
PlaySE(3, "s20/02/440200010", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「魅ぃちゃん、よくわかんないこと言ってる……。」",
NULL, "\"Mii-chan, you're not making any sense to me...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Mii-chan, you're not making any sense to me...\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// レナの赤面具合を見れば、ばっちり理解できてることがわかるんだけどな...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナの赤面具合を見れば、ばっちり理解できてることがわかるんだけどな…。",
NULL, "Just by seeing Rena's blushing face, you could tell she knew exactly what she meant by it, though...", Line_Normal);
ClearMessage();
//「んで、沙都子と梨花ちゃんが下級生と@......どころか学校が違うくらいの下級生だよな?@
PlaySE(3, "s20/01/440100010", 128, 64);
PlaySE(3, "s20/01/440100010", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「んで、沙都子と梨花ちゃんが下級生と。",
NULL, "\"Then Satoko and Rika-chan are underclassmen.", Line_WaitForInput);
OutputLine(NULL, "……どころか学校が違うくらいの下級生だよな?」",
NULL, " ... Their grade is so different that they should be in a different school, shouldn't they?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " ... Their grade is so different that they should be in a different school, shouldn't they?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「け......圭一くんは、ちょっと好みの年齢が低すぎると思うな...@思うな......。@
PlaySE(3, "s20/02/440200011", 128, 64);
PlaySE(3, "s20/02/440200011", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「け……圭一くんは、ちょっと好みの年齢が低すぎると思うな…。",
NULL, "\"Ke... Keiichi-kun, your tastes are a bit too young, I think...", Line_WaitForInput);
OutputLine(NULL, "思うな……。」",
NULL, " I think...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I think...\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// レナこそよくわかんないこと言ってるぞ...
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナこそよくわかんないこと言ってるぞ…。",
NULL, "You're not making any sense yourself, Rena...", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "You're not making any sense yourself, Rena...", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// とりあえず、頭部を鷲掴みにして、ぐしゃぐしゃと乱暴に撫でる@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " とりあえず、頭部を鷲掴みにして、ぐしゃぐしゃと乱暴に撫でる。",
NULL, "I'll just grab onto her head and scruff it up a bit.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I'll just grab onto her head and scruff it up a bit.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -286,6 +322,7 @@ void main()
//「はぅ~~~!! やーめーてーー......!¥
PlaySE(3, "s20/02/440200012", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「はぅ〜〜〜!! やーめーてーー……!」",
NULL, "\"Hao~~~!! S~t~o~p~ i~t~~...!\"", Line_Normal);
ClearMessage();
@@ -297,31 +334,34 @@ void main()
PlayBGM( 1, "msys02", 128, 0 );
//「前から思ってたんだけどさ@なんでこの学校って、クラスが学年混在なんだ?@
PlaySE(3, "s20/01/440100011", 128, 64);
PlaySE(3, "s20/01/440100011", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「前から思ってたんだけどさ。",
NULL, "\"I wondered about it before, yeah.", Line_WaitForInput);
OutputLine(NULL, "なんでこの学校って、クラスが学年混在なんだ?」",
NULL, " I was wondering why this school has different school years all mixed up.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I was wondering why this school has different school years all mixed up.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshotWithFiltering( 1, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「教室の数が足りないからだよ@仕方ないじゃん@ 営林署の建物を間借りしてんだからさー。@
PlaySE(3, "s20/03/440300005", 128, 64);
PlaySE(3, "s20/03/440300005", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「教室の数が足りないからだよ。",
NULL, "\"There aren't enough classrooms.", Line_WaitForInput);
OutputLine(NULL, "仕方ないじゃん?",
NULL, " Can't help it.", Line_WaitForInput);
PlaySE(3, "s20/03/440300006", 128, 64);
OutputLine(NULL, " 営林署の建物を間借りしてんだからさー。」",
NULL, " This building is being rented from the forestry services, after all~.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " This building is being rented from the forestry services, after all~.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...そう言えばそうだよな@うちの学校って前々から変だと思ってた¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …そう言えばそうだよな。",
NULL, "... When she says it like that, it makes sense.", Line_WaitForInput);
OutputLine(NULL, "うちの学校って前々から変だと思ってた。",
@@ -331,6 +371,7 @@ void main()
DrawSceneWithMask( "bg_028", "up", 0, 0, 1300 );
// 校庭は砂利だし、学校とは無関係な部屋はあるし、変な建設重機みたいのは止まってるし¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 校庭は砂利だし、学校とは無関係な部屋はあるし、変な建設重機みたいのは止まってるし。",
NULL, "The school yard is gravel, there are rooms that aren't for classes, and there's some strange sort of construction machinery parked here.", Line_Normal);
ClearMessage();
@@ -339,38 +380,42 @@ void main()
//「何で借りてるんだよ@本当の学校はどうしちゃったんだよ?@
PlaySE(3, "s20/01/440100012", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「何で借りてるんだよ。",
NULL, "\"Why is it being borrowed?", Line_WaitForInput);
OutputLine(NULL, "本当の学校はどうしちゃったんだよ?」",
NULL, " What happened to the real school?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " What happened to the real school?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawBustshot( 1, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「戦前からずーっと立ってたらしいからねぇ...@老朽化でね@廃校ってわけよ。@
PlaySE(3, "s20/03/440300007", 128, 64);
PlaySE(3, "s20/03/440300007", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「戦前からずーっと立ってたらしいからねぇ…。",
NULL, "\"There was one here forever from before the war...", Line_WaitForInput);
OutputLine(NULL, "老朽化でね。",
NULL, " It got dilapidated.", Line_WaitForInput);
PlaySE(3, "s20/03/440300008", 128, 64);
OutputLine(NULL, "廃校ってわけよ。」",
NULL, " They closed it down.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " They closed it down.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// それは...さぞや趣のある渋い校舎だったんだろうな¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは…さぞや趣のある渋い校舎だったんだろうな。",
NULL, "It probably was a grand old school house.", Line_Normal);
ClearMessage();
//「まーそれで、生徒は町の学校に通うことになったんだけどさ、遠いでしょ?@
PlaySE(3, "s20/03/440300009", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「まーそれで、生徒は町の学校に通うことになったんだけどさ、遠いでしょ?」",
NULL, "\"Well, because of that, the students would have to attend the school in the city. That's pretty far, though, you know?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Well, because of that, the students would have to attend the school in the city. That's pretty far, though, you know?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -378,9 +423,10 @@ void main()
//「どこの学校だったの?@
PlaySE(3, "s20/02/440200013", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「どこの学校だったの?」",
NULL, "\"Which school would that be?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Which school would that be?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -388,25 +434,28 @@ void main()
//「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?@
PlaySE(3, "s20/03/440300010", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?」",
NULL, "\"Did you know there's a school if you pass by the Okinomiya train station, turn at the hospital, and head towards the pediatrics department?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Did you know there's a school if you pass by the Okinomiya train station, turn at the hospital, and head towards the pediatrics department?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 3, "re_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「え、えーーーーーッ?!?@ と、遠いよぅ...
PlaySE(3, "s20/02/440200014", 128, 64);
PlaySE(3, "s20/02/440200014", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「え、えーーーーーッ?!?!",
NULL, "\"W-Whaaaa!?!?", Line_WaitForInput);
OutputLine(NULL, " と、遠いよぅ…!」",
NULL, " S-So far...!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " S-So far...!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 地理的なものはさっぱりだが、レナの驚きようからかなり遠いことがわかる¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 地理的なものはさっぱりだが、レナの驚きようからかなり遠いことがわかる。",
NULL, "I couldn't tell where that was by the location, but I understood it was pretty far from Rena's reaction.", Line_Normal);
ClearMessage();
@@ -416,19 +465,21 @@ void main()
//「まぁ、そんなわけでさ@
// 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。@
PlaySE(3, "s20/03/440300011", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「まぁ、そんなわけでさ。",
NULL, "\"Well, that's why.", Line_WaitForInput);
PlaySE(3, "s20/03/440300012", 128, 64);
PlaySE(3, "s20/03/440300012", 128, 64);
OutputLine(NULL, " 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。」",
NULL, " The guys that didn't want to commute to Okinomiya rented out the building from the forestry services, and are attending this pseudo school house here.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " The guys that didn't want to commute to Okinomiya rented out the building from the forestry services, and are attending this pseudo school house here.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「雛見沢の子供の半分くらいかな@ 朝早くに自転車で通ってる子たちも結構いるよ。¥
PlaySE(3, "s20/02/440200015", 128, 64);
PlaySE(3, "s20/02/440200015", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「雛見沢の子供の半分くらいかな?",
NULL, "\"About half the children in Hinamizawa go here.", Line_WaitForInput);
OutputLine(NULL, " 朝早くに自転車で通ってる子たちも結構いるよ。」",
@@ -439,53 +490,58 @@ void main()
//「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。@
PlaySE(3, "s20/03/440300013", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。」",
NULL, "\"Well, since they're attending this really messed-up school it might be pretty hard for them to get into higher education.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Well, since they're attending this really messed-up school it might be pretty hard for them to get into higher education.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「そんなことないよ魅ぃちゃん@ちゃんと頑張ればどこでだってお勉強はできるよ。@
PlaySE(3, "s20/02/440200016", 128, 64);
PlaySE(3, "s20/02/440200016", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「そんなことないよ魅ぃちゃん。",
NULL, "\"That's not true, Mii-chan.", Line_WaitForInput);
OutputLine(NULL, "ちゃんと頑張ればどこでだってお勉強はできるよ。」",
NULL, " If you study properly, you can go anywhere you want.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " If you study properly, you can go anywhere you want.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「お、そうだぞそうだぞ@ レナとは意見が一致したな!@
PlaySE(3, "s20/01/440100013", 128, 64);
PlaySE(3, "s20/01/440100013", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「お、そうだぞそうだぞ!",
NULL, "\"Yeah, that's right that's right!", Line_WaitForInput);
OutputLine(NULL, " レナとは意見が一致したな!」",
NULL, " I totally agree with Rena on this one!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I totally agree with Rena on this one!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 3, "re_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「うん、そうだね@そうだね@ がんばろ!@
PlaySE(3, "s20/02/440200017", 128, 64);
PlaySE(3, "s20/02/440200017", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「うん、そうだね。",
NULL, "\"Yes, that's right.", Line_WaitForInput);
OutputLine(NULL, "そうだね!",
NULL, " That's right!", Line_WaitForInput);
PlaySE(3, "s20/02/440200018", 128, 64);
OutputLine(NULL, " がんばろ!」",
NULL, " Let's try our best!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Let's try our best!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 1, "me_se_to_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「せーぜー頑張って下さいな@おじさんはささやかに応援しとりますわ。¥
PlaySE(3, "s20/03/440300014", 128, 64);
PlaySE(3, "s20/03/440300014", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「せーぜー頑張って下さいな。",
NULL, "\"All of you, try your best.", Line_WaitForInput);
OutputLine(NULL, "おじさんはささやかに応援しとりますわ。」",
@@ -493,34 +549,37 @@ void main()
ClearMessage();
//「俺たちがじゃないぞ、魅音がだぞ@ お前、受験生だろ?@ こんな成績じゃお先真っ暗だぞ?!@
PlaySE(3, "s20/01/440100014", 128, 64);
PlaySE(3, "s20/01/440100014", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「俺たちがじゃないぞ、魅音がだぞ!",
NULL, "\"Not just us! You, too!", Line_WaitForInput);
OutputLine(NULL, " お前、受験生だろ?!",
NULL, " You should be preparing for exams, shouldn't you!?", Line_WaitForInput);
PlaySE(3, "s20/01/440100015", 128, 64);
OutputLine(NULL, " こんな成績じゃお先真っ暗だぞ?!」",
NULL, " Your future is bleak with grades like this!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Your future is bleak with grades like this!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 1, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「いーもんいーもん@路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆@
PlaySE(3, "s20/03/440300015", 128, 64);
PlaySE(3, "s20/03/440300015", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「いーもんいーもん。",
NULL, "\"Fine, just fine.", Line_WaitForInput);
OutputLine(NULL, "路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆」",
NULL, " If I get stuck, then I'll just mooch off Kei-chan as he works forever.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " If I get stuck, then I'll just mooch off Kei-chan as he works forever.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 3, "re_se_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「え、え、永久就職って何だろ?@ 何だろ?!¥
PlaySE(3, "s20/02/440200019", 128, 64);
PlaySE(3, "s20/02/440200019", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「え、え、永久就職って何だろ?!",
NULL, "\"Wh-wh-what do you mean by mooch off Kei-chan!?", Line_WaitForInput);
OutputLine(NULL, " 何だろ?!」",
@@ -530,7 +589,8 @@ void main()
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
//「こら@ そこ、うるさいですよ@ 自習は静かに!¥
PlaySE(3, "s20/22/441400001", 128, 64);
PlaySE(3, "s20/22/441400001", 128, 64);
if (AdvMode) { OutputLine("<color=#75c8f4>知恵</color>", NULL, "<color=#75c8f4>Chie</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「こら!",
NULL, "\"Hey!", Line_WaitForInput);
OutputLine(NULL, " そこ、うるさいですよ!",
@@ -541,13 +601,15 @@ void main()
ClearMessage();
// 3人そろってばっさりと先生に怒られる@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 3人そろってばっさりと先生に怒られる。",
NULL, "The teacher yelled at all three of us.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "The teacher yelled at all three of us.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// いやまったく申し訳ない...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いやまったく申し訳ない…。",
NULL, "It was completely our fault...", Line_Normal);
ClearMessage();
@@ -555,28 +617,32 @@ void main()
DrawBustshot( 3, "sa_se_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
// それを見て沙都子がケタケタと笑う@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それを見て沙都子がケタケタと笑う。",
NULL, "Satoko saw it and chortled haughtily.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Satoko saw it and chortled haughtily.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// それに俺はあかんべー、と舌を出して応えてやる@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それに俺はあかんべー、と舌を出して応えてやる。",
NULL, "I stuck out my tongue at her in response.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "I stuck out my tongue at her in response.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ......確かに魅音の言うとおりだな@この学校は進学とは無縁だ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……確かに魅音の言うとおりだな。",
NULL, "... It is just as Mion says.", Line_WaitForInput);
OutputLine(NULL, "この学校は進学とは無縁だ。",
NULL, " This school has nothing to do with higher education.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " This school has nothing to do with higher education.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// その代り、どこの学校にもない貴重なものがたくさんあるのだろうけど¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その代り、どこの学校にもない貴重なものがたくさんあるのだろうけど。",
NULL, "But it makes up for that by having lots of valuable things other schools don't.", Line_Normal);
ClearMessage();

View File

@@ -1,5 +1,14 @@
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■うちって制服自由?
@@ -27,20 +36,22 @@ void main()
SetValidityOfInput( TRUE );
OutputLine(NULL, "暑い。",
NULL, " but it's already so hot.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " but it's already so hot.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 外ではセミがミンミンと鳴き、夜は蚊まで出る@...これって完全に夏だよなぁ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 外ではセミがミンミンと鳴き、夜は蚊まで出る。",
NULL, "I could hear the higurashi outside chirping \"miii miii,\" and at night there are mosquitos.", Line_WaitForInput);
OutputLine(NULL, "…これって完全に夏だよなぁ。",
NULL, " ...It might as well be summer already.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " ...It might as well be summer already.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...朝だけは涼しいのが救いか¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …朝だけは涼しいのが救いか。",
NULL, "...My only salvation was that the mornings were still cool.", Line_Normal);
ClearMessage();
@@ -49,26 +60,30 @@ void main()
//「暑いでございますわねぇ!@
PlaySE(3, "s20/04/440400001", 128, 64);
if (AdvMode) { OutputLine("<color=#fad265>沙都子</color>", NULL, "<color=#fad265>Satoko</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「暑いでございますわねぇ!」",
NULL, "\"Summer, I do declare!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Summer, I do declare!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 沙都子が気だるそうにスカートをバタバタさせている@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 沙都子が気だるそうにスカートをバタバタさせている。",
NULL, "Satoko was flapping her skirt languidly.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Satoko was flapping her skirt languidly.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...はしたないぞ、おい@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …はしたないぞ、おい。",
NULL, "...That's pretty unladylike there.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "...That's pretty unladylike there.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...ガキンチョとは言え、一応女の子なんだからさぁ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …ガキンチョとは言え、一応女の子なんだからさぁ。",
NULL, "...Even if she was a little brat, she still was a girl.", Line_Normal);
ClearMessage();
@@ -76,16 +91,18 @@ void main()
DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@
PlaySE(3, "s20/04/440400002", 128, 64);
PlaySE(3, "s20/04/440400002", 128, 64);
if (AdvMode) { OutputLine("<color=#fad265>沙都子</color>", NULL, "<color=#fad265>Satoko</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「圭一はワイシャツ1枚で涼しそうですわねぇ…。",
NULL, "\"Keiichi does seem quite cool with just a single button-up shirt...", Line_WaitForInput);
OutputLine(NULL, "羨ましいですわ。」",
NULL, " I'm so jealous.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I'm so jealous.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥
PlaySE(3, "s20/01/440100016", 128, 64);
PlaySE(3, "s20/01/440100016", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。",
NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_ContinueAfterTyping);
Wait ( 1500 );
@@ -96,23 +113,26 @@ void main()
DrawBustshot( 1, "re_se_ha_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......む、...蒸すんだ.........、はぅ......。@
PlaySE(3, "s20/02/440200020", 128, 64);
PlaySE(3, "s20/02/440200020", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……あ、…暑いって………、はぅ……。」",
NULL, "\"...It... it gets hot... Hao...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "\"...It... it gets hot... Hao...\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// またこの娘は、いかがわしい想像をたくましくさせてるな...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " またこの娘は、いかがわしい想像をたくましくさせてるな…。",
NULL, "This girl has gone imagining something indecent...", Line_Normal);
ClearMessage();
//「レナの夏服は涼しそうな色合いがいいよな@見てるこっちも涼しくなる。@
PlaySE(3, "s20/01/440100017", 128, 64);
PlaySE(3, "s20/01/440100017", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「レナの夏服は涼しそうな色合いがいいよな。",
NULL, "\"Rena's summer clothes have a nice refreshing color.", Line_WaitForInput);
OutputLine(NULL, "見てるこっちも涼しくなる。」",
NULL, " I feel cooler just looking at them.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I feel cooler just looking at them.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -120,14 +140,15 @@ void main()
//「あはははは@ありがと@ 本当に涼しいんだよ。@
PlaySE(3, "s20/02/440200021", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あはははは。",
NULL, "\"Ahahahaha.", Line_WaitForInput);
OutputLine(NULL, "ありがと!",
NULL, " Thank you!", Line_WaitForInput);
PlaySE(3, "s20/02/440200022", 128, 64);
OutputLine(NULL, " 本当に涼しいんだよ。」",
NULL, " They really do feel pretty cool.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " They really do feel pretty cool.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -135,6 +156,7 @@ void main()
//「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥
PlaySE(3, "s20/04/440400003", 128, 64);
if (AdvMode) { OutputLine("<color=#fad265>沙都子</color>", NULL, "<color=#fad265>Satoko</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「私もレナさんみたいな涼しい夏服がよかったですわねぇ。」",
NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal);
ClearMessage();
@@ -142,24 +164,26 @@ void main()
DrawBustshot( 1, "re_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@
PlaySE(3, "s20/02/440200023", 128, 64);
PlaySE(3, "s20/02/440200023", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし!",
NULL, "\"But Satoko-chan, your summer clothes are so cute, being a one piece and all!", Line_WaitForInput);
OutputLine(NULL, " レナは沙都子ちゃんの夏服、着てみたいなー☆」",
NULL, " I'd like to wear your summer clothes.☆\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I'd like to wear your summer clothes.☆\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 3, "sa_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@
PlaySE(3, "s20/04/440400004", 128, 64);
PlaySE(3, "s20/04/440400004", 128, 64);
if (AdvMode) { OutputLine("<color=#fad265>沙都子</color>", NULL, "<color=#fad265>Satoko</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「これ、結構蒸しますわよ?",
NULL, "\"This is actually quite stuffy, you know.", Line_WaitForInput);
OutputLine(NULL, " 絶対にレナさんの方が涼しいですわぁ。」",
NULL, " I do believe what you're wearing would feel much cooler.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I do believe what you're wearing would feel much cooler.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -167,22 +191,25 @@ void main()
//「でもかぁいい服の方がきっと楽しいよ。......はぅ!@
PlaySE(3, "s20/02/440200024", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「でもかぁいい服の方がきっと楽しいよ。……はぅ!」",
NULL, "\"But it would be so much more fun with kyute clothes... Hao!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"But it would be so much more fun with kyute clothes... Hao!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......レナと沙都子では根本的に価値観が違う気がするぞ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……レナと沙都子では根本的に価値観が違う気がするぞ。",
NULL, "...I had a feeling that Rena and Satoko's base values were fundamentally different.", Line_Normal);
ClearMessage();
//「そう言えば...、この学校って指定の制服とかないんだよな。@
PlaySE(3, "s20/01/440100018", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「そう言えば…、この学校って指定の制服とかないんだよな。」",
NULL, "\"Speaking of which... our school doesn't have a uniform.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Speaking of which... our school doesn't have a uniform.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -190,18 +217,20 @@ void main()
//「うん@ないよ@相応しい服であれば私服でも大丈夫なんだよ。@
PlaySE(3, "s20/02/440200025", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput);
OutputLine(NULL, "ないよ。",
NULL, " It doesn't.", Line_WaitForInput);
PlaySE(3, "s20/02/440200026", 128, 64);
OutputLine(NULL, "相応しい服であれば私服でも大丈夫なんだよ。」",
NULL, " As long as they're proper, then regular clothes are fine.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " As long as they're proper, then regular clothes are fine.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 私服の生徒は確かに多い@制服を着ている生徒もいるが、みんなデザインは同じ、地味なものだ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私服の生徒は確かに多い。",
NULL, "There are quite a few students in regular clothes.", Line_WaitForInput);
OutputLine(NULL, "制服を着ている生徒もいるが、みんなデザインは同じ、地味なものだ。",
@@ -211,39 +240,43 @@ void main()
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
//「...他の連中が着てる制服は何なんだよ@みんなお揃いだよな。@
PlaySE(3, "s20/01/440100019", 128, 64);
PlaySE(3, "s20/01/440100019", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…他の連中が着てる制服は何なんだよ。",
NULL, "\"...What's the uniform they're all wearing?", Line_WaitForInput);
OutputLine(NULL, "みんなお揃いだよな。」",
NULL, " They're all the same.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " They're all the same.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@
PlaySE(3, "s20/04/440400005", 128, 64);
PlaySE(3, "s20/04/440400005", 128, 64);
if (AdvMode) { OutputLine("<color=#fad265>沙都子</color>", NULL, "<color=#fad265>Satoko</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あれは町の学校の制服なんですのよ。",
NULL, "\"That's the city school's uniform.", Line_WaitForInput);
OutputLine(NULL, "別に決まってるわけじゃないですけど、みんな着てますわね。」",
NULL, " It's not like there's a rule, but they're all wearing them.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " It's not like there's a rule, but they're all wearing them.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな@...わざわざどこかから取り寄せたのか?@
PlaySE(3, "s20/01/440100020", 128, 64);
PlaySE(3, "s20/01/440100020", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな。",
NULL, "\"Speaking of which, everybody in our group is wearing a different uniform, aren't we?", Line_WaitForInput);
OutputLine(NULL, "…わざわざどこかから取り寄せたのか?」",
NULL, " Did you go out of your way to get them from somewhere?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Did you go out of your way to get them from somewhere?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「えぇ。魅音さんが調達して下さいますの。¥
PlaySE(3, "s20/04/440400006", 128, 64);
if (AdvMode) { OutputLine("<color=#fad265>沙都子</color>", NULL, "<color=#fad265>Satoko</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「えぇ。魅音さんが調達して下さいますの。」",
NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal);
ClearMessage();
@@ -251,46 +284,53 @@ void main()
DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@
PlaySE(3, "s20/02/440200027", 128, 64);
PlaySE(3, "s20/02/440200027", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。」",
NULL, "\"Mii-chan's relative runs a secondhand clothing store. They can get school clothes from all over the country for cheap, they say.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Mii-chan's relative runs a secondhand clothing store. They can get school clothes from all over the country for cheap, they say.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。@
PlaySE(3, "s20/01/440100021", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。」",
NULL, "\"So you asked those relatives to get a bunch of unique school uniforms, then.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "\"So you asked those relatives to get a bunch of unique school uniforms, then.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...魅音のヤツ、仲間を着せ替え人形にして楽しんでるな、絶対@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …魅音のヤツ、仲間を着せ替え人形にして楽しんでるな、絶対。",
NULL, "...That Mion, she probably loves using her friends as dress-up dolls.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "...That Mion, she probably loves using her friends as dress-up dolls.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// .........しかし変な古着屋だよな@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………しかし変な古着屋だよな。",
NULL, "...That must be a strange secondhand clothing store.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "...That must be a strange secondhand clothing store.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 古着全般はわかるとして、全国の学校の服を仕入れてる¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 古着全般はわかるとして、全国の学校の服を仕入れてる?",
NULL, "I get that it's a secondhand clothing store, but stocking clothes from schools all over the country?", Line_Normal);
ClearMessage();
// ...よくわからん古着屋だ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …よくわからん古着屋だ。",
NULL, "...That's pretty strange for a secondhand clothing store.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "...That's pretty strange for a secondhand clothing store.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 遠くの知らない学校の制服など、何の役にも立たないんじゃないのか?¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 遠くの知らない学校の制服など、何の役にも立たないんじゃないのか??",
NULL, "What's the point in stocking up clothes from faraway schools they know nothing about??", Line_Normal);
ClearMessage();
@@ -298,32 +338,35 @@ void main()
DrawBustshot( 3, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@
PlaySE(3, "s20/02/440200028", 128, 64);
PlaySE(3, "s20/02/440200028", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…うん。それはレナも思うよ。",
NULL, "\"...Yeah. I think so, too.", Line_WaitForInput);
OutputLine(NULL, "他にも体操服とかスクール水着のお古とかも扱ってるの。",
NULL, " They also have used school swimsuits and P.E. uniforms...", Line_WaitForInput);
PlaySE(3, "s20/02/440200029", 128, 64);
OutputLine(NULL, "…そういうののお古はちょっと嫌だよねぇ。」",
NULL, " I don't like the idea of having used ones.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I don't like the idea of having used ones.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「あんまり儲かってなさそうな商売だ@。......きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。@
PlaySE(3, "s20/01/440100022", 128, 64);
PlaySE(3, "s20/01/440100022", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あんまり儲かってなさそうな商売だな",
NULL, "\"Doesn't sound like that shop makes much money...", Line_WaitForInput);
OutputLine(NULL, "。……きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。」",
NULL, " They probably have Mion pitch in and help so they can make a bit more.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " They probably have Mion pitch in and help so they can make a bit more.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 1, "sa_se_ak_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥
PlaySE(3, "s20/04/440400007", 128, 64);
PlaySE(3, "s20/04/440400007", 128, 64);
if (AdvMode) { OutputLine("<color=#fad265>沙都子</color>", NULL, "<color=#fad265>Satoko</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……でも、いつも魅音さんが自信満々に言いますのよ?",
NULL, "\"...But Mion-san says, 'It'll be a big hit and become a great store!'", Line_WaitForInput);
OutputLine(NULL, " 今にきっと大ブレイクしてすごい商売になる!!って。」",
@@ -331,12 +374,14 @@ void main()
ClearMessage();
// ......学校制服の古着屋が大ブレイクねぇ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……学校制服の古着屋が大ブレイクねぇ?",
NULL, "...A secondhand clothing store that stocks school uniforms will be a big hit?", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "...A secondhand clothing store that stocks school uniforms will be a big hit?", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...わからん¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …わからん。",
NULL, "... I don't get it.", Line_Normal);
ClearMessage();

View File

@@ -1,5 +1,14 @@
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■前原屋敷
@@ -26,13 +35,14 @@ void main()
//「...圭ちゃんってさ、すごいお金持ちってわけでもないの?@
PlaySE(3, "s20/03/440300016", 128, 64);
OutputLine(NULL, "「…圭ちゃんってさ、すごいお金持ちってわけでもないの?」",
NULL, "\"...So Kei-chan, you're not stinking rich?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"...So Kei-chan, you're not stinking rich?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「何だよ、突然@...俺がいつリムジンで登校したよ?¥
PlaySE(3, "s20/01/440100023", 128, 64);
PlaySE(3, "s20/01/440100023", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「何だよ、突然。",
NULL, "\"What is this all of a sudden?", Line_WaitForInput);
OutputLine(NULL, "…俺がいつリムジンで登校したよ?」",
@@ -43,17 +53,19 @@ void main()
//「月の小遣いはいくらもらってる?@
PlaySE(3, "s20/03/440300017", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「月の小遣いはいくらもらってる?」",
NULL, "\"How much do you get for a monthly allowance?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"How much do you get for a monthly allowance?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「1000円。@
PlaySE(3, "s20/01/440100024", 128, 64);
PlaySE(3, "s20/01/440100024", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「1000円。」",
NULL, "\"About $10...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"About $10...\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -61,16 +73,18 @@ void main()
//「あら。結構、小市民的ですのねぇ。@
PlaySE(3, "s20/04/440400008", 128, 64);
if (AdvMode) { OutputLine("<color=#fad265>沙都子</color>", NULL, "<color=#fad265>Satoko</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あら。結構、小市民的ですのねぇ。」",
NULL, "\"My, that's a rather plebeian amount.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"My, that's a rather plebeian amount.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥
PlaySE(3, "s20/05/440500001", 128, 64);
PlaySE(3, "s20/05/440500001", 128, 64);
if (AdvMode) { OutputLine("<color=#6969ab>梨花</color>", NULL, "<color=#6969ab>Rika</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……お弁当のおかずも普通ですよ。",
NULL, "\"...His lunch is made up of normal stuff.", Line_ContinueAfterTyping);
Wait( 1800 );
@@ -81,13 +95,15 @@ void main()
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
// 一体の何の話だ?@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 一体の何の話だ?!",
NULL, "What are they talking about!?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "What are they talking about!?", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// いきなり小遣いの額を聞かれ、それで小市民だの金持ちじゃないだの¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いきなり小遣いの額を聞かれ、それで小市民だの金持ちじゃないだの!",
NULL, "To be asked out of nowhere how much I get and then told that's a plebeian amount!", Line_Normal);
ClearMessage();
@@ -96,37 +112,41 @@ void main()
//「あはははは。ごめんねごめんね!@
PlaySE(3, "s20/02/440200030", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あはははは。ごめんねごめんね!」",
NULL, "\"Ahahahaha. Sorry, sorry!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Ahahahaha. Sorry, sorry!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 俺の怪訝な表情を悟ったらしく、レナがカラカラと笑った@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺の怪訝な表情を悟ったらしく、レナがカラカラと笑った。",
NULL, "Rena seemed to pick up on my dubious expression and started giggling.", Line_WaitForInput);
DisableWindow();
DrawBustshotWithFiltering( 1, "me_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「圭ちゃん家ってさ、すっごく大きいでしょ@ だから建築中から雛見沢中で前原屋敷って呼ばれて注目の的だったんだよ。@
PlaySE(3, "s20/03/440300018", 128, 64);
PlaySE(3, "s20/03/440300018", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「圭ちゃん家ってさ、すっごく大きいでしょ?",
NULL, "\"Kei-chan... your house, you know... It's pretty big, yeah?", Line_ContinueAfterTyping);
Wait( 1800 );
OutputLine(NULL, " だから建築中から雛見沢中で前原屋敷って呼ばれて注目の的だったんだよ。」",
NULL, " So the architecture has people all around Hinamizawa calling it the Maebara Manor, and it sorta stands out.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " So the architecture has people all around Hinamizawa calling it the Maebara Manor, and it sorta stands out.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ま、前原屋敷ぃ~?@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ま、前原屋敷ぃ〜?!",
NULL, "M-Maebara Manor~!?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "M-Maebara Manor~!?", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -134,21 +154,24 @@ void main()
//「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。@
PlaySE(3, "s20/02/440200031", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。」",
NULL, "\"Since the house is so big, everybody is gossiping, wondering exactly how rich you are.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "\"Since the house is so big, everybody is gossiping, wondering exactly how rich you are.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// あぁなるほど@納得@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あぁなるほど。",
NULL, "I see.", Line_WaitForInput);
OutputLine(NULL, "納得。",
NULL, " Now I get it.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Now I get it.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......確かに家は図体だけはでかいからな@そういう誤解もありえるな¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……確かに家は図体だけはでかいからな。",
NULL, "...Well, the frame of it is huge.", Line_WaitForInput);
OutputLine(NULL, "そういう誤解もありえるな。",
@@ -160,9 +183,10 @@ void main()
//「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ~!@
PlaySE(3, "s20/04/440400009", 128, 64);
if (AdvMode) { OutputLine("<color=#fad265>沙都子</color>", NULL, "<color=#fad265>Satoko</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ〜!」",
NULL, "\"From my deduction, I wager they spent too much money on building the house, and that is why they are now broke~!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"From my deduction, I wager they spent too much money on building the house, and that is why they are now broke~!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -170,13 +194,15 @@ void main()
//「......貧乏でかわいそかわいそです。@
PlaySE(3, "s20/05/440500002", 128, 64);
if (AdvMode) { OutputLine("<color=#6969ab>梨花</color>", NULL, "<color=#6969ab>Rika</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……貧乏でかわいそかわいそです。」",
NULL, "\"...Being broke, how very, very unfortunate.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"...Being broke, how very, very unfortunate.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...梨花ちゃんが哀れみながら俺の頭をなでなでしてくれる@金持ち扱いから瞬時に貧乏人扱いかよ...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …梨花ちゃんが哀れみながら俺の頭をなでなでしてくれる。",
NULL, "...Rika-chan took pity on me as she patted my head.", Line_WaitForInput);
OutputLine(NULL, "金持ち扱いから瞬時に貧乏人扱いかよ…。",
@@ -184,13 +210,14 @@ void main()
ClearMessage();
//「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ@極めて平均的な普通の家庭だ。@
PlaySE(3, "s20/01/440100025", 128, 64);
PlaySE(3, "s20/01/440100025", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ。",
NULL, "\"Yeah, sorry for ruining your imagination, but we aren't millionaires or poor.", Line_ContinueAfterTyping);
Wait( 4200 );
OutputLine(NULL, "極めて平均的な普通の家庭だ。」",
NULL, " We're the image of a normal, average household.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " We're the image of a normal, average household.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -198,7 +225,8 @@ void main()
DrawBustshotWithFiltering( 1, "me_se_to_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あれだけ大きな家は普通とは言わないって@ しかも玄関は立派で、門は大型車も入れるようになってるし!@ 絶対、普通じゃないって!@
PlaySE(3, "s20/03/440300019", 128, 64);
PlaySE(3, "s20/03/440300019", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あれだけ大きな家は普通とは言わないって!",
NULL, "\"You can't call it normal with that huge house!", Line_ContinueAfterTyping);
Wait( 2800 );
@@ -206,59 +234,66 @@ void main()
NULL, " The entranceway is all grand, and the gate is large enough for a large truck to get through!!", Line_WaitForInput);
PlaySE(3, "s20/03/440300020", 128, 64);
OutputLine(NULL, " 絶対、普通じゃないって!」",
NULL, " That's not normal at all!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " That's not normal at all!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 家のでかさが裕福さの尺度だとでも言わんばかりだな¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 家のでかさが裕福さの尺度だとでも言わんばかりだな。",
NULL, "They do say the bigger your house, the more prosperous you are.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_119", 1000 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 我が家がやたらとでかいのは、親父のアトリエを含むからだ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 我が家がやたらとでかいのは、親父のアトリエを含むからだ。",
NULL, "The reason the house is so big is because Dad's studio is in it, too.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "The reason the house is so big is because Dad's studio is in it, too.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 作業場はいくつもあるし、過去の作品があちこちに飾られ...@しかもサイズはどれもデカイ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 作業場はいくつもあるし、過去の作品があちこちに飾られ…。",
NULL, "There are a bunch of different workshops, and lots of his works are hung up in different places.", Line_WaitForInput);
OutputLine(NULL, "しかもサイズはどれもデカイ。",
NULL, " All of them are huge, too.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " All of them are huge, too.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// そんなこんなで、家族が生活する部分はせいぜい全体の三分の一ってところか¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんなこんなで、家族が生活する部分はせいぜい全体の三分の一ってところか。",
NULL, "For those reasons, the family actually uses only a third of the house for day-to-day living.", Line_Normal);
ClearMessage();
// 将来、自宅で個展を開くことも考えての設計なので、人や車の出入りに気遣ったものになっているのだ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 将来、自宅で個展を開くことも考えての設計なので、人や車の出入りに気遣ったものになっているのだ。",
NULL, "He planned it out so people and cars could come in to see the gallery he opens up in the house someday.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "He planned it out so people and cars could come in to see the gallery he opens up in the house someday.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......ちなみに魅音が立派な玄関と言ってるのはこのアトリエ側の玄関で、普段は締め切られている@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……ちなみに魅音が立派な玄関と言ってるのはこのアトリエ側の玄関で、普段は締め切られている。",
NULL, "...By the way, the entranceway Mion is talking about is the one for the studio, and is normally sealed off.", Line_Normal);
// 実際に前原家が使用している玄関はごくごく平均的な、ささやかなものなのだ@
OutputLine(NULL, " 実際に前原家が使用している玄関はごくごく平均的な、ささやかなものなのだ。",
NULL, " The entranceway the Maebara family actually uses is a very plain and simple one.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " The entranceway the Maebara family actually uses is a very plain and simple one.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 見かけと中身は大違い、ってことだな¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 見かけと中身は大違い、ってことだな。",
NULL, "The interior is much different from how it looks on the outside.", Line_Normal);
ClearMessage();
@@ -267,7 +302,8 @@ void main()
DrawBustshotWithFiltering( 1, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ@...お金持ちじゃないと主張しながらもあの邸宅!@ 一体何が隠されているのか!!@
PlaySE(3, "s20/03/440300021", 128, 64);
PlaySE(3, "s20/03/440300021", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ。",
NULL, "\"I'd really like a chance to explore Kei-chan's house...", Line_ContinueAfterTyping);
Wait( 1600 );
@@ -275,8 +311,8 @@ void main()
NULL, " Claiming not to be rich, but having a home like that!!", Line_WaitForInput);
PlaySE(3, "s20/03/440300022", 128, 64);
OutputLine(NULL, " 一体何が隠されているのか!!」",
NULL, " What could be hidden there!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " What could be hidden there!?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -284,9 +320,10 @@ void main()
//「か、かぁいいものが隠されてるといいなぁ! はぅ~!@
PlaySE(3, "s20/02/440200032", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「か、かぁいいものが隠されてるといいなぁ! はぅ〜!」",
NULL, "\"M-Maybe there's something kyute hidden! Hao~!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"M-Maybe there's something kyute hidden! Hao~!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -295,42 +332,48 @@ void main()
//「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!@
PlaySE(3, "s20/04/440400010", 128, 64);
if (AdvMode) { OutputLine("<color=#fad265>沙都子</color>", NULL, "<color=#fad265>Satoko</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!」",
NULL, "\"They probably had no money to purchase furniture, so it's filled with spartan rooms!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"They probably had no money to purchase furniture, so it's filled with spartan rooms!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 2, "ri_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「......絨毯のお部屋なら、ぜひごろごろしてみたいですよ。@
PlaySE(3, "s20/05/440500003", 128, 64);
PlaySE(3, "s20/05/440500003", 128, 64);
if (AdvMode) { OutputLine("<color=#6969ab>梨花</color>", NULL, "<color=#6969ab>Rika</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……絨毯のお部屋なら、ぜひごろごろしてみたいですよ。」",
NULL, "\"...If there are carpeted rooms, I would love to try rolling around on the floor.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"...If there are carpeted rooms, I would love to try rolling around on the floor.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「わぁぁ~! それいいねそれいいね! レナもごろごろしたい~!¥
PlaySE(3, "s20/02/440200033", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「わぁぁ〜! それいいねそれいいね! レナもごろごろしたい〜!」",
NULL, "\"Waa~! That'd be great, so great! I want to roll around, too~!\"", Line_Normal);
ClearMessage();
// ...なんか楽しそうに想像が膨らんでいってるな...
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …なんか楽しそうに想像が膨らんでいってるな…。",
NULL, "...Seems like their imaginations were just piling on...", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "...Seems like their imaginations were just piling on...", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// でもまぁ。...遠くない将来、みんなを自宅に招待してもいいかもな@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でもまぁ。…遠くない将来、みんなを自宅に招待してもいいかもな。",
NULL, "Well... Sometime in the near future, it wouldn't be too bad to invite them all to my house.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Well... Sometime in the near future, it wouldn't be too bad to invite them all to my house.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...親父は女の子には甘いから、アトリエの見学を許してくれるかもしれない¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …親父は女の子には甘いから、アトリエの見学を許してくれるかもしれない。",
NULL, "...Dad is a sucker for the ladies, so he might even let them look around his studio.", Line_Normal);
ClearMessage();
@@ -339,13 +382,15 @@ void main()
PlayBGM( 2, "lsys12", 128, 0 );
// セミの声はいよいよにぎやかで、空はどこまでも高い@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " セミの声はいよいよにぎやかで、空はどこまでも高い。",
NULL, "The cry of the higurashi crescendoed, as the sky towered over everything.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "The cry of the higurashi crescendoed, as the sky towered over everything.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 暑いけど澄んだ、初夏の匂いがした¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 暑いけど澄んだ、初夏の匂いがした。",
NULL, "It was hot but the air was clear. It smelled like the beginning of summer.", Line_Normal);
ClearMessage();

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@@ -1,5 +1,14 @@
void main()
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■ダム現場のバラバラ殺人
@@ -18,23 +27,26 @@
// 昭和54年6月XX日夕刊よ@
OutputLine(NULL, " 昭和54年6月XX日夕刊より",
NULL, "From the June XXth 1979 edition.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "From the June XXth 1979 edition.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 鹿骨市興宮署はXX日深夜@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鹿骨市興宮署はXX日深夜、",
NULL, "The Shishibone city Okinomiya police station, June XXth, late at night.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "The Shishibone city Okinomiya police station, June XXth, late at night.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 建設作業員XXXX、XXX、XXXX、XXXXX、XXXXを殺人、死体遺棄の容疑で逮捕し、逃走中の主犯格XXXXを全国に指名手配した@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 建設作業員XXXX、XXX、XXXX、XXXXX、XXXXを殺人、死体遺棄の容疑で逮捕し、逃走中の主犯格XXXXを全国に指名手配した。",
NULL, "Suspects XXXX, XXX, XXXX, XXXXX, XXXX were arrested on suspicion of murder and improper disposal of a corpse. The main offender, XXXX, has been added to wanted lists nationwide.", Line_Normal);
ClearMessage();
//文字数オーバーにつき画面外にテキストが出たため、@をページ送り処理に変更。
// 調べによると、6容疑者はXX日午後9時頃、雛見沢ダム建設現場内の作業事務所にて@現場監督のXXXXさんを集団で暴行して殺害し、遺体を切断して遺棄した疑い¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 調べによると、6容疑者はXX日午後9時頃、雛見沢ダム建設現場内の作業事務所にて、",
NULL, "According to our sources, the six suspects were at the Hinamizawa dam construction site work room on the XXth at 9PM,", Line_WaitForInput);
OutputLine(NULL, "現場監督のXXXXさんを集団で暴行して殺害し、遺体を切断して遺棄した疑い。",
@@ -45,16 +57,18 @@
Wait( 200 );
// XX日午前8時頃@鹿骨市内の病院から警察へ、「XXXXさんを殺害したことをほのめかす男性がいる」との通報があり@警察官が駆けつけ事情を聞いたところ、事件を自供@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " XX日午前8時頃、",
NULL, "On the XXth at 8 o'clock in the morning,", Line_WaitForInput);
OutputLine(NULL, "鹿骨市内の病院から警察へ、「XXXXさんを殺害したことをほのめかす男性がいる」との通報があり、",
NULL, " a report was filed by the Shishibone city hospital in which a male suspect alluded to having murdered Mr. XXXX.", Line_WaitForInput);
OutputLine(NULL, "警察官が駆けつけ事情を聞いたところ、事件を自供。",
NULL, " When questioned at the police station, the individual confessed to the crime.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " When questioned at the police station, the individual confessed to the crime.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 供述通りの場所から遺体の一部が発見されたため、同日午後、殺人、死体遺棄の容疑で逮捕した¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 供述通りの場所から遺体の一部が発見されたため、同日午後、殺人、死体遺棄の容疑で逮捕した。",
NULL, "Since a portion of the body was recovered at the location he gave, he was arrested that afternoon on suspicion of murder and mutilation of a corpse.", Line_Normal);
ClearMessage();
@@ -63,28 +77,32 @@
Wait( 200 );
// 他の容疑者も即日逮捕されたが、主犯格のXXXXは逃亡中@警察は行方を追っている@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 他の容疑者も即日逮捕されたが、主犯格のXXXXは逃亡中。",
NULL, "The rest of the suspects were arrested the same day, but the main culprit is still at large.", Line_WaitForInput);
OutputLine(NULL, "警察は行方を追っている。",
NULL, " Police are currently on his trail.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " Police are currently on his trail.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 動機につい@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 動機について",
NULL, "The motive is purported to be", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "The motive is purported to be", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 「酒盛りをとがめられ口論になり、カッとなって殺した@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 「酒盛りをとがめられ口論になり、カッとなって殺した」",
NULL, "\"a drunken verbal dispute, during which he killed the victim in a fit of anger.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"a drunken verbal dispute, during which he killed the victim in a fit of anger.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// などと供述しているが、それぞれの自供に食い違いも多く、さらに追求するという¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " などと供述しているが、それぞれの自供に食い違いも多く、さらに追求するという。",
NULL, "However, as there are multiple inconsistencies with their testimonies, the investigation is ongoing.", Line_Normal);
ClearMessage();

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@@ -1,5 +1,14 @@
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■雛見沢ダム計画
@@ -18,18 +27,20 @@ void main()
// 昭和五十年十月@
OutputLine(NULL, " 昭和五十年十月。",
NULL, "October, 1975.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "October, 1975.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 総理府告示第XXX号を以て、雛見沢発電所電源開発基本計画が発表された@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 総理府告示第XXX号を以て、雛見沢発電所電源開発基本計画が発表された。",
NULL, "In accordance with the Prime Minister's bulletin number XXX, Hinamizawa's electrical development master plan was announced.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "In accordance with the Prime Minister's bulletin number XXX, Hinamizawa's electrical development master plan was announced.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 計画された「雛見沢ダム」の規模は甚大で、雛見沢村の受ける影響は余りに重大だった¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 計画された「雛見沢ダム」の規模は甚大で、雛見沢村の受ける影響は余りに重大だった。",
NULL, "The vast scope of the projected Hinamizawa dam was to have an incredibly heavy impact on the village of Hinamizawa.", Line_Normal);
ClearMessage();
@@ -37,12 +48,14 @@ void main()
DrawScene( "bg_005", 1000 );
// 雛見沢ダムにより水没する地域は雛見沢、高津戸、清津、松本、谷河内の五ヶ部落に及び@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 雛見沢ダムにより水没する地域は雛見沢、高津戸、清津、松本、谷河内の五ヶ部落に及び、",
NULL, "The area to be flooded by the Hinamizawa dam would include the five areas of Hinamizawa, Takatsudo, Kiyotsu, Matsumoto, and Yagochi.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "The area to be flooded by the Hinamizawa dam would include the five areas of Hinamizawa, Takatsudo, Kiyotsu, Matsumoto, and Yagochi.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 水没世帯は二九一戸@人口一二五一人@小学校一@中学校一@郵便局一@農協支所一@営林署貯木場一@神社五@寺院二@魚族増殖場一@等多数の公共的文化的生産的施設と信仰の対象を永久に湖底に没するものである¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 水没世帯は二九一戸、",
NULL, "The submerged area would include 291 houses.", Line_WaitForInput);
OutputLine(NULL, "人口一二五一人、",
@@ -70,35 +83,41 @@ void main()
DrawScene( "bg_001", 1000 );
// この天恵豊かで住みよい郷土を、血と汗をもって築いてくれた父祖幾百年の艱難辛苦を思えば余りに痛ましいことであり@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この天恵豊かで住みよい郷土を、血と汗をもって築いてくれた父祖幾百年の艱難辛苦を思えば余りに痛ましいことであり、",
NULL, "Forsaking the hundreds of years our ancestors poured their blood and sweat into this fertile, resource-rich land was just too painful to bear.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Forsaking the hundreds of years our ancestors poured their blood and sweat into this fertile, resource-rich land was just too painful to bear.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 水没地域はもとより全部落は郷土死守の決意を固め次々に決起、団結し鬼ケ淵死守同盟を結成@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 水没地域はもとより全部落は郷土死守の決意を固め次々に決起、団結し鬼ケ淵死守同盟を結成。",
NULL, "All the residents having homes that were to be submerged banded together, and created the Onigafuchi Defense Alliance.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "All the residents having homes that were to be submerged banded together, and created the Onigafuchi Defense Alliance.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ダム建設の中止、又は支流への計画変更を強力に要請し続けたのである¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ダム建設の中止、又は支流への計画変更を強力に要請し続けたのである。",
NULL, "The dam project was halted and petitions to alter the plan were circulated.", Line_Normal);
ClearMessage();
// 平和的かつ民主的な話し合いを求めるも、政府とその傀儡である電源会社総裁XXXXXはこれを拒否@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 平和的かつ民主的な話し合いを求めるも、政府とその傀儡である電源会社総裁XXXXXはこれを拒否。",
NULL, "The citizens sought peaceful negotiations, but the government and its puppet company XXXXX openly refused.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "The citizens sought peaceful negotiations, but the government and its puppet company XXXXX openly refused.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 筆舌に尽くし難い極悪非道を以て、村民の民主的運動と雛見沢の郷土を踏みにじったのである@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 筆舌に尽くし難い極悪非道を以て、村民の民主的運動と雛見沢の郷土を踏みにじったのである。",
NULL, "Performing unspeakable, heinous acts, they quashed the democratic actions of the villagers.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Performing unspeakable, heinous acts, they quashed the democratic actions of the villagers.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// だが村民はこれに怯むことなく益々団結、郷土死守の決意をさらに強固にしていくのである¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが村民はこれに怯むことなく益々団結、郷土死守の決意をさらに強固にしていくのである。",
NULL, "But the villagers did not falter. Instead, they banded together even more closely and steeled their resolve to protect their homes to the death.", Line_Normal);
ClearMessage();
@@ -106,12 +125,14 @@ void main()
DrawScene( "bg_092", 1000 );
// 今日、恐るべき雛見沢ダム建設計画は、その再開が無期限に凍結されている@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今日、恐るべき雛見沢ダム建設計画は、その再開が無期限に凍結されている。",
NULL, "The continuation of that frightening Hinamizawa dam construction project is still stalled as of today.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "The continuation of that frightening Hinamizawa dam construction project is still stalled as of today.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 村民はこの凍結が自らの団結の祟高な力によってなされていることを理解しており@そしてこの恐るべき計画が依然撤回されていないことも理解しているのである¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 村民はこの凍結が自らの団結の祟高な力によってなされていることを理解しており、",
NULL, "The villagers understand that the stalling was caused by sublime power through unity", Line_WaitForInput);
OutputLine(NULL, "そしてこの恐るべき計画が依然撤回されていないことも理解しているのである。",
@@ -119,13 +140,15 @@ void main()
ClearMessage();
// すでに鬼ケ淵死守同盟はその役割を終え解散しているが、そこで育まれた団結の炎は消えていない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " すでに鬼ケ淵死守同盟はその役割を終え解散しているが、そこで育まれた団結の炎は消えていない。",
NULL, "The Onigafuchi Defense Alliance had been dissolved after it did its part, but the feelings of unity it garnered have not yet been extinguished.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "The Onigafuchi Defense Alliance had been dissolved after it did its part, but the feelings of unity it garnered have not yet been extinguished.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 村民の心にこの炎が灯り続ける限り、再び郷土が湖底に沈む災厄に見舞われることは断じてあり得ないのである@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 村民の心にこの炎が灯り続ける限り、再び郷土が湖底に沈む災厄に見舞われることは断じてあり得ないのである。",
NULL, "As long as that passion resides in the hearts of the residents, they'll be able to confront whomever next decides to sink their homes into a lake basin.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);

View File

@@ -1,5 +1,14 @@
void main()
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■週刊誌の特集記事
@@ -22,8 +31,8 @@
SetStyleOfMessageSwinging( 1 );
// 雛見沢ダムで悪夢の惨劇@
OutputLine(NULL, " 雛見沢ダムで悪夢の惨劇!",
NULL, "Nightmare befalls the Hinamizawa dam!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Nightmare befalls the Hinamizawa dam!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -32,6 +41,7 @@
SetDrawingPointOfMessage( 0, 6 );
// リンチ・バラバラ殺人¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " リンチ・バラバラ殺人!",
NULL, "Lynching and murder/dismemberment!", Line_Normal);
ClearMessage();
@@ -39,13 +49,15 @@
PlayBGM( 1, "msys07", 128, 0 );
// X月X日、XX県鹿骨市の雛見沢ダム建設作業現場で起こった血も凍るバラバラ殺人@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " X月X日、XX県鹿骨市の雛見沢ダム建設作業現場で起こった血も凍るバラバラ殺人。",
NULL, "On X day of X month in XX prefecture at the Hinamizawa dam construction work site in Shishibone City, a bone-chillingly gruesome murder/dismemberment.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "On X day of X month in XX prefecture at the Hinamizawa dam construction work site in Shishibone City, a bone-chillingly gruesome murder/dismemberment.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 列島を震撼させたショッキングな事件でありながら、警察はその細部を語ろうとしていない...@一体、雛見沢ダムで何が...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 列島を震撼させたショッキングな事件でありながら、警察はその細部を語ろうとしていない…。",
NULL, "Even though this case has shocked the archipelago, the police will give no details on the case...", Line_WaitForInput);
OutputLine(NULL, "一体、雛見沢ダムで何が…?",
@@ -53,87 +65,101 @@
ClearMessage();
//「始めは殺すつもりはなかったのでしょう@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「始めは殺すつもりはなかったのでしょう。",
NULL, "\"They probably didn't mean to kill him at first,", Line_WaitForInput);
OutputLine(NULL, " ですが被害者がシャベルを振り回して抵抗を始めると、加害者たちも一斉に得物を手にし、一気に殺し合いにエスカレートしたのです。」",
NULL, " but as the victim resisted by swinging around a shovel, the rest of the perpetrators armed themselves in return, and it quickly escalated to homicide.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " but as the victim resisted by swinging around a shovel, the rest of the perpetrators armed themselves in return, and it quickly escalated to homicide.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ですが被害者がシャベルを振り回して抵抗を始めると、加害者たちも一斉に得物を手にし、一気に殺し合いにエスカレートしたのです。@と前述の捜査関係者A氏は語る¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "と前述の捜査関係者A氏は語る。",
NULL, "So said the aforementioned Investigator A.", Line_Normal);
ClearMessage();
// 血の惨劇が終われば、そこには誰の眼にも生きているとは思えない無残な屍...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 血の惨劇が終われば、そこには誰の眼にも生きているとは思えない無残な屍…。",
NULL, "After this bloody tragedy was over, they were left with a body which nobody could have mistaken as alive...", Line_Normal);
ClearMessage();
// 日頃から粗暴な振る舞いで容疑者たちをいじめていたXXさん@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 日頃から粗暴な振る舞いで容疑者たちをいじめていたXXさん。",
NULL, "XX-san had tormented the suspects daily with his rough behavior.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "XX-san had tormented the suspects daily with his rough behavior.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 始めはちょっとした仕返しのつもりだった...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 始めはちょっとした仕返しのつもりだった…。",
NULL, "At first it was meant to be payback...", Line_Normal);
ClearMessage();
//「加害者たちは皆、自らの罪深さに恐れおののきました@警察へ出頭しようと言い出す者もいたのです。」
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「加害者たちは皆、自らの罪深さに恐れおののきました。",
NULL, "\"All the perpetrators were horrified by their deed", Line_WaitForInput);
OutputLine(NULL, "警察へ出頭しようと言い出す者もいたのです。」",
NULL, " and one even turned himself in to the police.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " and one even turned himself in to the police.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// だがリーダー格のXXだけは、死体を隠そうと提案した@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だがリーダー格のXXだけは、死体を隠そうと提案した。",
NULL, "It was the de facto leader of this group, XX, who suggested hiding the body.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "It was the de facto leader of this group, XX, who suggested hiding the body.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 始めは渋った彼らも、次第に捕まりたくないと思い始めるようになる@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 始めは渋った彼らも、次第に捕まりたくないと思い始めるようになる。",
NULL, "Reluctantly at first, they soon began to think they did not wish to be caught.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Reluctantly at first, they soon began to think they did not wish to be caught.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 人数は6人いて死体を隠す方法がいくらでもある建設現場...
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 人数は6人いて死体を隠す方法がいくらでもある建設現場…。",
NULL, "The construction site had numerous places to hide the body with six people...", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "The construction site had numerous places to hide the body with six people...", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 彼らは揚々と死体を隠し、その場を離れるはずだった...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 彼らは揚々と死体を隠し、その場を離れるはずだった…。",
NULL, "They were originally supposed to hide the body and leave the area...", Line_Normal);
ClearMessage();
//「しかしリーダー格のXXは、他の5人が良心の呵責に耐えられなくなり@自首して事件が発覚することを恐れ、恐るべき方法でその口封じを図ったのです。@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「しかしリーダー格のXXは、他の5人が良心の呵責に耐えられなくなり、",
NULL, "\"But the de facto leader feared that the consciences of the other five wouldn't be able to bear the burden", Line_WaitForInput);
OutputLine(NULL, "自首して事件が発覚することを恐れ、恐るべき方法でその口封じを図ったのです。」",
NULL, " and came up with a horrifying method to keep them from turning him in to the police...", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " and came up with a horrifying method to keep them from turning him in to the police...", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// なんとXXは死体を人数分に切断し、それぞれの責任で隠すという悪魔の方法を思いついたのである¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " なんとXXは死体を人数分に切断し、それぞれの責任で隠すという悪魔の方法を思いついたのである。",
NULL, "He devised the heinous method of splitting up the body among them and making each of them responsible for hiding a piece.", Line_Normal);
ClearMessage();
//「XXは、単なる暴行致死でなくもっと恐ろしいバラバラ殺人に仕立て上げ、ひとりひとりを深く関与させることで結束を固めようとしたのです。@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「XXは、単なる暴行致死でなくもっと恐ろしいバラバラ殺人に仕立て上げ、ひとりひとりを深く関与させることで結束を固めようとしたのです。」",
NULL, "\"XX had turned a simple manslaughter into a gruesome dismemberment and forcibly involved each perpetrator in order to create a sense of unity between them.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "\"XX had turned a simple manslaughter into a gruesome dismemberment and forcibly involved each perpetrator in order to create a sense of unity between them.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ひとりひとりを深く関与@...これが意味するのは何なのか@A氏は重い口を開く¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ひとりひとりを深く関与。",
NULL, "Each one participated.", Line_WaitForInput);
OutputLine(NULL, "…これが意味するのは何なのか。",
@@ -145,26 +171,30 @@
PlaySE( 4, "wa_027", 128, 64 );
//「XXは、ひとりひとりに自らの手で遺体を切断するよう命じたのです@彼らは始めは渋りましたが、結局誰も逆らえませんでした。@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「XXは、ひとりひとりに自らの手で遺体を切断するよう命じたのです。",
NULL, "\"XX had ordered each and every one of them to dissect a piece for themselves.", Line_WaitForInput);
OutputLine(NULL, "彼らは始めは渋りましたが、結局誰も逆らえませんでした。」",
NULL, " They were hesitant at first, but nobody refused.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " They were hesitant at first, but nobody refused.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 毒食らわば皿まで...ということなのか@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 毒食らわば皿まで…ということなのか。",
NULL, "In for a penny, in for a pound... was what it meant.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "In for a penny, in for a pound... was what it meant.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// かくして、想像するのも躊躇われる恐るべき血の儀式が始まったのである¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " かくして、想像するのも躊躇われる恐るべき血の儀式が始まったのである。",
NULL, "Thus, an unimaginable bloody ceremony began.", Line_Normal);
ClearMessage();
//「被害者たちは泣きながら嘔吐しながら、死体を切断しました@頑強に抵抗する者もいましたが、XXに『今さらもうひとり死んでも同じことだぞ。』と凄まれ、結局は抗えなかったのです。¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「被害者たちは泣きながら嘔吐しながら、死体を切断しました。",
NULL, "\"The perpetrators wept and vomited as they performed the gruesome task.", Line_WaitForInput);
OutputLine(NULL, "頑強に抵抗する者もいましたが、XXに『今さらもうひとり死んでも同じことだぞ。』と凄まれ、結局は抗えなかったのです。」",
@@ -172,64 +202,74 @@
ClearMessage();
// だがXXの目論見はわずか一晩で崩れた@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だがXXの目論見はわずか一晩で崩れた。",
NULL, "But XX's plan collapsed in the span of one night.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "But XX's plan collapsed in the span of one night.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 死体の切断に最後まで抵抗したXXXが、乱闘時の傷の治療に訪れた病院で、泣き崩れながら告白したのである...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 死体の切断に最後まで抵抗したXXXが、乱闘時の傷の治療に訪れた病院で、泣き崩れながら告白したのである…。",
NULL, "XXX, who had refused to dissect the corpse up until the last moment, had broken down into tears at the hospital where he was being treated for an injury sustained during the scuffle and confessed...", Line_Normal);
ClearMessage();
// 犯人たちは芋づる式に逮捕されたが、リーダー格のXXの行方だけは掴めていない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 犯人たちは芋づる式に逮捕されたが、リーダー格のXXの行方だけは掴めていない。",
NULL, "The criminals were arrested one after the other, but the de facto leader XX's whereabouts are still unknown.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "The criminals were arrested one after the other, but the de facto leader XX's whereabouts are still unknown.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// また、XXが隠した右腕部分も発見されていない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " また、XXが隠した右腕部分も発見されていない。",
NULL, "Also, the right arm hidden by XX has yet to be found.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Also, the right arm hidden by XX has yet to be found.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 警察の連日の捜査にも関わらず、悪魔のような男が未だ法の手を逃れているのである@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 警察の連日の捜査にも関わらず、悪魔のような男が未だ法の手を逃れているのである。",
NULL, "Despite an ongoing search, this horrible individual has so far managed to elude law enforcement.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Despite an ongoing search, this horrible individual has so far managed to elude law enforcement.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 警察は何をしているのか...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 警察は何をしているのか…。",
NULL, "What could the police be doing...?", Line_Normal);
ClearMessage();
//「XXが死体(右腕)を沼に捨てに行くと言っていたらしいのです@実際、沼の近くにXXの乗用車が乗り捨ててあったのですが、その後の足取りはまったくわかりません。@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「XXが死体(右腕)を沼に捨てに行くと言っていたらしいのです。",
NULL, "\"It appears that XX had said he was going to throw the body (right arm) into the marsh.", Line_WaitForInput);
OutputLine(NULL, "実際、沼の近くにXXの乗用車が乗り捨ててあったのですが、その後の足取りはまったくわかりません。」",
NULL, " XX's car was discovered abandoned near the marsh, but there were no clues to his whereabouts.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " XX's car was discovered abandoned near the marsh, but there were no clues to his whereabouts.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 仲間の裏切りを最後まで疑っていたXX@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 仲間の裏切りを最後まで疑っていたXX。",
NULL, "XX didn't trust his companions.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "XX didn't trust his companions.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 仲間が警察に自供することを見越して、沼以外の場所に逃れた可能性は拭いきれない¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 仲間が警察に自供することを見越して、沼以外の場所に逃れた可能性は拭いきれない。",
NULL, "One cannot deny the possibility that he had expected his companions to confess to the police and used his car as a decoy.", Line_Normal);
ClearMessage();
//「もちろんそれも疑っています@...車はないはずなので、逃げられる範囲にも限度があると思うのですが...@署内では、死体を捨てる時に誤って自分も沼に溺れてしまったのではないかと囁かれています...。¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「もちろんそれも疑っています。",
NULL, "\"Of course, I doubt that theory.", Line_WaitForInput);
OutputLine(NULL, "…車はないはずなので、逃げられる範囲にも限度があると思うのですが…。",
@@ -239,15 +279,17 @@
ClearMessage();
// この沼、地元では底なし沼と恐れられ@その名を鬼ヶ淵と言い、沼の底の底は地獄の鬼の国につながっているのだという@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この沼、地元では底なし沼と恐れられ、",
NULL, "To the locals, that marsh is believed to be bottomless.", Line_WaitForInput);
OutputLine(NULL, "その名を鬼ヶ淵と言い、沼の底の底は地獄の鬼の国につながっているのだという。",
NULL, " It's known as Onigafuchi, the Ogre's Abyss, and it's said that the bottom of the marsh is connected to the hellish world of demons.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " It's known as Onigafuchi, the Ogre's Abyss, and it's said that the bottom of the marsh is connected to the hellish world of demons.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// まさに地獄の鬼とも言える残虐非道のXX@まさか沼から元の地獄へ帰ったのでは...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まさに地獄の鬼とも言える残虐非道のXX。",
NULL, "The atrocious demon from hell that was XX.", Line_WaitForInput);
OutputLine(NULL, "まさか沼から元の地獄へ帰ったのでは…?",
@@ -258,13 +300,15 @@
PlayBGM( 1, "msys03", 128, 0 );
// 超運と勝利を招く紫金龍@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 超運と勝利を招く紫金龍!",
NULL, "The Zijin Dragon, bringer of luck and fortune!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "The Zijin Dragon, bringer of luck and fortune!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 金運将@・女運飛@・事業発@・立身出@・権力掌@・厄除護@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 金運将来",
NULL, "-Prosperous future!-", Line_WaitForInput);
OutputLine(NULL, "・女運飛躍",
@@ -276,32 +320,36 @@
OutputLine(NULL, "・権力掌握",
NULL, " -Ambition!-", Line_WaitForInput);
OutputLine(NULL, "・厄除護身",
NULL, " -Protection from harm!-", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " -Protection from harm!-", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// パチンコや競馬などの賭け事はもとより、ビジネスから恋愛まで...
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " パチンコや競馬などの賭け事はもとより、ビジネスから恋愛まで…。",
NULL, "Not just with pachinko and horse races, but business and even love...", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Not just with pachinko and horse races, but business and even love...", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 効果がなければ全額お返しします@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 効果がなければ全額お返しします!",
NULL, "Guaranteed or your money back!", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Guaranteed or your money back!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 紫金龍ブレスレットDX(一括@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 紫金龍ブレスレットDX(一括)",
NULL, "Zijin Dragon Bracelet DX (One piece)", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Zijin Dragon Bracelet DX (One piece)", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 27,800¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 27,800円",
NULL, "27,800 Yen", Line_Normal);
ClearMessage();

View File

@@ -1,5 +1,14 @@
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■レナってどういう名前だよ?
@@ -20,13 +29,14 @@ void main()
OutputLine(NULL, "「……レナがいないです。",
NULL, "\"...Rena's not here.", Line_WaitForInput);
OutputLine(NULL, "圭一は知りませんですか?」",
NULL, " Do you know where she is, Keiichi?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Do you know where she is, Keiichi?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「あれ@ たった今までそこにいたのにな@...おい魅音@レナはどこ行ったんだ?@
PlaySE(3, "s20/01/440100026", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あれ?",
NULL, "\"Huh?", Line_WaitForInput);
OutputLine(NULL, " たった今までそこにいたのにな。",
@@ -36,60 +46,65 @@ void main()
NULL, " Hey, Mion.", Line_WaitForInput);
PlaySE(3, "s20/01/440100028", 128, 64);
OutputLine(NULL, "レナはどこ行ったんだ?」",
NULL, " Where did Rena go?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Where did Rena go?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
PlaySE(3, "s20/03/440300023", 128, 64);
PlaySE(3, "s20/03/440300023", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「レナー?",
NULL, "\"Rena~?", Line_ContinueAfterTyping);
Wait (400)
OutputLine(NULL, " トイレじゃない?",
NULL, " Didn't she go to the washroom?", Line_WaitForInput);
PlaySE(3, "s20/03/440300024", 128, 64);
PlaySE(3, "s20/03/440300024", 128, 64);
OutputLine(NULL, " 除きたいなら止めないけど、通報するからねぇ~」",
NULL, " If you're planning to peep, I won't stop you. I'll call the cops, though~!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " If you're planning to peep, I won't stop you. I'll call the cops, though~!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// そんなことは一言も聞いてない¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんなことは一言も聞いてない!",
NULL, "I hadn't heard anything about that!", Line_Normal);
ClearMessage();
//「......沙都子@レナを知りませんですか?@
PlaySE(3, "s20/05/440500005", 128, 64);
PlaySE(3, "s20/05/440500005", 128, 64);
if (AdvMode) { OutputLine("<color=#6969ab>梨花</color>", NULL, "<color=#6969ab>Rika</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……沙都子。",
NULL, "\"...Satoko,", Line_ContinueAfterTyping);
Wait (1000)
OutputLine(NULL, "レナを知りませんですか?」",
NULL, " do you know where Rena went?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " do you know where Rena went?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshotWithFiltering( 2, "sa_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@
PlaySE(3, "s20/04/440400011", 128, 64);
PlaySE(3, "s20/04/440400011", 128, 64);
if (AdvMode) { OutputLine("<color=#fad265>沙都子</color>", NULL, "<color=#fad265>Satoko</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「レナですの?",
NULL, "\"Rena, you say?", Line_ContinueAfterTyping);
Wait (1000)
OutputLine(NULL, " さっき廊下ですれ違いましてよ。",
NULL, " I just passed her in the hallway.", Line_WaitForInput);
PlaySE(3, "s20/04/440400012", 128, 64);
PlaySE(3, "s20/04/440400012", 128, 64);
OutputLine(NULL, "レナは日直だから、花壇にお水をやらないといけませんので。」",
NULL, " Rena has class duties today, so she's off to water the flower bed.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Rena has class duties today, so she's off to water the flower bed.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥
PlaySE(3, "s20/03/440300025", 128, 64);
PlaySE(3, "s20/03/440300025", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あーレナが日直かぁ。",
NULL, "\"Ah~ It was Rena's turn for class duty.", Line_ContinueAfterTyping);
Wait (1400)
@@ -100,19 +115,22 @@ void main()
DrawSceneWithMask( "bg_110", "right", 0, 0, 300 );
// ...レナレナレナ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …レナレナレナ。",
NULL, "...Rena, Rena, Rena.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "...Rena, Rena, Rena.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...とレナの名が乱発され、ふと疑問に思った@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …とレナの名が乱発され、ふと疑問に思った。",
NULL, "...Upon hearing it repeated, a thought came to mind.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "...Upon hearing it repeated, a thought came to mind.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 人の名前にこんなこと言っちゃ失礼だが、......変わった名前だよな@外人さんみたいな名前だ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 人の名前にこんなこと言っちゃ失礼だが、……変わった名前だよな。",
NULL, "It's rude to say this about someone's name... but it was a weird name.", Line_WaitForInput);
OutputLine(NULL, "外人さんみたいな名前だ。",
@@ -120,48 +138,53 @@ void main()
ClearMessage();
//「レナってどういう名前なんだろうな@...レナって漢字だとどうなるんだ?@
PlaySE(3, "s20/01/440100029", 128, 64);
PlaySE(3, "s20/01/440100029", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「レナってどういう名前なんだろうな。",
NULL, "\"What kind of name is Rena, I wonder...", Line_WaitForInput);
OutputLine(NULL, "…レナって漢字だとどうなるんだ?」",
NULL, " What kind of kanji does her name use?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " What kind of kanji does her name use?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@
PlaySE(3, "s20/05/440500006", 128, 64);
PlaySE(3, "s20/05/440500006", 128, 64);
if (AdvMode) { OutputLine("<color=#6969ab>梨花</color>", NULL, "<color=#6969ab>Rika</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……レナはあだ名なのです。",
NULL, "\"...Rena is her nickname.", Line_ContinueAfterTyping);
Wait (1200)
OutputLine(NULL, "ちゃんとした名前がありますですよ。」",
NULL, " She has a proper name as well.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " She has a proper name as well.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@
PlaySE(3, "s20/01/440100030", 128, 64);
PlaySE(3, "s20/01/440100030", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「え、そうなのか?!",
NULL, "\"What, really!?", Line_ContinueAfterTyping);
Wait (1000)
OutputLine(NULL, " 俺はてっきり竜宮レナってのが本名だと思ってたよ。」",
NULL, " I was sure that Rena Ryuugu was her actual name.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I was sure that Rena Ryuugu was her actual name.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@
PlaySE(3, "s20/04/440400013", 128, 64);
PlaySE(3, "s20/04/440400013", 128, 64);
if (AdvMode) { OutputLine("<color=#fad265>沙都子</color>", NULL, "<color=#fad265>Satoko</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「まぁ確かに。",
NULL, "\"Well...", Line_ContinueAfterTyping);
OutputLine(NULL, "レナとしか呼んでませんから間違えるのも無理はないですわね。」",
NULL, " I can understand you making that mistake since we only call her Rena.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " I can understand you making that mistake since we only call her Rena.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// しかも、習字の名前も「レナ」になってるしな@学校では本名同然のようだ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " しかも、習字の名前も「レナ」になってるしな。",
NULL, "She even signs her name as \"Rena.\"", Line_WaitForInput);
OutputLine(NULL, "学校では本名同然のようだ。",
@@ -169,15 +192,17 @@ void main()
ClearMessage();
//「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@
PlaySE(3, "s20/01/440100031", 128, 64);
PlaySE(3, "s20/01/440100031", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「本当の名前は何て言うんだろうな。",
NULL, "\"I wonder what her real name is...", Line_ContinueAfterTyping);
Wait (2000)
OutputLine(NULL, "…レナが戻ってきたら聞いてみるかな!」",
NULL, " Let's ask her when she comes back!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Let's ask her when she comes back!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 沙都子と梨花ちゃんが顔を向かい合わせる¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 沙都子と梨花ちゃんが顔を向かい合わせる。",
NULL, "Satoko and Rika-chan looked at each other.", Line_Normal);
ClearMessage();
@@ -185,29 +210,32 @@ void main()
DrawBustshot( 1, "ri_se_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@
PlaySE(3, "s20/05/440500007", 128, 64);
PlaySE(3, "s20/05/440500007", 128, 64);
if (AdvMode) { OutputLine("<color=#6969ab>梨花</color>", NULL, "<color=#6969ab>Rika</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……聞かなくてもいいですよ。",
NULL, "\"...You don't need to ask her.", Line_ContinueAfterTyping);
Wait (1500)
OutputLine(NULL, "ボクたちが教えてあげますです。」",
NULL, " We'll tell you what it is.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " We'll tell you what it is.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 3, "sa_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@
PlaySE(3, "s20/04/440400014", 128, 64);
PlaySE(3, "s20/04/440400014", 128, 64);
if (AdvMode) { OutputLine("<color=#fad265>沙都子</color>", NULL, "<color=#fad265>Satoko</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「お礼の礼に、奈良の奈。",
NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_ContinueAfterTyping);
Wait (1300)
OutputLine(NULL, "…竜宮礼奈が本名ですのよ!」",
NULL, " Her real name is Reina Ryuugu!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Her real name is Reina Ryuugu!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@
PlaySE(3, "s20/01/440100032", 128, 64);
PlaySE(3, "s20/01/440100032", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「礼奈か。",
NULL, "\"Reina, is it?", Line_ContinueAfterTyping);
OutputLine(NULL, "………ふーん。",
@@ -217,26 +245,28 @@ void main()
NULL, " So it's read out as Rena instead of Reina?", Line_WaitForInput);
PlaySE(3, "s20/01/440100034", 128, 64);
OutputLine(NULL, " 面白い読み方だよな。」",
NULL, " That's a pretty interesting reading.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " That's a pretty interesting reading.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「......いいえ、違いますです。レイナで正しいのです。@
PlaySE(3, "s20/05/440500008", 128, 64);
if (AdvMode) { OutputLine("<color=#6969ab>梨花</color>", NULL, "<color=#6969ab>Rika</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……いいえ、違いますです。レイナで正しいのです。」",
NULL, "\"...No, that's not it. 'Reina' is the correct way.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"...No, that's not it. 'Reina' is the correct way.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥
PlaySE(3, "s20/04/440400015", 128, 64);
PlaySE(3, "s20/04/440400015", 128, 64);
if (AdvMode) { OutputLine("<color=#fad265>沙都子</color>", NULL, "<color=#fad265>Satoko</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「レナが言ったのですわ。レナと呼んで欲しいって。",
NULL, "\"Rena had told us that she wanted us to call her 'Rena.'", Line_WaitForInput);
PlaySE(3, "s20/04/440400016", 128, 64);
PlaySE(3, "s20/04/440400016", 128, 64);
OutputLine(NULL, "だからレナなのですわ。」",
NULL, " So we call her Rena.\"", Line_Normal);
ClearMessage();
@@ -245,7 +275,8 @@ void main()
DrawBustshotWithFiltering( 1, "me_se_wi_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@
PlaySE(3, "s20/03/440300026", 128, 64);
PlaySE(3, "s20/03/440300026", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「圭ちゃん。",
NULL, "\"Kei-chan...", Line_ContinueAfterTyping);
Wait (1000)
@@ -256,52 +287,58 @@ void main()
NULL, " Only strangers call her Reina.", Line_WaitForInput);
PlaySE(3, "s20/03/440300028", 128, 64);
OutputLine(NULL, "そこんとこ、わかってるよね?」",
NULL, " You get where this is going?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " You get where this is going?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 魅音の言いたいことはわかる@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音の言いたいことはわかる。",
NULL, "I understood what Mion was saying.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I understood what Mion was saying.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 本名が何だって、俺たちの間の通り名が全てに決まってる@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 本名が何だって、俺たちの間の通り名が全てに決まってる!",
NULL, "It didn't matter what her real name was, only what names we used between us!", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "It didn't matter what her real name was, only what names we used between us!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 竜宮レナはレナだ。それ以外の誰でもないさ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 竜宮レナはレナだ。それ以外の誰でもないさ。",
NULL, "Rena Ryuugu is Rena. She's nobody other than that.", Line_Normal);
ClearMessage();
//「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?@
PlaySE(3, "s20/01/440100035", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?」",
NULL, "\"So I was thinking, if I had a nickname, would you call me by that?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"So I was thinking, if I had a nickname, would you call me by that?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「面白けりゃね@何て呼ばれたいわけ?@
PlaySE(3, "s20/03/440300029", 128, 64);
PlaySE(3, "s20/03/440300029", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「面白けりゃね。",
NULL, "\"If it's good.", Line_ContinueAfterTyping);
Wait (1200)
OutputLine(NULL, "何て呼ばれたいわけ?」",
NULL, " So what do you want to be called?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " So what do you want to be called?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_029", 128, 64 );
//「越後屋。¥
PlaySE(3, "s20/01/440100036", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「越後屋。」",
NULL, "\"Con man.\"", Line_Normal);
ClearMessage();
@@ -313,13 +350,15 @@ void main()
DrawSceneWithMask( "bg_108", "right", 0, 0, 200 );
// やがてレナが教室に戻ってきた@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やがてレナが教室に戻ってきた。",
NULL, "Rena then came back into the classroom.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Rena then came back into the classroom.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 入り口で後輩が、レナを探している人がいたことを教えている¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 入り口で後輩が、レナを探している人がいたことを教えている。",
NULL, "One of the juniors near the door told Rena people were looking for her.", Line_Normal);
ClearMessage();
@@ -328,6 +367,7 @@ void main()
//「あれあれ@ 誰かレナの事を探してたかな@ かな?@
PlaySE(3, "s20/02/440200034", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あれあれ?",
NULL, "\"What's this now?", Line_ContinueAfterTyping);
Wait (1000)
@@ -335,10 +375,11 @@ void main()
NULL, " Who is looking for me, I wonder?", Line_WaitForInput);
PlaySE(3, "s20/02/440200035", 128, 64);
OutputLine(NULL, " かな?」",
NULL, " I wonder?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I wonder?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// それを見てにんまりと笑う俺と魅音¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それを見てにんまりと笑う俺と魅音。",
NULL, "Seeing that, both Mion and I sneered.", Line_Normal);
ClearMessage();
@@ -348,28 +389,31 @@ void main()
//「お代官様、竜宮めがまんまと現れましたぞ!!@
PlaySE(3, "s20/01/440100037", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「お代官様、竜宮めがまんまと現れましたぞ!!」",
NULL, "\"Bailiff, Ryuugu doth show herself!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Bailiff, Ryuugu doth show herself!!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshotWithFiltering( 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@
PlaySE(3, "s20/03/440300030", 128, 64);
PlaySE(3, "s20/03/440300030", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「越後屋、主も悪よのぅ。",
NULL, "\"Con man, you're quite sinister...", Line_ContinueAfterTyping);
Wait (2800)
OutputLine(NULL, "…ふぉっふぉっふぉ!!!」",
NULL, " Hwah hwah hwah!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Hwah hwah hwah!!!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
DrawBustshotWithFiltering( 2, "re_se_bi_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥
PlaySE(3, "s20/02/440200036", 128, 64);
PlaySE(3, "s20/02/440200036", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「なな、何かな何かな?!",
NULL, "\"Wh-What is this, what is this!?", Line_ContinueAfterTyping);
Wait (2000)
@@ -382,7 +426,8 @@ void main()
ClearMessage();
//「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@
PlaySE(3, "s20/01/440100038", 128, 64);
PlaySE(3, "s20/01/440100038", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「おのれ竜宮レナの助!",
NULL, "\"Damn you, Renanosuke Ryuugu!", Line_ContinueAfterTyping);
Wait (2000)
@@ -390,22 +435,23 @@ void main()
NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput);
PlaySE(3, "s20/01/440100039", 128, 64);
OutputLine(NULL, "いざ覚悟〜!!」",
NULL, " Have at thee~!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Have at thee~!!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@
PlaySE(3, "s20/02/440200038", 128, 64);
PlaySE(3, "s20/02/440200038", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「わ!",
NULL, "\"Wah!", Line_ContinueAfterTyping);
OutputLine(NULL, " わ!",
NULL, " Wah!", Line_WaitForInput);
PlaySE(3, "s20/02/440200039", 128, 64);
OutputLine(NULL, " 助さん角さん、こらしめてやりなさーい!!」",
NULL, " Suke-san, Kaku-san, show them what-for!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Suke-san, Kaku-san, show them what-for!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -413,9 +459,10 @@ void main()
//「アイアイサーですわー!!!@
PlaySE(3, "s20/04/440400017", 128, 64);
if (AdvMode) { OutputLine("<color=#fad265>沙都子</color>", NULL, "<color=#fad265>Satoko</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「アイアイサーですわー!!!」",
NULL, "\"Aye aye, sir!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Aye aye, sir!!!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -423,11 +470,13 @@ void main()
//「......報酬はスイス銀行に入れて欲しいのです。¥
PlaySE(3, "s20/05/440500009", 128, 64);
if (AdvMode) { OutputLine("<color=#6969ab>梨花</color>", NULL, "<color=#6969ab>Rika</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……報酬はスイス銀行に入れて欲しいのです。」",
NULL, "\"...I expect my fee to be paid to my Swiss bank account.\"", Line_Normal);
ClearMessage();
// こうなっては仕方ない! あとは5人入り乱れての大乱闘.../
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こうなっては仕方ない! あとは5人入り乱れての大乱闘…!!!",
NULL, "Since it's come to this, we have no choice! We'll just have a grand battle with five people...!", Line_ContinueAfterTyping);
@@ -465,27 +514,31 @@ void main()
//※レナのフリッカーが2発炸裂!
// 印籠のタイミングでレナの必殺パンチが炸裂する@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 印籠のタイミングでレナの必殺パンチが炸裂する。",
NULL, "Rena's fierce punches exploded just as soon as she had shown her seal.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Rena's fierce punches exploded just as soon as she had shown her seal.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 結局、悪は滅びる俺と魅音...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 結局、悪は滅びる俺と魅音…。",
NULL, "The evil that was Mion and myself was vanquished in the end...", Line_Normal);
ClearMessage();
//「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@
PlaySE(3, "s20/01/440100040", 128, 64);
PlaySE(3, "s20/01/440100040", 128, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。",
NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_ContinueAfterTyping);
Wait (2600)
OutputLine(NULL, "…永田町なんかどうだ?」",
NULL, " How about heading to parliament first?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " How about heading to parliament first?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/
PlaySE(3, "s20/03/440300031", 128, 64);
PlaySE(3, "s20/03/440300031", 128, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……ダメだよ。",
NULL, "\"...spare me.", Line_WaitForInput);
OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」",
@@ -502,6 +555,7 @@ void main()
PlaySE( 4, "wa_001", 128, 64 );
// 振鈴が休み時間の終わりを告げる¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 振鈴が休み時間の終わりを告げる。",
NULL, "The toll of the bell signaled that break time was over.", Line_Normal);
ClearMessage();
@@ -510,28 +564,32 @@ void main()
DrawBustshotWithFiltering( 3, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@
PlaySE(3, "s20/02/440200040", 128, 64);
PlaySE(3, "s20/02/440200040", 128, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「ほらほら、圭一くんも魅ぃちゃんも。",
NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_ContinueAfterTyping);
OutputLine(NULL, "先生来るよ!」",
NULL, " The teacher's coming!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " The teacher's coming!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// レナに手を借りて起き上がる@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナに手を借りて起き上がる。",
NULL, "I took Rena's hand and stood up.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I took Rena's hand and stood up.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ちょうど先生が教室に入ってきたところだった¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ちょうど先生が教室に入ってきたところだった。",
NULL, "It was just as the teacher had entered the classroom.", Line_Normal);
ClearMessage();
// ......あと1時間か@やれやれ@......もうひと踏ん張りするかな¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……あと1時間か。",
NULL, "...Just one more hour.", Line_WaitForInput);
OutputLine(NULL, "やれやれ。",

View File

@@ -1,5 +1,14 @@
void main()
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■回覧板
//*Sub_Tips_008
@@ -14,29 +23,33 @@
PlayBGM( 1, "msys12", 128, 0 );
DrawScene( "bg_077", 1000 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 例年になく早い梅雨明けを迎え、早くも夏の訪れを感じる今日この頃、皆さんにおかれましてはますますご清祥のこととお喜び申し上げます@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 例年になく早い梅雨明けを迎え、早くも夏の訪れを感じる今日この頃、皆さんにおかれましてはますますご清祥のこととお喜び申し上げます。",
NULL, "We're greeting the end of the rainy season sooner than in prior years. On this day, when it feels like summer will soon arrive, I'm pleased that everyone is in good health.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "We're greeting the end of the rainy season sooner than in prior years. On this day, when it feels like summer will soon arrive, I'm pleased that everyone is in good health.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// いよいよ今年も「綿流し」のシーズンがやってまいりました@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いよいよ今年も「綿流し」のシーズンがやってまいりました。",
NULL, "The season for the Watanagashi is finally upon us.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "The season for the Watanagashi is finally upon us.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 町会の皆さんで協力して、楽しいお祭りにしていきたいと思います@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 町会の皆さんで協力して、楽しいお祭りにしていきたいと思います。",
NULL, "I believe the assistance of the town council will make this a wonderful festival.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I believe the assistance of the town council will make this a wonderful festival.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// つきましては、皆さんのご協力をよろしくお願いいたします¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " つきましては、皆さんのご協力をよろしくお願いいたします。",
NULL, "I also wish to ask for the assistance of everyone in regards to a few things...", Line_Normal);
ClearMessage();
@@ -44,104 +57,119 @@
PlaySE( 4, "wa_021", 128, 64 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// バザー品募集中@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "(1)バザー品募集中!",
NULL, "1. Collecting bazaar goods!", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "1. Collecting bazaar goods!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 毎年好評の雛見沢大バザーへの出品をお待ちしています@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 毎年好評の雛見沢大バザーへの出品をお待ちしています。",
NULL, "Villagers are welcome to put their wares on show at the well-received Hinamizawa grand bazaar exhibition.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Villagers are welcome to put their wares on show at the well-received Hinamizawa grand bazaar exhibition.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// お中元の余り物や着れなくなってしまった古着などを大々募集中です@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お中元の余り物や着れなくなってしまった古着などを大々募集中です!",
NULL, "Anything is welcome, from unconsumed gifts to used clothing!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Anything is welcome, from unconsumed gifts to used clothing!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// なま物はご遠慮ください@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " なま物はご遠慮ください。",
NULL, "No raw goods, please.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "No raw goods, please.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 担当:牧野 Tel(X)XXX¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 担当:牧野 Tel(X)XXXX",
NULL, "Management: Makino - Tel (X) XXXX", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_021", 128, 64 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ちびっ子祭り太鼓募集中@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "(2)ちびっ子祭り太鼓募集中!",
NULL, "2. Recruiting Li'l Festival Drum Dancers!", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "2. Recruiting Li'l Festival Drum Dancers!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 丁寧な指導と実績で定評のあるちびっ子祭り太鼓サークル「蕉風会」が飛び入り参加を募集しています@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 丁寧な指導と実績で定評のあるちびっ子祭り太鼓サークル「蕉風会」が飛び入り参加を募集しています。",
NULL, "The renowned \"Li'l Festival Drum Dancers\" group known for its careful choreography, The Shoufu Society, is taking last minute participants.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "The renowned \"Li'l Festival Drum Dancers\" group known for its careful choreography, The Shoufu Society, is taking last minute participants.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 小学生から中学生の目立ちたがり屋さんを待ってます@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 小学生から中学生の目立ちたがり屋さんを待ってます!",
NULL, "We're looking for any showboat elementary and middle schoolers!", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "We're looking for any showboat elementary and middle schoolers!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 担当:公由 Tel(X)XXX¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 担当:公由 Tel(X)XXXX",
NULL, "Management: Kimiyoshi - Tel (X) XXXX", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_021", 128, 64 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 義援金募集中!@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "(3)義援金募集中!!",
NULL, "3. Taking donations!!", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "3. Taking donations!!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 一口千円からの義援金を募集しています@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 一口千円からの義援金を募集しています。",
NULL, "We are accepting donations in multiples of 1,000 yen.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "We are accepting donations in multiples of 1,000 yen.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 一口につき模擬店券シートを1枚進呈しています@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 一口につき模擬店券シートを1枚進呈しています!",
NULL, "For every 1,000 yen donation, you'll be awarded a refreshment stand ticket!", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "For every 1,000 yen donation, you'll be awarded a refreshment stand ticket!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 担当:園崎 Tel(X)XXX¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 担当:園崎 Tel(X)XXXX",
NULL, "Management: Sonozaki - Tel (X) XXXX", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_021", 128, 64 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// お祭りの楽しいアイデアも随時募集しています@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お祭りの楽しいアイデアも随時募集しています。",
NULL, "We are always taking suggestions for ways to improve the festival.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "We are always taking suggestions for ways to improve the festival.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// おもしろいアイデアがありましたら村長宅 公由(X)XXXXまでどうぞ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " おもしろいアイデアがありましたら村長宅 公由(X)XXXXまでどうぞ!",
NULL, "If you have an interesting idea, call Kimiyoshi at (X) XXXX!", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);

View File

@@ -1,5 +1,14 @@
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■ダム推進派の夫婦の転落事故
@@ -18,46 +27,52 @@ void main()
// 昭和55年6月XX日夕刊よ@
OutputLine(NULL, " 昭和55年6月XX日夕刊より",
NULL, "From the June 1980 edition.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "From the June 1980 edition.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// XX日午後2時頃、鹿骨市雛見沢村X丁目、会社員XXXさんと妻XXXXさんが@
// 県立白川自然公園内の展望台から27m下の渓流へ転落、行方不明になった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " XX日午後2時頃、鹿骨市雛見沢村X丁目、会社員XXXさんと妻XXXXさんが、",
NULL, "On the afternoon of XX at 2PM, office employee XXXX and his wife XXXX of Hinamizawa village in Shishibone prefecture", Line_WaitForInput);
OutputLine(NULL, " 県立白川自然公園内の展望台から27m下の渓流へ転落、行方不明になった。",
NULL, " disappeared after falling 27 meters from the observatory platform in Shirakawa prefecture.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " disappeared after falling 27 meters from the observatory platform in Shirakawa prefecture.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 警察と消防で下流を捜索し、同日夜7時頃、XXXさんの遺体を発見した@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 警察と消防で下流を捜索し、同日夜7時頃、XXXさんの遺体を発見した。",
NULL, "Police and firefighters searched downstream and discovered the body of XXXX at around 7PM that evening.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Police and firefighters searched downstream and discovered the body of XXXX at around 7PM that evening.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 妻のXXXXさんは依然見つかっていない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 妻のXXXXさんは依然見つかっていない。",
NULL, "His wife, XXXXX has yet to be found.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "His wife, XXXXX has yet to be found.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 渓流は先日の台風3号の影響で増水しており、捜索は難航している¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 渓流は先日の台風3号の影響で増水しており、捜索は難航している。",
NULL, "The search has run into difficulties due to the effects of Typhoon 3 from the previous day.", Line_Normal);
ClearMessage();
// XXさん夫妻は展望台で柵にもたれかかっていた所、柵が壊れ転落した模様@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " XXさん夫妻は展望台で柵にもたれかかっていた所、柵が壊れ転落した模様。",
NULL, "It appeared a railing at the observatory that the XXs leaned on had broken, causing them to fall.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "It appeared a railing at the observatory that the XXs leaned on had broken, causing them to fall.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 柵は老朽化しており、警察は公園内の設備管理が適正だったか関係者から事情を聞いている¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 柵は老朽化しており、警察は公園内の設備管理が適正だったか関係者から事情を聞いている。",
NULL, "The grounds keeping staff was questioned by the police in regards to facility deterioration, and if park maintenance was performed properly.", Line_Normal);
ClearMessage();

View File

@@ -1,5 +1,14 @@
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■古手神社の神主の病死
@@ -17,30 +26,34 @@ void main()
// 昭和56年6月XX日夕刊よ@
OutputLine(NULL, " 昭和56年6月XX日夕刊より",
NULL, "From the June 1981 edition", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "From the June 1981 edition", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// XX日午後10時頃、鹿骨市雛見沢村X丁目、古手神社神主のXXXXさんが不調を訴え病院で手当てを受け一時は回復したが、深夜に容態が急変、死亡した¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " XX日午後10時頃、鹿骨市雛見沢村X丁目、古手神社神主のXXXXさんが不調を訴え病院で手当てを受け一時は回復したが、深夜に容態が急変、死亡した。",
NULL, "On the afternoon of XX around 10PM in the X district of Hinamizawa village in Shishibone prefecture, the shinto priest of the Furude shrine passed away after an existing condition he was recovering from suddenly worsened.", Line_Normal);
ClearMessage();
// 関係者の話では、当日開催されていた祭りの準備等で相当の心労があったと言う@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 関係者の話では、当日開催されていた祭りの準備等で相当の心労があったと言う。",
NULL, "Parties close to the deceased said he was suffering from anxiety issues concerning the festival, which was to be held that day.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Parties close to the deceased said he was suffering from anxiety issues concerning the festival, which was to be held that day.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// また、XXXXさんの死亡直後、妻のXXXXさんが遺書を残し行方不明になった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " また、XXXXさんの死亡直後、妻のXXXXさんが遺書を残し行方不明になった。",
NULL, "Also, after XXXX's death, his wife XXXX went missing, leaving behind a farewell note.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Also, after XXXX's death, his wife XXXX went missing, leaving behind a farewell note.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 警察と青年団で捜索を続けているが、遺書で自殺をほのめかした鬼ヶ淵沼は地元では底なし沼として知られており難航している¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 警察と青年団で捜索を続けているが、遺書で自殺をほのめかした鬼ヶ淵沼は地元では底なし沼として知られており難航している。",
NULL, "The police and local youth association continued the search. However, given the presence of the farewell message and the fact that the Onigafuchi marsh is said to be bottomless, they have run into difficulties.", Line_Normal);
ClearMessage();

View File

@@ -1,5 +1,14 @@
void main()
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//*Sub_Tips_011

View File

@@ -1,5 +1,14 @@
void main()
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//*Sub_Tips_012
@@ -21,13 +30,14 @@
OutputLine(NULL, "「興宮STより、3号どうぞ。",
NULL, "\"This is Okinomiya Station, calling Unit 3.", Line_WaitForInput);
OutputLine(NULL, "3号どうぞ。」",
NULL, " Unit 3 please respond.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Unit 3 please respond.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「3号です@感度良好ー。¥
PlaySE(3, "s20/11/440700001", 128, 64);
PlaySE(3, "s20/11/440700001", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「3号です。",
NULL, "\"This is Unit 3,", Line_WaitForInput);
OutputLine(NULL, "感度良好ー。」",
@@ -35,36 +45,40 @@
ClearMessage();
//「応援が向かいました@別命あるまで維持で願いします@どうぞー。@
PlaySE(3, "s20/00/keijic44002", 128, 64);
PlaySE(3, "s20/00/keijic44002", 128, 64);
if (AdvMode) { OutputLine("興宮PS", NULL, "Okinomiya PS", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「応援が向かいました。",
NULL, "\"Back-up is heading your way.", Line_WaitForInput);
OutputLine(NULL, "別命あるまで維持で願いします。",
NULL, " Hold position until further instructions.", Line_WaitForInput);
PlaySE(3, "s20/00/keijic44003", 128, 64);
OutputLine(NULL, "どうぞー。」",
NULL, " Over.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Over.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「はいー、3号了解。¥
PlaySE(3, "s20/11/440700002", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「はいー、3号了解。」",
NULL, "\"Roger, Unit 3 acknowledged.\"", Line_Normal);
ClearMessage();
//「それから回転灯は付けないでお願いします@静か静かで願います。@
PlaySE(3, "s20/00/keijic44004", 128, 64);
PlaySE(3, "s20/00/keijic44004", 128, 64);
if (AdvMode) { OutputLine("興宮PS", NULL, "Okinomiya PS", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「それから回転灯は付けないでお願いします。",
NULL, "\"Requesting no headlights.", Line_WaitForInput);
OutputLine(NULL, "静か静かで願います。」",
NULL, " Requesting radio silence.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Requesting radio silence.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「STー、今、先生が到着しました@運びたいそうですがどうしますか@どうぞ。¥
PlaySE(3, "s20/11/440700003", 128, 64);
PlaySE(3, "s20/11/440700003", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「STー、今、先生が到着しました。",
NULL, "\"Station, the doctor has arrived.", Line_WaitForInput);
OutputLine(NULL, "運びたいそうですがどうしますか。",
@@ -76,16 +90,18 @@
//「了解しました@先生に任せてください。@
PlaySE(3, "s20/00/keijic44005", 128, 64);
if (AdvMode) { OutputLine("興宮PS", NULL, "Okinomiya PS", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「了解しました。",
NULL, "\"Acknowledged.", Line_WaitForInput);
OutputLine(NULL, "先生に任せてください。」",
NULL, " Leave it to the doctor.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Leave it to the doctor.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「はいー@了解です@......あ、応援も到着しました@先に写真取らせた方がいいんじゃないですか@...ガイ者、もームダだと思いますしー。¥
PlaySE(3, "s20/11/440700005", 128, 64);
PlaySE(3, "s20/11/440700005", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「はいー。",
NULL, "\"Affirmative.", Line_WaitForInput);
OutputLine(NULL, "了解です。",
@@ -93,7 +109,7 @@
PlaySE(3, "s20/11/440700006", 128, 64);
OutputLine(NULL, "……あ、応援も到着しました。",
NULL, " ...Ah, back-up has arrived.", Line_WaitForInput);
PlaySE(3, "s20/11/440700007", 128, 64);
PlaySE(3, "s20/11/440700007", 128, 64);
OutputLine(NULL, "先に写真取らせた方がいいんじゃないですか?",
NULL, " Shouldn't we let them take a photo first?", Line_WaitForInput);
PlaySE(3, "s20/11/440700008", 128, 64);

View File

@@ -1,5 +1,14 @@
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■犯人は4人以上?
@@ -19,13 +28,14 @@ void main()
//「自分で喉を掻き破った出血性ショック死@
PlaySE(3, "s20/00/443200001", 128, 64);
OutputLine(NULL, "「自分で喉を掻き破った出血性ショック死。",
NULL, "\"Hypovolemic shock induced by clawing out their own throat.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Hypovolemic shock induced by clawing out their own throat.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 爪の間に肉や皮がびっしり詰まっとった@他人の爪じゃない@間違いなく本人の爪じゃわい@傷の形も一致する。¥
PlaySE(3, "s20/00/443200002", 128, 64);
PlaySE(3, "s20/00/443200002", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 爪の間に肉や皮がびっしり詰まっとった。",
NULL, "Tissue is packed under the nails.", Line_ContinueAfterTyping);
OutputLine(NULL, "他人の爪じゃない。",
@@ -40,22 +50,24 @@ void main()
DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「えぇえぇ@直接死因が自殺ってのはわかってますよ。@
PlaySE(3, "s20/11/440700009", 128, 64);
PlaySE(3, "s20/11/440700009", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「えぇえぇ。",
NULL, "\"Yeaaaah...", Line_ContinueAfterTyping);
OutputLine(NULL, "直接死因が自殺ってのはわかってますよ。」",
NULL, " I know the immediate cause of death was suicide.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I know the immediate cause of death was suicide.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「わかっとるわい@人為的にこういう症状が起こせんかと言っとるんだろう?@
PlaySE(3, "s20/00/443200004", 128, 64);
PlaySE(3, "s20/00/443200004", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「わかっとるわい。",
NULL, "\"I get it.", Line_ContinueAfterTyping);
OutputLine(NULL, "人為的にこういう症状が起こせんかと言っとるんだろう?」",
NULL, " You're saying the cause of death is unnatural, right?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " You're saying the cause of death is unnatural, right?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -63,6 +75,7 @@ void main()
//「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥
PlaySE(3, "s20/11/440700010", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。」",
NULL, "\"It's not quite on the same level as when your back itches and you scratch a little too hard and draw blood, after all.\"", Line_Normal);
ClearMessage();
@@ -70,38 +83,44 @@ void main()
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// 富竹氏の指には爪が剥がれたものもある@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 富竹氏の指には爪が剥がれたものもある。",
NULL, "Some of Tomitake's fingernails had been pulled out.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Some of Tomitake's fingernails had been pulled out.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 爪自体は割りと簡単に剥がれる@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 爪自体は割りと簡単に剥がれる。",
NULL, "Fingernails actually rip off surprisingly easily.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Fingernails actually rip off surprisingly easily.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// だがとても痛い@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だがとても痛い。",
NULL, "But it really hurts.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "But it really hurts.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// だから普通は剥がれるような無茶はしない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから普通は剥がれるような無茶はしない。",
NULL, "Under normal circumstances, the pain would prevent you from completely pulling them out.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Under normal circumstances, the pain would prevent you from completely pulling them out.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// そして、富竹氏の遺体に残る数々のアザ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして、富竹氏の遺体に残る数々のアザ。",
NULL, "Also, there were a lot of bruises on Tomitake's body.", Line_Normal);
ClearMessage();
//長文のため@を¥にチェンジ
// ...形状その他から素手の暴行によるもの、それも複数人に囲まれてであることは明白だ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …形状その他から素手の暴行によるもの、それも複数人に囲まれてであることは明白だ。",
NULL, "...It's clear from the shape of them that he was assaulted first by someone—or a group of people.", Line_Normal);
ClearMessage();
@@ -110,31 +129,35 @@ void main()
//「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。@
PlaySE(3, "s20/00/443200005", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。」",
NULL, "\"According to the toxicology report, the deceased was in an extreme state of hysteria right before death.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"According to the toxicology report, the deceased was in an extreme state of hysteria right before death.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@
PlaySE(3, "s20/11/440700011", 128, 64);
PlaySE(3, "s20/11/440700011", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか?",
NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_ContinueAfterTyping);
OutputLine(NULL, " 襲った連中、さぞや度肝を抜かれたでしょうなぁ。」",
NULL, " The guys attacking him certainly would have been surprised by that.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " The guys attacking him certainly would have been surprised by that.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 確かに異常な環境で異常に興奮した人間は、健常者には考えられない行動を取ることはありえる@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 確かに異常な環境で異常に興奮した人間は、健常者には考えられない行動を取ることはありえる。",
NULL, "It is possible that, in such an abnormal environment, a person could perform acts that a sane individual couldn't possibly imagine.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "It is possible that, in such an abnormal environment, a person could perform acts that a sane individual couldn't possibly imagine.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 無論、極めて稀有なケースだが¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 無論、極めて稀有なケースだが。",
NULL, "Of course, those are very rare cases.", Line_Normal);
ClearMessage();
@@ -142,51 +165,56 @@ void main()
DrawSceneWithMask( "bg_112", "left", 0, 0, 300 );
//「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@
PlaySE(3, "s20/00/443200006", 128, 64);
PlaySE(3, "s20/00/443200006", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「実はな、大石くん。",
NULL, "\"Actually, Ooishi-kun,", Line_ContinueAfterTyping);
OutputLine(NULL, "仏が武器にしたらしい角材な。",
NULL, " that wood plank the deceased used as a weapon?", Line_WaitForInput);
PlaySE(3, "s20/00/443200007", 128, 64);
OutputLine(NULL, "砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。」",
NULL, " They only found sand and the paint from the guardrail on it.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " They only found sand and the paint from the guardrail on it.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「ホシの服の繊維とか、皮膚片とかは?@
PlaySE(3, "s20/11/440700012", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「ホシの服の繊維とか、皮膚片とかは?」",
NULL, "\"What about cloth fibers or skin?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"What about cloth fibers or skin?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「出んかった@仏は犯人を殴っとらん@...あるいは殴った角材を、ホシが持ち去ったのかも知れんの。@
PlaySE(3, "s20/00/443200008", 128, 64);
PlaySE(3, "s20/00/443200008", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「出んかった。",
NULL, "\"Nothing.", Line_WaitForInput);
OutputLine(NULL, "仏は犯人を殴っとらん。",
NULL, " The deceased didn't strike the assailants...", Line_WaitForInput);
PlaySE(3, "s20/00/443200009", 128, 64);
OutputLine(NULL, "…あるいは殴った角材を、ホシが持ち去ったのかも知れんの。」",
NULL, " Or it could be they took the plank he was fighting back with.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Or it could be they took the plank he was fighting back with.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「なら、わざわざ角材なんて置いてきませんよ@全部持ってっちゃいます。@
PlaySE(3, "s20/11/440700013", 128, 64);
PlaySE(3, "s20/11/440700013", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「なら、わざわざ角材なんて置いてきませんよ。",
NULL, "\"In that case, they wouldn't have gone out of their way to replace it with another.", Line_WaitForInput);
OutputLine(NULL, "全部持ってっちゃいます。」",
NULL, " They'd take them all.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " They'd take them all.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「かっかっかっか@ それもそうじゃのう。¥
PlaySE(3, "s20/00/443200010", 128, 64);
PlaySE(3, "s20/00/443200010", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「かっかっかっか!",
NULL, "\"Har har har har!", Line_ContinueAfterTyping);
OutputLine(NULL, " それもそうじゃのう。」",
@@ -194,17 +222,19 @@ void main()
ClearMessage();
//「富竹氏は結構、体格もいいし肌も焼けてるし@...スポーツマンですよねぇ。@
PlaySE(3, "s20/11/440700014", 128, 64);
PlaySE(3, "s20/11/440700014", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「富竹氏は結構、体格もいいし肌も焼けてるし。",
NULL, "\"Tomitake's pretty built and tanned...", Line_ContinueAfterTyping);
OutputLine(NULL, "…スポーツマンですよねぇ。」",
NULL, " He was quite athletic.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " He was quite athletic.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「ん@ そうだな@よく運動しとるようだの。¥
PlaySE(3, "s20/00/443200011", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「ん?",
NULL, "\"Hm?", Line_ContinueAfterTyping);
OutputLine(NULL, " そうだな。",
@@ -220,39 +250,45 @@ void main()
DrawBustshot( 2, "tm_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
// ...生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う。",
NULL, "...I can't imagine what kind of sports he did when he was alive, but I think his physical strength would be on the higher side.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "...I can't imagine what kind of sports he did when he was alive, but I think his physical strength would be on the higher side.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// つまり、乱闘では決してひけを取らないはずなのだ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " つまり、乱闘では決してひけを取らないはずなのだ。",
NULL, "Meaning, he would be difficult to overpower in a brawl.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Meaning, he would be difficult to overpower in a brawl.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// これだけ体格のいい男が、身に危険が迫って、死に物狂いで武器を振り回して@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これだけ体格のいい男が、身に危険が迫って、死に物狂いで武器を振り回して。",
NULL, "If a man with such a physique sensed he was in danger and swung the plank around frantically...", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "If a man with such a physique sensed he was in danger and swung the plank around frantically...", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// それが犯人にかすりもしないなんて、ちょっと普通では考えられない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それが犯人にかすりもしないなんて、ちょっと普通では考えられない。",
NULL, "It's just unthinkable that it wouldn't even nick the perpetrator.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "It's just unthinkable that it wouldn't even nick the perpetrator.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// しかも相手は素手@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " しかも相手は素手。",
NULL, "And his opponent was unarmed.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "And his opponent was unarmed.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// こっちは角材なんだから、1回くらいは殴れたと思うのだが...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こっちは角材なんだから、1回くらいは殴れたと思うのだが…。",
NULL, "This guy had a wooden plank, so you'd think he'd hit them at least once...", Line_Normal);
ClearMessage();
@@ -264,17 +300,19 @@ void main()
//「こんだけ体格のいい相手を取り囲んで襲おうとしたら@...何人くらいいりますかねぇ。@
PlaySE(3, "s20/11/440700015", 128, 64);
PlaySE(3, "s20/11/440700015", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「こんだけ体格のいい相手を取り囲んで襲おうとしたら、",
NULL, "\"To surround and take down someone of his physique...", Line_ContinueAfterTyping);
OutputLine(NULL, "…何人くらいいりますかねぇ。」",
NULL, " I wonder how many people it would take.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I wonder how many people it would take.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「あほぅ@それは大石くんの方が得意だろうが@悪タレ時代を思い出さんかい!¥
PlaySE(3, "s20/00/443200013", 128, 64);
PlaySE(3, "s20/00/443200013", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あほぅ。",
NULL, "\"Ya dimwit...", Line_ContinueAfterTyping);
OutputLine(NULL, "それは大石くんの方が得意だろうが。",
@@ -285,76 +323,87 @@ void main()
ClearMessage();
// 私が彼と喧嘩するなら何人ほしい@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私が彼と喧嘩するなら何人ほしい?",
NULL, "If I was to take down this guy, how many would I need?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "If I was to take down this guy, how many would I need?", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 群が時に大型獣を倒すように、多人数で襲うのは狩りの鉄則だ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 群が時に大型獣を倒すように、多人数で襲うのは狩りの鉄則だ。",
NULL, "When a group wants to take down big prey it's fundamental to attack with numbers.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "When a group wants to take down big prey it's fundamental to attack with numbers.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ......4人くらいはほしい@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……4人くらいはほしい。",
NULL, "...I'd guess about four.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "...I'd guess about four.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 多少の体格差があってもこれだけいればなんとかなる@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 多少の体格差があってもこれだけいればなんとかなる。",
NULL, "Even if there was a gap in their strength, they'd manage.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Even if there was a gap in their strength, they'd manage.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「だとすると、結構犯人は多人数だの@
PlaySE(3, "s20/00/443200015", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「だとすると、結構犯人は多人数だの。",
NULL, "\"Then there were quite a few perpetrators.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Then there were quite a few perpetrators.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 祭りで泥酔した4人以上のグループが怪しいとなるかの?¥
PlaySE(3, "s20/00/443200016", 128, 64);
PlaySE(3, "s20/00/443200016", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 祭りで泥酔した4人以上のグループが怪しいとなるかの?」",
NULL, "So any drunk-and-disorderly groups of more than four are suspicious?\"", Line_Normal);
ClearMessage();
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// .........4人以上のグループ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………4人以上のグループ。",
NULL, "...A group of four or more.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "...A group of four or more.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// しかし...それだけの人数がいれば、遺体をもっと目に付きにくいところに隠せなかっただろうか@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " しかし…それだけの人数がいれば、遺体をもっと目に付きにくいところに隠せなかっただろうか?",
NULL, "Just... if they had that many, then couldn't they have hidden the body in a less obvious location?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Just... if they had that many, then couldn't they have hidden the body in a less obvious location?", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// あるいは...瀕死の状態で監禁されていたのをなんとか抜け出してきたのか...
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あるいは…瀕死の状態で監禁されていたのをなんとか抜け出してきたのか…。",
NULL, "Or... did he somehow break away from that fatal predicament...", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Or... did he somehow break away from that fatal predicament...", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// だとしたら自殺する理由がわからない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だとしたら自殺する理由がわからない。",
NULL, "Then there would be no reason to commit suicide.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Then there would be no reason to commit suicide.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// それ以上に、あの異常な死に方の理由がわからない......@謎だらけだ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それ以上に、あの異常な死に方の理由がわからない……。",
NULL, "Moreover, I still can't comprehend the irregular way he died...", Line_WaitForInput);
OutputLine(NULL, "謎だらけだ。",
@@ -362,20 +411,22 @@ void main()
ClearMessage();
//「こっちもそこは重視しとる@徹底的に調べるつもりだが...あまり期待できんな@何しろ、過去にこんな例はないんだからな。@
PlaySE(3, "s20/00/443200017", 128, 64);
PlaySE(3, "s20/00/443200017", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「こっちもそこは重視しとる。",
NULL, "\"That's under serious consideration on my end, too.", Line_ContinueAfterTyping);
OutputLine(NULL, "徹底的に調べるつもりだが…あまり期待できんな。",
NULL, " I'll be examining it as thoroughly as possible, but don't get your hopes up.", Line_WaitForInput);
PlaySE(3, "s20/00/443200018", 128, 64);
OutputLine(NULL, "何しろ、過去にこんな例はないんだからな。」",
NULL, " After all, we've never encountered a death like this before.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " After all, we've never encountered a death like this before.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「期待はしませんよ@ですが結果を楽しみにしてます。¥
PlaySE(3, "s20/11/440700016", 128, 64);
PlaySE(3, "s20/11/440700016", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「期待はしませんよ。",
NULL, "\"I'm not hoping for much.", Line_ContinueAfterTyping);
OutputLine(NULL, "ですが結果を楽しみにしてます。」",
@@ -383,25 +434,28 @@ void main()
ClearMessage();
//「大石さん~@ 課長が呼んでるっすー!@
PlaySE(3, "s20/19/443100001", 128, 64);
PlaySE(3, "s20/19/443100001", 128, 64);
if (AdvMode) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「大石さん〜!",
NULL, "\"Ooishi-san~!", Line_ContinueAfterTyping);
OutputLine(NULL, " 課長が呼んでるっすー!」",
NULL, " The chief is calling you!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " The chief is calling you!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「すみません、ではまた来年お会いしましょう。@
PlaySE(3, "s20/11/440700017", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「すみません、ではまた来年お会いしましょう。」",
NULL, "\"Thanks. See ya 'round.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Thanks. See ya 'round.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「おう@いいお年をの!¥
PlaySE(3, "s20/00/443200019", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「おう。",
NULL, "\"Yeah.", Line_ContinueAfterTyping);
OutputLine(NULL, "いいお年をの!」",

View File

@@ -1,5 +1,14 @@
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■捜査メモ
@@ -17,102 +26,114 @@ void main()
// 富竹ジロウ(仏@
OutputLine(NULL, " 富竹ジロウ(仏)",
NULL, "Jirou Tomitake (Deceased)", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Jirou Tomitake (Deceased)", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//・鹿骨市内の安ホテルに滞@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・鹿骨市内の安ホテルに滞在",
NULL, "・Resided in a cheap hotel in Shishibone city.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "・Resided in a cheap hotel in Shishibone city.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・宿帳に富竹ジロウと記@ > ペンネー@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・宿帳に富竹ジロウと記名",
NULL, "・Registered under the name Jirou Tomitake", Line_WaitForInput);
OutputLine(NULL, " > ペンネーム",
NULL, " > Pen name", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " > Pen name", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・折り畳み自転車で行動@免許の類なし@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・折り畳み自転車で行動。",
NULL, "・Travels via folding bike.", Line_WaitForInput);
OutputLine(NULL, "免許の類なし。",
NULL, " No license.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " No license.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・ 自転車は現場から300m離れた林道脇に放置¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・自転車は現場から300m離れた林道脇に放置。",
NULL, "・The bicycle was found 300 meters away, abandoned at the side of a forest path.", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_021", 128, 64 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・祭り当日、会場にいた@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・祭り当日、会場にいた。",
NULL, "・Present on the day of the festival.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "・Present on the day of the festival.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・失踪中の鷹野みよと一緒にいた@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・失踪中の鷹野みよと一緒にいた。",
NULL, "・Accompanied by the missing Miyo Takano.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "・Accompanied by the missing Miyo Takano.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・9時ごろに警察官が目撃。その後は不明¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・9時ごろに警察官が目撃。その後は不明。",
NULL, "・Was seen around 9pm by police. Location afterwards unknown.", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_021", 128, 64 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・雛見沢には5~6年前から、季節毎に1週間ほど滞在@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・雛見沢には5〜6年前から、季節毎に1週間ほど滞在。",
NULL, "・Held residence in Hinamizawa for one week each season for the last 5-6 years.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "・Held residence in Hinamizawa for one week each season for the last 5-6 years.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・野鳥専門のフリーカメラマ@ > 雑誌社調べろ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・野鳥専門のフリーカメラマン",
NULL, "・Freelance photographer specializing in wild birds", Line_WaitForInput);
OutputLine(NULL, " > 雑誌社調べろ!",
NULL, " > Check with magazine companies!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " > Check with magazine companies!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・遺品のフィルムには不審物な@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・遺品のフィルムには不審物なし",
NULL, "・Nothing suspicious in the film located among the articles of the deceased.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "・Nothing suspicious in the film located among the articles of the deceased.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・遺品に財@ > たんなる暴行@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・遺品に財布",
NULL, "・Wallet was among the articles of the deceased.", Line_WaitForInput);
OutputLine(NULL, " > たんなる暴行?",
NULL, " > Mere act of violence?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " > Mere act of violence?", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・ 財布の内容物から、生活基盤は東京~千葉@ 国鉄総武線沿線¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・財布の内容物から、生活基盤は東京〜千葉?",
NULL, "・From the contents of his wallet, he spent most of his time around Tokyo and Chiba.", Line_WaitForInput);
OutputLine(NULL, " 国鉄総武線沿線?",
@@ -121,35 +142,39 @@ void main()
PlaySE( 4, "wa_021", 128, 64 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・都内各区の住民基本台帳に富竹ジロウの同姓同名な@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・都内各区の住民基本台帳に富竹ジロウの同姓同名なし",
NULL, "No individual matching the name 'Jirou Tomitake' in the residency records of any of the Tokyo wards.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "No individual matching the name 'Jirou Tomitake' in the residency records of any of the Tokyo wards.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・歯型から都内歯科へ照@ > 警視庁@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・歯型から都内歯科へ照合",
NULL, "・Compare teeth to dental records", Line_WaitForInput);
OutputLine(NULL, " > 警視庁へ",
NULL, " > send to metro police", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " > send to metro police", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・顔写真の送@ > 警視庁@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・顔写真の送付",
NULL, "・Attach a photo", Line_WaitForInput);
OutputLine(NULL, " > 警視庁へ",
NULL, " > send to metro police", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " > send to metro police", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・各雑誌社に富竹ジロウ問い合わ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・各雑誌社に富竹ジロウ問い合わせ",
NULL, "・Contact magazines regarding 'Jirou Tomitake'", Line_Normal);
ClearMessage();
@@ -157,45 +182,51 @@ void main()
PlaySE( 4, "wa_021", 128, 64 );
// 鷹野みよ(失踪@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鷹野みよ(失踪)",
NULL, "Miyo Takano (Missing)", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Miyo Takano (Missing)", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//・入江診療所に勤務の看護@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・入江診療所に勤務の看護婦",
NULL, "・Nurse at Irie Clinic", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "・Nurse at Irie Clinic", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・趣味の野鳥撮影で富竹と親し@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・趣味の野鳥撮影で富竹と親しい",
NULL, "・Became close to Tomitake through her passion for wild bird photography.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "・Became close to Tomitake through her passion for wild bird photography.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・自宅は興宮X丁目XXX番地@独身@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・自宅は興宮X丁目XXX番地。",
NULL, "・Resides in Okinomiya X district XXX.", Line_WaitForInput);
OutputLine(NULL, "独身。",
NULL, " Single.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Single.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・富竹と共に祭り会場で目撃され、その後行方不明¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・富竹と共に祭り会場で目撃され、その後行方不明。",
NULL, "・Witnessed accompanying Tomitake on the festival grounds. Currently missing.", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_021", 128, 64 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・誘拐された@ それとも容疑者@ > 重要参考人@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・誘拐された?",
NULL, "・Abducted?", Line_WaitForInput);
OutputLine(NULL, " それとも容疑者?",
@@ -203,34 +234,38 @@ void main()
OutputLine(NULL, " > 重要参考人!",
NULL, " > An important person of interest!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・仏を殺す動機がな@ > 痴情のもつれ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・仏を殺す動機がない",
NULL, "・Had no motive to kill the deceased", Line_WaitForInput);
OutputLine(NULL, " > 痴情のもつれ?",
NULL, " > Squabble from jealousy?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " > Squabble from jealousy?", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・人間関係を徹底的に調べる@ > 勤務先@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・人間関係を徹底的に調べる!",
NULL, "・Need to thoroughly investigate their relationship!", Line_WaitForInput);
OutputLine(NULL, " > 勤務先他",
NULL, " >Place of work, etc.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " >Place of work, etc.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//・ 会場警備の警察官に再度聞き込み@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・会場警備の警察官に再度聞き込み!",
NULL, "・Need to get information from the police on scene again!", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "・Need to get information from the police on scene again!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//・シュークリームが食べたいなぁ@ジャンボで4つ@> 大¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "・シュークリームが食べたいなぁ。",
NULL, "・I want some cream puffs.", Line_WaitForInput);
OutputLine(NULL, "ジャンボで4つ。",

View File

@@ -1,5 +1,14 @@
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■本部長通達
@@ -28,7 +37,7 @@ void main()
//昭和57年7月1日
OutputLine(NULL, "昭和57年7月1日",
NULL, "July 1, 1982", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
FadeOutBGM( 2, 10, TRUE );
SetValidityOfInput( FALSE );
@@ -39,9 +48,10 @@ void main()
PlayBGM( 2, "lsys24", 128, 0 );
//総総管イ1-12号
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "総総管イ1−12号",
NULL, "To departments 1 through 12,", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
FadeOutBGM( 2, 10, TRUE );
SetValidityOfInput( FALSE );
@@ -53,9 +63,10 @@ void main()
SetStyleOfMessageSwinging( 0 );
//XX県警察本部
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "XX県警察本部",
NULL, "XX Prefectural Police headquarters.", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
FadeOutBGM( 2, 10, TRUE );
SetValidityOfInput( FALSE );
@@ -65,9 +76,10 @@ void main()
PlayBGM( 2, "lsys24", 128, 0 );
//本部長 XXX
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "本部長 XXX",
NULL, "Director-General XXX", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
FadeOutBGM( 2, 10, TRUE );
SetValidityOfInput( FALSE );
@@ -80,6 +92,7 @@ void main()
SetStyleOfMessageSwinging( 2 );
//各警察署長・施設管理者殿
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "各警察署長・施設管理者殿",
NULL, "To the chief constable and all facility managers.", Line_ContinueAfterTyping);
@@ -88,7 +101,7 @@ void main()
Wait( 2000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//locate 3,7
@@ -97,6 +110,7 @@ void main()
SetStyleOfMessageSwinging( 1 );
//雛見沢村における事件について(通達)
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "雛見沢村における事件について(通達)",
NULL, "Regarding cases situated in the Hinamizawa village. (Notice)", Line_ContinueAfterTyping);
@@ -108,12 +122,13 @@ void main()
PlayBGM( 2, "lsys24", 128, 0 );
SetStyleOfMessageSwinging( 0 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 鹿骨市雛見沢村の近年の事件は、すでに一部マスコミでも報道されるように、/
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鹿骨市雛見沢村の近年の事件は、すでに一部マスコミでも報道されるように、",
NULL, "As cases in Shishibone city, Hinamizawa village have been reported by certain sections of mass media,", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
FadeOutBGM( 2, 10, TRUE );
SetValidityOfInput( FALSE );
@@ -122,6 +137,7 @@ void main()
PlayBGM( 2, "lsys24", 128, 0 );
//世間の好奇の目を引き地域住民の穏便な生活に重大な影響を及ぼしつつある、大変憂慮すべき事態となっている。
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "世間の好奇の目を引き地域住民の穏便な生活に重大な影響を及ぼしつつある、大変憂慮すべき事態となっている。",
NULL, "it has drawn global attention, which is causing serious repercussions for the local residents. This has become a very serious situation.", Line_ContinueAfterTyping);
@@ -130,11 +146,12 @@ void main()
Wait( 2000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 );
// 地域住民の生活と財産を保護するため、以下の遵守を通達する。
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 地域住民の生活と財産を保護するため、以下の遵守を通達する。",
NULL, "To protect the livelihood and prosperity of the residents, the following notice has been issued.", Line_ContinueAfterTyping);
@@ -147,6 +164,7 @@ void main()
PlayBGM( 2, "lsys24", 128, 0 );
// 秘匿捜査指定
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "(1)秘匿捜査指定",
NULL, "1. Designate the following criminal investigations as classified.", Line_ContinueAfterTyping);
@@ -155,14 +173,15 @@ void main()
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 );
// 興宮署昭和57年第X号
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 興宮署昭和57年第X号",
NULL, "Okinomiya station 1982 case number X:", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
FadeOutBGM( 2, 10, TRUE );
SetValidityOfInput( FALSE );
@@ -172,6 +191,7 @@ void main()
PlayBGM( 2, "lsys24", 128, 0 );
//  雛見沢村主婦殺人事件(6月XX日発生)
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "  雛見沢村主婦殺人事件(6月XX日発生)",
NULL, "Hinamizawa village housewife murder (Dated June XX)", Line_ContinueAfterTyping);
@@ -179,14 +199,15 @@ void main()
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 );
// 興宮署昭和57年第X号
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 興宮署昭和57年第X号",
NULL, "Okinomiya station 1982 case number X:", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
FadeOutBGM( 2, 10, TRUE );
SetValidityOfInput( FALSE );
@@ -196,6 +217,7 @@ void main()
PlayBGM( 2, "lsys24", 128, 0 );
//  雛見沢村生徒失踪事件(6月XX日発生)
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "  雛見沢村生徒失踪事件(6月XX日発生)",
NULL, "Hinamizawa village student disappearance (Dated June XX)", Line_ContinueAfterTyping);
@@ -208,6 +230,7 @@ void main()
PlayBGM( 2, "lsys24", 128, 0 );
// 情報の非開示
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "(2)情報の非開示",
NULL, "2. Non-disclosure of information.", Line_ContinueAfterTyping);
@@ -217,14 +240,15 @@ void main()
Wait( 2000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 );
// 興宮署昭和54年第X号
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 興宮署昭和54年第X号",
NULL, "Okinomiya station 1979 case number X:", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
FadeOutBGM( 2, 10, TRUE );
SetValidityOfInput( FALSE );
@@ -234,6 +258,7 @@ void main()
PlayBGM( 2, "lsys24", 128, 0 );
//  雛見沢村現場監督殺人事件(6月XX日発生)
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "  雛見沢村現場監督殺人事件(6月XX日発生)",
NULL, "Hinamizawa village site foreman murder (Dated June XX)", Line_ContinueAfterTyping);
@@ -242,14 +267,15 @@ void main()
Wait( 2000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 );
// 白川署昭和55年第X号
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 白川署昭和55年第X号",
NULL, "Shira station 1980 case number X:", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
FadeOutBGM( 2, 10, TRUE );
SetValidityOfInput( FALSE );
@@ -259,6 +285,7 @@ void main()
PlayBGM( 2, "lsys24", 128, 0 );
//  白川自然公園転落事故(6月XX日発生)
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "  白川自然公園転落事故(6月XX日発生)",
NULL, "Shira natural park falling incident (Dated June XX)", Line_ContinueAfterTyping);
@@ -267,14 +294,15 @@ void main()
Wait( 2000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 );
// 興宮署昭和56年第X号
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 興宮署昭和56年第X号",
NULL, "Okinomiya station 1981 case number X:", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
FadeOutBGM( 2, 10, TRUE );
SetValidityOfInput( FALSE );
@@ -284,6 +312,7 @@ void main()
PlayBGM( 2, "lsys24", 128, 0 );
//  雛見沢村神主妻失踪事件(6月XX日発生)
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "  雛見沢村神主妻失踪事件(6月XX日発生)",
NULL, "Hinamizawa village Shinto priest's wife's disappearance (Dated June XX)", Line_ContinueAfterTyping);
@@ -296,9 +325,10 @@ void main()
PlayBGM( 2, "lsys24", 128, 0 );
// 関係各機関への報道自粛要請
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "(3)関係各機関への報道自粛要請",
NULL, "3. Requesting self-restraint from each organization concerning the release of sensitive information.", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
FadeOutBGM( 2, 10, TRUE );
SetValidityOfInput( FALSE );
@@ -308,6 +338,7 @@ void main()
PlayBGM( 2, "lsys24", 128, 0 );
// 別添資料1・2・3参照
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 別添資料1・2・3参照",
NULL, "Please see attached reference materials 1, 2, and 3.", Line_ContinueAfterTyping);
@@ -316,7 +347,7 @@ void main()
Wait( 2000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 );
//locate 12,8
@@ -324,9 +355,10 @@ void main()
SetStyleOfMessageSwinging( 2 );
//担当 XX県警察本部
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "担当 XX県警察本部",
NULL, "Management: XX Prefecture Police headquarters", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
FadeOutBGM( 2, 10, TRUE );
SetValidityOfInput( FALSE );
@@ -339,9 +371,10 @@ void main()
SetStyleOfMessageSwinging( 2 );
//内線XXXX
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "内線XXXX",
NULL, "Internal line: XXXX", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
FadeOutBGM( 2, 10, TRUE );
SetValidityOfInput( FALSE );
@@ -352,6 +385,7 @@ void main()
//locate 14,10
//警務部XX・XX/
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "警務部XX・XX",
NULL, "Police Affairs department XX XX", Line_ContinueAfterTyping);

View File

@@ -1,5 +1,14 @@
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■自殺を誘発するクスリは?
@@ -20,30 +29,33 @@ void main()
//「単刀直入に...自殺させる薬ってないんですか?@
PlaySE(3, "s20/11/440700018", 128, 64);
OutputLine(NULL, "「単刀直入に…自殺させる薬ってないんですか?」",
NULL, "\"Let's cut to the chase... is there a drug that causes someone to kill themselves?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Let's cut to the chase... is there a drug that causes someone to kill themselves?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「直接的にはない。¥
PlaySE(3, "s20/00/443200020", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「直接的にはない。」",
NULL, "\"Not directly, no.\"", Line_Normal);
ClearMessage();
//「遠回しですねぇ@...では間接的にはあるってことですか?@
PlaySE(3, "s20/11/440700019", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「遠回しですねぇ。",
NULL, "\"That's quite a roundabout response.", Line_ContinueAfterTyping);
Wait ( 1800 );
OutputLine(NULL, "…では間接的にはあるってことですか?」",
NULL, " You mean that there's one that does it indirectly?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " You mean that there's one that does it indirectly?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「自殺したくなる精神状態を誘発することはできる、!w1000っちゅうことだ。
PlaySE(3, "s20/00/443200021", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「自殺したくなる精神状態を誘発することはできる、",
NULL, "\"It's possible to induce a suicidal mental state,", Line_ContinueAfterTyping);
@@ -52,8 +64,8 @@ void main()
SetValidityOfInput( TRUE );
OutputLine(NULL, "っちゅうことだ。」",
NULL, " is what I mean.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " is what I mean.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -61,16 +73,18 @@ void main()
//「...難しい言い方になりましたねぇ@何ですかその、自殺したくなる精神状態ってのは。@
PlaySE(3, "s20/11/440700020", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…難しい言い方になりましたねぇ。",
NULL, "\"...That's hard to say.", Line_ContinueAfterTyping);
Wait ( 1500 );
OutputLine(NULL, "何ですかその、自殺したくなる精神状態ってのは。」",
NULL, " What would 'a suicidal mental state' be?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " What would 'a suicidal mental state' be?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「例えば重度の躁鬱病患者だが@一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。¥
PlaySE(3, "s20/00/443200022", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「たとえば一般的な心理学見地から言えばじゃが、",
NULL, "\"Well, from the popular consensus in psychology,", Line_ContinueAfterTyping);
Wait ( 3500 );
@@ -80,17 +94,19 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 躁鬱(そううつ)病というのは鬱(うつ)病とは異なる@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 躁鬱(そううつ)病というのは鬱(うつ)病とは異なる。",
NULL, "Clinical depression and bipolar disorder are different.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Clinical depression and bipolar disorder are different.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 鬱病は鬱状態という非常にネガティブな精神状態のみを引き起こすが@躁鬱病は、このネガティブな鬱状態と交互に、非常にアクティブな躁状態を引き起こす¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鬱病は鬱状態という非常にネガティブな精神状態のみを引き起こすが、",
NULL, "Clinical depression indicates a prolonged state of depression,", Line_WaitForInput);
OutputLine(NULL, "躁鬱病は、このネガティブな鬱状態と交互に、非常にアクティブな躁状態を引き起こす。",
@@ -101,6 +117,7 @@ void main()
//「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@
PlaySE(3, "s20/00/443200023", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「内向状態のときは自信を喪失し非常に悲観的だ。",
NULL, "\"Individuals in the introverted state suffer from low self-esteem and are quite pessimistic,", Line_ContinueAfterTyping);
Wait ( 4200 );
@@ -120,13 +137,14 @@ void main()
NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_ContinueAfterTyping);
Wait ( 5600 );
OutputLine(NULL, "だから自殺などせんのだ。」",
NULL, " Thus, they do not commit suicide.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Thus, they do not commit suicide.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「...面白いですねぇ@どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。¥
PlaySE(3, "s20/11/440700021", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…なるほどねぇ。",
NULL, "\"...I see.", Line_ContinueAfterTyping);
Wait ( 1500 );
@@ -136,26 +154,29 @@ void main()
//「鬱状態には自殺願望はあるが、自殺という大仕事をげる気力すらもない@だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。@
PlaySE(3, "s20/00/443200027", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「内向状態には自殺願望はあるが、自殺という大仕事を遂げる気力すらもない。",
NULL, "\"There is a desire to commit suicide when in an introverted state, but they do not have the willpower to commit such a formidable act.", Line_ContinueAfterTyping);
Wait ( 5200 );
OutputLine(NULL, "だが外向状態が始まると徐々に気力が充実し、体の自由が利くようになってくる」",
NULL, " But when they enter an extroverted state, they gain a burst of willpower and they can act freely again.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " But when they enter an extroverted state, they gain a burst of willpower and they can act freely again.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「なぁるほど@ つまり自殺する気力が回復するわけですね。@
PlaySE(3, "s20/11/440700022", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「なぁるほど!",
NULL, "\"I see!", Line_ContinueAfterTyping);
Wait ( 1200 );
OutputLine(NULL, " つまり自殺する気力が回復するわけですね。」",
NULL, " So it means they gain the willpower to commit suicide.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " So it means they gain the willpower to commit suicide.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「そういうことじゃの@だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。
PlaySE(3, "s20/00/443200028", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「そういうことじゃの。",
NULL, "\"That's how it goes.", Line_WaitForInput);
PlaySE(3, "s20/00/443200028a", 128, 64);
@@ -165,13 +186,15 @@ void main()
//「...では富竹氏はこの躁鬱病患者だったんですかねぇ?@
PlaySE(3, "s20/11/440700023", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…では富竹氏はこの心理状態だったんですかねぇ?」",
NULL, "\"...Then was Tomitake in this mental state?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"...Then was Tomitake in this mental state?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「躁鬱病患者の自殺はちゃんとした文化的な自殺だ@飛び降りとか首吊りとか@ヤクの禁断症状のような自虐行動とはまったく違うぞい!@
PlaySE(3, "s20/00/443200029", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「一般的に自殺はちゃんとした文化的な手法で行われる。",
NULL, "\" Such people generally commit suicide by more 'civilized' means.", Line_ContinueAfterTyping);
Wait ( 4000 );
@@ -179,21 +202,23 @@ void main()
NULL, " They prepare.", Line_WaitForInput);
PlaySE(3, "s20/00/443200030", 128, 64);
OutputLine(NULL, "自虐行動とはまったく違うぞい!」",
NULL, " It's completely different from self-harm!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " It's completely different from self-harm!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「富竹氏の自殺は文化的じゃないですよねぇ@
PlaySE(3, "s20/11/440700024", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「富竹氏の自殺は文化的じゃないですよねぇ。",
NULL, "\"Tomitake's death wasn't civilized...", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Tomitake's death wasn't civilized...", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......ではやっぱり薬物中毒と考えるのが自然ですか@最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。¥
PlaySE(3, "s20/11/440700025", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……ではやっぱりなにかの中毒と考えるのが自然ですか。",
NULL, "So one would think it was caused by some foreign substance.", Line_ContinueAfterTyping);
Wait ( 3500 );
@@ -204,21 +229,24 @@ void main()
//「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる@覚醒剤のことだ@
PlaySE(3, "s20/00/443200031", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「鎮痛薬の一部には、心理を内向から外向に過剰転換させる効果があると報告されとる。",
NULL, "\"There are reports that some analgetics can cause a violent psychological transition from introverted to extroverted.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"There are reports that some analgetics can cause a violent psychological transition from introverted to extroverted.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう@こっちは睡眠薬のことだ。@
PlaySE(3, "s20/00/443200032", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……それから、催眠作用を持つ薬を異常摂取した場合にも異常行為が報告されとるが、あまり一般的ではないのう。",
NULL, "...Overdoses of drugs with a hypnotic effect are also reported to cause erratic behavior, but it's not common.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "...Overdoses of drugs with a hypnotic effect are also reported to cause erratic behavior, but it's not common.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「覚醒剤反応、出なかったんですよねぇ@...他の可能性は?
PlaySE(3, "s20/11/440700026", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「その二つは、検死の報告だと違うみたいですね。",
NULL, "\"Neither showed up in the autopsy report.", Line_ContinueAfterTyping);
Wait ( 2400 );
@@ -229,14 +257,16 @@ void main()
//「あとは病気しか考えられん@
PlaySE(3, "s20/00/443200033", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あとは病気しか考えられん。",
NULL, "\"All I can think of is that it's some sort of illness.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"All I can think of is that it's some sort of illness.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる@だがバセドー病は特徴的な症状が多い@仏は違うの。@
PlaySE(3, "s20/00/443200034", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 甲状腺異常を引き起こす病気にしばしばそれに似た症状が報告されとる。",
NULL, "Often, diseases affecting the thyroid are reported to cause similar symptoms.", Line_ContinueAfterTyping);
Wait ( 4400 );
@@ -244,13 +274,14 @@ void main()
NULL, " But they all have many characteristic symptoms of their own.", Line_WaitForInput);
PlaySE(3, "s20/00/443200035", 128, 64);
OutputLine(NULL, "仏は違うの。」",
NULL, " The deceased exhibited none of them.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " The deceased exhibited none of them.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「もっと突発的に発生するものはありませんかねぇ@今回のケースと合うような、突発性で自殺したくなるようなヤツです。¥
PlaySE(3, "s20/11/440700027", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「もっと突発的に発生するものはありませんかねぇ。",
NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_ContinueAfterTyping);
Wait ( 2800 );
@@ -261,38 +292,43 @@ void main()
//「急性器質性精神病、っちゅうのを知っとるかの@
PlaySE(3, "s20/00/443200036", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「他には、……そうじゃな。",
NULL, "\"Let's see... as another possibility", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Wait ( 3200 );
// 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 脳障害によって精神に異常を発生する状態じゃな。",
NULL, " there's a condition where brain injury causes psychological problems.", Line_WaitForInput);
PlaySE(3, "s20/00/443200037", 128, 64);
OutputLine(NULL, "これは薬物中毒でも起こるが、脳の外傷や一部の病気なんかでも起こる。」",
NULL, " Drugs can be to blame, but it can also be caused by physical trauma, and some diseases.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Drugs can be to blame, but it can also be caused by physical trauma, and some diseases.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「つまり、薬によらなくても異常な精神状態に陥る可能性があると。@
PlaySE(3, "s20/11/440700028", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「つまり、薬によらなくても異常な精神状態に陥る可能性があると。」",
NULL, "\"Basically, even without a drug, one can succumb to an irregular mental state.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Basically, even without a drug, one can succumb to an irregular mental state.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「仏は犯人に囲まれて命に危険が迫っとったんじゃろ@
PlaySE(3, "s20/00/443200038", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「仏は犯人に囲まれて命に危険が迫っとったんじゃろ?",
NULL, "\"The deceased was surrounded after being chased, and his life was in danger, right?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"The deceased was surrounded after being chased, and his life was in danger, right?", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った...可能性もあるかもしれんの。¥
PlaySE(3, "s20/00/443200039", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った…可能性もあるかもしれんの。」",
NULL, "All that stress could have messed with his brain chemistry, he could have hit his head, and those factors combined might have caused him to mutilate himself. It's a possibility.\"", Line_Normal);
ClearMessage();
@@ -300,6 +336,7 @@ void main()
//「...............もうちょっと省略して言ってくれませんかねぇ...。¥
PlaySE(3, "s20/11/440700029", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……………もうちょっと省略して言ってくれませんかねぇ…。」",
NULL, "\"...Could you explain it to me in simpler terms...?\"", Line_Normal);
ClearMessage();
@@ -307,17 +344,19 @@ void main()
//「かっかっか@ つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。@
PlaySE(3, "s20/00/443200040", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「かっかっか!",
NULL, "\"Bwah ha ha!", Line_ContinueAfterTyping);
Wait ( 1200 );
OutputLine(NULL, " つまり、乱闘中に豆腐の角に頭ぶつけて、それで異常が発生したと言っとるんだ。」",
NULL, " Basically, he knocked his noggin in the brawl and that made him go haywire.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Basically, he knocked his noggin in the brawl and that made him go haywire.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「なっはっはっはっはっはっは!!@ じゃあホシには殺意はなかったってことですかねぇ@ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!¥
PlaySE(3, "s20/11/440700030", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「なっはっはっはっはっはっは!!!",
NULL, "\"Nahahahahahahah!!!", Line_ContinueAfterTyping);
Wait ( 2000 );
@@ -329,20 +368,23 @@ void main()
ClearMessage();
// でっぷりした中年が二人してげらげらと下品に笑い合う¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でっぷりした中年が二人してげらげらと下品に笑い合う。",
NULL, "The two plump men laughed hoarsely.", Line_Normal);
ClearMessage();
//「.........なんてわけはありませんねぇ。@
PlaySE(3, "s20/11/440700032", 128, 64);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「………なんてわけはありませんねぇ。」",
NULL, "\"...But of course, it's not like that.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"...But of course, it's not like that.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「こほん@...いかにも。¥
PlaySE(3, "s20/00/443200041", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「こほん。",
NULL, "\"Ahem.", Line_ContinueAfterTyping);
Wait ( 1000 );
@@ -352,39 +394,43 @@ void main()
//「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい@そっちはどうなっとるんじゃ?@
PlaySE(3, "s20/00/443200042", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい。",
NULL, "\"Whether it was habitual drug use, or something mental, the deceased's background holds the key.", Line_ContinueAfterTyping);
Wait ( 4600 );
OutputLine(NULL, "そっちはどうなっとるんじゃ?」",
NULL, " How's your investigation going?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " How's your investigation going?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「ありゃぁこんな時間@ そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。@
PlaySE(3, "s20/11/440700033", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「ありゃぁこんな時間!",
NULL, "\"Oh my goodness, look at the time!", Line_ContinueAfterTyping);
OutputLine(NULL, " そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。」",
NULL, " I need to get back soon or Kuma-chan will get angry with me.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I need to get back soon or Kuma-chan will get angry with me.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「おう@ 頑張れよ@ いいお年をの!@
PlaySE(3, "s20/00/443200043", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「おう!",
NULL, "\"Yeah!", Line_ContinueAfterTyping);
OutputLine(NULL, " 頑張れよ!",
NULL, " Good luck!", Line_WaitForInput);
PlaySE(3, "s20/00/443200044", 128, 64);
OutputLine(NULL, " いいお年をの!」",
NULL, " Best wishes!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Best wishes!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「いいお年を!¥
PlaySE(3, "s20/11/440700034", 128, 64);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「いいお年を!」",
NULL, "\"Best wishes!\"", Line_Normal);
ClearMessage();
@@ -402,4 +448,4 @@ void main()
}
}

View File

@@ -1,5 +1,14 @@
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■脅迫
@@ -17,31 +26,34 @@ void main()
DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......おんやぁ@ 今の皆さんは確か...。@
PlaySE(3, "s20/11/440700035", 128, 64);
PlaySE(3, "s20/11/440700035", 128, 64);
OutputLine(NULL, "「……おんやぁ?",
NULL, "\"...Herm?", Line_ContinueAfterTyping);
OutputLine(NULL, " 今の皆さんは確か…。」",
NULL, " Those guys just now...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Those guys just now...\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「議員バッヂが二人いたっすね。@
PlaySE(3, "s20/19/443100002", 128, 64);
if (AdvMode) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「議員バッヂが二人いたっすね。」",
NULL, "\"They had National Diet badges.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"They had National Diet badges.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「じゃー、県議と市議の園崎だ。@
PlaySE(3, "s20/11/440700036", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「じゃー、県議と市議の園崎だ。」",
NULL, "\"Then it's prefectural assembly member Sonozaki and city councilor Sonozaki.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Then it's prefectural assembly member Sonozaki and city councilor Sonozaki.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「面白いっすね@親戚同士で県議と市議やってんすか。¥
PlaySE(3, "s20/19/443100003", 128, 64);
PlaySE(3, "s20/19/443100003", 128, 64);
if (AdvMode) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「面白いっすね。",
NULL, "\"That's interesting.", Line_ContinueAfterTyping);
Wait ( 1200 );
@@ -52,23 +64,25 @@ void main()
DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これがズルイんですよ@お互いの名前で事前運動バンバン@片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ@堂々と。@
PlaySE(3, "s20/11/440700037", 128, 64);
PlaySE(3, "s20/11/440700037", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「これがズルイんですよ。",
NULL, "\"It's dirty is what it is.", Line_ContinueAfterTyping);
Wait ( 1000 );
OutputLine(NULL, "お互いの名前で事前運動バンバン。",
NULL, " Shouting out each other's name during elections.", Line_WaitForInput);
PlaySE(3, "s20/11/440700038", 128, 64);
PlaySE(3, "s20/11/440700038", 128, 64);
OutputLine(NULL, "片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ。",
NULL, " While one is up for election, the other one holds an assembly, and they double up their campaign activities.", Line_WaitForInput);
PlaySE(3, "s20/11/440700039", 128, 64);
OutputLine(NULL, "堂々と。」",
NULL, " Blatantly.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Blatantly.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「よくわかんないんすけど、それって公選法違反じゃないんすか?@
PlaySE(3, "s20/19/443100004", 128, 64);
if (AdvMode) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「よくわかんないんすけど、それって公選法違反じゃないんすか?」",
NULL, "\"I don't know much about this stuff, but isn't that against the rules of the election?\"", Line_Normal);
ClearMessage();
@@ -76,20 +90,22 @@ void main()
//「事前運動にならない限り、政治活動は無制限ですからねぇ@...熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ@ 公選法くらいは勉強して下さい。@
PlaySE(3, "s20/11/440700040", 128, 64);
PlaySE(3, "s20/11/440700040", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「事前運動にならない限り、政治活動は無制限ですからねぇ。",
NULL, "\"As long as they have no prior consultation, there are no restrictions on their political activities.", Line_WaitForInput);
OutputLine(NULL, "…熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ?",
NULL, " Kuma-chan, the Second Investigation Division is going to be pretty tough for you.", Line_WaitForInput);
PlaySE(3, "s20/11/440700041", 128, 64);
OutputLine(NULL, " 公選法くらいは勉強して下さい。」",
NULL, " You should at least brush up on election laws.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " You should at least brush up on election laws.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「俺、知能犯課は無理っす@バカですから。えっへっへっへ...!¥
PlaySE(3, "s20/19/443100005", 128, 64);
PlaySE(3, "s20/19/443100005", 128, 64);
if (AdvMode) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「俺、知能犯課は無理っす。",
NULL, "\"I'm not cut out to handle intellectual crime.", Line_WaitForInput);
OutputLine(NULL, "バカですから。えっへっへっへ…!」",
@@ -100,20 +116,23 @@ void main()
// いたのは園崎県議と園崎市議@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いたのは園崎県議と園崎市議。",
NULL, "There was prefectural assembly member Sonozaki and city councilor Sonozaki.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "There was prefectural assembly member Sonozaki and city councilor Sonozaki.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// それから...雛見沢の村長もいたな@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それから…雛見沢の村長もいたな。",
NULL, "Also... the Mayor of Hinamizawa.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Also... the Mayor of Hinamizawa.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......どいつもこいつも園崎家の息のかかった連中か@...面白くないですねぇ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……どいつもこいつも園崎家の息のかかった連中か。",
NULL, "...So, they're all influenced by the Sonozaki family.", Line_WaitForInput);
OutputLine(NULL, "…面白くないですねぇ。",
@@ -122,16 +141,18 @@ void main()
//「お見送りしてんのは...副署長とうちの課長っすね。@
PlaySE(3, "s20/19/443100006", 128, 64);
if (AdvMode) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「お見送りしてんのは…副署長とうちの課長っすね。」",
NULL, "\"Looks like they were seen off by... the deputy chief and the department chief.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Looks like they were seen off by... the deputy chief and the department chief.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ピーンと来る@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ピーンと来る。",
NULL, "It came to me.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "It came to me.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -139,10 +160,11 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DrawScene( "black", 1000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
if (AdvMode == 0) { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// その日の夜、おでんを食いに行かないかと課長に誘われた時、やっぱりなぁと思った¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その日の夜、おでんを食いに行かないかと課長に誘われた時、やっぱりなぁと思った。",
NULL, "That night, when the department chief invited me along to get some oden, I thought that was it.", Line_Normal);
ClearMessage();
@@ -161,7 +183,8 @@ void main()
// DrawSceneWithMask( "bg_237", "up", 0, 0, 1300 );
//「大石さんは友達多いから聞いてるかもしれないけど!w1000......聞いてるかな?@
PlaySE(3, "s20/00/442700001", 128, 64);
PlaySE(3, "s20/00/442700001", 128, 64);
if (AdvMode) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「大石さんは友達多いから聞いてるかもしれないけど",
NULL, "\"You have a lot of connections, so you might have heard something...", Line_ContinueAfterTyping);
@@ -170,29 +193,32 @@ void main()
SetValidityOfInput( TRUE );
OutputLine(NULL, "……聞いてるかな?」",
NULL, " Have you?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Have you?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「いいえ@何も。@
PlaySE(3, "s20/11/440700042", 128, 64);
PlaySE(3, "s20/11/440700042", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「いいえ。",
NULL, "\"Nope.", Line_ContinueAfterTyping);
Wait( 300 );
OutputLine(NULL, "何も。」",
NULL, " Not a thing.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Not a thing.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「お母さん、ガンモにはんぺん頼みます@......署長んとこに議員の怒鳴り込みがあったんだよ。@
PlaySE(3, "s20/00/442700002", 128, 64);
PlaySE(3, "s20/00/442700002", 128, 64);
if (AdvMode) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「お母さん、ガンモにはんぺん頼みます。",
NULL, "\"Ma'am, I'll take a tofu fritter and fish cake.", Line_ContinueAfterTyping);
Wait ( 2800 );
OutputLine(NULL, "……署長んとこに議員の怒鳴り込みがあったんだよ。」",
NULL, " ...The councilors stormed in on the police chief in a rage.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " ...The councilors stormed in on the police chief in a rage.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「あれま。そうなんですか@...お母さん、私にもう一杯下さい。¥
PlaySE(3, "s20/11/440700043", 128, 64);
PlaySE(3, "s20/11/440700043", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あれま。そうなんですか。",
NULL, "\"Oh, my. Is that so?", Line_ContinueAfterTyping);
Wait ( 2600 );
@@ -201,35 +227,40 @@ void main()
ClearMessage();
// 園崎は県議も市議も恫喝タイプだ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 園崎は県議も市議も恫喝タイプだ。",
NULL, "Prefectural assembly member Sonozaki and city councilor Sonozaki were both intimidating.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Prefectural assembly member Sonozaki and city councilor Sonozaki were both intimidating.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// あんなヤクザと政治家のぎりぎりみたいなのに怒鳴りつけられたら、キャリアのハナタレ若署長にはキツイでしょうねぇ...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あんなヤクザと政治家のぎりぎりみたいなのに怒鳴りつけられたら、キャリアのハナタレ若署長にはキツイでしょうねぇ…。",
NULL, "Our snot-nosed career police chief couldn't handle being yelled at by them. They're like yakuza...", Line_Normal);
ClearMessage();
//「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。@
PlaySE(3, "s20/00/442700003", 128, 64);
if (AdvMode) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。」",
NULL, "\"A petition with your name came up regarding how the investigation of the Hinamizawa incident is being handled.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"A petition with your name came up regarding how the investigation of the Hinamizawa incident is being handled.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「ありゃ私@ はてはて。@
PlaySE(3, "s20/11/440700044", 128, 64);
PlaySE(3, "s20/11/440700044", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「ありゃ私?",
NULL, "\"Goodness, me?", Line_ContinueAfterTyping);
OutputLine(NULL, " はてはて。」",
NULL, " I've not the faintest.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I've not the faintest.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「とぼけるなよ@例の雛見沢の、過去の事件@蒸し返してるだろ。¥
PlaySE(3, "s20/00/442700004", 128, 64);
PlaySE(3, "s20/00/442700004", 128, 64);
if (AdvMode) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「とぼけるなよ。",
NULL, "\"No need to play dumb.", Line_ContinueAfterTyping);
Wait ( 1000 );
@@ -241,17 +272,19 @@ void main()
ClearMessage();
//「私、富竹殺しで手一杯でそんな余裕ないですよ@ なっはっはっは!@
PlaySE(3, "s20/11/440700045", 128, 64);
PlaySE(3, "s20/11/440700045", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「私、富竹殺しで手一杯でそんな余裕ないですよ?",
NULL, "\"I've already got my hands full with Tomitake's death.", Line_ContinueAfterTyping);
Wait ( 3000 );
OutputLine(NULL, " なっはっはっは!」",
NULL, " Nahahaha!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Nahahaha!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「本当に@ 本当にそうならいいんだけどさ...。¥
PlaySE(3, "s20/00/442700006", 128, 64);
PlaySE(3, "s20/00/442700006", 128, 64);
if (AdvMode) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「本当に?",
NULL, "\"Really?", Line_WaitForInput);
OutputLine(NULL, " 本当にそうならいいんだけどさ…。」",
@@ -259,13 +292,15 @@ void main()
ClearMessage();
// しばしの沈黙@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " しばしの沈黙。",
NULL, "There was a period of silence.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "There was a period of silence.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// お互い黙ってもくもくと箸を進めビールを飲み干す¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お互い黙ってもくもくと箸を進めビールを飲み干す。",
NULL, "While we were silent, we made headway on our food and drink.", Line_Normal);
ClearMessage();
@@ -274,7 +309,8 @@ void main()
DrawScene( "bg_237", 1000 );
//「いやぁご馳走になっちゃいました@今月は負けっぱなしだったんで財布辛かったんですよ@助かりました。@
PlaySE(3, "s20/11/440700046", 128, 64);
PlaySE(3, "s20/11/440700046", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「いやぁご馳走になっちゃいました。",
NULL, "\"Whew, that was quite the feast.", Line_ContinueAfterTyping);
Wait (2600);
@@ -282,11 +318,12 @@ void main()
NULL, " This month has been a bunch of losses for me, so my wallet was feeling the pinch.", Line_WaitForInput);
PlaySE(3, "s20/11/440700047", 128, 64);
OutputLine(NULL, "助かりました。」",
NULL, " Much appreciated.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Much appreciated.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「いやいいよ@また馬、教えてよ@大石さんと同じ馬を買うから。@
PlaySE(3, "s20/00/442700007", 128, 64);
PlaySE(3, "s20/00/442700007", 128, 64);
if (AdvMode) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「いやいいよ。",
NULL, "\"Nah, it's nothing.", Line_ContinueAfterTyping);
Wait (800);
@@ -294,18 +331,19 @@ void main()
NULL, " Tell me a good horse again.", Line_WaitForInput);
PlaySE(3, "s20/00/442700008", 128, 64);
OutputLine(NULL, "大石さんと同じ馬を買うから。」",
NULL, " I'll bet on the same one as you.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I'll bet on the same one as you.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「なっはっはっは@ 最近はダメです@馬の声がさっぱりですから!!w1500 ...タクシー!!!¥
PlaySE(3, "s20/11/440700048", 128, 64);
PlaySE(3, "s20/11/440700048", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「なっはっはっは!",
NULL, "\"Nahahahah!", Line_ContinueAfterTyping);
Wait (1400);
OutputLine(NULL, " 最近はダメです。",
NULL, " I haven't been doing well there lately.", Line_WaitForInput);
PlaySE(3, "s20/11/440700049", 128, 64);
PlaySE(3, "s20/11/440700049", 128, 64);
OutputLine(NULL, "馬の声がさっぱりですから!",
NULL, " I haven't been able to read the horses at all!", Line_ContinueAfterTyping);
@@ -318,65 +356,74 @@ void main()
ClearMessage();
// 私は電車@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私は電車。",
NULL, "I'm going by train.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I'm going by train.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 課長はハイヤー@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 課長はハイヤー。",
NULL, "The department chief is taking a taxi.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "The department chief is taking a taxi.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 自家用車は辛いですねぇ@退職前にして飲酒運転でパーってわけには行きませんから@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 自家用車は辛いですねぇ。",
NULL, "I have my own car, but it'd be rash to drive it home.", Line_WaitForInput);
OutputLine(NULL, "退職前にして飲酒運転でパーってわけには行きませんから。",
NULL, " Can't blow it right before retirement with a DUI.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " Can't blow it right before retirement with a DUI.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 舌はよく回っても、課長の腰から下はもうすっかり砕けている様子@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 舌はよく回っても、課長の腰から下はもうすっかり砕けている様子。",
NULL, "Even though he could still rattle off, it looked like his legs were already jelly.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Even though he could still rattle off, it looked like his legs were already jelly.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// タクシーに押し込み、課長の自宅の住所を伝える¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " タクシーに押し込み、課長の自宅の住所を伝える。",
NULL, "Pushing him into the cab, I gave the driver the department chief's address.", Line_Normal);
ClearMessage();
//「ではではまた明日@よいお年を...
PlaySE(3, "s20/11/440700050", 128, 64);
PlaySE(3, "s20/11/440700050", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「ではではまた明日。",
NULL, "\"Well, see you again tomorrow.", Line_WaitForInput);
OutputLine(NULL, "よいお年を…!」",
NULL, " Best wishes...!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Best wishes...!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「大石さん。@
PlaySE(3, "s20/00/442700009", 128, 64);
if (AdvMode) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「大石さん。」",
NULL, "\"Ooishi-san.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Ooishi-san.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「はいはい。¥
PlaySE(3, "s20/11/440700051", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「はいはい。」",
NULL, "\"Yeah, yeah.\"", Line_Normal);
ClearMessage();
//「過去の事件は全部個別に終わってる@縦に並べるのはやめるんだよ@村の連中は半ば本気で祟りを信じてるんだから。@
PlaySE(3, "s20/00/442700010", 128, 64);
PlaySE(3, "s20/00/442700010", 128, 64);
if (AdvMode) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「過去の事件は全部個別に終わってる。",
NULL, "\"The past incidents have all been closed.", Line_ContinueAfterTyping);
Wait (2200);
@@ -384,39 +431,43 @@ void main()
NULL, " Stop lumping them all together.", Line_WaitForInput);
PlaySE(3, "s20/00/442700011", 128, 64);
OutputLine(NULL, "村の連中は半ば本気で祟りを信じてるんだから。」",
NULL, " Those villagers half-believe it's really a curse.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Those villagers half-believe it's really a curse.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「私だって祟りなんか信じちゃいませんよ。¥
PlaySE(3, "s20/11/440700052", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「私だって祟りなんか信じちゃいませんよ。」",
NULL, "\"Well, I'm not convinced.\"", Line_Normal);
ClearMessage();
//「大石さんは来年で退職じゃないですか@
PlaySE(3, "s20/00/442700012", 128, 64);
if (AdvMode) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「大石さんは来年で退職じゃないですか。",
NULL, "\"You're going to be retiring next year, aren't you?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"You're going to be retiring next year, aren't you?", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?@
PlaySE(3, "s20/00/442700013", 128, 64);
PlaySE(3, "s20/00/442700013", 128, 64);
if (AdvMode) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?」",
NULL, "Weren't you going to pay off your mortgage with your severance pay and move up to Hokkaido with your mom?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Weren't you going to pay off your mortgage with your severance pay and move up to Hokkaido with your mom?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥
PlaySE(3, "s20/11/440700053", 128, 64);
PlaySE(3, "s20/11/440700053", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。",
NULL, "\"Mother pines to return to her birthplace...", Line_ContinueAfterTyping);
Wait (4200);
OutputLine(NULL, "最後のご奉公なんです。",
NULL, " It's the least I can do.", Line_WaitForInput);
PlaySE(3, "s20/11/440700054", 128, 64);
PlaySE(3, "s20/11/440700054", 128, 64);
OutputLine(NULL, "退職金は、まぁ歓楽街で楽しむことにします。",
NULL, " And the severance? Well, I'll enjoy it at the entertainment district.", Line_WaitForInput);
PlaySE(3, "s20/11/440700055", 128, 64);
@@ -426,59 +477,67 @@ void main()
//「署長は退職時特別昇給を見直すかもってさ。¥
PlaySE(3, "s20/00/442700014", 128, 64);
if (AdvMode) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「署長は退職時特別昇給を見直すかもってさ。」",
NULL, "\"The chief said he may have to reconsider issuing your special retirement salary raise,.\"", Line_Normal);
ClearMessage();
// 官公署の退職金は、退職時の月給を掛け算して算出する@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 官公署の退職金は、退職時の月給を掛け算して算出する。",
NULL, "A public servant's severance payment is calculated based on their monthly salary when they retire.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "A public servant's severance payment is calculated based on their monthly salary when they retire.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// そこで、退職直前に特別昇格で二号給(2年分)給料を昇給させることによって@退職金を水増しするなんてことが、この辺の地方では慣習で行なわれている@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そこで、退職直前に特別昇格で二号給(2年分)給料を昇給させることによって、",
NULL, "So, a special promotion of two pay grades is given before retirement.", Line_WaitForInput);
OutputLine(NULL, "退職金を水増しするなんてことが、この辺の地方では慣習で行なわれている。",
NULL, " This tops-up the employees severance payment. That tends to be how it's done around here.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " This tops-up the employees severance payment. That tends to be how it's done around here.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// もちろん、あまり褒められた慣習じゃないんですが...
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もちろん、あまり褒められた慣習じゃないんですが…。",
NULL, "Of course, it's not exactly a commendable custom...", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Of course, it's not exactly a commendable custom...", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ちなみに二号給違うと退職金の額はかなり違う¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ちなみに二号給違うと退職金の額はかなり違う。",
NULL, "Incidentally, the difference that two pay grades makes to the payout is quite significant.", Line_Normal);
ClearMessage();
//「さすがインテリの若署長は言い出すことが模範的です@...でもまぁ@私たちの給料が血税で支払われてることを思えば、まぁ時代の流れですかねぇ。@
PlaySE(3, "s20/11/440700056", 128, 64);
PlaySE(3, "s20/11/440700056", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「さすがインテリの若署長は言い出すことが模範的です。",
NULL, "\"I'd expect no less of our egg-head chief, quite the model veiled threat.", Line_ContinueAfterTyping);
Wait (3400);
OutputLine(NULL, "…でもまぁ。",
NULL, " But... well...", Line_WaitForInput);
PlaySE(3, "s20/11/440700057", 128, 64);
PlaySE(3, "s20/11/440700057", 128, 64);
OutputLine(NULL, "私たちの給料が血税で支払われてることを思えば、",
NULL, " Considering how our pay comes from the public's hard-earned taxes,", Line_ContinueAfterTyping);
Wait (2800);
OutputLine(NULL, "まぁ時代の流れですかねぇ。\"」",
NULL, " it's the way of the times, I suppose.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " it's the way of the times, I suppose.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 本当はすごく笑えないのだが、取り合えず笑い飛ばしておく¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 本当はすごく笑えないのだが、取り合えず笑い飛ばしておく。",
NULL, "It certainly wasn't a laughing matter, but I'll laugh through it, anyway.", Line_Normal);
ClearMessage();
//「僕も模範的な事とは思わないよ@でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ@僕としてはぜひもらって欲しいんだよ。@
PlaySE(3, "s20/00/442700015", 128, 64);
PlaySE(3, "s20/00/442700015", 128, 64);
if (AdvMode) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「僕も模範的な事とは思わないよ。",
NULL, "\"I don't think it's such a model response.", Line_ContinueAfterTyping);
Wait (2600);
@@ -486,21 +545,23 @@ void main()
NULL, " But given how hard you've worked, it's not at all odd for you to take home such a good package.", Line_WaitForInput);
PlaySE(3, "s20/00/442700016", 128, 64);
OutputLine(NULL, "僕としてはぜひもらって欲しいんだよ。」",
NULL, " Personally, I'd like you to get it.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Personally, I'd like you to get it.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「もらえるもんなら、そりゃー欲しいですけどね@...なっはっはっは!@
PlaySE(3, "s20/11/440700058", 128, 64);
PlaySE(3, "s20/11/440700058", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「もらえるもんなら、そりゃー欲しいですけどね。",
NULL, "\"If I can get it, well, of course I'd want it.", Line_ContinueAfterTyping);
Wait (2600);
OutputLine(NULL, "…なっはっはっは!」",
NULL, " Nahahahah!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Nahahahah!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「もらえるよ@大石さんが大人なら。¥
PlaySE(3, "s20/00/442700017", 128, 64);
PlaySE(3, "s20/00/442700017", 128, 64);
if (AdvMode) { OutputLine("高杉", NULL, "Takasugi", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「もらえるよ。",
NULL, "\"You'll get it.", Line_ContinueAfterTyping);
Wait (1200);
@@ -509,28 +570,32 @@ void main()
ClearMessage();
//「運転手さん、引き止めてすみませんね@お願いします。@
PlaySE(3, "s20/11/440700059", 128, 64);
PlaySE(3, "s20/11/440700059", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「運転手さん、引き止めてすみませんね。",
NULL, "\"Sorry for holding you up here, Driver.", Line_ContinueAfterTyping);
Wait (2100);
OutputLine(NULL, "お願いします。」",
NULL, " Thank you very much.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Thank you very much.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 威勢良くドアを閉め、課長の会話を少し乱暴に遮る@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 威勢良くドアを閉め、課長の会話を少し乱暴に遮る。",
NULL, "I closed the door roughly, interrupting the department chief's conversation a bit rudely.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I closed the door roughly, interrupting the department chief's conversation a bit rudely.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 課長はまだ何か言いたげだったが、苦笑すると手を振った。こちらも手を振って応える¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 課長はまだ何か言いたげだったが、苦笑すると手を振った。こちらも手を振って応える。",
NULL, "It looked like he still had something to say, but he just smiled wryly and waved. I waved in return.", Line_Normal);
ClearMessage();
// タクシーは徐々に加速し、すぐに光の川に飲み込まれていった¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " タクシーは徐々に加速し、すぐに光の川に飲み込まれていった。",
NULL, "The cab sped up gradually, and soon disappeared among the sea of lights.", Line_Normal);
ClearMessage();
@@ -538,7 +603,8 @@ void main()
DrawBustshot( 2, "night/oi_si_de_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@
PlaySE(3, "s20/11/440700060", 128, 64);
PlaySE(3, "s20/11/440700060", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「なっはっはっは!",
NULL, "\"Nahahahah!", Line_ContinueAfterTyping);

View File

@@ -1,5 +1,14 @@
void main()
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■元気ないね。
@@ -19,36 +28,38 @@
DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@
PlaySE(3, "s20/02/440200042", 256, 64);
PlaySE(3, "s20/02/440200042", 256, 64);
OutputLine(NULL, "「最近、圭一くんの元気がないね。",
NULL, "\"Keiichi-kun's been feeling down lately.", Line_ContinueAfterTyping);
Wait (2800);
OutputLine(NULL, "機嫌が悪いのかな。」",
NULL, " Maybe he's in a bad mood.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Maybe he's in a bad mood.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@
PlaySE(3, "s20/03/440300032", 256, 64);
PlaySE(3, "s20/03/440300032", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「さぁてどうしたんだろうね。",
NULL, "\"I wonder.", Line_ContinueAfterTyping);
Wait (2400);
OutputLine(NULL, "恋の病にでもかかってるんじゃないのー?」",
NULL, " Maybe he's got a crush on someone?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Maybe he's got a crush on someone?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「みみ、魅ぃちゃんそれ下品...
PlaySE(3, "s20/02/440200043", 256, 64);
PlaySE(3, "s20/02/440200043", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「み、魅ぃちゃんそれ飛躍しすぎ…!」",
NULL, "\"M-M-Mii-chan, that's a logic leap...!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"M-M-Mii-chan, that's a logic leap...!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -56,6 +67,7 @@
//「うっひゃっひゃっひゃっひゃ!!¥
PlaySE(3, "s20/03/440300033", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「うっひゃっひゃっひゃっひゃ!!」",
NULL, "\"Uhyak hyak hyak hyak!!\"", Line_Normal);
ClearMessage();
@@ -64,70 +76,79 @@
//「......どう思う?@
PlaySE(3, "s20/02/440200044", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……どう思う?」",
NULL, "\"...What do you think?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"...What do you think?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「さーね。@
PlaySE(3, "s20/03/440300034", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「さーね。」",
NULL, "\"Don't know.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Don't know.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「.........。@
PlaySE(3, "s20/02/440200045", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「………。」",
NULL, "\"...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"...\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「圭ちゃん、ひょっとして............かな?@
PlaySE(3, "s20/03/440300035", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「圭ちゃん、ひょっとして…。",
NULL, "\"Could be that Kei-chan...", Line_ContinueAfterTyping);
Wait (2000);
OutputLine(NULL, "………かな?」",
NULL, " Maybe...?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Maybe...?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「......わかんない。¥
PlaySE(3, "s20/02/440200046", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……わかんない。」",
NULL, "\"...I don't know.\"", Line_Normal);
ClearMessage();
//「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?@
PlaySE(3, "s20/03/440300036", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?」",
NULL, "\"That day, Kei-chan was in that car talking to some tubby middle-aged guy, right?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"That day, Kei-chan was in that car talking to some tubby middle-aged guy, right?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「うん@間違いない。@
PlaySE(3, "s20/02/440200047", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_ContinueAfterTyping);
Wait (800);
OutputLine(NULL, "間違いない。」",
NULL, " No mistake.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " No mistake.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ...。@
PlaySE(3, "s20/03/440300037", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ…。」",
NULL, "\"That Ooishi, he probably fed him something fishy...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"That Ooishi, he probably fed him something fishy...\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「真剣そうだったよ@圭一くんは顔面蒼白だった。¥
PlaySE(3, "s20/02/440200048", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「真剣そうだったよ。",
NULL, "\"He looked serious.", Line_ContinueAfterTyping);
Wait (1600);
@@ -137,6 +158,7 @@
//「.........あのねぇ@レナはよく知らないだろうけど@/
PlaySE(3, "s20/03/440300038", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「………あのねぇ、",
NULL, "\"You see...", Line_ContinueAfterTyping);
Wait (1400);
@@ -149,32 +171,35 @@
//実はあいつ、オヤシロさまの使いなんだよ。@
PlaySE(3, "s20/03/440300039", 256, 64);
OutputLine(NULL, "実はあいつ、オヤシロさまの使いなんだよ。」",
NULL, " But he's actually the messenger of Oyashiro-sama.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " But he's actually the messenger of Oyashiro-sama.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「え@ 何の話?@
PlaySE(3, "s20/02/440200049", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_ContinueAfterTyping);
Wait (800);
OutputLine(NULL, " 何の話?」",
NULL, " What do you mean?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " What do you mean?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「あいつが現れるとね、...必ず鬼隠しが起こるの@......本当だよ。@
PlaySE(3, "s20/03/440300040", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あいつが現れるとね、…必ず鬼隠しが起こるの。",
NULL, "\"Whenever he shows up... someone is demoned away.", Line_ContinueAfterTyping);
Wait (5800);
OutputLine(NULL, "……本当だよ。」",
NULL, " No lie...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " No lie...\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「............あれ@ そうなの?¥
PlaySE(3, "s20/02/440200050", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…………あれ?",
NULL, "\"...Oh?", Line_ContinueAfterTyping);
Wait (1000);
@@ -184,23 +209,26 @@
//「......一昨年、梨花ちゃんのお母さんが入水したでしょ@ その直前に大石が尋問してたんだよ。@
PlaySE(3, "s20/03/440300041", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……一昨年、梨花ちゃんのお母さんが入水したでしょ?",
NULL, "\"...The year before last, when Rika-chan's mom drowned, right?", Line_ContinueAfterTyping);
Wait (3000);
OutputLine(NULL, " その直前に大石が尋問してたんだよ。」",
NULL, " Right before that, she was visited by Ooishi.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Right before that, she was visited by Ooishi.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「.........そう言えば、悟史くんが転校する前にもいたね。@
PlaySE(3, "s20/02/440200051", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「………そう言えば、悟史くんが転校する前にもいたね。」",
NULL, "\"...Now that you mention it, he was around before Satoshi-kun transferred out, too.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"...Now that you mention it, he was around before Satoshi-kun transferred out, too.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「転校~@ あはははははは、レナはいいヤツだよなぁ。¥
PlaySE(3, "s20/03/440300042", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「転校〜?",
NULL, "\"Transferred~?", Line_ContinueAfterTyping);
Wait (1600);
@@ -210,29 +238,33 @@
//「で、今度は圭一くんの前に現れたんだ@......じゃあ圭一くんも鬼隠しになっちゃう?@
PlaySE(3, "s20/02/440200052", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「で、今度は圭一くんの前に現れたんだ。",
NULL, "\"So this time he's appeared before Keiichi-kun...", Line_ContinueAfterTyping);
Wait (3800);
OutputLine(NULL, "……じゃあ圭一くんも鬼隠しになっちゃう?」",
NULL, " So Keiichi-kun is going to be demoned away too?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " So Keiichi-kun is going to be demoned away too?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「........................。@
PlaySE(3, "s20/03/440300043", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……………………。」",
NULL, "\"...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"...\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「........................。¥
PlaySE(3, "s20/02/440200053", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……………………。」",
NULL, "\"...\"", Line_Normal);
ClearMessage();
// 沈黙の空白がじんわりと続く@そしてふと途切れた¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 沈黙の空白がじんわりと続く。",
NULL, "An empty silence hung in the air.", Line_WaitForInput);
OutputLine(NULL, "そしてふと途切れた。",
@@ -243,12 +275,13 @@
DrawBustshot( 1, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
if (AdvMode == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...哄笑だった¥
PlaySE(3, "s20/02/440200054", 256, 64);
PlaySE(4, "s20/03/440300044", 256, 64);
PlaySE(4, "s20/03/440300044", 256, 64);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …哄笑だった。",
NULL, "By loud laughter...", Line_Normal);
ClearMessage();

View File

@@ -1,5 +1,14 @@
void main()
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■二重人格???
@@ -18,27 +27,30 @@
//「よく映画などに登場しますが、簡単にいうとどのようなものでしょうか。@
PlaySE(3, "s20/00/repoa44001", 256, 64);
OutputLine(NULL, "「よく映画などに登場しますが、簡単にいうとどのようなものでしょうか。」",
NULL, "\"I see it in movies quite often, but what is it, exactly?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"I see it in movies quite often, but what is it, exactly?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「複数の人格を持つことによる逃避と考えられています。@
PlaySE(3, "s20/00/profa44001", 256, 64);
if (AdvMode) { OutputLine("教授", NULL, "Professor", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「複数の人格を持つことによる逃避と考えられています。」",
NULL, "\"Multiple personalities are thought to be escapism.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Multiple personalities are thought to be escapism.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「多重人格は逃避のひとつなのですか?¥
PlaySE(3, "s20/00/repoa44002", 256, 64);
if (AdvMode) { OutputLine("リポーター", NULL, "Reporter", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「多重人格は逃避のひとつなのですか?」",
NULL, "\"Multiple personality disorder is a form of escape?\"", Line_Normal);
ClearMessage();
//「左様です@そのメカニズムは完全には解明されていませんが、精神を守るために脳が行なう防御行動のひとつではないかと考えられています。¥
PlaySE(3, "s20/00/profa44002", 256, 64);
if (AdvMode) { OutputLine("教授", NULL, "Professor", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「左様です。",
NULL, "\"Correct.", Line_ContinueAfterTyping);
Wait (1000);
@@ -48,17 +60,19 @@
//「例えば、貧乏な人がお金持ちになった自分を想像するという現実逃避ってありますよね@ これも多重人格なわけですか?@
PlaySE(3, "s20/00/repoa44003", 256, 64);
if (AdvMode) { OutputLine("リポーター", NULL, "Reporter", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「例えば、貧乏な人がお金持ちになった自分を想像するという現実逃避ってありますよね?",
NULL, "\"Hypothetically, poor people imagining themselves as wealthy is a form of escapism, is it not?", Line_ContinueAfterTyping);
Wait (3800);
OutputLine(NULL, " これも多重人格なわけですか?」",
NULL, " Is this also a form of multiple personality disorder?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Is this also a form of multiple personality disorder?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「極論はできませんが、広義的にはそう解釈できます@つまり誰にでもありえる現象なのです。¥
PlaySE(3, "s20/00/profa44003", 256, 64);
if (AdvMode) { OutputLine("教授", NULL, "Professor", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「極論はできませんが、広義的にはそう解釈できます。",
NULL, "\"I wouldn't go that far, but broadly speaking, one could infer that.", Line_ContinueAfterTyping);
Wait (3000);
@@ -68,14 +82,16 @@
//「その現実逃避の見境がなくなると二重人格になるのですか?@
PlaySE(3, "s20/00/repoa44004", 256, 64);
if (AdvMode) { OutputLine("リポーター", NULL, "Reporter", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「その現実逃避の見境がなくなると二重人格になるのですか?」",
NULL, "\"Does a split personality occur when one cannot tell which is reality and which is the escape?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Does a split personality occur when one cannot tell which is reality and which is the escape?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「...ちょっと難しいですね@...そう提唱する説もありますし、否定する説もあります@諸説紛々です。¥
PlaySE(3, "s20/00/profa44004", 256, 64);
if (AdvMode) { OutputLine("教授", NULL, "Professor", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…ちょっと難しいですね。",
NULL, "\"...That's difficult to say.", Line_ContinueAfterTyping);
Wait (2200);
@@ -88,14 +104,16 @@
//「では精神医学の世界ではまだ、多重人格というのは未知の解明されていない現象なんですか?@
PlaySE(3, "s20/00/repoa44005", 256, 64);
if (AdvMode) { OutputLine("リポーター", NULL, "Reporter", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「では精神医学の世界ではまだ、多重人格というのは未知の解明されていない現象なんですか?」",
NULL, "\"Then is the occurrence of multiple personalities still an unknown phenomenon... something not fully comprehended in the psychiatric field?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"Then is the occurrence of multiple personalities still an unknown phenomenon... something not fully comprehended in the psychiatric field?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「残念ながらそうなります@今後の研究が期待されます。¥
PlaySE(3, "s20/00/profa44006", 256, 64);
if (AdvMode) { OutputLine("教授", NULL, "Professor", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「残念ながらそうなります。",
NULL, "\"Unfortunately, that is the current state of things.", Line_ContinueAfterTyping);
Wait (1600);
@@ -105,6 +123,7 @@
//「でもでも~、二重人格なんて何だかカッコイイですよね~@ どういう人が二重人格になれるんですかぁ?¥
PlaySE(3, "s20/00/repoa44006", 256, 64);
if (AdvMode) { OutputLine("リポーター", NULL, "Reporter", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「でもでも〜、二重人格なんて何だかカッコイイですよね〜!",
NULL, "\"But, but~ It's sorta cool having a split personality~!", Line_ContinueAfterTyping);
Wait (3000);
@@ -114,6 +133,7 @@
//「なれるといいますか...、なりやすいといいますか...@最近の研究では、遺伝と心因が複雑に絡み合い...@中でも幼少期の虐待が大きく作用するのではないかと言われています。@
PlaySE(3, "s20/00/profa44007", 256, 64);
if (AdvMode) { OutputLine("教授", NULL, "Professor", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「なれるといいますか…、なりやすいといいますか…。",
NULL, "\"Recent studies find that those who develop it... or rather, those who are more susceptible to developing it,", Line_ContinueAfterTyping);
Wait (1800);
@@ -121,20 +141,22 @@
NULL, " may be genetically predisposed or may have had abnormal mental development...", Line_WaitForInput);
PlaySE(3, "s20/00/profa44008", 256, 64);
OutputLine(NULL, "中でも幼少期の虐待が大きく作用するのではないかと言われています。」",
NULL, " Some say that childhood abuse increases the chances.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Some say that childhood abuse increases the chances.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「そう言えば、このA君も幼児虐待を受けてるんですよね~。カワイソ~...。@
PlaySE(3, "s20/00/repoa44007", 256, 64);
if (AdvMode) { OutputLine("リポーター", NULL, "Reporter", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「そう言えば、このA君も幼児虐待を受けてるんですよね〜。カワイソ〜…。」",
NULL, "\"Speaking of which, Person A here experienced abuse as a child, didn't he~ How sad~...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "\"Speaking of which, Person A here experienced abuse as a child, didn't he~ How sad~...\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「7つの人格を持つ青年A@ではVTRの続きをどうぞ@/
PlaySE(3, "s20/00/repoa44008", 256, 64);
if (AdvMode) { OutputLine("リポーター", NULL, "Reporter", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「7つの人格を持つ青年A。",
NULL, "\"Person A has seven different personalities.", Line_WaitForInput);
PlaySE(3, "s20/00/repoa44009", 256, 64);

View File

@@ -1,5 +1,14 @@
void main()
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
OutputLineAll(NULL, "", Line_ContinueAfterTyping);
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//■セブンスマートにて
//*Sub_Tips_020
@@ -20,6 +29,7 @@
ClearMessage();
//早く選べ、と急き立てる両親に悪態をつきながら、色とりどりのカップめんをどっさりとカートに載せる。
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "早く選べ、と急き立てる両親に悪態をつきながら、色とりどりのカップめんをどっさりとカートに載せる。",
NULL, "I flopped the colorful collection of cup noodle bowls into the cart, muttering in irritation at being rushed by my parents.", Line_WaitForInput);
//案の定、何でこれだけの種類を選んできたんだ、とお袋はあきれた声を上げた。
@@ -29,92 +39,106 @@
//「最近のカップめんは凝ってて種類も多いんだよ@どれも一通りは食ってみたいし。@
PlaySE(3, "s20/01/440100041", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「最近のカップめんは凝ってて種類も多いんだよ。",
NULL, "\"Cup noodles have gotten so elaborate recently, and there are a bunch of different types.", Line_ContinueAfterTyping);
Wait (1600);
OutputLine(NULL, "どれも一通りは食ってみたいし。」",
NULL, " I want to try each of them at least once.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I want to try each of them at least once.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 半ばわがままだとはわかっていたが、一応はと思っての挑戦だった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 半ばわがままだとはわかっていたが、一応はと思っての挑戦だった。",
NULL, "I knew it was pretty selfish of me, but I thought I'd at least give it a try.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I knew it was pretty selfish of me, but I thought I'd at least give it a try.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// あまりの量と種類に親父が渋って、バラ売りじゃなく箱で選んでこい、と言う。
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あまりの量と種類に親父が渋って、",
NULL, "Looking displeased at the sheer amount and the number of different varieties,", Line_WaitForInput);
OutputLine(NULL, " バラ売りじゃなく箱で選んでこい、と言う。",
NULL, " Dad told me to go get a multipack instead of individual ones.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Dad told me to go get a multipack instead of individual ones.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// まぁこういう展開は読めていた@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まぁこういう展開は読めていた。",
NULL, "Well, I had a feeling it'd end up like this.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Well, I had a feeling it'd end up like this.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 親父が出てきたらどうしようもない¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 親父が出てきたらどうしようもない。",
NULL, "Now that Dad had thrown his hat into the ring, I'd have to compromise.", Line_Normal);
ClearMessage();
//「それじゃ1種類しか食えないよ@ 飽きちゃうって!@
PlaySE(3, "s20/01/440100042", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「それじゃ1種類しか食えないよ!",
NULL, "\"Then I'd only get to eat one kind!", Line_ContinueAfterTyping);
Wait (1300);
OutputLine(NULL, " 飽きちゃうって!」",
NULL, " I'd get bored with it!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " I'd get bored with it!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 形式だけの抵抗だ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 形式だけの抵抗だ。",
NULL, "I was resisting as a formality.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "I was resisting as a formality.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 心の中では早々に諦め、どのラーメンの箱を買うか迷っていた¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 心の中では早々に諦め、どのラーメンの箱を買うか迷っていた。",
NULL, "I had already given up inside and wasn't sure which case of noodles to get.", Line_Normal);
ClearMessage();
//お袋と親父は早々にレジへ並んで、まだ売り場であれこれ迷う俺を呼んでいる。
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "お袋と親父は早々にレジへ並んで、まだ売り場であれこれ迷う俺を呼んでいる。",
NULL, "Mom and Dad were already waiting in line, calling for me as I struggled with the decision.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Mom and Dad were already waiting in line, calling for me as I struggled with the decision.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 列も長くないし、時間はない……。俺は仕方なく、手早く目当てのラーメンの箱を探しあてた。
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 列も長くないし、時間はない……。",
NULL, "The line is short, and there isn't much time...!", Line_WaitForInput);
OutputLine(NULL, "俺は仕方なく、手早く目当てのラーメンの箱を探しに行く。",
NULL, " Left with no choice, I quickly search the cases of noodles for what I want.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " Left with no choice, I quickly search the cases of noodles for what I want.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 困ったときには、……そう! 豚骨ショウガ味の大盛カップ!!
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "困ったときには、……そう! 豚骨ショウガ味の大盛カップ!!",
NULL, "When in trouble... That's it! Pork-bone & Ginger, extra large!!", Line_Normal);
ClearMessage();
// お袋に選ばせると醤油味だと塩味だの、手堅いチョイスに固まる傾向がある¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お袋に選ばせると醤油味だと塩味だの、手堅いチョイスに固まる傾向がある。",
NULL, "If I let Mom pick, she'd err on the side of safety and get soy sauce or salt flavored.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "If I let Mom pick, she'd err on the side of safety and get soy sauce or salt flavored.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// だから豚骨の箱をどん、と買い物かごに積み込むと、『……これぇ?』と言いたげな顔で俺を見返した。
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "だから豚骨の箱をどん、と買い物かごに積み込むと、『……これぇ?』と言いたげな顔で俺を見返した。",
NULL, "So, when I plonked a large box of pork-bone flavor in the shopping cart, Mom looked back at me with an expression as if to say \"...These ones?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "So, when I plonked a large box of pork-bone flavor in the shopping cart, Mom looked back at me with an expression as if to say \"...These ones?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// とはいえ、これだけは譲れないとばかりに俺は、チョイスしてきた持論を展開する。
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "とはいえ、これだけは譲れないとばかりに俺は、チョイスしてきた持論を展開する。",
NULL, " To show her this was my last compromise, I began explaining the choice.", Line_Normal);
ClearMessage();
@@ -122,18 +146,20 @@
//「豚骨はうまいんだよ@ 大盛りだけど大味ってわけじゃないし...
PlaySE(3, "s20/01/440100043", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「豚骨はうまいんだよ!",
NULL, "\"Pork-bone is good!", Line_ContinueAfterTyping);
Wait (1200);
OutputLine(NULL, " 大盛りだけど大味ってわけじゃないし…!!」",
NULL, " You get a large serving, but the flavor isn't too strong...!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " You get a large serving, but the flavor isn't too strong...!!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 回想の中の俺が、自らの選択したラーメンの正当性を主張している@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 回想の中の俺が、自らの選択したラーメンの正当性を主張している。",
NULL, "I remembered insisting that the noodles I picked were the right kind.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "I remembered insisting that the noodles I picked were the right kind.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
FadeOutBGM( 1, 1000, TRUE );
@@ -144,28 +170,33 @@
////print 42
// この、すでにラミネートでパッキングされてしまった、終わってしまった時間の世界で振り返るなんてことができるわけがない...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この、すでにラミネートでパッキングされてしまった、終わってしまった時間の世界で振り返るなんてことができるわけがない…。",
NULL, "In this frozen memory in time, this encapsulated world, I didn't have the power to look around my surroundings.", Line_Normal);
ClearMessage();
// だから...俺にできるのは、この時間の俺の視覚と聴覚、気配をさらに鋭敏にすることだけだ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから…俺にできるのは、この時間の俺の視覚と聴覚、気配をさらに鋭敏にすることだけだ。",
NULL, "So... I did what I could and reached out with my hearing and vision, sharpening my senses to find the presence I overlooked.", Line_Normal);
ClearMessage();
//どんなに視界内を探しても......レナは見つけられない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " どんなに視界内を探しても……レナは見つけられない。",
NULL, "No matter how much I search through my field of vision... I couldn't see Rena.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "No matter how much I search through my field of vision... I couldn't see Rena.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 時間を遡らせて探す@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 時間を遡らせて探す。",
NULL, "I rewound the situation, searching.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "I rewound the situation, searching.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// だがもちろん見つけられない¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だがもちろん見つけられない。",
NULL, "But of course, I couldn't find her.", Line_Normal);
ClearMessage();
@@ -176,11 +207,13 @@
FadeFilm( 0, TRUE );
// では...俺の視界外、死角から俺を伺っていた...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " では…俺の視界外、死角から俺を伺っていた…?",
NULL, "Then... was she spying at me from my blind spot...?", Line_Normal);
ClearMessage();
// 聴覚や気配を遡り、探りなおす¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 聴覚や気配を遡り、探りなおす。",
NULL, "I go through the sound and presences again, looking.", Line_Normal);
ClearMessage();
@@ -188,41 +221,47 @@
PlayBGM( 1, "msys07", 128, 0 );
// 他の買い物客の気配@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 他の買い物客の気配。",
NULL, "I could sense the other customers.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I could sense the other customers.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// どれも雑多で...好き勝手に動いている@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " どれも雑多で…好き勝手に動いている。",
NULL, "They were all mixed about... moving as they please.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "They were all mixed about... moving as they please.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// じっと伺うものもいなければ、俺の背後を付回す気配もない¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " じっと伺うものもいなければ、俺の背後を付回す気配もない。",
NULL, "There was nobody looking over this way and no one trying to get behind me.", Line_Normal);
ClearMessage();
// ない@ないはず@多分ない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ない。",
NULL, "Not here.", Line_WaitForInput);
OutputLine(NULL, "ないはず。",
NULL, " Couldn't be here.", Line_WaitForInput);
OutputLine(NULL, "多分ない。",
NULL, " Probably wasn't here.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, " Probably wasn't here.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// いくら無警戒な当時の俺でも...ぴったり後ろを付けられれば絶対に気付くはず@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いくら無警戒な当時の俺でも…ぴったり後ろを付けられれば絶対に気付くはず。",
NULL, "I would definitely notice if someone was right behind me... even when I wasn't on my guard.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I would definitely notice if someone was right behind me... even when I wasn't on my guard.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 多分という曖昧な表現を使いながら、絶対という矛盾した形容詞を使ってしまうことに苦笑する...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 多分という曖昧な表現を使いながら、絶対という矛盾した形容詞を使ってしまうことに苦笑する…。",
NULL, "I smiled wryly at the thought of using a vague word like \"probably\" right before contradicting it with \"definitely.\"", Line_Normal);
ClearMessage();
@@ -232,34 +271,40 @@
PlaySE( 4, "wa_025", 128, 64 );
// その時、ぞくりとして時間の再生を止めた¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その時、ぞくりとして時間の再生を止めた。",
NULL, "Then, I paused my mental replay as a chill ran down my spine.", Line_Normal);
ClearMessage();
// .........確かに後ろに影の気配があった¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………確かに後ろに影の気配があった。",
NULL, "...There was definitely a presence like a shadow behind me.", Line_Normal);
ClearMessage();
// それは...例えようもない恐怖だった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは…例えようもない恐怖だった。",
NULL, "That was... a terror unlike any other.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "That was... a terror unlike any other.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 本当の俺の後ろに現れた気配なら、振り返って確かめることもできる@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 本当の俺の後ろに現れた気配なら、振り返って確かめることもできる。",
NULL, "If a presence really had manifested behind me, I would definitely have turned around to check for it.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "If a presence really had manifested behind me, I would definitely have turned around to check for it.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// だが、すでに終わってしまった時間の世界にいる俺には振り向くことはできない...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが、すでに終わってしまった時間の世界にいる俺には振り向くことはできない…。",
NULL, "But the world had moved on, and there was no way for me to turn around...", Line_Normal);
ClearMessage();
// そんな恐ろしい影を背負いながら...俺は嬉々として店内を走り回り、カップめんの箱探しをしていた...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんな恐ろしい影を背負いながら…俺は嬉々として店内を走り回り、カップめんの箱探しをしていた…?",
NULL, "While carrying that frightening shadow on my back, I was gleefully running around the store searching for a case of noodles...?", Line_Normal);
ClearMessage();
@@ -267,63 +312,73 @@
PlayBGM( 1, "msys16", 128, 0 );
// お袋への悪態をつきながら、インスタントのコーナーを駆け回る俺...
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お袋への悪態をつきながら、インスタントのコーナーを駆け回る俺…。",
NULL, "Running through the instant noodle section, bad-mouthing my mom...", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Running through the instant noodle section, bad-mouthing my mom...", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// だが...その背後には常に気配がぴったりと。影のように付きまとっていたのだ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが…その背後には常に気配がぴったりと。影のように付きまとっていたのだ。",
NULL, "But... There was that presence constantly at my back. Sticking to me like a shadow.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "But... There was that presence constantly at my back. Sticking to me like a shadow.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// それを......確かめようもない、今になって自覚することが......これほど恐ろしく、おぞましいものなのか......¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それを……確かめようもない、今になって自覚することが……これほど恐ろしく、おぞましいものなのか……。",
NULL, "No way to see what it was. Realizing it now after the fact was horrifying and repulsive...", Line_Normal);
ClearMessage();
// 終わった時間の世界を......俺が嬉々として走り抜けている¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 終わった時間の世界を……俺が嬉々として走り抜けている。",
NULL, "In that moment of time, I was running around gleefully...", Line_Normal);
ClearMessage();
// ダンボールを抱えて@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ダンボールを抱えて。",
NULL, "Carrying that cardboard box.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Carrying that cardboard box.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// パタパタと@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " パタパタと。",
NULL, "Tip-tap.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Tip-tap.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ......だが、その足音はよく聞きなおすと......ぺたぺたという、俺の足音以外の何かを確かに含んでいた¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だが、その足音はよく聞きなおすと……ぺたぺたという、俺の足音以外の何かを確かに含んでいた。",
NULL, "...But listening to that moment again... I could hear footsteps other than mine going pit-pat with every step.", Line_Normal);
ClearMessage();
// パタパタパタ@ぺたぺたぺた@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " パタパタパタ。",
NULL, "tip-tap tip-tap tip-tap.", Line_WaitForInput);
OutputLine(NULL, "ぺたぺたぺた。",
NULL, " pit-pat pit-pat pit-pat.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " pit-pat pit-pat pit-pat.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// パタパタ@ぺたぺた@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " パタパタ。",
NULL, "tip-tap tip-tap.", Line_WaitForInput);
OutputLine(NULL, "ぺたぺた。",
NULL, " pit-pat pit-pat.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " pit-pat pit-pat.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// パタパタパタ@ぺたぺたぺた¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " パタパタパタ。",
NULL, "tip-tap tip-tap.", Line_WaitForInput);
OutputLine(NULL, "ぺたぺたぺた。",
@@ -331,82 +386,95 @@
ClearMessage();
// 俺が走るのとまったく同じように、そのぺたぺたというまるで素足のような足音が、俺の後ろをつけていた¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺が走るのとまったく同じように、そのぺたぺたというまるで素足のような足音が、俺の後ろをつけていた。",
NULL, "While I was running, the sound of those barefoot footsteps going pit-pat were right behind mine.", Line_Normal);
ClearMessage();
// 終わった時間の世界を......俺が嬉々として走り抜けている@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 終わった時間の世界を……俺が嬉々として走り抜けている。",
NULL, "Me running around gleefully... In that closed-off moment in time.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Me running around gleefully... In that closed-off moment in time.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// だがそれは......聞こえていないから@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だがそれは……聞こえていないから。",
NULL, "But I... didn't hear it.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "But I... didn't hear it.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// いや。聞こえていたからこうして思い出せる¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いや。聞こえていたからこうして思い出せる。",
NULL, "No. I heard it. That's why I remembered it.", Line_Normal);
ClearMessage();
// ...聞こえていたが気にしなかった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …聞こえていたが気にしなかった。",
NULL, "...I didn't think I had heard anything.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "...I didn't think I had heard anything.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// だから振り返らなかった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから振り返らなかった。",
NULL, "That's why I didn't turn around.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "That's why I didn't turn around.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// だから、俺は振り返られない...!!¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから、俺は振り返られない…!!!",
NULL, "That is why... I didn't turn around...!!!", Line_Normal);
ClearMessage();
// 終わった時間の世界を、俺はぺたぺたと付ける足音にずっと追われている@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 終わった時間の世界を、俺はぺたぺたと付ける足音にずっと追われている。",
NULL, "In that moment, the pit-pat of those footsteps were following me the entire time.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "In that moment, the pit-pat of those footsteps were following me the entire time.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// もっと早く走って逃げることもできない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もっと早く走って逃げることもできない。",
NULL, "I couldn't run faster and escape.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I couldn't run faster and escape.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 終わった時間の俺は、すでに決められた速度でしか走れない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 終わった時間の俺は、すでに決められた速度でしか走れない。",
NULL, "I couldn't run any faster than I had ran at that time.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I couldn't run any faster than I had ran at that time.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 振り返ることもできない¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 振り返ることもできない。",
NULL, "I couldn't turn around.", Line_Normal);
ClearMessage();
// 終わった時間の俺は、一度も後ろなんか振り返らなかったから@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 終わった時間の俺は、一度も後ろなんか振り返らなかったから。",
NULL, "I hadn't turned around before. Not once.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I hadn't turned around before. Not once.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// そして、両親の元にたどり着き、会話を始めるのだ@影のような気配を背負ったまま¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして、両親の元にたどり着き、会話を始めるのだ。",
NULL, "Then I returned to my parents and started talking.", Line_WaitForInput);
OutputLine(NULL, "影のような気配を背負ったまま。",
@@ -414,32 +482,36 @@
ClearMessage();
// 俺が動かないから、影も動かない@だから音がしない@それだけのこと@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺が動かないから、影も動かない。",
NULL, "Since I didn't move, the shadow didn't move.", Line_WaitForInput);
OutputLine(NULL, "だから音がしない。",
NULL, " That is why it made no sound.", Line_WaitForInput);
OutputLine(NULL, "それだけのこと。",
NULL, " That was all.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " That was all.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// その時、俺は一歩も歩かずに両親と会話をしていたはずだった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その時、俺は一歩も歩かずに両親と会話をしていたはずだった。",
NULL, "At that time, I hadn't taken a single step while talking with my parents.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "At that time, I hadn't taken a single step while talking with my parents.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 立ち尽くしたままだった@間違いなく@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 立ち尽くしたままだった。",
NULL, "I was just standing there.", Line_WaitForInput);
OutputLine(NULL, "間違いなく。",
NULL, " This was undeniable.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, " This was undeniable.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// なのに、/
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " なのに、",
NULL, "And yet...", Line_ContinueAfterTyping);
@@ -459,13 +531,15 @@
ClearMessage();
// そんなはずはない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんなはずはない。",
NULL, "That shouldn't be.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "That shouldn't be.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 俺が3歩駆けたら、3歩追う@それがルールのはずだろ...¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺が3歩駆けたら、3歩追う。",
NULL, "If I took three steps, it followed three steps.", Line_WaitForInput);
OutputLine(NULL, "それがルールのはずだろ…?",
@@ -477,13 +551,15 @@
FadeOutBGM( 2, 1000, TRUE );
// もうそれ以上は音はしなかった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もうそれ以上は音はしなかった。",
NULL, "There was no sound other than that.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "There was no sound other than that.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// その時、世界中が停電になった@...突然の真っ暗だった¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その時、世界中が停電になった。",
NULL, "At that time, the entire world had gone dark...", Line_WaitForInput);
OutputLine(NULL, "…突然の真っ暗だった。",
@@ -491,81 +567,94 @@
ClearMessage();
// もう回想の旅は終わりだ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もう回想の旅は終わりだ。",
NULL, "It was the end of my reflective journey.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "It was the end of my reflective journey.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 今日はもう眠い@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今日はもう眠い。",
NULL, "I was tired.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I was tired.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// やめにしたい@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やめにしたい。",
NULL, "I wanted to end it.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I wanted to end it.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 誰か明かりを付けてくれ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 誰か明かりを付けてくれ。",
NULL, "Someone turn on the light.", Line_Normal);
ClearMessage();
// だが体は動かない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが体は動かない。",
NULL, "Except my body couldn't move.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Except my body couldn't move.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...終わった時間の世界に...縫い止められたように¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …終わった時間の世界に…縫い止められたように。",
NULL, "...As if I was sewn into... that moment in time.", Line_Normal);
ClearMessage();
// ぺた¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ぺた。",
NULL, "pit-pat", Line_Normal);
ClearMessage();
// 前身の毛が逆立つ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 前身の毛が逆立つ。",
NULL, "My past self's hair stood on end.", Line_Normal);
ClearMessage();
// こんなバカな...
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こんなバカな…?!",
NULL, "That's impossible...!?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "That's impossible...!?", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// さっきからルール違反ばかりだ!@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " さっきからルール違反ばかりだ!!",
NULL, "Now that's just breaking the rules!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Now that's just breaking the rules!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 俺は歩いてない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は歩いてない!",
NULL, "I haven't moved!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I haven't moved!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// だからお前も歩いちゃだめなんだ!@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だからお前も歩いちゃだめなんだ!!",
NULL, "So you shouldn't be moving, either!!", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "So you shouldn't be moving, either!!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 俺は動けない@ だからお前も動けないんだぞ!@ ルールを守れッ!!¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は動けない!",
NULL, "I couldn't move!", Line_WaitForInput);
OutputLine(NULL, " だからお前も動けないんだぞ!!",
@@ -577,61 +666,71 @@
PlaySE( 4, "wa_026", 128, 64 );
// ぺた@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ぺた。",
NULL, "pit-pat", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "pit-pat", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// なのにもう一回、その音が暗闇に響き渡った¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " なのにもう一回、その音が暗闇に響き渡った。",
NULL, "Yet that sound echoed in the darkness once again.", Line_Normal);
ClearMessage();
// 後頭部の髪の毛がチリチリとざわめく@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 後頭部の髪の毛がチリチリとざわめく。",
NULL, "The hair on the back of my neck pricked up on end.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "The hair on the back of my neck pricked up on end.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 髪の毛が触れるか触れないか、というくらいすぐ後ろに、......来ているのだ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 髪の毛が触れるか触れないか、というくらいすぐ後ろに、……来ているのだ。",
NULL, "It was so close... that it was hard to tell whether it was touching the hair or not.", Line_Normal);
ClearMessage();
// 後ろの気配が動けるように、どうして俺は動けないんだ?!?¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 後ろの気配が動けるように、どうして俺は動けないんだ?!?!",
NULL, "Why couldn't I move... like how the presence was moving behind me!?!?", Line_Normal);
ClearMessage();
// ...すぐに気付いた@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …すぐに気付いた。",
NULL, "...I quickly realized.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "...I quickly realized.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 俺は動けるのだ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は動けるのだ。",
NULL, "I could move.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I could move.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......怖くて振り返れないだけなのだ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……怖くて振り返れないだけなのだ。",
NULL, "...It's just that I was scared and didn't want to.", Line_Normal);
ClearMessage();
// 振り向けるのは今しかない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 振り向けるのは今しかない。",
NULL, "But now was the only time I could turn around.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "But now was the only time I could turn around.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 終わった時間の世界では絶対に許されぬ行為...@だが......今、振り返らなければ......!¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 終わった時間の世界では絶対に許されぬ行為…。",
NULL, "It was something unforgivable in this moment in time...", Line_WaitForInput);
OutputLine(NULL, "だが……今、振り返らなければ……!!",
@@ -639,109 +738,126 @@
ClearMessage();
// 体中の全細胞が、許されざる行為を止めようと、毛穴という毛穴に針を突き立てたような痛みを訴え始める...
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 体中の全細胞が、許されざる行為を止めようと、毛穴という毛穴に針を突き立てたような痛みを訴え始める…。",
NULL, "As if my entire being was trying to force me to stop, it began to administer a pain like a needle being stuck into my every pore...", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "As if my entire being was trying to force me to stop, it began to administer a pain like a needle being stuck into my every pore...", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 振り向いてやる@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 振り向いてやる!",
NULL, "I'll turn around!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I'll turn around!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 振り向いてやる@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 振り向いてやる!",
NULL, "I'll turn around!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I'll turn around!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 怖くなんかないぞ!@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 怖くなんかないぞ!!",
NULL, "I'm not scared at all!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I'm not scared at all!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 振り向いてやる@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 振り向いてやる!",
NULL, "I'll turn around!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I'll turn around!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 振り向いてやる@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 振り向いてやる!",
NULL, "I'll turn around!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "I'll turn around!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 怖くなんかないぞ!!!¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 怖くなんかないぞ!!!!",
NULL, "I'm not scared at all!!", Line_Normal);
ClearMessage();
// 声に出せぬ、胸の中での雄叫びだった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 声に出せぬ、胸の中での雄叫びだった。",
NULL, "A scream I was unable to vocalize.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "A scream I was unable to vocalize.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ぉおぉおぉおおおおおぉおぉおおぉ!!!¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ぉおぉおぉおおおおおぉおぉおおぉ!!!!",
NULL, "RoOoOoOOOOOOoOoOOh!!!!!", Line_Normal);
ClearMessage();
// 後ろを振り向いた¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 後ろを振り向いた。",
NULL, "I turned around!", Line_Normal);
ClearMessage();
// ......そこには、.........始めそれの意味はわからなかった¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そこには、………始めそれの意味はわからなかった。",
NULL, "...At first... I couldn't understand the meaning of it.", Line_Normal);
ClearMessage();
//「.........え、..................え?@
PlaySE(3, "s20/01/440100044", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「………え、………………え?」",
NULL, "\"...Wha... what?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "\"...Wha... what?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// これって...............え@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これって……………え?",
NULL, "What... is this?", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "What... is this?", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 自分の目の前の状況を、まるで人の口がリンゴをかじって汁を啜り、リンゴであることを知るように.........脳がリンゴを食べ始める@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 自分の目の前の状況を、まるで人の口がリンゴをかじって汁を啜り、リンゴであることを知るように………脳がリンゴを食べ始める。",
NULL, "Just as a person's mouth might bite into an apple, slurp the juices, and finally discover that it was an apple... my mind began to process the scene before my eyes by \"eating the apple.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
NULL, "Just as a person's mouth might bite into an apple, slurp the juices, and finally discover that it was an apple... my mind began to process the scene before my eyes by \"eating the apple.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// しゃりしゃりと咀嚼し始める...
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " しゃりしゃりと咀嚼し始める…。",
NULL, "Munch munch, chew chew...", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Munch munch, chew chew...", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 汁を啜り.........リンゴであることを知る¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 汁を啜り………リンゴであることを知る。",
NULL, "Slurp the juices... and discover the apple.", Line_Normal);
ClearMessage();
// つまり......俺の目の前のそれは@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " つまり……俺の目の前のそれは、",
NULL, "Meaning... what was in front of me was...", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
NULL, "Meaning... what was in front of me was...", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -752,6 +868,7 @@
SetDrawingPointOfMessage( 0, 5 );
//ぎゃああああぁあぁあぁああああぁあぁああぁああぁあああぁあぁぁぁ.........!w2000
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "ぎゃああああぁあぁあぁああああぁあぁああぁああぁあああぁあぁぁぁ………",
NULL, "GwAAAAaAaAaAAAAAaAaAAaAAaAAAAaAah...", Line_ContinueAfterTyping);