translation and flow fixes
The Nagata-chou -> parliament change isn't so much as "fix" as an amendment so that non-Japanese players can understand what the hell is going on. (the place Nagata-chou is used to mean the center of politics in Japan - so Keiichi is suggesting Rena goes to sort out all those filthy politicians lol)
This commit is contained in:
@@ -91,9 +91,10 @@
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//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥
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PlaySE(3, "s20/03/440300025", 128, 64);
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OutputLine(NULL, "「あーレナが日直かぁ。",
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NULL, "\"Ah~ It was Rena's turn for class duty.", Line_WaitForInput);
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NULL, "\"Ah~ It was Rena's turn for class duty.", Line_ContinueAfterTyping);
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Wait (1400)
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OutputLine(NULL, "そりゃお疲れ様なことで。」",
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NULL, " That's very much appreciated.\"", Line_Normal);
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NULL, " Sounds like a drag.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_110", "right", 0, 0, 300 );
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@@ -133,22 +134,21 @@
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//「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@
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PlaySE(3, "s20/05/440500006", 128, 64);
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OutputLine(NULL, "「……レナはあだ名なのです。",
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NULL, "\"...Rena is her nickname.", Line_WaitForInput);
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NULL, "\"...Rena is her nickname.", Line_ContinueAfterTyping);
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Wait (1200)
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OutputLine(NULL, "ちゃんとした名前がありますですよ。」",
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NULL, " She has a proper name as well.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@
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PlaySE(3, "s20/01/440100030", 128, 64);
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OutputLine(NULL, "「え、そうなのか?!",
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NULL, "\"What, really!?", Line_WaitForInput);
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NULL, "\"What, really!?", Line_ContinueAfterTyping);
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Wait (1000)
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OutputLine(NULL, " 俺はてっきり竜宮レナってのが本名だと思ってたよ。」",
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NULL, " I was sure that Rena Ryuugu was her full name.\"", Line_WaitForInput);
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NULL, " I was sure that Rena Ryuugu was her actual name.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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DisableWindow();
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DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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@@ -171,13 +171,12 @@
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//「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@
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PlaySE(3, "s20/01/440100031", 128, 64);
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OutputLine(NULL, "「本当の名前は何て言うんだろうな。",
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NULL, "\"I wonder what her real name is...", Line_WaitForInput);
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NULL, "\"I wonder what her real name is...", Line_ContinueAfterTyping);
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Wait (2000)
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OutputLine(NULL, "…レナが戻ってきたら聞いてみるかな!」",
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NULL, " Let's ask her when she comes back!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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// 沙都子と梨花ちゃんが顔を向かい合わせる¥
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OutputLine(NULL, " 沙都子と梨花ちゃんが顔を向かい合わせる。",
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NULL, "Satoko and Rika-chan looked at each other.", Line_Normal);
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@@ -188,7 +187,8 @@
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//「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@
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PlaySE(3, "s20/05/440500007", 128, 64);
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OutputLine(NULL, "「……聞かなくてもいいですよ。",
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NULL, "\"...You don't need to ask her.", Line_WaitForInput);
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NULL, "\"...You don't need to ask her.", Line_ContinueAfterTyping);
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Wait (1500)
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OutputLine(NULL, "ボクたちが教えてあげますです。」",
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NULL, " We'll tell you what it is.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -200,13 +200,12 @@
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//「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@
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PlaySE(3, "s20/04/440400014", 128, 64);
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OutputLine(NULL, "「お礼の礼に、奈良の奈。",
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NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_WaitForInput);
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NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_ContinueAfterTyping);
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Wait (1300)
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OutputLine(NULL, "…竜宮礼奈が本名ですのよ!」",
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NULL, " Her real name is Reina Ryuugu!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@
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PlaySE(3, "s20/01/440100032", 128, 64);
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OutputLine(NULL, "「礼奈か。",
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@@ -248,7 +247,8 @@
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//「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@
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PlaySE(3, "s20/03/440300026", 128, 64);
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OutputLine(NULL, "「圭ちゃん。",
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NULL, "\"Kei-chan...", Line_WaitForInput);
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NULL, "\"Kei-chan...", Line_ContinueAfterTyping);
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Wait (1000)
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OutputLine(NULL, "…レナはレナだよ?",
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NULL, " Rena is Rena, you know?", Line_WaitForInput);
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PlaySE(3, "s20/03/440300027", 128, 64);
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@@ -292,12 +292,12 @@
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//「面白けりゃね@何て呼ばれたいわけ?@
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PlaySE(3, "s20/03/440300029", 128, 64);
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OutputLine(NULL, "「面白けりゃね。",
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NULL, "\"If it's good.", Line_WaitForInput);
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NULL, "\"If it's good.", Line_ContinueAfterTyping);
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Wait (1200)
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OutputLine(NULL, "何て呼ばれたいわけ?」",
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NULL, " So what do you want to be called?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_029", 128, 64 );
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//「越後屋。¥
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@@ -329,7 +329,8 @@
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//「あれあれ@ 誰かレナの事を探してたかな@ かな?@
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PlaySE(3, "s20/02/440200034", 128, 64);
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OutputLine(NULL, "「あれあれ?",
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NULL, "\"What's this now?", Line_WaitForInput);
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NULL, "\"What's this now?", Line_ContinueAfterTyping);
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Wait (1000)
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OutputLine(NULL, " 誰かレナの事を探してたかな?",
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NULL, " Who is looking for me, I wonder?", Line_WaitForInput);
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PlaySE(3, "s20/02/440200035", 128, 64);
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@@ -337,8 +338,6 @@
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NULL, " I wonder?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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// それを見てにんまりと笑う俺と魅音¥
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OutputLine(NULL, " それを見てにんまりと笑う俺と魅音。",
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NULL, "Seeing that, both Mion and I sneered.", Line_Normal);
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@@ -360,31 +359,33 @@
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//「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@
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PlaySE(3, "s20/03/440300030", 128, 64);
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OutputLine(NULL, "「越後屋、主も悪よのぅ。",
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NULL, "\"Con man, you're quite sinister...", Line_WaitForInput);
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NULL, "\"Con man, you're quite sinister...", Line_ContinueAfterTyping);
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Wait (2800)
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OutputLine(NULL, "…ふぉっふぉっふぉ!!!」",
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NULL, " Hwah hwah hwah!!!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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DrawBustshotWithFiltering( 2, "re_se_bi_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥
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PlaySE(3, "s20/02/440200036", 128, 64);
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OutputLine(NULL, "「なな、何かな何かな?!",
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NULL, "\"Wh-What is this, what is this!?", Line_WaitForInput);
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NULL, "\"Wh-What is this, what is this!?", Line_ContinueAfterTyping);
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Wait (2000)
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OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?",
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NULL, " Keiichi-kun and Mii-chan are evil bailiffs?", Line_WaitForInput);
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NULL, " Keiichi-kun and Mii-chan are an evil bailiff and...?", Line_ContinueAfterTyping);
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Wait (800)
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PlaySE(3, "s20/02/440200037", 128, 64);
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OutputLine(NULL, " 越後屋だよ?!」",
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NULL, " A con man!?\"", Line_Normal);
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NULL, " a con man!?\"", Line_Normal);
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ClearMessage();
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//「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@
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PlaySE(3, "s20/01/440100038", 128, 64);
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OutputLine(NULL, "「おのれ竜宮レナの助!",
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NULL, "\"Damn you, Renanosuke Ryuugu!", Line_WaitForInput);
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NULL, "\"Damn you, Renanosuke Ryuugu!", Line_ContinueAfterTyping);
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Wait (2000)
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OutputLine(NULL, " ここで会ったが百年目でおじゃる。",
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NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput);
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PlaySE(3, "s20/01/440100039", 128, 64);
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@@ -392,7 +393,6 @@
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NULL, " Have at thee~!!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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DisableWindow();
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DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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@@ -466,7 +466,7 @@
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//※レナのフリッカーが2発炸裂!
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// 印籠のタイミングでレナの必殺パンチが炸裂する@
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OutputLine(NULL, " 印籠のタイミングでレナの必殺パンチが炸裂する。",
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NULL, "Rena's fierce punches exploded in the proper timing to take out the seal.", Line_WaitForInput);
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NULL, "Rena's fierce punches exploded just as soon as she had shown her seal.", Line_WaitForInput);
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OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
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@@ -478,19 +478,18 @@
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//「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@
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PlaySE(3, "s20/01/440100040", 128, 64);
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OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。",
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NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_WaitForInput);
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NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_ContinueAfterTyping);
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Wait (2600)
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OutputLine(NULL, "…永田町なんかどうだ?」",
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NULL, " How about heading to Nagata-chou?\"", Line_WaitForInput);
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NULL, " How about heading to parliament first?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/
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PlaySE(3, "s20/03/440300031", 128, 64);
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OutputLine(NULL, "「……ダメだよ。",
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NULL, "\"...", Line_WaitForInput);
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NULL, "\"...spare me.", Line_WaitForInput);
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OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」",
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NULL, "My destination is decided by where the kyute stuff gathers.\"", Line_ContinueAfterTyping);
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NULL, "I'll get kyute stuff for you on my travels.\"", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_002", 128, 64 );
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Wait( 200 );
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