NOCG support
and removing some unused files
This commit is contained in:
@@ -3125,8 +3125,8 @@ void main()
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ClearMessage();
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DisableWindow();
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if (GetGlobalFlag(GHideCG)) {DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 );}
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// DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
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DrawSceneWithMask("scene/008", "m1", 0, 0, 1300 );
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@@ -3186,7 +3186,8 @@ void main()
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NULL, "As the fruit of my efforts(?), I can now reach over and take sides from anybody's lunch.", Line_Normal);
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ClearMessage();
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// DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 4, "sprite/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );}
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//「あらあら、圭一さんのお弁当は今日は大奮発ではございませんことぉ?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3245,9 +3246,9 @@ void main()
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// DisableWindow();
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// FadeBustshotWithFiltering( 3, "m1", 1, FALSE, 0, 0, 300, TRUE );
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// DrawBustshot( 2, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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if (GetGlobalFlag(GHideCG)) {FadeBustshotWithFiltering( 3, "m1", 1, FALSE, 0, 0, 200, TRUE );}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
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//「...昨夜のお夕食の煮物を少し取っておきましたですよ。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3305,9 +3306,9 @@ void main()
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NULL, "That's not easy to do.", Line_Normal);
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ClearMessage();
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// DisableWindow();
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// DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
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// DrawBustshot( 3, "me_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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if (GetGlobalFlag(GHideCG)) {DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 3, "sprite/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );}
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//「梨花ちゃんって何気にそーゆうの得意なんだよなぁ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3317,8 +3318,8 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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// DisableWindow();
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// DrawBustshotWithFiltering( 1, "re_se_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacterWithFiltering(1, 2, "sprite/re1b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );}
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//「お裁縫とかお洗濯とかも上手なの@すごいよね@すごいよね!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3334,9 +3335,9 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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// DisableWindow();
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// FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
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// DrawBustshot( 3, "sa_se_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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if (GetGlobalFlag(GHideCG)) {FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );}
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//「梨花はいろいろとすごいんですのよ@をーっほっほっほ!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3358,9 +3359,9 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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// DisableWindow();
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// FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
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// DrawBustshot( 1, "ri_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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if (GetGlobalFlag(GHideCG)) {FadeBustshot( 1, FALSE, 0, 0, 0, 0, 400, TRUE );}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 5, "sprite/ri1_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );}
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//「...ボクより、レナの方がお料理は上手です。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3369,10 +3370,9 @@ void main()
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NULL, "\"...Rena's actually better at cooking than I am.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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// DisableWindow();
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// DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
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// DrawBustshotWithFiltering( 2, "re_se_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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if (GetGlobalFlag(GHideCG)) {DrawSceneWithMask("background/gk1", "m1", 0, 0, 300 );}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );}
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//「......え、!w800あ、!w800...その......ね☆@
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@@ -3424,9 +3424,10 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " みんなもレナの弁当箱には進んで箸を伸ばす。",
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NULL, "Everyone else pulled from Rena's lunch box constantly.", Line_Normal);
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// ClearMessage();
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// DisableWindow();
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// DrawBustshot( 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ClearMessage();
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if (GetGlobalFlag(GHideCG)) {DisableWindow();}
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if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
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//「これ、前に評判良かったからいっぱい作ってみたの@...おいしいかな?!d800...かな?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3863,6 +3864,7 @@ void main()
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 20, 20, 5, 0, );
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DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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if (GetGlobalFlag(GHideCG)) {DrawBustshot(5, "background/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );}
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DrawScene("black", 100 );
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@@ -3870,22 +3872,24 @@ void main()
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 20, 20, 5, 0, );
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DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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if (GetGlobalFlag(GHideCG)) {DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );}
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PlaySE( 4, "wa_005", 56, 64 );
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DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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if (GetGlobalFlag(GHideCG)) {DrawBustshot(5, "background/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );}
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PlaySE( 4, "wa_005", 56, 64 );
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DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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if (GetGlobalFlag(GHideCG)) {DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );}
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PlaySE( 4, "wa_005", 56, 64 );
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DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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if (GetGlobalFlag(GHideCG)) {DrawBustshot(5, "background/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );}
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 20, 20, 5, 0, );
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DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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// DrawScene( "black", 100 );
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if (GetGlobalFlag(GHideCG)) {DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );}
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// すぱぱーん!@
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