Upgraded scenes
That was painful, urgh
This commit is contained in:
@@ -476,8 +476,8 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>&<color=#5ec69a>魅音</color>", NULL, "<color=#f0953d>Rena</color> & <color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>&<color=#5ec69a>魅音</color>", NULL, "<color=#f0953d>Rena</color> & <color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200790", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200790", 256, TRUE);
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ModPlayVoiceLS(4, 3, "ps3/s19/03/500300687", 256, TRUE);
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ModPlayVoiceLS(4, 3, "ps3/s19/03/500300687", 256, TRUE);
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OutputLine(NULL, "「お〜〜〜〜〜ッ!!!!」",
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OutputLine(NULL, "「「お〜〜〜〜〜ッ!!!!」」",
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NULL, "\"Yeah~~~~~!!!!\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"\"Yeah~~~~~!!!!\"\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -923,8 +923,7 @@ void main()
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DisableWindow();
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DisableWindow();
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FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "2", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「きゃー!@ いいねいいねぇ@ 今年もキマってるじゃーん!@
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//「きゃー!@ いいねいいねぇ@ 今年もキマってるじゃーん!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -942,7 +941,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_kaii_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_kaii_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「か、かぁいいかぁいい…@ お持ち帰り~!!@
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//「か、かぁいいかぁいい…@ お持ち帰り~!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -980,7 +979,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「うちの婆っちゃのお手製@結構本格派でしょ。@
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//「うちの婆っちゃのお手製@結構本格派でしょ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -995,7 +994,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。@
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//「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1013,8 +1012,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("background/je2", "m1", 0, 0, 1300 );
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ModDrawCharacter(2, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
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ModDrawCharacter(3, 5, "sprite/normal/ri5_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
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//「…お仕事はお祭りの最後のところだけなのです@…まだまだゆっくり遊べますですよ。@
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//「…お仕事はお祭りの最後のところだけなのです@…まだまだゆっくり遊べますですよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1028,7 +1026,8 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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FadeBustshot( 3, FALSE, 0, 0, 0, 0, 100, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「ってことはここで時間を無駄にできないということですわ~@ 参りましょう!!@
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//「ってことはここで時間を無駄にできないということですわ~@ 参りましょう!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1123,7 +1122,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「け、圭一くん、大丈夫?!?@ お水お水!@
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//「け、圭一くん、大丈夫?!?@ お水お水!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1139,7 +1138,7 @@ void main()
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DisableWindow();
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DisableWindow();
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// FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
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// FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「あ~あ~…そんなアツアツたこ焼き、丸呑みなんて自殺行為でございますわぁ!@
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//「あ~あ~…そんなアツアツたこ焼き、丸呑みなんて自殺行為でございますわぁ!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1152,7 +1151,7 @@ void main()
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DisableWindow();
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DisableWindow();
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「作り置きの冷めたヤツを購入するのがコツかなぁ。@
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//「作り置きの冷めたヤツを購入するのがコツかなぁ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1214,7 +1213,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_komaru_a2_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_komaru_a2_", "0", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「…か、かき氷の早食いなんて……む……むり~…!!@
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//「…か、かき氷の早食いなんて……む……むり~…!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1226,7 +1225,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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//「体温で少しでも溶かせば……!@ つッ?!/
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//「体温で少しでも溶かせば……!@ つッ?!/
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1235,7 +1234,7 @@ void main()
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NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput);
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NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput);
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
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ModDrawCharacter(1, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
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ModPlayVoiceLS(3, 4, "ps3/s19/04/500400686", 256, TRUE);
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ModPlayVoiceLS(3, 4, "ps3/s19/04/500400686", 256, TRUE);
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OutputLine(NULL, " つッ?!",
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OutputLine(NULL, " つッ?!",
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@@ -1300,7 +1299,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tohoho_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tohoho_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「け、圭ちゃんがぁ?@ は、早過ぎる…ッ!!!!@
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//「け、圭ちゃんがぁ?@ は、早過ぎる…ッ!!!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1315,7 +1314,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「ま、!w300……まさか!w500…圭一くん……後ろの……金魚すくいのお水を入れたんじゃ……!!@
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//「ま、!w300……まさか!w500…圭一くん……後ろの……金魚すくいのお水を入れたんじゃ……!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1566,7 +1565,6 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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FadeAllBustshots( 400, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「じゃあレナ。次のゲームをあんたに任せるよ!@ 何でもいい!!@
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//「じゃあレナ。次のゲームをあんたに任せるよ!@ 何でもいい!!@
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@@ -1582,8 +1580,7 @@ void main()
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DisableWindow();
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DisableWindow();
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FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「じゃあねじゃあね@ レナは審判だよ@ このお祭り会場でかぁいいものを探してくるの!@ 制限時間は1分~!!@
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//「じゃあねじゃあね@ レナは審判だよ@ このお祭り会場でかぁいいものを探してくるの!@ 制限時間は1分~!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1604,7 +1601,7 @@ void main()
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DisableWindow();
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DisableWindow();
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FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE );
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FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「上等ですわぁあぁ!@ レナの好みはわかってますもの!!!!@
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//「上等ですわぁあぁ!@ レナの好みはわかってますもの!!!!@
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@@ -1620,7 +1617,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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FadeBustshot( 1, FALSE, 0, 0, 0, 0, 100, TRUE );
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//「よし…@!s100……多分!sd、あれなら勝てるッ!!!¥
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//「よし…@!s100……多分!sd、あれなら勝てるッ!!!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1641,8 +1638,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
|
||||||
FadeAllBustshots( 400, TRUE );
|
ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
|
||||||
|
|
||||||
//「よーいどん!!!/
|
//「よーいどん!!!/
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -1654,7 +1650,7 @@ void main()
|
|||||||
NULL, " ...Oh?", Line_WaitForInput);
|
NULL, " ...Oh?", Line_WaitForInput);
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(1, 2, "sprite/normal/re2b_komaru_b2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(3, 2, "sprite/normal/re2b_komaru_b2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//………あれ@ 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?@
|
//………あれ@ 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?@
|
||||||
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200820", 256, TRUE);
|
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200820", 256, TRUE);
|
||||||
@@ -1671,7 +1667,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(1, 2, "sprite/normal/re2b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(3, 2, "sprite/normal/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//「ひょ、ひょっとして……もう見つけてあるの?? かぁいいの!@
|
//「ひょ、ひょっとして……もう見つけてあるの?? かぁいいの!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -1683,7 +1679,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_niko_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「…もう見つけてありますです。…圭一もですね?@
|
//「…もう見つけてありますです。…圭一もですね?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -1704,7 +1700,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//「なんだろ!なんだろ!! 楽しみ~!!@
|
//「なんだろ!なんだろ!! 楽しみ~!!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2227,6 +2223,7 @@ void main()
|
|||||||
OutputLine(NULL, "完璧だッ!!",
|
OutputLine(NULL, "完璧だッ!!",
|
||||||
NULL, " It was perfect!!", Line_Continue);
|
NULL, " It was perfect!!", Line_Continue);
|
||||||
PlaySE( 4, "wa_007", 128, 64 );
|
PlaySE( 4, "wa_007", 128, 64 );
|
||||||
|
ShakeScreen( 1, 10, 20, 5, 0, );
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
|
||||||
|
|
||||||
//ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ!!@
|
//ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ!!@
|
||||||
@@ -2329,6 +2326,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
FadeAllBustshots( 400, TRUE );
|
||||||
ModDrawCharacter(2, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
ModDrawCharacter(2, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||||
|
|
||||||
//「……ひょっとして…圭一も芸をしますですね?@
|
//「……ひょっとして…圭一も芸をしますですね?@
|
||||||
@@ -2419,7 +2417,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask("background/je2", "right", 0, 0, 300 );
|
DrawSceneWithMask("background/je2", "right", 0, 0, 300 );
|
||||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
|
|
||||||
//「…圭一さんの企みが見えないでございますわぁ?@
|
//「…圭一さんの企みが見えないでございますわぁ?@
|
||||||
@@ -2432,7 +2430,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_majime_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「圭ちゃんに限って……いやまさか……。@
|
//「圭ちゃんに限って……いやまさか……。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2643,6 +2641,7 @@ void main()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
PlaySE( 4, "wa_006", 128, 64 );
|
PlaySE( 4, "wa_006", 128, 64 );
|
||||||
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
|
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
|
||||||
|
ShakeScreen( 0, 50, 20, 5, 0, );
|
||||||
DrawScene("white", 200 );
|
DrawScene("white", 200 );
|
||||||
DrawScene("black", 200 );
|
DrawScene("black", 200 );
|
||||||
|
|
||||||
@@ -2651,7 +2650,6 @@ void main()
|
|||||||
OutputLine(NULL, " ぐしゃ、",
|
OutputLine(NULL, " ぐしゃ、",
|
||||||
NULL, "Whamp!", Line_Continue);
|
NULL, "Whamp!", Line_Continue);
|
||||||
|
|
||||||
ShakeScreen( 0, 50, 20, 5, 0, );
|
|
||||||
PlayBGM( 1, "msys03", 128, 0 );
|
PlayBGM( 1, "msys03", 128, 0 );
|
||||||
|
|
||||||
//どしゃああぁあッ!!¥
|
//どしゃああぁあッ!!¥
|
||||||
@@ -2661,7 +2659,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene("background/je1", 1000 );
|
DrawScene("background/je1", 1000 );
|
||||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, TRUE );
|
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, FALSE );
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE );
|
||||||
|
|
||||||
// 瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ!!@
|
// 瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ!!@
|
||||||
@@ -3003,10 +3001,6 @@ void main()
|
|||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
|
||||||
ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
|
||||||
|
|
||||||
//「御陰様でね@いい絵がたくさん撮れたよ。@
|
//「御陰様でね@いい絵がたくさん撮れたよ。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
ModPlayVoiceLS(3, 8, "ps3/s19/08/500800003", 256, TRUE);
|
ModPlayVoiceLS(3, 8, "ps3/s19/08/500800003", 256, TRUE);
|
||||||
@@ -3394,7 +3388,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeAllBustshots( 400, TRUE );
|
FadeAllBustshots( 400, TRUE );
|
||||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
//「さぁてさて@ こんな旬を過ぎたご老体にこの私の相手が務まるでございましょうかしらぁ?!@
|
//「さぁてさて@ こんな旬を過ぎたご老体にこの私の相手が務まるでございましょうかしらぁ?!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -3435,7 +3429,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
FadeAllBustshots( 400, TRUE );
|
||||||
ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||||
|
|
||||||
//「部長ッ園崎魅音の名において、名誉市民富竹氏の我が部への入部を許可するッ!!@
|
//「部長ッ園崎魅音の名において、名誉市民富竹氏の我が部への入部を許可するッ!!@
|
||||||
@@ -3508,8 +3502,8 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
//VoiceMatching
|
//VoiceMatching
|
||||||
if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_009_vm0x_n01","dialog000");}
|
if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_009_vm0x_n01","dialog002");}
|
||||||
if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_009_vm00_n01","dialog000");}
|
if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_009_vm00_n01","dialog002");}
|
||||||
//VoiceMatchingEnd
|
//VoiceMatchingEnd
|
||||||
|
|
||||||
|
|
||||||
@@ -3535,7 +3529,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
|
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||||
ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||||
|
|
||||||
//「よぅし! 望むところだよ@その挑戦を受けてたとうじゃあないか@ お手柔らかに頼むよ先輩方!!@
|
//「よぅし! 望むところだよ@その挑戦を受けてたとうじゃあないか@ お手柔らかに頼むよ先輩方!!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -4137,11 +4131,11 @@ void main()
|
|||||||
//「わぁあぁああぁあッ!!@ すげぇええぞぉおおぉおぉお!!!!@
|
//「わぁあぁああぁあッ!!@ すげぇええぞぉおおぉおぉお!!!!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix1", 256, TRUE);
|
ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix1", 256, TRUE);
|
||||||
OutputLine(NULL, "「わぁあぁああぁあッ!!!",
|
OutputLine(NULL, "「「「わぁあぁああぁあッ!!!",
|
||||||
NULL, "\"Whoaaaaa!!!", Line_WaitForInput);
|
NULL, "\"\"\"Whoaaaaa!!!", Line_WaitForInput);
|
||||||
ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix2", 256, TRUE);
|
ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix2", 256, TRUE);
|
||||||
OutputLine(NULL, " すげぇええぞぉおおぉおぉお!!!!」",
|
OutputLine(NULL, " すげぇええぞぉおおぉおぉお!!!!」」」",
|
||||||
NULL, " Awesooooome!!!!\"", GetGlobalFlag(GLinemodeSp));
|
NULL, " Awesooooome!!!!\"\"\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
@@ -4542,8 +4536,8 @@ void main()
|
|||||||
//「うぉおおぉおぉおおおおッ!!!!@
|
//「うぉおおぉおぉおおおおッ!!!!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix3", 256, TRUE);
|
ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix3", 256, TRUE);
|
||||||
OutputLine(NULL, "「うぉおおぉおぉおおおおッ!!!!」",
|
OutputLine(NULL, "「「「うぉおおぉおぉおおおおッ!!!!」」」",
|
||||||
NULL, "\"Whoaaaaah!!!\"", GetGlobalFlag(GLinemodeSp));
|
NULL, "\"\"\"Whoaaaaah!!!\"\"\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
@@ -4621,8 +4615,8 @@ void main()
|
|||||||
//「ぅおおおぉおぉおおおぉッ!!!!@
|
//「ぅおおおぉおぉおおおぉッ!!!!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix4", 256, TRUE);
|
ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix4", 256, TRUE);
|
||||||
OutputLine(NULL, "「ぅおおおぉおぉおおおぉッ!!!!」",
|
OutputLine(NULL, "「「「ぅおおおぉおぉおおおぉッ!!!!」」」",
|
||||||
NULL, "\"Whooooaaa!!!!\"", GetGlobalFlag(GLinemodeSp));
|
NULL, "\"\"\"Whooooaaa!!!!\"\"\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
@@ -4729,8 +4723,8 @@ void main()
|
|||||||
//「あぁあぁあぁーーーーー…ッ!!!!@
|
//「あぁあぁあぁーーーーー…ッ!!!!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix5", 256, TRUE);
|
ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix5", 256, TRUE);
|
||||||
OutputLine(NULL, "「あぁあぁあぁーーーーー…ッ!!!!」",
|
OutputLine(NULL, "「「「あぁあぁあぁーーーーー…ッ!!!!」」」",
|
||||||
NULL, "\"OwWwwWw-----!!!!\"", GetGlobalFlag(GLinemodeSp));
|
NULL, "\"\"\"OwWwwWw-----!!!!\"\"\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
@@ -5018,7 +5012,7 @@ void main()
|
|||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
|
|
||||||
PlaySE( 4, "wa_006", 128, 64 );
|
PlaySE( 4, "wa_006", 128, 64 );
|
||||||
Wait( 1000 );
|
Wait( 500 );
|
||||||
PlaySE( 4, "wa_014", 128, 64 );
|
PlaySE( 4, "wa_014", 128, 64 );
|
||||||
DrawScene("white", 50 );
|
DrawScene("white", 50 );
|
||||||
DrawScene("background/jd4", 200 );
|
DrawScene("background/jd4", 200 );
|
||||||
@@ -5034,7 +5028,7 @@ void main()
|
|||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
|
|
||||||
PlaySE( 4, "wa_006", 128, 64 );
|
PlaySE( 4, "wa_006", 128, 64 );
|
||||||
Wait( 1000 );
|
Wait( 500 );
|
||||||
PlaySE( 4, "wa_014", 128, 64 );
|
PlaySE( 4, "wa_014", 128, 64 );
|
||||||
DrawScene("white", 50 );
|
DrawScene("white", 50 );
|
||||||
DrawScene("background/jd4", 200 );
|
DrawScene("background/jd4", 200 );
|
||||||
@@ -5317,14 +5311,14 @@ void main()
|
|||||||
//「おぉおおぉおぉ!!@ 兄ちゃんいいぞぉ!@ 男見せたれぇえぇええぇッ!!!!¥
|
//「おぉおおぉおぉ!!@ 兄ちゃんいいぞぉ!@ 男見せたれぇえぇええぇッ!!!!¥
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix6", 256, TRUE);
|
ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix6", 256, TRUE);
|
||||||
OutputLine(NULL, "「おぉおおぉおぉ!!!",
|
OutputLine(NULL, "「「「おぉおおぉおぉ!!!",
|
||||||
NULL, "\"Whoooooo!!", Line_Continue);
|
NULL, "\"\"\"Whoooooo!!", Line_Continue);
|
||||||
Wait( 700 );
|
Wait( 700 );
|
||||||
OutputLine(NULL, " 兄ちゃんいいぞぉ!!",
|
OutputLine(NULL, " 兄ちゃんいいぞぉ!!",
|
||||||
NULL, " Cool, onii-chan!!", Line_Continue);
|
NULL, " Cool, onii-chan!!", Line_Continue);
|
||||||
Wait( 700 );
|
Wait( 700 );
|
||||||
OutputLine(NULL, " 男見せたれぇえぇええぇッ!!!!」",
|
OutputLine(NULL, " 男見せたれぇえぇええぇッ!!!!」」」",
|
||||||
NULL, " Show us what you've got!!!!\"", Line_Normal);
|
NULL, " Show us what you've got!!!!\"\"\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
@@ -5384,6 +5378,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
FadeAllBustshots( 400, TRUE );
|
||||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_hau_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_hau_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
//「…圭一くぅん………。@
|
//「…圭一くぅん………。@
|
||||||
@@ -5700,8 +5695,8 @@ void main()
|
|||||||
//「ぅおおぉぉおおおぉおぉおおッ!!!!@
|
//「ぅおおぉぉおおおぉおぉおおッ!!!!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix7", 256, TRUE);
|
ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix7", 256, TRUE);
|
||||||
OutputLine(NULL, "「ぅおおぉぉおおおぉおぉおおッ!!!!」",
|
OutputLine(NULL, "「「「ぅおおぉぉおおおぉおぉおおッ!!!!」」」",
|
||||||
NULL, "\"oOOooOOOoOoOO!!!!\"", GetGlobalFlag(GLinemodeSp));
|
NULL, "\"\"\"oOOooOOOoOoOO!!!!\"\"\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
@@ -6126,7 +6121,7 @@ void main()
|
|||||||
NULL, "\"Who would want to be looked after by you, Mion-san~!?", Line_WaitForInput);
|
NULL, "\"Who would want to be looked after by you, Mion-san~!?", Line_WaitForInput);
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask("background/je1", "right", 0, 0, 300 );
|
FadeAllBustshots( 400, TRUE );
|
||||||
|
|
||||||
// 痛い~! 手ぇ引っ張らないで下さいましぃ~…!¥
|
// 痛い~! 手ぇ引っ張らないで下さいましぃ~…!¥
|
||||||
ModPlayVoiceLS(3, 4, "ps3/s19/04/500400736", 256, TRUE);
|
ModPlayVoiceLS(3, 4, "ps3/s19/04/500400736", 256, TRUE);
|
||||||
|
|||||||
Reference in New Issue
Block a user