Fixes and edits : Day 5 (#132)

* Fixes and edits : Day 5

Day 5 : ON HOLD check out penalty ""
-<< My apologies>> background switches. FIXED check
-<< O ho ho>> h missing. Inconsistent. FIXED
-<< I'll inspect them>> u no scared, trickster Satoko. FIXED
-<< Millionaire Village>> "". FIXED
-<< I'm out!>> Relief. FIXED check
-<< Whaaaa>> Shocked. FIXED check
-<< no way I can set a bad example>> rip Mion, you will be missed. FIXED check
-<< no holding back anymore>> angry Mion. FIXED check, adding the sprites. me1b_ikari_a1_
-<< yes Master>> timing sound. FIXED check
-<< Lost again? Lemme draw>> missing voice. WILL BE FIXED
-<< swimsuit>> rip Mion. FIXED check
-<< cat tail>> sad Rikat. FIXED check adding the sprite ri4_komaru_a1_
-<< flowing>> rena master card dealer. FIXED check
-<< time to draw>> shock and smirk! FIXED check
-<< what does it mean to be a man>> background town. FIXED check hi1 add sprite
-<< we meet again>> Mion! FIXED check

* Update onik_005.txt

* Update onik_005.txt

* Update onik_005.txt

reverted

* Update onik_005.txt

no more issues!
This commit is contained in:
Aurian
2018-04-15 19:44:11 +02:00
committed by Jáchym Toušek
parent 3cda5d16bf
commit 366547df69

View File

@@ -220,7 +220,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s19/02/990200306", 256, TRUE); ModPlayVoiceLS(3, 2, "s19/02/990200306", 256, TRUE);
OutputLine(NULL, "「…うんうん……なんでもしまっちゃうよ☆", OutputLine(NULL, "「…うんうん……なんでもしまっちゃうよ☆",
NULL, "\"...Yep, yep... I'll keep anything☆", Line_WaitForInput); NULL, "\"...Yep, yep... I'll keep anything.☆", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s19/02/990200307", 256, TRUE); ModPlayVoiceLS(3, 2, "s19/02/990200307", 256, TRUE);
OutputLine(NULL, " はぅ……かぁいい…。」", OutputLine(NULL, " はぅ……かぁいい…。」",
NULL, " Hao... kyute...\"", Line_Normal); NULL, " Hao... kyute...\"", Line_Normal);
@@ -280,7 +280,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "up", 0, 0, 3000 ); DrawSceneWithMask("black", "up", 0, 0, 3000 );
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask("background/gk3", "left", 0, 0, 200 ); DrawSceneWithMask("background/gk1", "left", 0, 0, 200 );
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 128, 0 );
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
@@ -315,7 +315,7 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 800 );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「失礼な! 梨花は圭一さんのような不良とは違うでございます!@ //「失礼な! 梨花は圭一さんのような不良とは違うでございます!@
@@ -517,7 +517,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「はははは@ まぁそんなに面白いものじゃないけどさ@楽しみにしてりゃいいじゃん。@ //「はははは@ まぁそんなに面白いものじゃないけどさ@楽しみにしてりゃいいじゃん。@
@@ -674,7 +674,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s19/04/990400119", 256, TRUE); ModPlayVoiceLS(3, 4, "s19/04/990400119", 256, TRUE);
OutputLine(NULL, "「をっほっほ!", OutputLine(NULL, "「をっほっほ!",
NULL, "\"O ho ho!", Line_WaitForInput); NULL, "\"Oh ho ho!", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "s19/04/990400120", 256, TRUE); ModPlayVoiceLS(3, 4, "s19/04/990400120", 256, TRUE);
OutputLine(NULL, " 日頃部活動で培った実力をご披露するのでございますわ!」", OutputLine(NULL, " 日頃部活動で培った実力をご披露するのでございますわ!」",
NULL, " This is where you exhibit the skills you've nurtured through your daily club activities!\"", GetGlobalFlag(GLinemodeSp)); NULL, " This is where you exhibit the skills you've nurtured through your daily club activities!\"", GetGlobalFlag(GLinemodeSp));
@@ -784,7 +784,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
DrawScene("background/gk3", 1000 ); DrawScene("background/gk1", 1000 );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「じゃ、それはそれとして@今日も始めようかね、部活動! 異議はぁ?!@ //「じゃ、それはそれとして@今日も始めようかね、部活動! 異議はぁ?!@
@@ -855,7 +855,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「本当でございましょうねぇ@ そのカード、改めさせてもらいますわぁ!@ //「本当でございましょうねぇ@ そのカード、改めさせてもらいますわぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -963,7 +963,7 @@ void main()
// 俺の住んでた街では「大富豪」と呼んでいた¥ // 俺の住んでた街では「大富豪」と呼んでいた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺の住んでた街では「大富豪」と呼んでいた。", OutputLine(NULL, " 俺の住んでた街では「大富豪」と呼んでいた。",
NULL, "In my hometown, we called it 'Millionaire.'", Line_Normal); NULL, "In my hometown, we called it \"Millionaire.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1132,7 +1132,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s19/04/990400127", 256, TRUE); ModPlayVoiceLS(3, 4, "s19/04/990400127", 256, TRUE);
OutputLine(NULL, "「わかってるじゃありませんの!をっほっほ!」", OutputLine(NULL, "「わかってるじゃありませんの!をっほっほ!」",
NULL, "\"Don't you know best? O ho ho!\"", Line_Normal); NULL, "\"Don't you know best? Oh ho ho!\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -1502,6 +1502,10 @@ void main()
OutputLine(NULL, " ", OutputLine(NULL, " ",
NULL, " Seven!", Line_WaitForInput); NULL, " Seven!", Line_WaitForInput);
DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModPlayVoiceLS(3, 4, "s19/04/990400134", 256, TRUE); ModPlayVoiceLS(3, 4, "s19/04/990400134", 256, TRUE);
OutputLine(NULL, " あがりでございます!!」", OutputLine(NULL, " あがりでございます!!」",
NULL, " I'm out!\"", GetGlobalFlag(GLinemodeSp)); NULL, " I'm out!\"", GetGlobalFlag(GLinemodeSp));
@@ -1597,7 +1601,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_odoroki_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「……だッ?!!w400 誰これ 書いたヤツだれぇえぇえ //「……だッ?!!w400 誰これ 書いたヤツだれぇえぇえ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1700,7 +1704,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s19/04/990400135", 256, TRUE); ModPlayVoiceLS(3, 4, "s19/04/990400135", 256, TRUE);
OutputLine(NULL, "「圭一さんは気付きませんの?!!", OutputLine(NULL, "「圭一さんは気付きませんの?!!",
NULL, "\"Keiichi-san, do you not understand!?!\"", Line_WaitForInput); NULL, "\"Keiichi-san, do you not understand!?!", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "s19/04/990400136", 256, TRUE); ModPlayVoiceLS(3, 4, "s19/04/990400136", 256, TRUE);
OutputLine(NULL, " 校長先生はハゲ頭を恥ずかしがってますの!!」", OutputLine(NULL, " 校長先生はハゲ頭を恥ずかしがってますの!!」",
NULL, " The principal is balding and ashamed of it!!\"", GetGlobalFlag(GLinemodeSp)); NULL, " The principal is balding and ashamed of it!!\"", GetGlobalFlag(GLinemodeSp));
@@ -1777,7 +1781,7 @@ void main()
DisableWindow(); DisableWindow();
FadeAllBustshots( 400, TRUE ); FadeAllBustshots( 400, TRUE );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_yowaki_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「部長の私が模範を示さないわけには行かないね…@ふぅ@/ //「部長の私が模範を示さないわけには行かないね…@ふぅ@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1838,7 +1842,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "right", 0, 0, 1300 ); DrawSceneWithMask("black", "right", 0, 0, 1300 );
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
// ど/ // ど/
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1973,7 +1977,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene("background/gk3", 400 ); DrawScene("background/gk1", 400 );
//「取り合えず生きてますわね@ゲーム続行は可能でございますわぁ!!@ //「取り合えず生きてますわね@ゲーム続行は可能でございますわぁ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -2054,7 +2058,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "right", 0, 0, 300 ); DrawSceneWithMask("black", "right", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
// ゲームの回転が異様に早くなった@ゲームがヒートアップしているのがわかる@ // ゲームの回転が異様に早くなった@ゲームがヒートアップしているのがわかる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2067,7 +2071,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「A!!w400  あっがりぃ //「A!!w400  あっがりぃ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2230,14 +2234,13 @@ void main()
NULL, "\"Ha... hao...", Line_WaitForInput); NULL, "\"Ha... hao...", Line_WaitForInput);
OutputLine(NULL, "…はい", OutputLine(NULL, "…はい",
NULL, " okay", Line_ContinueAfterTyping); NULL, " okay", Line_ContinueAfterTyping);
ModPlayVoiceLS(3, 2, "s19/02/990200345", 256, TRUE);
Wait( 300 ); Wait( 200 );
OutputLine(NULL, "…", OutputLine(NULL, "…",
NULL, " ...", Line_ContinueAfterTyping); NULL, " ...", Line_ContinueAfterTyping);
Wait( 200 ); Wait( 200 );
ModPlayVoiceLS(3, 2, "s19/02/990200345", 256, TRUE);
OutputLine(NULL, "ご主人様ぁ…。」", OutputLine(NULL, "ご主人様ぁ…。」",
NULL, "Master...\"", GetGlobalFlag(GLinemodeSp)); NULL, "Master...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2271,7 +2274,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s19/02/990200346", 256, TRUE); ModPlayVoiceLS(3, 2, "s19/02/990200346", 256, TRUE);
OutputLine(NULL, "「は、はい…ご主人様ぁ……。」", OutputLine(NULL, "「は、はい…ご主人様ぁ……。」",
NULL, "Y-Yes... Master...\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Y-Yes... Master...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2313,7 +2316,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 300 ); DrawSceneWithMask("black", "down", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); DrawSceneWithMask("background/gk1", "m1", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「うりゃ!@ もう負けないよ! あがりぃ!@ //「うりゃ!@ もう負けないよ! あがりぃ!@
@@ -2422,7 +2425,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "down", 0, 0, 300 ); DrawSceneWithMask("background/gk1", "down", 0, 0, 300 );
//「そ、そそそそりゃまずいだろッ?!?@ 誰だよこんなの書いたのッ?!@ //「そ、そそそそりゃまずいだろッ?!?@ 誰だよこんなの書いたのッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -2586,7 +2589,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re3a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); ModDrawCharacter(2, 2, "sprite/normal/re3a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask("background/gk3", "up", 0, 0, 300 ); DrawSceneWithMask("background/gk1", "up", 0, 0, 1200 );
@@ -2744,7 +2747,7 @@ void main()
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 200, TRUE ); DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 200, TRUE );
DrawBG("background/gk3", 0, TRUE ); DrawBG("background/gk1", 0, TRUE );
//!sd //!sd
// すでに神の領域に達した俺の前に…一体何の障害があるというのだ?@ // すでに神の領域に達した俺の前に…一体何の障害があるというのだ?@
@@ -2852,6 +2855,9 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 3, "sprite/normal/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
//「のぉおぉおぉ!@ 圭ちゃんに引かせたかったぁあ!!@ //「のぉおぉおぉ!@ 圭ちゃんに引かせたかったぁあ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2876,7 +2882,7 @@ void main()
DisableWindow(); DisableWindow();
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
DrawBG("background/gk3", 0, TRUE ); DrawBG("background/gk1", 0, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re3a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); ModDrawCharacter(3, 2, "sprite/normal/re3a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE );
@@ -3004,7 +3010,7 @@ void main()
NULL, " Bwa ha ha ha~♪!\"", Line_Normal); NULL, " Bwa ha ha ha~♪!\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "left", 0, 0, 3000 ); DrawSceneWithMask("background/gk1", "left", 0, 0, 3000 );
// すでに悪の皇帝と化した俺はこれ以上ないくらいに絶好調@ // すでに悪の皇帝と化した俺はこれ以上ないくらいに絶好調@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3426,7 +3432,7 @@ void main()
//"猫耳・鈴付き首輪・しっぽ付き装備"@ //"猫耳・鈴付き首輪・しっぽ付き装備"@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "“猫耳・鈴付き首輪・しっぽ付き装備”", OutputLine(NULL, "“猫耳・鈴付き首輪・しっぽ付き装備”",
NULL, "Wear cat ears, a bell collar, and a tail.'", GetGlobalFlag(GLinemodeSp)); NULL, "\"Wear cat ears, a bell collar, and a tail.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3485,7 +3491,7 @@ void main()
NULL, "It felt like I had become Rena...! This was definitely... ky-kyute...♪♪♪", GetGlobalFlag(GLinemodeSp)); NULL, "It felt like I had become Rena...! This was definitely... ky-kyute...♪♪♪", GetGlobalFlag(GLinemodeSp));
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_kaii_b1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_kaii_b1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3529,7 +3535,7 @@ void main()
//ぽん!と音がして輪っか状の煙があがる@ //ぽん!と音がして輪っか状の煙があがる@
OutputLine(NULL, "ぽん!と音がして輪っか状の煙があがる。", OutputLine(NULL, "ぽん!と音がして輪っか状の煙があがる。",
NULL, " escaped from Rena's ears with an audible 'poof!'", GetGlobalFlag(GLinemodeSp)); NULL, " escaped from Rena's ears with an audible \"poof!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3541,7 +3547,7 @@ void main()
NULL, "\"...Rika-chan... Must take home... Taking her home...☆", Line_WaitForInput); NULL, "\"...Rika-chan... Must take home... Taking her home...☆", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s19/02/990200363", 256, TRUE); ModPlayVoiceLS(3, 2, "s19/02/990200363", 256, TRUE);
OutputLine(NULL, " …ちょ…ちょっとだけだよ☆…ヘ、ヘンなことはしないんだよ…しないんだよ……☆」", OutputLine(NULL, " …ちょ…ちょっとだけだよ☆…ヘ、ヘンなことはしないんだよ…しないんだよ……☆」",
NULL, " ...Just... Just for a while☆ I-I won't do anything strange... nothing strange...☆\"", GetGlobalFlag(GLinemodeSp)); NULL, " ...Just... Just for a while.☆ I-I won't do anything strange... nothing strange...☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3565,7 +3571,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "right", 0, 0, 200 ); DrawSceneWithMask("background/gk1", "right", 0, 0, 200 );
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri4_niko_a1_", "0", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri4_niko_a1_", "0", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…レナがどうしてもって言うなら……ボクはお持ち帰りされちゃうです。@ //「…レナがどうしてもって言うなら……ボクはお持ち帰りされちゃうです。@
@@ -3592,7 +3598,7 @@ void main()
// かぁいい状態のレナなら俺を倒せると踏んだわけか@ // かぁいい状態のレナなら俺を倒せると踏んだわけか@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " かぁいい状態のレナなら俺を倒せると踏んだわけか!", OutputLine(NULL, " かぁいい状態のレナなら俺を倒せると踏んだわけか!",
NULL, "They thought that Rena in Kyute Mode would be able to defeat me!", GetGlobalFlag(GLinemodeSp)); NULL, "They thought that Rena in 'Kyute Mode' would be able to defeat me!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3655,18 +3661,18 @@ void main()
DisableWindow(); DisableWindow();
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
ModDrawCharacter(2, 2, "sprite/normal/re3a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re3a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
Wait( 500 ); Wait( 200 );
ModDrawCharacter(2, 2, "sprite/normal/re3b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re3b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 500 ); Wait( 200 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re3a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re3a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 500 ); Wait( 200 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re3b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re3b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 500 ); Wait( 200 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
@@ -3750,13 +3756,17 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa4_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa4_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「さぁ! 引くでございますよ?!?@ 圭一さんの罰ゲーム!!!/ //「さぁ! 引くでございますよ?!?@ 圭一さんの罰ゲーム!!!/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s19/04/990400157", 256, TRUE); ModPlayVoiceLS(3, 4, "s19/04/990400157", 256, TRUE);
OutputLine(NULL, "「さぁ! 引くでございますよ?!?!", OutputLine(NULL, "「さぁ! 引くでございますよ?!?!",
NULL, "\"Now then! I'll take one out!", Line_WaitForInput); NULL, "\"Now then! I'll take one out!", Line_WaitForInput);
DisableWindow();
ModDrawCharacter(1, 4, "sprite/normal/sa4_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModPlayVoiceLS(3, 4, "s19/04/990400158", 256, TRUE); ModPlayVoiceLS(3, 4, "s19/04/990400158", 256, TRUE);
OutputLine(NULL, " 圭一さんの罰ゲーム!!!", OutputLine(NULL, " 圭一さんの罰ゲーム!!!",
NULL, " Keiichi-san's penalty!", Line_Continue); NULL, " Keiichi-san's penalty!", Line_Continue);
@@ -3791,6 +3801,8 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me4_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, TRUE );
//「全部。@ //「全部。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s19/03/990300317", 256, TRUE); ModPlayVoiceLS(3, 3, "s19/03/990300317", 256, TRUE);
@@ -3815,7 +3827,7 @@ void main()
//"今まで出た罰ゲーム全部" //"今まで出た罰ゲーム全部"
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "“今まで出た罰ゲーム全部”", OutputLine(NULL, "“今まで出た罰ゲーム全部”",
NULL, "'Every penalty up until now.'", Line_Normal); NULL, "\"Every penalty up until now.\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "down", 0, 0, 300 ); DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
@@ -3838,6 +3850,10 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE );
DrawBG("background/gk1", 0, TRUE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 3000, TRUE );
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 128, 0 );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa4_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa4_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
@@ -4102,7 +4118,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_warai_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_warai_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あははは~圭一くん、前屈みだぁぁ……かぁいいかぁいいッ!!@ //「あははは~圭一くん、前屈みだぁぁ……かぁいいかぁいいッ!!@
@@ -4128,7 +4144,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃん、鏡見る?……いやマジ凄いって@多分見といた方がいい。@ //「圭ちゃん、鏡見る?……いやマジ凄いって@多分見といた方がいい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -4168,7 +4184,7 @@ void main()
NULL, "\"Your ensemble is complete!", Line_WaitForInput); NULL, "\"Your ensemble is complete!", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "s19/04/990400164", 256, TRUE); ModPlayVoiceLS(3, 4, "s19/04/990400164", 256, TRUE);
OutputLine(NULL, " このままの格好で下校するってのもあれば良かったですのにぃ! をーっほっほっほ!!」", OutputLine(NULL, " このままの格好で下校するってのもあれば良かったですのにぃ! をーっほっほっほ!!」",
NULL, " If only we could send you home dressed like that! Oo~ ho ho ho!!\"", Line_Normal); NULL, " If only we could send you home dressed like that! Ooh~ ho ho ho!!\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -4314,7 +4330,7 @@ void main()
// つまりこれこそは擬態・カモフラージュの原点と言える@ // つまりこれこそは擬態・カモフラージュの原点と言える@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " つまりこれこそは擬態・カモフラージュの原点と言える。", OutputLine(NULL, " つまりこれこそは擬態・カモフラージュの原点と言える。",
NULL, "We'll call it Uncanny Valley Camouflage, if you will.", GetGlobalFlag(GLinemodeSp)); NULL, "We'll call it \"Uncanny Valley Camouflage,\" if you will.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4365,7 +4381,7 @@ void main()
SetSpeedOfMessage( TRUE, 32, ); SetSpeedOfMessage( TRUE, 32, );
OutputLine(NULL, "長ぉぉおおおおぉおおおッ!!! ", OutputLine(NULL, "長ぉぉおおおおぉおおおッ!!! ",
NULL, " paaaAaaAal!!!", Line_Continue); NULL, "paaaAaaAal!!!", Line_Continue);
//!sd //!sd
@@ -4396,7 +4412,7 @@ void main()
// きゅぴーんという音が3回した。3ゲージ技かッ?¥ // きゅぴーんという音が3回した。3ゲージ技かッ?¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " きゅぴーんという音が3回した。3ゲージ技かッ?!", OutputLine(NULL, " きゅぴーんという音が3回した。3ゲージ技かッ?!",
NULL, "I heard what sounded like a 'zhazhing' three times. His 3-gauge super!?", Line_Normal); NULL, "I heard what sounded like a \"zhazhing\" three times. His 3-gauge super!?", Line_Normal);
ClearMessage(); ClearMessage();
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
@@ -4434,7 +4450,7 @@ void main()
//おぉおぉおおおぉおん……ッ!!/ //おぉおぉおおおぉおん……ッ!!/
OutputLine(NULL, "おぉおぉおおおぉおん……ッ!!", OutputLine(NULL, "おぉおぉおおおぉおん……ッ!!",
NULL, " OooOoOooooof...!!", Line_ContinueAfterTyping); NULL, "OooOoOooooof...!!", Line_ContinueAfterTyping);
DisableWindow(); DisableWindow();
DrawScene("white", 4000 ); DrawScene("white", 4000 );
@@ -4442,7 +4458,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "c", 0, 0, 1300 ); DrawSceneWithMask("hi1", "c", 0, 0, 1300 );
// 黄昏の雛見沢に轟音が響き渡るのだった……¥ // 黄昏の雛見沢に轟音が響き渡るのだった……¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4452,9 +4468,6 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawSceneWithMask("white", "m1", 0, 0, 1300 );
DrawScene("background/g3", 3000 );
//mov %CAMP_MUGIC,3 //mov %CAMP_MUGIC,3
PlayBGM( 0, "lsys12", 128, 0 ); PlayBGM( 0, "lsys12", 128, 0 );
@@ -4584,6 +4597,10 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「どうも。いい写真は撮れてますか?@ //「どうも。いい写真は撮れてますか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s19/03/990300332", 256, TRUE); ModPlayVoiceLS(3, 3, "s19/03/990300332", 256, TRUE);
@@ -4655,7 +4672,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacter(3, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「富竹のおじさまだってなかなか隅に置けないって噂ですけどぉ?@ //「富竹のおじさまだってなかなか隅に置けないって噂ですけどぉ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -4926,7 +4943,7 @@ void main()
// 魅音がきょとんとした顔で、なんで?と聞き返す@ // 魅音がきょとんとした顔で、なんで?と聞き返す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音がきょとんとした顔で、なんで?と聞き返す。", OutputLine(NULL, " 魅音がきょとんとした顔で、なんで?と聞き返す。",
NULL, "Mion stared blankly at me as if to ask, \"why do you say that?\".", GetGlobalFlag(GLinemodeSp)); NULL, "Mion stared blankly at me as if to ask, \"why do you say that?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4959,7 +4976,7 @@ void main()
NULL, "\"Oh? You too?", Line_WaitForInput); NULL, "\"Oh? You too?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s19/03/990300349", 256, TRUE); ModPlayVoiceLS(3, 3, "s19/03/990300349", 256, TRUE);
OutputLine(NULL, " ……だとしたらいい勘してるよ圭ちゃ〜ん!」", OutputLine(NULL, " ……だとしたらいい勘してるよ圭ちゃ〜ん!」",
NULL, " ...If so, you've got good instincts Kei-chan~!\"", GetGlobalFlag(GLinemodeSp)); NULL, " ...If so, you've got good instincts, Kei-chan~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4987,7 +5004,7 @@ void main()
NULL, "\"Of course~!", Line_WaitForInput); NULL, "\"Of course~!", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s19/03/990300351", 256, TRUE); ModPlayVoiceLS(3, 3, "s19/03/990300351", 256, TRUE);
OutputLine(NULL, " 他のみんなはひょっとすると気付いてないかもしれないけど……このおじさんの目は誤魔化せないしねぇ〜…☆」", OutputLine(NULL, " 他のみんなはひょっとすると気付いてないかもしれないけど……このおじさんの目は誤魔化せないしねぇ〜…☆」",
NULL, " He might be able to pull one over on everyone else... but he can't fool this old man~☆\"", GetGlobalFlag(GLinemodeSp)); NULL, " He might be able to pull one over on everyone else... but he can't fool this old man~... ☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }