changed Rena's weapon to a hatchet to match the images

the pictures of Rena with a weapon have her with a hatchet, and upon
checking - the Sui script does indeed have her weapon as 鉈 (hatchet).
This isn't a mindless find-replace, I've gone through making sure I only
change instances of 斧/axe which are relevant (the card game axe remains
an axe, and one of the murder weapons at the dam site remains an axe)
This commit is contained in:
Norgus
2015-12-18 21:54:52 +00:00
parent eedd30f29f
commit 1bc472ac39
3 changed files with 47 additions and 47 deletions

View File

@@ -4219,8 +4219,8 @@ void main()
NULL, "...With hatchets.", Line_WaitForInput);
OutputLine(NULL, "…つるはしで。",
NULL, " ...With pickaxes.", Line_WaitForInput);
OutputLine(NULL, "…、で。",
NULL, " ...With... an axe.", Line_Normal);
OutputLine(NULL, "…、で。",
NULL, " ...With... a hatchet.", Line_Normal);
ClearMessage();
DisableWindow();
@@ -4261,8 +4261,8 @@ void main()
// レナもまた、俺の声に驚き、その手の斧をどさりと草むらに落とした¥
OutputLine(NULL, " レナもまた、俺の声に驚き、その手のをどさりと草むらに落とした。",
NULL, "Rena dropped the axe she was holding onto the grass after being startled by my voice.", Line_Normal);
OutputLine(NULL, " レナもまた、俺の声に驚き、その手のをどさりと草むらに落とした。",
NULL, "Rena dropped the hatchet she was holding onto the grass after being startled by my voice.", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys11", 128, 0 );
@@ -4272,10 +4272,10 @@ void main()
//「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@
PlaySE(3, "s19/02/990200222", 256, 64);
OutputLine(NULL, "「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?!",
NULL, "\"Keiichi-kun, you see, earlier, yeah, you said it would help if you had an axe, didn't you!?", Line_WaitForInput);
NULL, "\"Keiichi-kun, you see, earlier, yeah, you said it would help if you had an axe or something, didn't you!?", Line_WaitForInput);
PlaySE(3, "s19/02/990200223", 256, 64);
OutputLine(NULL, " そ、それでねレナ、物置からちゃんと、持ってきたんだよ…!!」",
NULL, " S-So then I... brought an axe for you... from the shed...!!\"", Line_WaitForInput);
OutputLine(NULL, " そ、それでねレナ、物置からちゃんと、持ってきたんだよ…!!」",
NULL, " S-So then I... brought a hatchet for you... from the shed...!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -4324,8 +4324,8 @@ void main()
//「最後の梁はその斧じゃないと壊せそうにない@せっかく持ってきてくれたんだし。…明日借りるよ。!d500な
PlaySE(3, "s19/01/hr_kei05040", 256, 64);
OutputLine(NULL, "「最後の梁はそのじゃないと壊せそうにない。",
NULL, "\"Doesn't look like we can break that last beam without an axe.", Line_WaitForInput);
OutputLine(NULL, "「最後の梁はそのじゃないと壊せそうにない。",
NULL, "\"Doesn't look like we can break that last beam without that hatchet.", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei05050", 256, 64);
OutputLine(NULL, "せっかく持ってきてくれたんだし。…明日借りるよ。",
NULL, " You brought it after all... I'll have to borrow it tomorrow.", Line_ContinueAfterTyping);