cleaned the scene effect script
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CG/sprite/transparent.png
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CG/sprite/transparent.png
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@@ -47,11 +47,9 @@ void main()
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NULL, " ...When I did that... pain shot throughout my entire body.", Line_Normal);
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NULL, " ...When I did that... pain shot throughout my entire body.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawBustshot(5, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
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DrawBustshot(2, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
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DrawBustshot(2, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
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MoveSprite( 2, 0, 0, 0, 25, 0, 0, 0, 0, TRUE );
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MoveSprite( 2, 0, 0, 0, 25, 0, 0, 0, 0, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
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FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE );
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//「......大丈夫かな@ 横になってた方がいいと思うよ...。@
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//「......大丈夫かな@ 横になってた方がいいと思うよ...。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -530,6 +528,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("black", "right", 0, 0, 200 );
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DrawSceneWithMask("black", "right", 0, 0, 200 );
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DrawBustshot(2, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
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FadeOutBGM( 1, 1000, FALSE );
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FadeOutBGM( 1, 1000, FALSE );
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FadeOutBGM( 2, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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@@ -580,7 +579,6 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawScene("black", 200 );
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DrawScene("black", 200 );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
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MoveSprite( 2, 160, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawScene("background/ma_g1", 200 );
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DrawScene("background/ma_g1", 200 );
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//「み、............魅音......?!@
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//「み、............魅音......?!@
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@@ -910,15 +908,9 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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DisableWindow();
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DrawBustshot(5, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
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DrawBustshot(3, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
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DrawBustshot(2, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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MoveSprite( 3, 0, 0, 0, 25, 0, 0, 0, 0, TRUE );
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DrawBustshot(3, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
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DrawBustshot(1, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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MoveSprite( 3, 0, 0, 0, 25, 0, 0, 0, 0, FALSE );
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MoveSprite( 1, 0, 0, 0, -15, 0, 0, 0, 0, TRUE );
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ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -270, 110, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE );
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//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
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//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -932,7 +924,9 @@ void main()
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DisableWindow();
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DisableWindow();
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FadeBustshot( 2, FALSE, 0, 0, 0, 0, 300, TRUE );
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DrawBustshot(1, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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MoveSprite( 1, 0, 0, 0, -15, 0, 0, 0, 0, TRUE );
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ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -270, 110, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥
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//「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1365,12 +1359,9 @@ void main()
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NULL, "It didn't take that long for me to realize I had been dragged into an abnormal situation.", Line_Normal);
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NULL, "It didn't take that long for me to realize I had been dragged into an abnormal situation.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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DrawScene("black", 1000 );
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DrawBustshot(3, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawBustshot(3, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
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DrawBustshot(1, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot(1, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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MoveSprite( 3, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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MoveSprite( 1, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawScene("black", 0 );
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// ......こいつらは...一体誰なんだ?@
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// ......こいつらは...一体誰なんだ?@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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