cleaned the scene effect script

This commit is contained in:
Aurian
2018-08-07 21:03:10 +02:00
committed by GitHub
parent a7ed8575e8
commit 2d3d0aeb1b
2 changed files with 12 additions and 21 deletions

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CG/sprite/transparent.png Normal file

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@@ -47,11 +47,9 @@ void main()
NULL, " ...When I did that... pain shot throughout my entire body.", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshot(5, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
DrawBustshot(2, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
DrawBustshot(2, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
MoveSprite( 2, 0, 0, 0, 25, 0, 0, 0, 0, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「......大丈夫かな@ 横になってた方がいいと思うよ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -530,6 +528,7 @@ void main()
DisableWindow();
DrawSceneWithMask("black", "right", 0, 0, 200 );
DrawBustshot(2, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
@@ -580,7 +579,6 @@ void main()
DisableWindow();
DrawScene("black", 200 );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
MoveSprite( 2, 160, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene("background/ma_g1", 200 );
//「み、............魅音......
@@ -910,15 +908,9 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot(5, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
DrawBustshot(2, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawBustshot(3, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawBustshot(1, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
MoveSprite( 3, 0, 0, 0, 25, 0, 0, 0, 0, FALSE );
MoveSprite( 1, 0, 0, 0, -15, 0, 0, 0, 0, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -270, 110, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE );
DrawBustshot(3, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
MoveSprite( 3, 0, 0, 0, 25, 0, 0, 0, 0, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -932,7 +924,9 @@ void main()
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 300, TRUE );
DrawBustshot(1, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
MoveSprite( 1, 0, 0, 0, -15, 0, 0, 0, 0, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -270, 110, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1365,12 +1359,9 @@ void main()
NULL, "It didn't take that long for me to realize I had been dragged into an abnormal situation.", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
DrawBustshot(3, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawBustshot(1, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
MoveSprite( 3, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
MoveSprite( 1, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
DrawScene("black", 0 );
DrawScene("black", 1000 );
DrawBustshot(3, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
DrawBustshot(1, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
// ......こいつらは...一体誰なんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }