changed Rena's weapon to a hatchet to match the images

the pictures of Rena with a weapon have her with a hatchet, and upon
checking - the Sui script does indeed have her weapon as 鉈 (hatchet).
This isn't a mindless find-replace, I've gone through making sure I only
change instances of 斧/axe which are relevant (the card game axe remains
an axe, and one of the murder weapons at the dam site remains an axe)
This commit is contained in:
Norgus
2015-12-18 21:54:52 +00:00
parent eedd30f29f
commit 1bc472ac39
3 changed files with 47 additions and 47 deletions

View File

@@ -3009,8 +3009,8 @@ void main()
OutputLine(NULL, "「あ、あれは一体何だったんだい?!",
NULL, "\"Wh-What was that all about!?", Line_WaitForInput);
PlaySE(3, "s19/08/990800024", 256, 64);
OutputLine(NULL, " 彼女が剥き身のを持って歩いてるんだよ?!",
NULL, " She was walking around with an axe!", Line_WaitForInput);
OutputLine(NULL, " 彼女が剥き身のを持って歩いてるんだよ?!",
NULL, " She was walking around with a bared hatchet!", Line_WaitForInput);
PlaySE(3, "s19/08/990800025", 256, 64);
OutputLine(NULL, " それもにやにやと笑いながら!!」",
NULL, " And she was laughing with a huge smile across her face!!\"", Line_WaitForInput);
@@ -3049,8 +3049,8 @@ void main()
// 確かに年頃の女の子が剥き身の斧を持って徘徊しているのはヤバい@
OutputLine(NULL, " 確かに年頃の女の子が剥き身のを持って徘徊しているのはヤバい。",
NULL, "Well, it certainly would be quite the spectacle for a girl of her age to be roaming around with an axe.", Line_WaitForInput);
OutputLine(NULL, " 確かに年頃の女の子が剥き身のを持って徘徊しているのはヤバい。",
NULL, "Well, it certainly would be quite the spectacle for a girl of her age to be roaming around with a hatchet.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3218,15 +3218,15 @@ void main()
// 斧をぶんぶん振りまわしながらはしゃぐのは確かにヤバい¥
OutputLine(NULL, " をぶんぶん振りまわしながらはしゃぐのは確かにヤバい。",
NULL, "Somebody gallivanting about while waving an axe around certainly would seem dangerous.", Line_Normal);
OutputLine(NULL, " をぶんぶん振りまわしながらはしゃぐのは確かにヤバい。",
NULL, "Somebody gallivanting about while waving a hatchet around certainly would seem dangerous.", Line_Normal);
ClearMessage();
//「斧は鞘とかをかぶせて持って来い@剥き身はさすがにまずいだろ!@
PlaySE(3, "s19/01/hr_kei06290", 256, 64);
OutputLine(NULL, "「は鞘とかをかぶせて持って来い。",
NULL, "\"You should put a cover on that axe when you have it in public.", Line_WaitForInput);
OutputLine(NULL, "「は鞘とかをかぶせて持って来い。",
NULL, "\"You should put a cover on that hatchet when you have it in public.", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei06300", 256, 64);
OutputLine(NULL, "剥き身はさすがにまずいだろ!」",
NULL, " It's not good to carry it around out in the open like that!\"", Line_WaitForInput);
@@ -3259,8 +3259,8 @@ void main()
// この雛見沢で斧を持って徘徊しても不審に思われない唯一の人物だな…¥
OutputLine(NULL, " この雛見沢でを持って徘徊しても不審に思われない唯一の人物だな…。",
NULL, "She's probably the only person who could carry an axe around Hinamizawa and not be considered suspicious...", Line_Normal);
OutputLine(NULL, " この雛見沢でを持って徘徊しても不審に思われない唯一の人物だな…。",
NULL, "She's probably the only person who could carry a hatchet around Hinamizawa and not be considered suspicious...", Line_Normal);
ClearMessage();
@@ -3296,8 +3296,8 @@ void main()
// レナから斧を受け取り、不安定な斜面を降りて行く¥
OutputLine(NULL, " レナからを受け取り、不安定な斜面を降りて行く。",
NULL, "I took the axe from Rena and made my way up the unstable slope.", Line_Normal);
OutputLine(NULL, " レナからを受け取り、不安定な斜面を降りて行く。",
NULL, "I took the hatchet from Rena and made my way up the unstable slope.", Line_Normal);
ClearMessage();
DisableWindow();
@@ -3381,8 +3381,8 @@ void main()
//俺は今まで斧を使った事なんかない@
OutputLine(NULL, " 第一、俺は今までを使った事なんかない。",
NULL, "First of all, I'd never used an axe before.", Line_WaitForInput);
OutputLine(NULL, " 第一、俺は今までを使った事なんかない。",
NULL, "First of all, I'd never used a hatchet before.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3605,8 +3605,8 @@ void main()
// 軽く苦笑すると俺は斧を握り、再び現場に下りていった¥
OutputLine(NULL, " 軽く苦笑すると俺はを握り、再び現場に下りていった。",
NULL, "With a bit of a wry smile on my face, I grabbed the handle of the axe and headed back to worksite.", Line_Normal);
OutputLine(NULL, " 軽く苦笑すると俺はを握り、再び現場に下りていった。",
NULL, "With a bit of a wry smile on my face, I grabbed the handle of the hatchet and headed back to worksite.", Line_Normal);
ClearMessage();
DisableWindow();
@@ -3682,8 +3682,8 @@ void main()
// 今日一日、何度もそうしてきたように、斧を振る@叩く@木片が砕け散る¥
OutputLine(NULL, " 今日一日、何度もそうしてきたように、を振る。",
NULL, "I had swung the axe countless times today, just like this.", Line_WaitForInput);
OutputLine(NULL, " 今日一日、何度もそうしてきたように、を振る。",
NULL, "I had swung the hatchet countless times today, just like this.", Line_WaitForInput);
OutputLine(NULL, "叩く。",
NULL, " Contact.", Line_WaitForInput);
OutputLine(NULL, "木片が砕け散る。",
@@ -3736,8 +3736,8 @@ void main()
// 斧にかけた重さが、梁を割っただけでなく、その下の人形の肩を打ち砕く@
OutputLine(NULL, " にかけた重さが、梁を割っただけでなく、その下の人形の肩を打ち砕く。",
NULL, "The weight I put behind the axe not only split through the beam, but smashed the statue's shoulder as well.", Line_WaitForInput);
OutputLine(NULL, " にかけた重さが、梁を割っただけでなく、その下の人形の肩を打ち砕く。",
NULL, "The weight I put behind the hatchet not only split through the beam, but smashed the statue's shoulder as well.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -4014,8 +4014,8 @@ void main()
PlayBGM( 2, "lsys19", 128, 0 );
// 薄暗くなる山道を、人間大につつんだシートを運ぶ若い男女に剥き身の斧@
OutputLine(NULL, " 薄暗くなる山道を、人間大につつんだシートを運ぶ若い男女に剥き身の",
NULL, "And so Jack and Jill went down the hill, carrying a human-sized bag and an unsheathed axe!", Line_WaitForInput);
OutputLine(NULL, " 薄暗くなる山道を、人間大につつんだシートを運ぶ若い男女に剥き身の",
NULL, "And so Jack and Jill went down the hill, carrying a human-sized bag and an unsheathed hatchet!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);