NOCG support
and removing some unused files
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CG/sprite/re1b_hig_def_b1_0.png
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CG/sprite/re1b_hig_def_b1_1.png
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CG/sprite/re1b_hig_def_b1_2.png
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CG/sprite/re2b_hig_def_b1_0.png
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CG/sprite/re2b_hig_def_b1_1.png
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CG/sprite/re2b_hig_def_b1_2.png
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CG/sprite/re2b_hig_okoru_b1_0.png
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CG/sprite/re2b_hig_okoru_b1_1.png
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CG/sprite/re2b_hig_okoru_b1_2.png
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CGAlt/sprite/re1b_hig_def_b1_0.png
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CGAlt/sprite/re2b_hig_def_b1_0.png
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CGAlt/sprite/re2b_hig_okoru_b1_0.png
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OGSprites/sprite/re1b_hig_def_b1_0.png
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OGSprites/sprite/re2b_hig_def_b1_0.png
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OGSprites/sprite/re2b_hig_okoru_b1_0.png
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@@ -3125,8 +3125,8 @@ void main()
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ClearMessage();
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DisableWindow();
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if (GetGlobalFlag(GHideCG)) {DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 );}
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// DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
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DrawSceneWithMask("scene/008", "m1", 0, 0, 1300 );
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@@ -3186,7 +3186,8 @@ void main()
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NULL, "As the fruit of my efforts(?), I can now reach over and take sides from anybody's lunch.", Line_Normal);
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ClearMessage();
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// DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 4, "sprite/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );}
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//「あらあら、圭一さんのお弁当は今日は大奮発ではございませんことぉ?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3245,9 +3246,9 @@ void main()
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// DisableWindow();
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// FadeBustshotWithFiltering( 3, "m1", 1, FALSE, 0, 0, 300, TRUE );
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// DrawBustshot( 2, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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if (GetGlobalFlag(GHideCG)) {FadeBustshotWithFiltering( 3, "m1", 1, FALSE, 0, 0, 200, TRUE );}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
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//「...昨夜のお夕食の煮物を少し取っておきましたですよ。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3305,9 +3306,9 @@ void main()
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NULL, "That's not easy to do.", Line_Normal);
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ClearMessage();
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// DisableWindow();
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// DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
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// DrawBustshot( 3, "me_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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if (GetGlobalFlag(GHideCG)) {DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 3, "sprite/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );}
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//「梨花ちゃんって何気にそーゆうの得意なんだよなぁ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3317,8 +3318,8 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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// DisableWindow();
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// DrawBustshotWithFiltering( 1, "re_se_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacterWithFiltering(1, 2, "sprite/re1b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );}
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//「お裁縫とかお洗濯とかも上手なの@すごいよね@すごいよね!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3334,9 +3335,9 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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// DisableWindow();
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// FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
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// DrawBustshot( 3, "sa_se_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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if (GetGlobalFlag(GHideCG)) {FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );}
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//「梨花はいろいろとすごいんですのよ@をーっほっほっほ!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3358,9 +3359,9 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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// DisableWindow();
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// FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
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// DrawBustshot( 1, "ri_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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if (GetGlobalFlag(GHideCG)) {FadeBustshot( 1, FALSE, 0, 0, 0, 0, 400, TRUE );}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 5, "sprite/ri1_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );}
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//「...ボクより、レナの方がお料理は上手です。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3369,10 +3370,9 @@ void main()
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NULL, "\"...Rena's actually better at cooking than I am.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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// DisableWindow();
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// DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
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// DrawBustshotWithFiltering( 2, "re_se_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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if (GetGlobalFlag(GHideCG)) {DrawSceneWithMask("background/gk1", "m1", 0, 0, 300 );}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );}
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//「......え、!w800あ、!w800...その......ね☆@
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@@ -3424,9 +3424,10 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " みんなもレナの弁当箱には進んで箸を伸ばす。",
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NULL, "Everyone else pulled from Rena's lunch box constantly.", Line_Normal);
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// ClearMessage();
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// DisableWindow();
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// DrawBustshot( 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ClearMessage();
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
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//「これ、前に評判良かったからいっぱい作ってみたの@...おいしいかな?!d800...かな?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3863,6 +3864,7 @@ void main()
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 20, 20, 5, 0, );
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DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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if (GetGlobalFlag(GHideCG)) {DrawBustshot(5, "background/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );}
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DrawScene("black", 100 );
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@@ -3870,22 +3872,24 @@ void main()
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 20, 20, 5, 0, );
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DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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if (GetGlobalFlag(GHideCG)) {DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );}
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PlaySE( 4, "wa_005", 56, 64 );
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DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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if (GetGlobalFlag(GHideCG)) {DrawBustshot(5, "background/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );}
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PlaySE( 4, "wa_005", 56, 64 );
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DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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if (GetGlobalFlag(GHideCG)) {DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );}
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PlaySE( 4, "wa_005", 56, 64 );
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DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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if (GetGlobalFlag(GHideCG)) {DrawBustshot(5, "background/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );}
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 20, 20, 5, 0, );
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DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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// DrawScene( "black", 100 );
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if (GetGlobalFlag(GHideCG)) {DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );}
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// すぱぱーん!@
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@@ -1404,7 +1404,7 @@ void main()
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NULL, "It didn't change how much there was, but the implication behind it was different.", Line_Normal);
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ClearMessage();
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DisableWindow();
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// DrawBustshot( 2, "sa_si_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 4, "sprite/sa2a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );}
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DrawScene("scene/101", 1000 );
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@@ -1433,8 +1433,8 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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// DisableWindow();
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// DrawBustshot( 2, "sa_si_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 4, "sprite/sa2a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
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//「襟首を掴むのも反則でございますー!!!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1444,7 +1444,6 @@ void main()
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ClearMessage();
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DisableWindow();
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// FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
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DrawScene("background/jt1", 1000 );
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// 激しい戦いは、豊富な運動量と肘によるブロックで序盤、沙都子が優位に立つかに見えたが、箸さばきの致命的な差が形勢を一気にひっくり返す@
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@@ -714,8 +714,9 @@ void main()
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DisableWindow();
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DrawScene("black", 500 );
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DrawSceneWithMask("scene/103a", "down", 0, 0, 1300 );
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// DrawBustshotWithFiltering( 1, "night/ta_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );}
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if (GetGlobalFlag(GHideCG)) {DrawSceneWithMask("background/y_kawa3", "down", 0, 0, 1300 );}
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//「若い人たちはそうは思わなかったみたいだけれど…@お年寄りたちはオヤシロさまの祟りだと疑わなかったみたいね。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
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@@ -735,7 +736,8 @@ void main()
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NULL, "The woman with Tomitake-san chuckled mischievously.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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||||
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );}
|
||||
|
||||
// 合わせて富竹さんも笑ったので、俺もつられて笑うことにする¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -743,8 +745,8 @@ void main()
|
||||
NULL, "Tomitake-san began laughing with her. It was so infectious I ended up laughing as well.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
// DisableWindow();
|
||||
// DrawBustshot( 1, "night/ta_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
if (GetGlobalFlag(GHideCG)) {DisableWindow();}
|
||||
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );}
|
||||
|
||||
//「…でも、…今ではどうかしらね@結構いるんじゃないかしら@若い人にも。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -768,10 +770,8 @@ void main()
|
||||
NULL, "\"A few... what?\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
|
||||
// DisableWindow();
|
||||
// DrawBustshot( 3, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
if (GetGlobalFlag(GHideCG)) {DisableWindow();}
|
||||
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );}
|
||||
|
||||
//「信じてる人だよ@…オヤシロさまの、祟り。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -824,7 +824,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("scene/103b", "down", 0, 0, 1300 );
|
||||
// DrawBustshot( 3, "night/tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );}
|
||||
|
||||
//「毎年…綿流しの日になるとね。!w1500/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -960,8 +960,8 @@ void main()
|
||||
NULL, "With that in mind, could the housewife have been involved in some way, too?", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
// DisableWindow();
|
||||
// DrawBustshot( 1, "night/ta_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
if (GetGlobalFlag(GHideCG)) {DisableWindow();}
|
||||
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );}
|
||||
|
||||
//「その通りよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1000,9 +1000,8 @@ void main()
|
||||
NULL, " happened to be that of the younger brother of the dam supporter who fell to his death two years before.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
|
||||
// DrawBustshot( 3, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
if (GetGlobalFlag(GHideCG)) {DisableWindow();}
|
||||
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );}
|
||||
|
||||
//「弟本人はまだ生きてるらしいね@でもやはり……かなり気にしてね。近隣の町に引っ越してったらしいよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1016,8 +1015,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
|
||||
|
||||
// …しばらくの間、開いた口を閉じることができなかった¥
|
||||
|
||||
@@ -2963,12 +2963,7 @@ void main()
|
||||
PlaySE( 4, "wa_027", 56, 64 );
|
||||
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200139a", 256, TRUE);
|
||||
|
||||
// Replace CG with angry Rena sprite (originally re_se_hii_a1) if CGs are disabled (like the original Ryukishi game).
|
||||
// For now, the LIES text and negative effect is still overlaid on the sprite to make this easier to implement.
|
||||
if (GetGlobalFlag(GHideCG) == 1)
|
||||
{
|
||||
ModDrawCharacter(2, 2, "portrait/re1a_hig_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
}
|
||||
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "portrait/re1a_hig_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 50, FALSE );}
|
||||
|
||||
DrawBG("scene/002b", 0, FALSE);
|
||||
DrawBustshot(1, "text/oni_usoda", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, FALSE );
|
||||
@@ -3003,7 +2998,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
// Reset Rena's sprite back to normal
|
||||
if (GetGlobalFlag(GHideCG) == 1)
|
||||
if (GetGlobalFlag(GHideCG))
|
||||
{
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "portrait/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
@@ -4109,8 +4109,9 @@ void main()
|
||||
OutputLine(NULL, " 扉の隙間から片目だけを覗かせて、再び魅音の鷹の目が俺を貫いた。",
|
||||
NULL, "A single eye peered in through that narrow slit, and Mion's hawkish gaze peered at me once again.", Line_Normal);
|
||||
ClearMessage();
|
||||
// DisableWindow();
|
||||
// DrawBustshotWithFiltering( 2, "me_si_him_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
DisableWindow();
|
||||
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 3, "sprite/me2_hig_maji_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
|
||||
if (GetGlobalFlag(GHideCG)) {DrawScene("background/ma_g2", 200 );}
|
||||
FadeFilm( 600 , TRUE );
|
||||
//「じゃあね圭ちゃん。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -4357,7 +4357,8 @@ void main()
|
||||
NULL, "\"...It's not a lie...\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
// DrawBustshot( 2, "re_si_hii_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
if (GetGlobalFlag(GHideCG)) {DisableWindow();}
|
||||
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_hig_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
|
||||
|
||||
//「嘘だよッ!!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4375,7 +4376,8 @@ void main()
|
||||
NULL, "Rena's outburst sent a jolt surging through my body...!!", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
// DrawBustshot( 2, "re_si_him_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
if (GetGlobalFlag(GHideCG)) {DisableWindow();}
|
||||
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
|
||||
|
||||
// チェーン越しに守られ、レナとの接点は扉の隙間のわずか10数センチ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4681,6 +4683,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
|
||||
DrawScene("background/ma_g3_02", 200 );
|
||||
|
||||
PlayBGM( 2, "lsys15", 56, 0 );
|
||||
@@ -4754,6 +4757,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("scene/033a", 300 );
|
||||
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
|
||||
|
||||
//「......なんでかなぁ@ 不思議だね@だね?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4996,6 +5000,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 300 );
|
||||
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_hig_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
|
||||
StopSE( 4 );
|
||||
|
||||
//「...............だから圭一くん@............ここを開けて@ レナと一緒にご飯食べよ@ きっとおいしいから、...............ね...?¥
|
||||
@@ -6823,10 +6828,9 @@ void main()
|
||||
NULL, " In this shower which more resembled a waterfall... droplets of water dripped down from her hair...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
// DrawFilm( 2, 34, 34, 255, 255, 0, 0, FALSE );
|
||||
DrawSceneWithMask("scene/104", "right", 0, 0, 300 );
|
||||
// DrawBustshotWithFiltering( 2, "re_si_him_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
//print 1
|
||||
ModSetLayerFilter(2, 256, "night");
|
||||
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );}
|
||||
|
||||
// それは両手をだらりとさせ、ただ、立ち尽くしているという表現が似合っていた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -2542,7 +2542,6 @@ void main()
|
||||
NULL, "I could tell that the fear that I had beaten back once was now waiting for another opening to come at me...", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
// DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
|
||||
// 一体...誰だ...@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2558,7 +2557,8 @@ void main()
|
||||
NULL, "I peeked out from behind the tree at the person following me.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
// FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 1300, TRUE );
|
||||
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
|
||||
if (GetGlobalFlag(GHideCG)) {DrawSceneWithMask("background/m_hi4", "left", 0, 0, 1300 );}
|
||||
|
||||
|
||||
//set big CG
|
||||
@@ -2586,8 +2586,8 @@ void main()
|
||||
OutputLine(NULL, " …レナの…様子が違ったからだ。",
|
||||
NULL, "This wasn't the same Rena that I knew...", Line_Normal);
|
||||
ClearMessage();
|
||||
// DisableWindow();
|
||||
// DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
if (GetGlobalFlag(GHideCG)) {DisableWindow();}
|
||||
if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,161 +0,0 @@
|
||||
void main()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog000()
|
||||
{
|
||||
// レナrvS20/02/440200106.「あははは!kvS20/02/440200107. 今回の『鬼隠し』は、全体の謎に挑む人たちが最初に通るお話。kvS20/02/440200108.だから実質上のプロローグの位置づけなんだって」
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200108", 256, TRUE);
|
||||
OutputLine(NULL, "「なんでも、今回の「鬼隠し編」は全体の物語のプロローグみたいなお話なんですって。」",
|
||||
NULL, "\"As I understand it, this ~Onikakushi~ chapter is supposed to be somewhat of a prologue to the entire series.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
}
|
||||
|
||||
void dialog001()
|
||||
{
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300250", 256, TRUE);
|
||||
OutputLine(NULL, " この最悪のバッドエンドを回避するために、プレイヤーさんが物語を模索していくのがサウンドノベルだし。」",
|
||||
NULL, "The player digging through the story in order to avoid a bad ending is the point of these types of games after all.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModSetLayerFilter(2, 256, "none");
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 5, "ps3/s20/05/440500083", 256, TRUE);
|
||||
OutputLine(NULL, "「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。」",
|
||||
NULL, "\"...It's still just the first chapter. I'm looking forward to the next one.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModSetLayerFilter(3, 256, "none");
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「次の話はどんなのになるわけ@ レナは聞いてるー?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300251", 256, TRUE);
|
||||
OutputLine(NULL, "「次の話はどんなのになるわけ?",
|
||||
NULL, "\"What happens in the next chapter?", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300252", 256, TRUE);
|
||||
OutputLine(NULL, " レナは聞いてるー?」",
|
||||
NULL, " Rena, do you know?\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModSetLayerFilter(1, 256, "none");
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
|
||||
|
||||
// レナrvS20/02/440200109.「うん。kvS20/02/440200110.今回はレナをパートナーに選んだ物語だったけど、kvS20/02/440200111.他にも魅ぃちゃん、沙都子ちゃんをパートナーに選んだお話もあるみたいだね」
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200109", 256, TRUE);
|
||||
OutputLine(NULL, "「うん。次のシナリオは今回のシナリオとはまた別の側面を紹介する物語…って言ってたよ。」",
|
||||
NULL, "\"Yeah. They said the next chapter will introduce another aspect of the story.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400131", 256, TRUE);
|
||||
OutputLine(NULL, "「……難しい言い方ですわねぇ。",
|
||||
NULL, "\"...That's a strange way of putting it.", Line_WaitForInput);
|
||||
OutputLine(NULL, "何なんですの?」",
|
||||
NULL, " What does that mean?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/res5", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_def_b1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ@
|
||||
// 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200115", 256, TRUE);
|
||||
OutputLine(NULL, "「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ?",
|
||||
NULL, "\"In this chapter, they introduced the string of mysterious deaths that were happening in Hinamizawa recently, right?", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200116", 256, TRUE);
|
||||
OutputLine(NULL, " 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。」",
|
||||
NULL, " The next chapter will introduce some of the history of Hinamizawa.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
}
|
||||
|
||||
void dialog002()
|
||||
{
|
||||
//「………きっと立ち絵がないので登場できないのです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 5, "ps3/s20/05/440500088", 256, TRUE);
|
||||
OutputLine(NULL, "「………きっと立ち絵がないので登場できないのです。」",
|
||||
NULL, "\"...It's probably because he doesn't have any character art so he couldn't poke his head in even if he wanted to.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
// 大石rvS20/11/440700336.「そりゃ古手さん、仕方がありませんよ。kvS20/11/440700337.前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。kvS20/11/440700338.んっふっふっふ!」
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700337", 256, TRUE);
|
||||
OutputLine(NULL, "「梨花さん、そーゆうのは大人の事情って言うんですよ。",
|
||||
NULL, "\"Rika-san, that's what we refer to as a 'personal problem,'", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700338", 256, TRUE);
|
||||
OutputLine(NULL, "んっふっふっふ!」",
|
||||
NULL, " hehehehe!\"", Line_Normal);
|
||||
}
|
||||
|
||||
void dialog003()
|
||||
{
|
||||
//「なるほど@虐げられた某家の人たちが先祖の恨みを晴らすために…ってな感じですか@ うーん………私はそれにも反対ですねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700351", 256, TRUE);
|
||||
OutputLine(NULL, "「なるほど。",
|
||||
NULL, "\"I see.", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700352", 256, TRUE);
|
||||
OutputLine(NULL, "虐げられた某家の人たちが先祖の恨みを晴らすために…ってな感じですか?",
|
||||
NULL, " A member of some repressed family looking to air out an old grudge of their ancestors... something like that?", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700353", 256, TRUE);
|
||||
OutputLine(NULL, " うーん………私はそれにも反対ですねぇ。」",
|
||||
NULL, " Hmmm... I don't like that.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
}
|
||||
|
||||
void dialog005()
|
||||
{
|
||||
//「……立ち絵を描いてもらえたら圭一も来れますですよ。@
|
||||
// Leaving this part on the old translation, because I can't think of a way to translate the Sui line that actually makes sense, and the character art gag stands alone okay
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 5, "ps3/s20/05/440500101", 256, TRUE);
|
||||
OutputLine(NULL, "「……立ち絵を描いてもらえたら圭一も来れますですよ。」",
|
||||
NULL, "\"...You can come if you get some character art for yourself.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「梨花、それは内緒ですわ…。¥
|
||||
// Also keeping the original translation here.
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400159", 256, TRUE);
|
||||
OutputLine(NULL, "「梨花、それは内緒ですわ…。」",
|
||||
NULL, "\"Rika, that's a secret...\"", Line_Normal);
|
||||
}
|
||||
|
||||
void dialog006()
|
||||
{
|
||||
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100201", 256, TRUE);
|
||||
OutputLine(NULL, " これはイジメだーー!!!!」",
|
||||
NULL, " Everybody's just picking on me!!!!\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
}
|
||||
@@ -1,175 +0,0 @@
|
||||
void main()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog000()
|
||||
{
|
||||
// レナrvS20/02/440200106.「あははは!kvS20/02/440200107. 今回の『鬼隠し』は、全体の謎に挑む人たちが最初に通るお話。kvS20/02/440200108.だから実質上のプロローグの位置づけなんだって」
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200106", 256, TRUE);
|
||||
OutputLine(NULL, "「あははは!",
|
||||
NULL, "\"Ahaha!", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200107", 256, TRUE);
|
||||
OutputLine(NULL, "今回の「鬼隠し」は、全体の謎に挑む人たちが最初に通るお話。",
|
||||
NULL, " This ~Onikakushi~ chapter is the first story that readers challenging the mystery of the entire series get to experience.", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200108", 256, TRUE);
|
||||
OutputLine(NULL, "だから実質上のプロローグの位置づけなんだって。」",
|
||||
NULL, " So it's actually supposed to be somewhat of a prologue.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
}
|
||||
|
||||
void dialog001()
|
||||
{
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300250", 256, TRUE);
|
||||
OutputLine(NULL, " この最悪のバッドエンドを回避するために、プレイヤーさんが物語を模索していくのがこの作品の醍ご味だし」",
|
||||
NULL, "The player digging through the story in order to avoid a bad ending is the point of these types of games after all.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModSetLayerFilter(2, 256, "none");
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 5, "ps3/s20/05/440500083", 256, TRUE);
|
||||
OutputLine(NULL, "「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。」",
|
||||
NULL, "\"...It's still just the first chapter. I'm looking forward to the next one.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModSetLayerFilter(3, 256, "none");
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「次の話はどんなのになるわけ@ レナは聞いてるー?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300251", 256, TRUE);
|
||||
OutputLine(NULL, "「これから、どんな話が待ち受けてるんだろう?",
|
||||
NULL, "\"Just what kind of plot awaits us from here on?", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300252", 256, TRUE);
|
||||
OutputLine(NULL, " レナは聞いてるー?」",
|
||||
NULL, " Rena, do you know?\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModSetLayerFilter(1, 256, "none");
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
|
||||
|
||||
// レナrvS20/02/440200109.「うん。kvS20/02/440200110.今回はレナをパートナーに選んだ物語だったけど、kvS20/02/440200111.他にも魅ぃちゃん、沙都子ちゃんをパートナーに選んだお話もあるみたいだね」
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200109", 256, TRUE);
|
||||
OutputLine(NULL, "「うん。",
|
||||
NULL, "\"Yeah.", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200110", 256, TRUE);
|
||||
OutputLine(NULL, "今回はレナをパートナーに選んだ物語だったけど、",
|
||||
NULL, " This episode has Rena as your closest friend,", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200111", 256, TRUE);
|
||||
OutputLine(NULL, "他にも魅ぃちゃん、沙都子ちゃんをパートナーに選んだお話もあるみたいだね。」",
|
||||
NULL, " but it seems like there are stories featuring Mii-chan and Satoko-chan, too.", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
// 沙都子rvS20/04/440400131.「他のシナリオにはどんな展開があるんですの?」
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400131", 256, TRUE);
|
||||
OutputLine(NULL, "「他のシナリオにはどんな展開があるんですの?」",
|
||||
NULL, "\"What kind of plot developments can we expect from the other scenarios?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/res5", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_def_b1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ@
|
||||
// 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200115", 256, TRUE);
|
||||
OutputLine(NULL, "「今回の「鬼隠」では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ?",
|
||||
NULL, "\"In this chapter, they introduced the string of mysterious deaths that were happening in Hinamizawa recently, right?", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200116", 256, TRUE);
|
||||
OutputLine(NULL, " たとえば魅ぃちゃんのシナリオでは雛見沢の古い歴史なんかが紹介されるんだって」",
|
||||
NULL, " The next chapter will introduce some of the history of Hinamizawa.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
}
|
||||
|
||||
void dialog002()
|
||||
{
|
||||
//「………きっと立ち絵がないので登場できないのです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 5, "ps3/s20/05/440500088", 256, TRUE);
|
||||
OutputLine(NULL, "「………きっと喋るワード数が多すぎて居残りなのです。」",
|
||||
NULL, "\"...He probably had too many lines in his script, and had to stay behind recording.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
// 大石rvS20/11/440700336.「そりゃ古手さん、仕方がありませんよ。kvS20/11/440700337.前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。kvS20/11/440700338.んっふっふっふ!」
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700336", 256, TRUE);
|
||||
OutputLine(NULL, "「そりゃ古手さん、仕方がありませんよ。",
|
||||
NULL, "\"Well, you can hardly blame him.", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700337", 256, TRUE);
|
||||
OutputLine(NULL, "前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね〜。",
|
||||
NULL, " Maebara-san has enough lines to cover a full cast in a normal novel game, you see~", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700338", 256, TRUE);
|
||||
OutputLine(NULL, "んっふっふっふ!」",
|
||||
NULL, " hehehehe!\"", Line_Normal);
|
||||
}
|
||||
|
||||
void dialog003()
|
||||
{
|
||||
//「なるほど@虐げられた某家の人たちが先祖の恨みを晴らすために…ってな感じですか@ うーん………私はそれにも反対ですねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700351", 256, TRUE);
|
||||
OutputLine(NULL, "「なるほど。",
|
||||
NULL, "\"I see.", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700352", 256, TRUE);
|
||||
OutputLine(NULL, "過去に酷い扱いを受けた某家の人たちが先祖の恨みを晴らすために…ってな感じですか?",
|
||||
NULL, " A member of some repressed family looking to air out an old grudge of their ancestors... something like that?", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700353", 256, TRUE);
|
||||
OutputLine(NULL, " うーん………私はそれにも反対ですねぇ。」",
|
||||
NULL, " Hmmm... I don't like that.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
}
|
||||
|
||||
void dialog005()
|
||||
{
|
||||
//「……立ち絵を描いてもらえたら圭一も来れますですよ。@
|
||||
// Leaving this part on the old translation, because I can't think of a way to translate the Sui line that actually makes sense, and the character art gag stands alone okay
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 5, "ps3/s20/05/440500101", 256, TRUE);
|
||||
OutputLine(NULL, "「……収録の残り台詞数でボクたちの誰か一人でも抜いたら、圭一も参加できるのですよ。」",
|
||||
NULL, "\"...You can come if you get some character art for yourself.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「梨花、それは内緒ですわ…。¥
|
||||
// Also keeping the original translation here.
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400159", 256, TRUE);
|
||||
OutputLine(NULL, "「梨花、あの量でそれは不可能ですわ…。」",
|
||||
NULL, "\"Rika, that's a secret...\"", Line_Normal);
|
||||
}
|
||||
|
||||
void dialog006()
|
||||
{
|
||||
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100201", 256, TRUE);
|
||||
OutputLine(NULL, " これはなにかの嫌がらせかーー!!!!」",
|
||||
NULL, " Everybody's just picking on me!!!!\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
void main()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog000()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void dialog001()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog002()
|
||||
{
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
void main()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog000()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void dialog001()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog002()
|
||||
{
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
void main()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog000()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog001()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog002()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog003()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog004()
|
||||
{
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
void main()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog000()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog001()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog002()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog003()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog004()
|
||||
{
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
void main()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog000()
|
||||
{
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
void main()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog000()
|
||||
{
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
void main()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog000()
|
||||
{
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
void main()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog000()
|
||||
{
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
void main()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog000()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog001()
|
||||
{
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
void main()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog000()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog001()
|
||||
{
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
void main()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog000()
|
||||
{
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
void main()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog000()
|
||||
{
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
void main()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog000()
|
||||
{
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
void main()
|
||||
{
|
||||
}
|
||||
|
||||
void dialog000()
|
||||
{
|
||||
}
|
||||