Fixes and edits : Day 5 (#132)
* Fixes and edits : Day 5 Day 5 : ON HOLD check out penalty "" -<< My apologies>> background switches. FIXED check -<< O ho ho>> h missing. Inconsistent. FIXED -<< I'll inspect them>> u no scared, trickster Satoko. FIXED -<< Millionaire Village>> "". FIXED -<< I'm out!>> Relief. FIXED check -<< Whaaaa>> Shocked. FIXED check -<< no way I can set a bad example>> rip Mion, you will be missed. FIXED check -<< no holding back anymore>> angry Mion. FIXED check, adding the sprites. me1b_ikari_a1_ -<< yes Master>> timing sound. FIXED check -<< Lost again? Lemme draw>> missing voice. WILL BE FIXED -<< swimsuit>> rip Mion. FIXED check -<< cat tail>> sad Rikat. FIXED check adding the sprite ri4_komaru_a1_ -<< flowing>> rena master card dealer. FIXED check -<< time to draw>> shock and smirk! FIXED check -<< what does it mean to be a man>> background town. FIXED check hi1 add sprite -<< we meet again>> Mion! FIXED check * Update onik_005.txt * Update onik_005.txt * Update onik_005.txt reverted * Update onik_005.txt no more issues!
This commit is contained in:
@@ -220,7 +220,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/990200306", 256, TRUE);
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ModPlayVoiceLS(3, 2, "s19/02/990200306", 256, TRUE);
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OutputLine(NULL, "「…うんうん……なんでもしまっちゃうよ☆",
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OutputLine(NULL, "「…うんうん……なんでもしまっちゃうよ☆",
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NULL, "\"...Yep, yep... I'll keep anything☆", Line_WaitForInput);
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NULL, "\"...Yep, yep... I'll keep anything.☆", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200307", 256, TRUE);
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ModPlayVoiceLS(3, 2, "s19/02/990200307", 256, TRUE);
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OutputLine(NULL, " はぅ……かぁいい…。」",
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OutputLine(NULL, " はぅ……かぁいい…。」",
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NULL, " Hao... kyute...\"", Line_Normal);
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NULL, " Hao... kyute...\"", Line_Normal);
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@@ -280,7 +280,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("black", "up", 0, 0, 3000 );
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DrawSceneWithMask("black", "up", 0, 0, 3000 );
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PlaySE( 4, "wa_020", 128, 64 );
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PlaySE( 4, "wa_020", 128, 64 );
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DrawSceneWithMask("background/gk3", "left", 0, 0, 200 );
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DrawSceneWithMask("background/gk1", "left", 0, 0, 200 );
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PlayBGM( 1, "msys02", 128, 0 );
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PlayBGM( 1, "msys02", 128, 0 );
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ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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@@ -315,7 +315,7 @@ void main()
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DisableWindow();
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DisableWindow();
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FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE );
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DrawSceneWithMask("background/gk3", "left", 0, 0, 800 );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「失礼な! 梨花は圭一さんのような不良とは違うでございます!@
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//「失礼な! 梨花は圭一さんのような不良とは違うでございます!@
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@@ -517,7 +517,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
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DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「はははは@ まぁそんなに面白いものじゃないけどさ@楽しみにしてりゃいいじゃん。@
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//「はははは@ まぁそんなに面白いものじゃないけどさ@楽しみにしてりゃいいじゃん。@
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@@ -674,7 +674,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 4, "s19/04/990400119", 256, TRUE);
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ModPlayVoiceLS(3, 4, "s19/04/990400119", 256, TRUE);
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OutputLine(NULL, "「をっほっほ!",
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OutputLine(NULL, "「をっほっほ!",
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NULL, "\"O ho ho!", Line_WaitForInput);
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NULL, "\"Oh ho ho!", Line_WaitForInput);
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ModPlayVoiceLS(3, 4, "s19/04/990400120", 256, TRUE);
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ModPlayVoiceLS(3, 4, "s19/04/990400120", 256, TRUE);
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OutputLine(NULL, " 日頃部活動で培った実力をご披露するのでございますわ!」",
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OutputLine(NULL, " 日頃部活動で培った実力をご披露するのでございますわ!」",
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NULL, " This is where you exhibit the skills you've nurtured through your daily club activities!\"", GetGlobalFlag(GLinemodeSp));
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NULL, " This is where you exhibit the skills you've nurtured through your daily club activities!\"", GetGlobalFlag(GLinemodeSp));
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@@ -784,7 +784,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawScene("black", 1000 );
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DrawScene("black", 1000 );
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DrawScene("background/gk3", 1000 );
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DrawScene("background/gk1", 1000 );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「じゃ、それはそれとして@今日も始めようかね、部活動! 異議はぁ?!@
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//「じゃ、それはそれとして@今日も始めようかね、部活動! 異議はぁ?!@
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@@ -855,7 +855,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「本当でございましょうねぇ@ そのカード、改めさせてもらいますわぁ!@
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//「本当でございましょうねぇ@ そのカード、改めさせてもらいますわぁ!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -963,7 +963,7 @@ void main()
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// 俺の住んでた街では「大富豪」と呼んでいた¥
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// 俺の住んでた街では「大富豪」と呼んでいた¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 俺の住んでた街では「大富豪」と呼んでいた。",
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OutputLine(NULL, " 俺の住んでた街では「大富豪」と呼んでいた。",
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NULL, "In my hometown, we called it 'Millionaire.'", Line_Normal);
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NULL, "In my hometown, we called it \"Millionaire.\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -1132,7 +1132,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 4, "s19/04/990400127", 256, TRUE);
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ModPlayVoiceLS(3, 4, "s19/04/990400127", 256, TRUE);
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OutputLine(NULL, "「わかってるじゃありませんの!をっほっほ!」",
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OutputLine(NULL, "「わかってるじゃありませんの!をっほっほ!」",
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NULL, "\"Don't you know best? O ho ho!\"", Line_Normal);
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NULL, "\"Don't you know best? Oh ho ho!\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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@@ -1502,6 +1502,10 @@ void main()
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OutputLine(NULL, " 7!",
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OutputLine(NULL, " 7!",
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NULL, " Seven!", Line_WaitForInput);
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NULL, " Seven!", Line_WaitForInput);
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModPlayVoiceLS(3, 4, "s19/04/990400134", 256, TRUE);
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ModPlayVoiceLS(3, 4, "s19/04/990400134", 256, TRUE);
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OutputLine(NULL, " あがりでございます!!」",
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OutputLine(NULL, " あがりでございます!!」",
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NULL, " I'm out!\"", GetGlobalFlag(GLinemodeSp));
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NULL, " I'm out!\"", GetGlobalFlag(GLinemodeSp));
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@@ -1597,7 +1601,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
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DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_odoroki_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「……だッ?!!w400 誰これ?@ 書いたヤツだれぇえぇえ?!@
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//「……だッ?!!w400 誰これ?@ 書いたヤツだれぇえぇえ?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1700,7 +1704,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 4, "s19/04/990400135", 256, TRUE);
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ModPlayVoiceLS(3, 4, "s19/04/990400135", 256, TRUE);
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OutputLine(NULL, "「圭一さんは気付きませんの?!!",
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OutputLine(NULL, "「圭一さんは気付きませんの?!!",
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NULL, "\"Keiichi-san, do you not understand!?!\"", Line_WaitForInput);
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NULL, "\"Keiichi-san, do you not understand!?!", Line_WaitForInput);
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ModPlayVoiceLS(3, 4, "s19/04/990400136", 256, TRUE);
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ModPlayVoiceLS(3, 4, "s19/04/990400136", 256, TRUE);
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OutputLine(NULL, " 校長先生はハゲ頭を恥ずかしがってますの!!」",
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OutputLine(NULL, " 校長先生はハゲ頭を恥ずかしがってますの!!」",
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NULL, " The principal is balding and ashamed of it!!\"", GetGlobalFlag(GLinemodeSp));
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NULL, " The principal is balding and ashamed of it!!\"", GetGlobalFlag(GLinemodeSp));
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@@ -1777,7 +1781,7 @@ void main()
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DisableWindow();
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DisableWindow();
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FadeAllBustshots( 400, TRUE );
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FadeAllBustshots( 400, TRUE );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_yowaki_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「部長の私が模範を示さないわけには行かないね…@ふぅ@/
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//「部長の私が模範を示さないわけには行かないね…@ふぅ@/
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1838,7 +1842,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("black", "right", 0, 0, 1300 );
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DrawSceneWithMask("black", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
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// ど/
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// ど/
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1973,7 +1977,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawScene("background/gk3", 400 );
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DrawScene("background/gk1", 400 );
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//「取り合えず生きてますわね@ゲーム続行は可能でございますわぁ!!@
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//「取り合えず生きてますわね@ゲーム続行は可能でございますわぁ!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2054,7 +2058,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("black", "right", 0, 0, 300 );
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DrawSceneWithMask("black", "right", 0, 0, 300 );
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DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
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DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
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// ゲームの回転が異様に早くなった@ゲームがヒートアップしているのがわかる@
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// ゲームの回転が異様に早くなった@ゲームがヒートアップしているのがわかる@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2067,7 +2071,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「A!!w400 3・4・5!! あっがりぃ!!@
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//「A!!w400 3・4・5!! あっがりぃ!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2230,14 +2234,13 @@ void main()
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NULL, "\"Ha... hao...", Line_WaitForInput);
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NULL, "\"Ha... hao...", Line_WaitForInput);
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OutputLine(NULL, "…はい",
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OutputLine(NULL, "…はい",
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NULL, " okay", Line_ContinueAfterTyping);
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NULL, " okay", Line_ContinueAfterTyping);
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ModPlayVoiceLS(3, 2, "s19/02/990200345", 256, TRUE);
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Wait( 300 );
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Wait( 200 );
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OutputLine(NULL, "…",
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OutputLine(NULL, "…",
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NULL, " ...", Line_ContinueAfterTyping);
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NULL, " ...", Line_ContinueAfterTyping);
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Wait( 200 );
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Wait( 200 );
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ModPlayVoiceLS(3, 2, "s19/02/990200345", 256, TRUE);
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OutputLine(NULL, "ご主人様ぁ…。」",
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OutputLine(NULL, "ご主人様ぁ…。」",
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NULL, "Master...\"", GetGlobalFlag(GLinemodeSp));
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NULL, "Master...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -2271,7 +2274,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/990200346", 256, TRUE);
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ModPlayVoiceLS(3, 2, "s19/02/990200346", 256, TRUE);
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OutputLine(NULL, "「は、はい…ご主人様ぁ……。」",
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OutputLine(NULL, "「は、はい…ご主人様ぁ……。」",
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NULL, "Y-Yes... Master...\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"Y-Yes... Master...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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||||||
|
|
||||||
@@ -2313,7 +2316,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask("black", "down", 0, 0, 300 );
|
DrawSceneWithMask("black", "down", 0, 0, 300 );
|
||||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
|
DrawSceneWithMask("background/gk1", "m1", 0, 0, 300 );
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「うりゃ!@ もう負けないよ! あがりぃ!@
|
//「うりゃ!@ もう負けないよ! あがりぃ!@
|
||||||
@@ -2422,7 +2425,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
|
DrawSceneWithMask("background/gk1", "down", 0, 0, 300 );
|
||||||
|
|
||||||
//「そ、そそそそりゃまずいだろッ?!?@ 誰だよこんなの書いたのッ?!@
|
//「そ、そそそそりゃまずいだろッ?!?@ 誰だよこんなの書いたのッ?!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2586,7 +2589,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re3a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
ModDrawCharacter(2, 2, "sprite/normal/re3a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||||
DrawSceneWithMask("background/gk3", "up", 0, 0, 300 );
|
DrawSceneWithMask("background/gk1", "up", 0, 0, 1200 );
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -2744,7 +2747,7 @@ void main()
|
|||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 200, TRUE );
|
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 200, TRUE );
|
||||||
DrawBG("background/gk3", 0, TRUE );
|
DrawBG("background/gk1", 0, TRUE );
|
||||||
|
|
||||||
//!sd
|
//!sd
|
||||||
// すでに神の領域に達した俺の前に…一体何の障害があるというのだ?@
|
// すでに神の領域に達した俺の前に…一体何の障害があるというのだ?@
|
||||||
@@ -2852,6 +2855,9 @@ void main()
|
|||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(2, 3, "sprite/normal/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
|
||||||
|
|
||||||
|
|
||||||
//「のぉおぉおぉ!@ 圭ちゃんに引かせたかったぁあ!!@
|
//「のぉおぉおぉ!@ 圭ちゃんに引かせたかったぁあ!!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2876,7 +2882,7 @@ void main()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
|
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
|
||||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||||
DrawBG("background/gk3", 0, TRUE );
|
DrawBG("background/gk1", 0, TRUE );
|
||||||
ModDrawCharacter(3, 2, "sprite/normal/re3a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
ModDrawCharacter(3, 2, "sprite/normal/re3a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||||
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE );
|
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
@@ -3004,7 +3010,7 @@ void main()
|
|||||||
NULL, " Bwa ha ha ha~♪!\"", Line_Normal);
|
NULL, " Bwa ha ha ha~♪!\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 3000 );
|
DrawSceneWithMask("background/gk1", "left", 0, 0, 3000 );
|
||||||
|
|
||||||
// すでに悪の皇帝と化した俺はこれ以上ないくらいに絶好調@
|
// すでに悪の皇帝と化した俺はこれ以上ないくらいに絶好調@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -3426,7 +3432,7 @@ void main()
|
|||||||
//"猫耳・鈴付き首輪・しっぽ付き装備"@
|
//"猫耳・鈴付き首輪・しっぽ付き装備"@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
OutputLine(NULL, "“猫耳・鈴付き首輪・しっぽ付き装備”",
|
OutputLine(NULL, "“猫耳・鈴付き首輪・しっぽ付き装備”",
|
||||||
NULL, "Wear cat ears, a bell collar, and a tail.'", GetGlobalFlag(GLinemodeSp));
|
NULL, "\"Wear cat ears, a bell collar, and a tail.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
@@ -3485,7 +3491,7 @@ void main()
|
|||||||
NULL, "It felt like I had become Rena...! This was definitely... ky-kyute...♪♪♪", GetGlobalFlag(GLinemodeSp));
|
NULL, "It felt like I had become Rena...! This was definitely... ky-kyute...♪♪♪", GetGlobalFlag(GLinemodeSp));
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
|
||||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_kaii_b1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_kaii_b1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
@@ -3529,7 +3535,7 @@ void main()
|
|||||||
|
|
||||||
//ぽん!と音がして輪っか状の煙があがる@
|
//ぽん!と音がして輪っか状の煙があがる@
|
||||||
OutputLine(NULL, "ぽん!と音がして輪っか状の煙があがる。",
|
OutputLine(NULL, "ぽん!と音がして輪っか状の煙があがる。",
|
||||||
NULL, " escaped from Rena's ears with an audible 'poof!'", GetGlobalFlag(GLinemodeSp));
|
NULL, " escaped from Rena's ears with an audible \"poof!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
@@ -3541,7 +3547,7 @@ void main()
|
|||||||
NULL, "\"...Rika-chan... Must take home... Taking her home...☆", Line_WaitForInput);
|
NULL, "\"...Rika-chan... Must take home... Taking her home...☆", Line_WaitForInput);
|
||||||
ModPlayVoiceLS(3, 2, "s19/02/990200363", 256, TRUE);
|
ModPlayVoiceLS(3, 2, "s19/02/990200363", 256, TRUE);
|
||||||
OutputLine(NULL, " …ちょ…ちょっとだけだよ☆…ヘ、ヘンなことはしないんだよ…しないんだよ……☆」",
|
OutputLine(NULL, " …ちょ…ちょっとだけだよ☆…ヘ、ヘンなことはしないんだよ…しないんだよ……☆」",
|
||||||
NULL, " ...Just... Just for a while☆ I-I won't do anything strange... nothing strange...☆\"", GetGlobalFlag(GLinemodeSp));
|
NULL, " ...Just... Just for a while.☆ I-I won't do anything strange... nothing strange...☆\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
@@ -3565,7 +3571,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 200 );
|
DrawSceneWithMask("background/gk1", "right", 0, 0, 200 );
|
||||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri4_niko_a1_", "0", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri4_niko_a1_", "0", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「…レナがどうしてもって言うなら……ボクはお持ち帰りされちゃうです。@
|
//「…レナがどうしてもって言うなら……ボクはお持ち帰りされちゃうです。@
|
||||||
@@ -3592,7 +3598,7 @@ void main()
|
|||||||
// かぁいい状態のレナなら俺を倒せると踏んだわけか@
|
// かぁいい状態のレナなら俺を倒せると踏んだわけか@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
OutputLine(NULL, " かぁいい状態のレナなら俺を倒せると踏んだわけか!",
|
OutputLine(NULL, " かぁいい状態のレナなら俺を倒せると踏んだわけか!",
|
||||||
NULL, "They thought that Rena in Kyute Mode would be able to defeat me!", GetGlobalFlag(GLinemodeSp));
|
NULL, "They thought that Rena in 'Kyute Mode' would be able to defeat me!", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
@@ -3655,18 +3661,18 @@ void main()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re3a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re3a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
Wait( 500 );
|
Wait( 200 );
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re3b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re3b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 500 );
|
Wait( 200 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re3a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re3a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 500 );
|
Wait( 200 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re3b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re3b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 500 );
|
Wait( 200 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
|
|
||||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||||
@@ -3750,13 +3756,17 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa4_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa4_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「さぁ! 引くでございますよ?!?@ 圭一さんの罰ゲーム!!!/
|
//「さぁ! 引くでございますよ?!?@ 圭一さんの罰ゲーム!!!/
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
ModPlayVoiceLS(3, 4, "s19/04/990400157", 256, TRUE);
|
ModPlayVoiceLS(3, 4, "s19/04/990400157", 256, TRUE);
|
||||||
OutputLine(NULL, "「さぁ! 引くでございますよ?!?!",
|
OutputLine(NULL, "「さぁ! 引くでございますよ?!?!",
|
||||||
NULL, "\"Now then! I'll take one out!", Line_WaitForInput);
|
NULL, "\"Now then! I'll take one out!", Line_WaitForInput);
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(1, 4, "sprite/normal/sa4_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
ModPlayVoiceLS(3, 4, "s19/04/990400158", 256, TRUE);
|
ModPlayVoiceLS(3, 4, "s19/04/990400158", 256, TRUE);
|
||||||
OutputLine(NULL, " 圭一さんの罰ゲーム!!!",
|
OutputLine(NULL, " 圭一さんの罰ゲーム!!!",
|
||||||
NULL, " Keiichi-san's penalty!", Line_Continue);
|
NULL, " Keiichi-san's penalty!", Line_Continue);
|
||||||
@@ -3790,6 +3800,8 @@ void main()
|
|||||||
|
|
||||||
FadeOutBGM( 1, 1000, TRUE );
|
FadeOutBGM( 1, 1000, TRUE );
|
||||||
FadeOutBGM( 2, 1000, TRUE );
|
FadeOutBGM( 2, 1000, TRUE );
|
||||||
|
|
||||||
|
ModDrawCharacter(3, 3, "sprite/normal/me4_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, TRUE );
|
||||||
|
|
||||||
//「全部。@
|
//「全部。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -3815,7 +3827,7 @@ void main()
|
|||||||
//"今まで出た罰ゲーム全部"
|
//"今まで出た罰ゲーム全部"
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
OutputLine(NULL, "“今まで出た罰ゲーム全部”",
|
OutputLine(NULL, "“今まで出た罰ゲーム全部”",
|
||||||
NULL, "'Every penalty up until now.'", Line_Normal);
|
NULL, "\"Every penalty up until now.\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
|
DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
|
||||||
@@ -3838,6 +3850,10 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||||
|
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE );
|
||||||
|
DrawBG("background/gk1", 0, TRUE );
|
||||||
|
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 3000, TRUE );
|
||||||
PlayBGM( 1, "msys03", 128, 0 );
|
PlayBGM( 1, "msys03", 128, 0 );
|
||||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa4_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa4_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
@@ -4102,7 +4118,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 );
|
||||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_warai_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_warai_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「あははは~圭一くん、前屈みだぁぁ……かぁいいかぁいいッ!!@
|
//「あははは~圭一くん、前屈みだぁぁ……かぁいいかぁいいッ!!@
|
||||||
@@ -4128,7 +4144,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「圭ちゃん、鏡見る?……いやマジ凄いって@多分見といた方がいい。@
|
//「圭ちゃん、鏡見る?……いやマジ凄いって@多分見といた方がいい。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -4168,7 +4184,7 @@ void main()
|
|||||||
NULL, "\"Your ensemble is complete!", Line_WaitForInput);
|
NULL, "\"Your ensemble is complete!", Line_WaitForInput);
|
||||||
ModPlayVoiceLS(3, 4, "s19/04/990400164", 256, TRUE);
|
ModPlayVoiceLS(3, 4, "s19/04/990400164", 256, TRUE);
|
||||||
OutputLine(NULL, " このままの格好で下校するってのもあれば良かったですのにぃ! をーっほっほっほ!!」",
|
OutputLine(NULL, " このままの格好で下校するってのもあれば良かったですのにぃ! をーっほっほっほ!!」",
|
||||||
NULL, " If only we could send you home dressed like that! Oo~ ho ho ho!!\"", Line_Normal);
|
NULL, " If only we could send you home dressed like that! Ooh~ ho ho ho!!\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
@@ -4314,7 +4330,7 @@ void main()
|
|||||||
// つまりこれこそは擬態・カモフラージュの原点と言える@
|
// つまりこれこそは擬態・カモフラージュの原点と言える@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
OutputLine(NULL, " つまりこれこそは擬態・カモフラージュの原点と言える。",
|
OutputLine(NULL, " つまりこれこそは擬態・カモフラージュの原点と言える。",
|
||||||
NULL, "We'll call it Uncanny Valley Camouflage, if you will.", GetGlobalFlag(GLinemodeSp));
|
NULL, "We'll call it \"Uncanny Valley Camouflage,\" if you will.", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
@@ -4365,7 +4381,7 @@ void main()
|
|||||||
SetSpeedOfMessage( TRUE, 32, );
|
SetSpeedOfMessage( TRUE, 32, );
|
||||||
|
|
||||||
OutputLine(NULL, "長ぉぉおおおおぉおおおッ!!! ",
|
OutputLine(NULL, "長ぉぉおおおおぉおおおッ!!! ",
|
||||||
NULL, " paaaAaaAal!!!", Line_Continue);
|
NULL, "paaaAaaAal!!!", Line_Continue);
|
||||||
//!sd
|
//!sd
|
||||||
|
|
||||||
|
|
||||||
@@ -4396,7 +4412,7 @@ void main()
|
|||||||
// きゅぴーんという音が3回した。3ゲージ技かッ?¥
|
// きゅぴーんという音が3回した。3ゲージ技かッ?¥
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
OutputLine(NULL, " きゅぴーんという音が3回した。3ゲージ技かッ?!",
|
OutputLine(NULL, " きゅぴーんという音が3回した。3ゲージ技かッ?!",
|
||||||
NULL, "I heard what sounded like a 'zhazhing' three times. His 3-gauge super!?", Line_Normal);
|
NULL, "I heard what sounded like a \"zhazhing\" three times. His 3-gauge super!?", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
FadeOutBGM( 1, 1000, TRUE );
|
FadeOutBGM( 1, 1000, TRUE );
|
||||||
@@ -4434,7 +4450,7 @@ void main()
|
|||||||
|
|
||||||
//おぉおぉおおおぉおん……ッ!!/
|
//おぉおぉおおおぉおん……ッ!!/
|
||||||
OutputLine(NULL, "おぉおぉおおおぉおん……ッ!!",
|
OutputLine(NULL, "おぉおぉおおおぉおん……ッ!!",
|
||||||
NULL, " OooOoOooooof...!!", Line_ContinueAfterTyping);
|
NULL, "OooOoOooooof...!!", Line_ContinueAfterTyping);
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene("white", 4000 );
|
DrawScene("white", 4000 );
|
||||||
|
|
||||||
@@ -4442,7 +4458,7 @@ void main()
|
|||||||
|
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask("black", "c", 0, 0, 1300 );
|
DrawSceneWithMask("hi1", "c", 0, 0, 1300 );
|
||||||
|
|
||||||
// 黄昏の雛見沢に轟音が響き渡るのだった……¥
|
// 黄昏の雛見沢に轟音が響き渡るのだった……¥
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -4452,9 +4468,6 @@ void main()
|
|||||||
|
|
||||||
FadeOutBGM( 1, 1000, TRUE );
|
FadeOutBGM( 1, 1000, TRUE );
|
||||||
FadeOutBGM( 2, 1000, TRUE );
|
FadeOutBGM( 2, 1000, TRUE );
|
||||||
DisableWindow();
|
|
||||||
DrawSceneWithMask("white", "m1", 0, 0, 1300 );
|
|
||||||
DrawScene("background/g3", 3000 );
|
|
||||||
|
|
||||||
//mov %CAMP_MUGIC,3
|
//mov %CAMP_MUGIC,3
|
||||||
PlayBGM( 0, "lsys12", 128, 0 );
|
PlayBGM( 0, "lsys12", 128, 0 );
|
||||||
@@ -4583,6 +4596,10 @@ void main()
|
|||||||
NULL, "It felt like I'd been running into him quite often.", Line_Normal);
|
NULL, "It felt like I'd been running into him quite often.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
|
|
||||||
//「どうも。いい写真は撮れてますか?@
|
//「どうも。いい写真は撮れてますか?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -4655,7 +4672,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacter(3, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「富竹のおじさまだってなかなか隅に置けないって噂ですけどぉ?@
|
//「富竹のおじさまだってなかなか隅に置けないって噂ですけどぉ?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -4926,7 +4943,7 @@ void main()
|
|||||||
// 魅音がきょとんとした顔で、なんで?と聞き返す@
|
// 魅音がきょとんとした顔で、なんで?と聞き返す@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
OutputLine(NULL, " 魅音がきょとんとした顔で、なんで?と聞き返す。",
|
OutputLine(NULL, " 魅音がきょとんとした顔で、なんで?と聞き返す。",
|
||||||
NULL, "Mion stared blankly at me as if to ask, \"why do you say that?\".", GetGlobalFlag(GLinemodeSp));
|
NULL, "Mion stared blankly at me as if to ask, \"why do you say that?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
@@ -4959,7 +4976,7 @@ void main()
|
|||||||
NULL, "\"Oh? You too?", Line_WaitForInput);
|
NULL, "\"Oh? You too?", Line_WaitForInput);
|
||||||
ModPlayVoiceLS(3, 3, "s19/03/990300349", 256, TRUE);
|
ModPlayVoiceLS(3, 3, "s19/03/990300349", 256, TRUE);
|
||||||
OutputLine(NULL, " ……だとしたらいい勘してるよ圭ちゃ〜ん!」",
|
OutputLine(NULL, " ……だとしたらいい勘してるよ圭ちゃ〜ん!」",
|
||||||
NULL, " ...If so, you've got good instincts Kei-chan~!\"", GetGlobalFlag(GLinemodeSp));
|
NULL, " ...If so, you've got good instincts, Kei-chan~!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
@@ -4987,7 +5004,7 @@ void main()
|
|||||||
NULL, "\"Of course~!", Line_WaitForInput);
|
NULL, "\"Of course~!", Line_WaitForInput);
|
||||||
ModPlayVoiceLS(3, 3, "s19/03/990300351", 256, TRUE);
|
ModPlayVoiceLS(3, 3, "s19/03/990300351", 256, TRUE);
|
||||||
OutputLine(NULL, " 他のみんなはひょっとすると気付いてないかもしれないけど……このおじさんの目は誤魔化せないしねぇ〜…☆」",
|
OutputLine(NULL, " 他のみんなはひょっとすると気付いてないかもしれないけど……このおじさんの目は誤魔化せないしねぇ〜…☆」",
|
||||||
NULL, " He might be able to pull one over on everyone else... but he can't fool this old man~☆\"", GetGlobalFlag(GLinemodeSp));
|
NULL, " He might be able to pull one over on everyone else... but he can't fool this old man~... ☆\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user