Chapter 8 finished.

This commit is contained in:
Kiruku
2015-05-21 21:13:49 -04:00
parent 151549df0f
commit 2e89916e7b

View File

@@ -52,6 +52,7 @@
DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?@ //「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?@
PlaySE(3, "S01/03/120300057", 256, 64);
OutputLine(NULL, "「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?」", OutputLine(NULL, "「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?」",
NULL, "\"Was one of those raunchy TV shows you love so much on last night?\"", Line_WaitForInput); NULL, "\"Was one of those raunchy TV shows you love so much on last night?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -70,6 +71,7 @@
//「勝手に決め付けるんじゃねえぇえぇ!!!@ //「勝手に決め付けるんじゃねえぇえぇ!!!@
PlaySE(3, "S01/01/120100157", 256, 64);
OutputLine(NULL, "「勝手に決め付けるんじゃねえぇえぇ!!!」", OutputLine(NULL, "「勝手に決め付けるんじゃねえぇえぇ!!!」",
NULL, "\"Don't jump to conclusions!!!\"", Line_WaitForInput); NULL, "\"Don't jump to conclusions!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -463,6 +465,7 @@
//「じゃあ、……レナたちが知らないだけで………どこかで誰かが!w800………たかもしれない……ってこと… //「じゃあ、……レナたちが知らないだけで………どこかで誰かが!w800………たかもしれない……ってこと…
PlaySE(3, "S01/02/120200063", 256, 64);
OutputLine(NULL, "「じゃあ、……レナたちが知らないだけで………どこかで誰かが", OutputLine(NULL, "「じゃあ、……レナたちが知らないだけで………どこかで誰かが",
NULL, "\"Then... without us knowing it... someone had...", Line_ContinueAfterTyping); NULL, "\"Then... without us knowing it... someone had...", Line_ContinueAfterTyping);
@@ -484,6 +487,7 @@
//「………次は……レナ、!w1000……かな……。 //「………次は……レナ、!w1000……かな……。
PlaySE(3, "S01/02/120200064", 256, 64);
OutputLine(NULL, "「………次は……レナ、", OutputLine(NULL, "「………次は……レナ、",
NULL, "\"...Next could... me...", Line_ContinueAfterTyping); NULL, "\"...Next could... me...", Line_ContinueAfterTyping);
@@ -732,6 +736,7 @@
PlaySE(3, "S01/04/120400028", 256, 64); PlaySE(3, "S01/04/120400028", 256, 64);
OutputLine(NULL, " 圭一さぁん!", OutputLine(NULL, " 圭一さぁん!",
NULL, " Keiichi-saan!", Line_WaitForInput); NULL, " Keiichi-saan!", Line_WaitForInput);
PlaySE(3, "S01/04/120400029", 256, 64);
OutputLine(NULL, " お起きなさいなぁ!!」", OutputLine(NULL, " お起きなさいなぁ!!」",
NULL, " You must awaken!!\"", Line_WaitForInput); NULL, " You must awaken!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1044,6 +1049,7 @@
PlaySE(3, "S01/04/120400035", 256, 64); PlaySE(3, "S01/04/120400035", 256, 64);
OutputLine(NULL, "「でもどうでしょうね。", OutputLine(NULL, "「でもどうでしょうね。",
NULL, "\"What should we do...?", Line_WaitForInput); NULL, "\"What should we do...?", Line_WaitForInput);
PlaySE(3, "S01/04/120400036", 256, 64);
OutputLine(NULL, "同じゲームを続けて2日やった試しはありませんし。」", OutputLine(NULL, "同じゲームを続けて2日やった試しはありませんし。」",
NULL, " We've never played the same game two days in a row before.\"", Line_WaitForInput); NULL, " We've never played the same game two days in a row before.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1181,6 +1187,7 @@
DrawBustshotWithFiltering( 3, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…家業手伝いは除くと書いてありますです。@ //「…家業手伝いは除くと書いてありますです。@
PlaySE(3, "S01/05/120500020", 256, 64);
OutputLine(NULL, "「…家業手伝いは除くと書いてありますです。」", OutputLine(NULL, "「…家業手伝いは除くと書いてありますです。」",
NULL, "\"...There's a clause that states family businesses are excluded.\"", Line_WaitForInput); NULL, "\"...There's a clause that states family businesses are excluded.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1270,6 +1277,7 @@
DrawBustshotWithFiltering( 3, "re_se_ko_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "re_se_ko_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「う~ん、!w800…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。 //「う~ん、!w800…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。
PlaySE(3, "S01/02/120200069", 256, 64);
OutputLine(NULL, "「う〜ん、", OutputLine(NULL, "「う〜ん、",
NULL, "\"Umm,", Line_ContinueAfterTyping); NULL, "\"Umm,", Line_ContinueAfterTyping);
@@ -1327,6 +1335,7 @@
DrawBustshot( 3, "re_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "re_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「なら……、レナも久しぶりに宝探しに行こうかなぁ…!@ //「なら……、レナも久しぶりに宝探しに行こうかなぁ…!@
PlaySE(3, "S01/02/120200070", 256, 64);
OutputLine(NULL, "「なら……、レナも久しぶりに宝捜しに行こうかなぁ…!」", OutputLine(NULL, "「なら……、レナも久しぶりに宝捜しに行こうかなぁ…!」",
NULL, "\"Well... I guess since it's been a while, I should go treasure hunting...!\"", Line_WaitForInput); NULL, "\"Well... I guess since it's been a while, I should go treasure hunting...!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1382,8 +1391,10 @@
//「犯人は「沙都子」@ 凶器は「ピストル」@ やはり貴様の仕業だったか!!@ //「犯人は「沙都子」@ 凶器は「ピストル」@ やはり貴様の仕業だったか!!@
PlaySE(3, "S01/01/120100179", 256, 64);
OutputLine(NULL, "「犯人は「沙都子」!", OutputLine(NULL, "「犯人は「沙都子」!",
NULL, "\"The murderer is 'Satoko'!", Line_WaitForInput); NULL, "\"The murderer is 'Satoko'!", Line_WaitForInput);
PlaySE(3, "S01/01/120100180", 256, 64);
OutputLine(NULL, " 凶器は「ピストル」!", OutputLine(NULL, " 凶器は「ピストル」!",
NULL, " The murder weapon is the 'Pistol'!", Line_WaitForInput); NULL, " The murder weapon is the 'Pistol'!", Line_WaitForInput);
PlaySE(3, "S01/01/120100181", 256, 64); PlaySE(3, "S01/01/120100181", 256, 64);
@@ -1414,8 +1425,10 @@
//「犯人は「圭一」@ 凶器は「ロープ」で犯行現場は「ラウンジ」ですわぁ!!@ //「犯人は「圭一」@ 凶器は「ロープ」で犯行現場は「ラウンジ」ですわぁ!!@
PlaySE(3, "S01/04/120400047", 256, 64);
OutputLine(NULL, "「犯人は「圭一」!", OutputLine(NULL, "「犯人は「圭一」!",
NULL, "\"The murderer is 'Keiichi'!", Line_WaitForInput); NULL, "\"The murderer is 'Keiichi'!", Line_WaitForInput);
PlaySE(3, "S01/04/120400048", 256, 64);
OutputLine(NULL, " 凶器は「ロープ」で犯行現場は「ラウンジ」ですわぁ!!」", OutputLine(NULL, " 凶器は「ロープ」で犯行現場は「ラウンジ」ですわぁ!!」",
NULL, " In the 'Lounge' with the 'Rope'!!\"", Line_WaitForInput); NULL, " In the 'Lounge' with the 'Rope'!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1478,6 +1491,7 @@
DrawBustshotWithFiltering( 1, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…いっぱいいっぱい慰みものにされましたですね@かわいそかわいそです。@ //「…いっぱいいっぱい慰みものにされましたですね@かわいそかわいそです。@
PlaySE(3, "S01/05/120500024", 256, 64);
OutputLine(NULL, "「…いっぱいいっぱい慰みものにされましたですね。", OutputLine(NULL, "「…いっぱいいっぱい慰みものにされましたですね。",
NULL, "\"...She was used as a plaything for quite a while.", Line_WaitForInput); NULL, "\"...She was used as a plaything for quite a while.", Line_WaitForInput);
PlaySE(3, "S01/05/120500025", 256, 64); PlaySE(3, "S01/05/120500025", 256, 64);
@@ -1679,7 +1693,7 @@
NULL, " ...", Line_ContinueAfterTyping); NULL, " ...", Line_ContinueAfterTyping);
//!sd //!sd
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
PlaySE(3, "S01/02/120200077", 256, 64);
OutputLine(NULL, "よく知らないの。」", OutputLine(NULL, "よく知らないの。」",
NULL, "I don't really know.\"", Line_WaitForInput); NULL, "I don't really know.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1873,6 +1887,7 @@
DrawBustshotWithFiltering( 2, "re_se_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); DrawBustshotWithFiltering( 2, "re_se_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…圭一くん、疲れてるのかな…?!w800 …かな //「…圭一くん、疲れてるのかな…?!w800 …かな
PlaySE(3, "S01/02/120200085", 256, 64);
OutputLine(NULL, "「…圭一くん、疲れてるのかな…?", OutputLine(NULL, "「…圭一くん、疲れてるのかな…?",
NULL, "\"...Keiichi-kun, are you tired, maybe...?", Line_ContinueAfterTyping); NULL, "\"...Keiichi-kun, are you tired, maybe...?", Line_ContinueAfterTyping);
@@ -2050,13 +2065,16 @@
//「うん@椅子に座ろうとしたら画鋲が置いてあったの@どっさり@…そしたらそれを、!s200……………!sdうん懐かしいなぁ //「うん@椅子に座ろうとしたら画鋲が置いてあったの@どっさり@…そしたらそれを、!s200……………!sdうん懐かしいなぁ
PlaySE(3, "S01/02/120200100", 256, 64);
OutputLine(NULL, "「うん。", OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput); NULL, "\"Yeah.", Line_WaitForInput);
PlaySE(3, "S01/02/120200101", 256, 64);
OutputLine(NULL, "椅子に座ろうとしたら画鋲が置いてあったの。", OutputLine(NULL, "椅子に座ろうとしたら画鋲が置いてあったの。",
NULL, " There was a thumb tack put on my chair.", Line_WaitForInput); NULL, " There was a thumb tack put on my chair.", Line_WaitForInput);
PlaySE(3, "S01/02/120200102", 256, 64); PlaySE(3, "S01/02/120200102", 256, 64);
OutputLine(NULL, "どっさり。", OutputLine(NULL, "どっさり。",
NULL, " Poke.", Line_WaitForInput); NULL, " Poke.", Line_WaitForInput);
PlaySE(3, "S01/02/120200103", 256, 64);
OutputLine(NULL, "…そしたらそれを、", OutputLine(NULL, "…そしたらそれを、",
NULL, " ...Then with that, I...", Line_ContinueAfterTyping); NULL, " ...Then with that, I...", Line_ContinueAfterTyping);
// !s200 // !s200
@@ -2141,6 +2159,7 @@
//「自分で言い出した罰ゲーム、ほとんど自分でやってたんだよ@/$ //「自分で言い出した罰ゲーム、ほとんど自分でやってたんだよ@/$
PlaySE(3, "S01/02/120200111", 256, 64);
OutputLine(NULL, "「自分で言い出した罰ゲーム、ほとんど自分でやってたんだよ。", OutputLine(NULL, "「自分で言い出した罰ゲーム、ほとんど自分でやってたんだよ。",
NULL, "\"She had to do most of the penalties that she came up with.", Line_WaitForInput); NULL, "\"She had to do most of the penalties that she came up with.", Line_WaitForInput);
@@ -2148,6 +2167,7 @@
DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//あはは!!w800 本当に内緒だからね //あはは!!w800 本当に内緒だからね
PlaySE(3, "S01/02/120200112", 256, 64);
OutputLine(NULL, "あはは!", OutputLine(NULL, "あはは!",
NULL, " Ahaha!", Line_ContinueAfterTyping); NULL, " Ahaha!", Line_ContinueAfterTyping);
@@ -2282,6 +2302,7 @@
PlaySE(3, "S01/02/120200119", 256, 64); PlaySE(3, "S01/02/120200119", 256, 64);
OutputLine(NULL, "「え。", OutputLine(NULL, "「え。",
NULL, "\"Huh.", Line_WaitForInput); NULL, "\"Huh.", Line_WaitForInput);
PlaySE(3, "S01/02/120200120", 256, 64);
OutputLine(NULL, "…してないよ。", OutputLine(NULL, "…してないよ。",
NULL, " ...No.", Line_ContinueAfterTyping); NULL, " ...No.", Line_ContinueAfterTyping);
@@ -3024,6 +3045,7 @@
// 警察ですって名乗ると、いろいろ気分を害されるでしょうしね。@ // 警察ですって名乗ると、いろいろ気分を害されるでしょうしね。@
PlaySE(3, "S01/11/120700123", 256, 64);
OutputLine(NULL, " 警察ですって名乗ると、いろいろ気分を害されるでしょうしね。」", OutputLine(NULL, " 警察ですって名乗ると、いろいろ気分を害されるでしょうしね。」",
NULL, "It puts people off when I say I'm a police officer.\"", Line_WaitForInput); NULL, "It puts people off when I say I'm a police officer.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3150,6 +3172,7 @@
PlaySE(3, "S01/01/120100224", 256, 64); PlaySE(3, "S01/01/120100224", 256, 64);
OutputLine(NULL, "「あの、大石さん。", OutputLine(NULL, "「あの、大石さん。",
NULL, "\"Um, Ooishi-san.", Line_WaitForInput); NULL, "\"Um, Ooishi-san.", Line_WaitForInput);
PlaySE(3, "S01/01/120100225", 256, 64);
OutputLine(NULL, "……「鬼隠し」って何の事か知ってますか?」", OutputLine(NULL, "……「鬼隠し」って何の事か知ってますか?」",
NULL, " ...Do you know what this 'Onikakushi' thing is about?'\"", Line_WaitForInput); NULL, " ...Do you know what this 'Onikakushi' thing is about?'\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3160,6 +3183,7 @@
PlaySE(3, "S01/11/120700132", 256, 64); PlaySE(3, "S01/11/120700132", 256, 64);
OutputLine(NULL, "「ん、…それはですね、人が鬼にさらわれ忽然といなくなってしまうことなんです。", OutputLine(NULL, "「ん、…それはですね、人が鬼にさらわれ忽然といなくなってしまうことなんです。",
NULL, "\"Hm... I believe... that's when somebody suddenly vanishes because they've been abducted by a demon.", Line_WaitForInput); NULL, "\"Hm... I believe... that's when somebody suddenly vanishes because they've been abducted by a demon.", Line_WaitForInput);
PlaySE(3, "S01/11/120700133", 256, 64);
OutputLine(NULL, "この辺り独特の言い回しですね。", OutputLine(NULL, "この辺り独特の言い回しですね。",
NULL, " It's a special saying from around here.", Line_WaitForInput); NULL, " It's a special saying from around here.", Line_WaitForInput);
PlaySE(3, "S01/11/120700134", 256, 64); PlaySE(3, "S01/11/120700134", 256, 64);
@@ -3312,6 +3336,7 @@
PlaySE(3, "S01/11/120700145", 256, 64); PlaySE(3, "S01/11/120700145", 256, 64);
OutputLine(NULL, "最初の事件、ご存知ですよね?", OutputLine(NULL, "最初の事件、ご存知ですよね?",
NULL, " Do you know the first incident?", Line_WaitForInput); NULL, " Do you know the first incident?", Line_WaitForInput);
PlaySE(3, "S01/11/120700146", 256, 64);
OutputLine(NULL, " バラバラ殺人。」", OutputLine(NULL, " バラバラ殺人。」",
NULL, " The murder by dismemberment?\"", Line_WaitForInput); NULL, " The murder by dismemberment?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3330,6 +3355,7 @@
//「例えばそれ@……逃走中じゃなく、鬼隠しにあったんじゃないでしょうかね?@ //「例えばそれ@……逃走中じゃなく、鬼隠しにあったんじゃないでしょうかね?@
PlaySE(3, "S01/11/120700147", 256, 64);
OutputLine(NULL, "「例えばそれ。", OutputLine(NULL, "「例えばそれ。",
NULL, "\"Hypothetically...", Line_WaitForInput); NULL, "\"Hypothetically...", Line_WaitForInput);
PlaySE(3, "S01/11/120700148", 256, 64); PlaySE(3, "S01/11/120700148", 256, 64);
@@ -3488,6 +3514,7 @@
//「前原さん@実はね、これもまぁったく同じなんですよ。@ //「前原さん@実はね、これもまぁったく同じなんですよ。@
PlaySE(3, "S01/11/120700155", 256, 64);
OutputLine(NULL, "「前原さん。", OutputLine(NULL, "「前原さん。",
NULL, "\"Maebara-san.", Line_WaitForInput); NULL, "\"Maebara-san.", Line_WaitForInput);
PlaySE(3, "S01/11/120700156", 256, 64); PlaySE(3, "S01/11/120700156", 256, 64);
@@ -3557,6 +3584,7 @@
PlaySE(3, "S01/11/120700159", 256, 64); PlaySE(3, "S01/11/120700159", 256, 64);
OutputLine(NULL, "「えぇ逮捕されてます。", OutputLine(NULL, "「えぇ逮捕されてます。",
NULL, "\"Yeah, we arrested him.", Line_WaitForInput); NULL, "\"Yeah, we arrested him.", Line_WaitForInput);
PlaySE(3, "S01/11/120700160", 256, 64);
OutputLine(NULL, "覚醒剤の常習歴もあるトンチンカンでしてね。", OutputLine(NULL, "覚醒剤の常習歴もあるトンチンカンでしてね。",
NULL, " He was just a miscreant with a record of narcotics abuse.", Line_WaitForInput); NULL, " He was just a miscreant with a record of narcotics abuse.", Line_WaitForInput);
PlaySE(3, "S01/11/120700161", 256, 64); PlaySE(3, "S01/11/120700161", 256, 64);
@@ -3565,10 +3593,13 @@
PlaySE(3, "S01/11/120700162", 256, 64); PlaySE(3, "S01/11/120700162", 256, 64);
OutputLine(NULL, "………ですがですね。", OutputLine(NULL, "………ですがですね。",
NULL, " But... well, you see...", Line_WaitForInput); NULL, " But... well, you see...", Line_WaitForInput);
PlaySE(3, "S01/11/120700163", 256, 64);
OutputLine(NULL, "犯人逮捕からしばらくして、被害者宅の子供が行方不明になったんです。", OutputLine(NULL, "犯人逮捕からしばらくして、被害者宅の子供が行方不明になったんです。",
NULL, " After he was arrested... a child from the victim's home went missing.", Line_WaitForInput); NULL, " After he was arrested... a child from the victim's home went missing.", Line_WaitForInput);
PlaySE(3, "S01/11/120700164", 256, 64);
OutputLine(NULL, "犯罪に巻きこまれたのかどうなのか……。", OutputLine(NULL, "犯罪に巻きこまれたのかどうなのか……。",
NULL, " It's still under investigation...", Line_WaitForInput); NULL, " It's still under investigation...", Line_WaitForInput);
PlaySE(3, "S01/11/120700165", 256, 64);
OutputLine(NULL, "現在も捜索してます。」", OutputLine(NULL, "現在も捜索してます。」",
NULL, " As to whether the disappearance had anything to do with the crime.\"", Line_Normal); NULL, " As to whether the disappearance had anything to do with the crime.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -3612,6 +3643,7 @@
//「つまり…………過去5年間、必ず死者と行方不明者が1人づつ出ているわけなんですよね…?@ //「つまり…………過去5年間、必ず死者と行方不明者が1人づつ出ているわけなんですよね…?@
PlaySE(3, "S01/01/120100249", 256, 64);
OutputLine(NULL, "「つまり…………過去5年間、必ず死者と行方不明者が1人づつ出ているわけなんですよね…?」", OutputLine(NULL, "「つまり…………過去5年間、必ず死者と行方不明者が1人づつ出ているわけなんですよね…?」",
NULL, "\"Meaning... for the last five years there's always one person who dies and one who goes missing...?\"", Line_WaitForInput); NULL, "\"Meaning... for the last five years there's always one person who dies and one who goes missing...?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3645,6 +3677,7 @@
//「……例えば…鬼隠しにあって失踪した人には…何か共通点があるとか?@ //「……例えば…鬼隠しにあって失踪した人には…何か共通点があるとか?@
PlaySE(3, "S01/01/120100250", 256, 64);
OutputLine(NULL, "「……例えば…鬼隠しにあって失踪した人には…何か共通点があるとか?」", OutputLine(NULL, "「……例えば…鬼隠しにあって失踪した人には…何か共通点があるとか?」",
NULL, "\"...Could it be... that those demoned away... have something in common?\"", Line_WaitForInput); NULL, "\"...Could it be... that those demoned away... have something in common?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3678,6 +3711,7 @@
PlaySE(3, "S01/01/120100254", 256, 64); PlaySE(3, "S01/01/120100254", 256, 64);
OutputLine(NULL, "4年目は被害者宅の子供で、5年目は交際相手…かな。", OutputLine(NULL, "4年目は被害者宅の子供で、5年目は交際相手…かな。",
NULL, " Fourth year was the victim's family's child, and the fifth year was the victim's girlfriend... I guess.", Line_WaitForInput); NULL, " Fourth year was the victim's family's child, and the fifth year was the victim's girlfriend... I guess.", Line_WaitForInput);
PlaySE(3, "S01/01/120100255", 256, 64);
OutputLine(NULL, "……特につながりはなさろうだし。」", OutputLine(NULL, "……特につながりはなさろうだし。」",
NULL, " ...It doesn't seem like there's anything that connects them.\"", Line_WaitForInput); NULL, " ...It doesn't seem like there's anything that connects them.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3728,6 +3762,7 @@
PlaySE(3, "S01/11/120700173", 256, 64); PlaySE(3, "S01/11/120700173", 256, 64);
OutputLine(NULL, "「大人しい感じの方だったらしいです。", OutputLine(NULL, "「大人しい感じの方だったらしいです。",
NULL, "\"Apparently, he was quite mature.", Line_WaitForInput); NULL, "\"Apparently, he was quite mature.", Line_WaitForInput);
PlaySE(3, "S01/11/120700174", 256, 64);
OutputLine(NULL, "歳はあなたのひとつ上です。", OutputLine(NULL, "歳はあなたのひとつ上です。",
NULL, " One year older than you.", Line_WaitForInput); NULL, " One year older than you.", Line_WaitForInput);
@@ -3735,6 +3770,7 @@
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
//名前は北条悟史さん。¥ //名前は北条悟史さん。¥
PlaySE(3, "S01/11/120700175", 256, 64);
OutputLine(NULL, "名前は北条悟史さん。」", OutputLine(NULL, "名前は北条悟史さん。」",
NULL, " His name was Satoshi Houjou-san.\"", Line_Normal); NULL, " His name was Satoshi Houjou-san.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -3954,6 +3990,7 @@
PlaySE(3, "S01/11/120700178", 256, 64); PlaySE(3, "S01/11/120700178", 256, 64);
OutputLine(NULL, "「…竜宮レナさんがですか?", OutputLine(NULL, "「…竜宮レナさんがですか?",
NULL, "\"...You mean Rena Ryuugu-san?", Line_WaitForInput); NULL, "\"...You mean Rena Ryuugu-san?", Line_WaitForInput);
PlaySE(3, "S01/11/120700179", 256, 64);
OutputLine(NULL, " 去年転校されて来た、前原さんのクラスメートですよね。", OutputLine(NULL, " 去年転校されて来た、前原さんのクラスメートですよね。",
NULL, " She transferred in last year and she's your classmate, isn't she?", Line_WaitForInput); NULL, " She transferred in last year and she's your classmate, isn't she?", Line_WaitForInput);
PlaySE(3, "S01/11/120700180", 256, 64); PlaySE(3, "S01/11/120700180", 256, 64);
@@ -4126,6 +4163,7 @@
//「えぇ@夜分遅くに本当に申し訳ありませんでしたね@…何かわかりましたら教えて下さい@こちらも進展がありましたらご連絡しますよ@では失礼します。¥ //「えぇ@夜分遅くに本当に申し訳ありませんでしたね@…何かわかりましたら教えて下さい@こちらも進展がありましたらご連絡しますよ@では失礼します。¥
PlaySE(3, "S01/11/120700187", 256, 64);
OutputLine(NULL, "「えぇ。", OutputLine(NULL, "「えぇ。",
NULL, "\"Yeah.", Line_WaitForInput); NULL, "\"Yeah.", Line_WaitForInput);
PlaySE(3, "S01/11/120700188", 256, 64); PlaySE(3, "S01/11/120700188", 256, 64);
@@ -4134,6 +4172,7 @@
PlaySE(3, "S01/11/120700189", 256, 64); PlaySE(3, "S01/11/120700189", 256, 64);
OutputLine(NULL, "…何かわかりましたら教えて下さい。", OutputLine(NULL, "…何かわかりましたら教えて下さい。",
NULL, " ...If you find out anything else, please let me know.", Line_WaitForInput); NULL, " ...If you find out anything else, please let me know.", Line_WaitForInput);
PlaySE(3, "S01/11/120700190", 256, 64);
OutputLine(NULL, "こちらも進展がありましたらご連絡しますよ。", OutputLine(NULL, "こちらも進展がありましたらご連絡しますよ。",
NULL, " I'll tell you if I make any progress on this end.", Line_WaitForInput); NULL, " I'll tell you if I make any progress on this end.", Line_WaitForInput);
PlaySE(3, "S01/11/120700191", 256, 64); PlaySE(3, "S01/11/120700191", 256, 64);