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This commit is contained in:
Jáchym Toušek
2017-06-20 16:44:05 +02:00
parent 7cba79f214
commit 37d3bf8d87
29 changed files with 391 additions and 391 deletions

View File

@@ -44,7 +44,7 @@ void main()
PlaySE(3, "s20/02/440200104", 256, 64);
OutputLine(NULL, " いかがだったでしょうか?",
NULL, " How was it?", Line_WaitForInput);
PlaySE(3, "s20/02/440200105", 256, 64);
PlaySE(3, "s20/02/440200105", 256, 64);
OutputLine(NULL, " ちょっぴりでもお楽しみいただけたなら幸いです。」",
NULL, " If you enjoyed it, even a little bit, it would make me happy.\"", Line_Normal);
ClearMessage();
@@ -58,7 +58,7 @@ void main()
PlaySE(3, "s20/04/440400127", 256, 64);
OutputLine(NULL, "「ちょっぴりも何も!",
NULL, "\"Even a little bit is stretching it!", Line_WaitForInput);
PlaySE(3, "s20/04/440400128", 256, 64);
PlaySE(3, "s20/04/440400128", 256, 64);
OutputLine(NULL, " あんなすごいバッドエンドで終わられたら、ぷんぷんでございますのことよー?!」",
NULL, " That incredibly dark ending made me angry, you know?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -177,7 +177,7 @@ void main()
PlaySE(3, "s20/02/440200115", 256, 64);
OutputLine(NULL, "「今回の『鬼隠』では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ?",
NULL, "\"In this chapter, they introduced the string of mysterious deaths that were happening in Hinamizawa recently, right?", Line_WaitForInput);
PlaySE(3, "s20/02/440200116", 256, 64);
PlaySE(3, "s20/02/440200116", 256, 64);
OutputLine(NULL, " たとえば魅ぃちゃんのシナリオでは雛見沢の古い歴史なんかが紹介されるんだって」",
NULL, " The next chapter will introduce some of the history of Hinamizawa.\"", Line_Normal);
ClearMessage();
@@ -223,7 +223,7 @@ void main()
PlaySE(3, "s20/03/440300257", 256, 64);
OutputLine(NULL, "「圭ちゃんも大変だねぇ〜!",
NULL, "\"Tough luck for Kei-chan~!", Line_WaitForInput);
PlaySE(3, "s20/03/440300258", 256, 64);
PlaySE(3, "s20/03/440300258", 256, 64);
OutputLine(NULL, " 今度はどんなタタリにやられるやら!」",
NULL, " What kind of curse is he gonna get hit with this time?\"", Line_Normal);
ClearMessage();
@@ -232,7 +232,7 @@ void main()
DrawBustshotWithFiltering( 1, "sa_se_wa_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「でも、どんなお話になるのか楽しみにございますわね!¥
PlaySE(3, "s20/04/440400132", 256, 64);
PlaySE(3, "s20/04/440400132", 256, 64);
OutputLine(NULL, "「でも、どんなお話になるのか楽しみでございますわね!」",
NULL, "\"However, I am looking forward to seeing what kind of story it's going to be!\"", Line_Normal);
ClearMessage();
@@ -264,7 +264,7 @@ void main()
PlaySE(3, "s20/08/440800065", 256, 64);
OutputLine(NULL, "「やぁみんな!",
NULL, "\"Hey everybody!", Line_WaitForInput);
PlaySE(3, "s20/08/440800066", 256, 64);
PlaySE(3, "s20/08/440800066", 256, 64);
OutputLine(NULL, " お疲れ様!」",
NULL, " Good work today!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -315,7 +315,7 @@ void main()
DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「………きっと立ち絵がないので登場できないのです。@
PlaySE(3, "s20/05/440500088", 256, 64);
PlaySE(3, "s20/05/440500088", 256, 64);
OutputLine(NULL, "「………きっと喋るワード数が多すぎて居残りなのです。」",
NULL, "\"...He probably had too many lines in his script, and had to stay behind recording.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -325,10 +325,10 @@ void main()
DrawBustshotWithFiltering( 1,"oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
// 大石rvS20/11/440700336.「そりゃ古手さん、仕方がありませんよ。kvS20/11/440700337.前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね。kvS20/11/440700338.んっふっふっふ!」
PlaySE(3, "s20/11/440700336", 256, 64);
PlaySE(3, "s20/11/440700336", 256, 64);
OutputLine(NULL, "「そりゃ古手さん、仕方がありませんよ。",
NULL, "\"Well, you can hardly blame him.", Line_WaitForInput);
PlaySE(3, "s20/11/440700337", 256, 64);
PlaySE(3, "s20/11/440700337", 256, 64);
OutputLine(NULL, "前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。",
NULL, " Maebara-san has enough lines to cover a full cast in a normal novel game, you see~", Line_WaitForInput);
PlaySE(3, "s20/11/440700338", 256, 64);
@@ -363,7 +363,7 @@ void main()
DrawBustshotWithFiltering( 2, "re_se_na_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「結局…圭一くんを襲った者の正体って何なのかしら。@
PlaySE(3, "s20/02/440200122", 256, 64);
PlaySE(3, "s20/02/440200122", 256, 64);
OutputLine(NULL, "結局…圭一くんを襲ったのって、正体は何なんだろう……?",
NULL, "\"I wonder... What was the identity of the thing that attacked Keiichi-kun?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -400,7 +400,7 @@ void main()
PlaySE(3, "s20/03/440300262", 256, 64);
OutputLine(NULL, "私もあの電話は変だと思ったね。",
NULL, " I also thought that call was strange.", Line_WaitForInput);
PlaySE(3, "s20/03/440300263", 256, 64);
PlaySE(3, "s20/03/440300263", 256, 64);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -685,10 +685,10 @@ void main()
DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「例えばどんな@ 大石刑事さんの推理をお聞かせてください…!¥
PlaySE(3, "s20/02/440200131", 256, 64);
PlaySE(3, "s20/02/440200131", 256, 64);
OutputLine(NULL, "「例えばどんな?",
NULL, "\"Like what?", Line_WaitForInput);
PlaySE(3, "s20/02/440200132", 256, 64);
PlaySE(3, "s20/02/440200132", 256, 64);
OutputLine(NULL, " 大石刑事さんの推理をお聞かせてください…!」",
NULL, " Let us hear what Detective Ooishi-san's theory is!\"", Line_Normal);
ClearMessage();
@@ -726,7 +726,7 @@ void main()
PlaySE(3, "s20/11/440700348", 256, 64);
OutputLine(NULL, "「そういうことです。",
NULL, "\"Exactly.", Line_WaitForInput);
PlaySE(3, "s20/11/440700349", 256, 64);
PlaySE(3, "s20/11/440700349", 256, 64);
OutputLine(NULL, "ダム開発の関係者が死ぬ内は利害も感じられましたが、近年の犠牲者はそれとも無縁です。",
NULL, " I felt that somebody could have benefited from the deaths of people related to the dam development, but the recent victims weren't related to that at all.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -818,7 +818,7 @@ void main()
PlaySE(3, "s20/08/440800080", 256, 64);
OutputLine(NULL, "土着的な何か。",
NULL, " Something native to the region...", Line_WaitForInput);
PlaySE(3, "s20/08/440800081", 256, 64);
PlaySE(3, "s20/08/440800081", 256, 64);
OutputLine(NULL, "…今回のシナリオでは語られなかった因縁だよ!」",
NULL, " Some connection not touched on this time around!\"", Line_Normal);
ClearMessage();
@@ -827,10 +827,10 @@ void main()
DrawBustshotWithFiltering( 1, "oi_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「なるほど@虐げられた某家の人たちが先祖の恨みを晴らすために…ってな感じですか@ うーん………私はそれにも反対ですねぇ。@
PlaySE(3, "s20/11/440700351", 256, 64);
PlaySE(3, "s20/11/440700351", 256, 64);
OutputLine(NULL, "「なるほど。",
NULL, "\"I see.", Line_WaitForInput);
PlaySE(3, "s20/11/440700352", 256, 64);
PlaySE(3, "s20/11/440700352", 256, 64);
OutputLine(NULL, "過去に酷い扱いを受けた某家の人たちが先祖の恨みを晴らすために…ってな感じですか?",
NULL, " A member of some repressed family looking to air out an old grudge of their ancestors... something like that?", Line_WaitForInput);
PlaySE(3, "s20/11/440700353", 256, 64);
@@ -859,7 +859,7 @@ void main()
PlaySE(3, "s20/04/440400144", 256, 64);
OutputLine(NULL, " 刑事役の大石さんが言うんですもの!",
NULL, " The man playing the detective said so!", Line_WaitForInput);
PlaySE(3, "s20/04/440400145", 256, 64);
PlaySE(3, "s20/04/440400145", 256, 64);
OutputLine(NULL, " タタリに決まってますわー!!」",
NULL, " It's decided! It was a curse!!\"", Line_Normal);
ClearMessage();
@@ -919,7 +919,7 @@ void main()
PlaySE(3, "s20/05/440500092", 256, 64);
OutputLine(NULL, "「……魅ぃの話の意味がわかりにくいのですよ。",
NULL, "\"...I don't get what Mii is saying.", Line_WaitForInput);
PlaySE(3, "s20/05/440500093", 256, 64);
PlaySE(3, "s20/05/440500093", 256, 64);
OutputLine(NULL, "説明がほしいのです。」",
NULL, " I'd like an explanation.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1005,7 +1005,7 @@ void main()
PlaySE(3, "s20/04/440400148", 256, 64);
OutputLine(NULL, " これは全部祟りの仕業なんですのよー!",
NULL, " This is all the curse's fault!", Line_WaitForInput);
PlaySE(3, "s20/04/440400149", 256, 64);
PlaySE(3, "s20/04/440400149", 256, 64);
OutputLine(NULL, " レナさんも魅音さんもみんなやさしい、いい人がいいのですのーーー!!!!」",
NULL, " Rena-san and Mion-san and everybody else are all kind, nice people!!!!\"", Line_Normal);
ClearMessage();
@@ -1017,7 +1017,7 @@ void main()
PlaySE(3, "s20/02/440200139", 256, 64);
OutputLine(NULL, "「れ、レナもそうだな!",
NULL, "\"I-I think that too!", Line_WaitForInput);
PlaySE(3, "s20/02/440200140", 256, 64);
PlaySE(3, "s20/02/440200140", 256, 64);
OutputLine(NULL, " レナや魅音ちゃんって本当にいい人なんだって思う。",
NULL, " I think that Rena and Mion-chan are really good people at heart.", Line_WaitForInput);
PlaySE(3, "s20/02/440200141", 256, 64);
@@ -1073,10 +1073,10 @@ void main()
PlaySE(3, "s20/08/440800085", 256, 64);
OutputLine(NULL, "擬人化された神さまという存在は、結局は人間の生み出したものなんだよ。",
NULL, " A personified deity is, in the end, nothing more than the creation of people.", Line_WaitForInput);
PlaySE(3, "s20/08/440800086", 256, 64);
PlaySE(3, "s20/08/440800086", 256, 64);
OutputLine(NULL, "だからその考え方も、人間に理解できるようにできてる。",
NULL, " That's why their method of thinking is also understandable to humans.", Line_WaitForInput);
PlaySE(3, "s20/08/440800087", 256, 64);
PlaySE(3, "s20/08/440800087", 256, 64);
OutputLine(NULL, "…ギリシャ神話の神様を見てごらんよ。",
NULL, " Just take a look at the Greek Pantheon.", Line_WaitForInput);
PlaySE(3, "s20/08/440800088", 256, 64);
@@ -1252,7 +1252,7 @@ void main()
PlaySE(3, "s20/11/440700362", 256, 64);
OutputLine(NULL, "えーと、私は祟り派です。",
NULL, " Let's see, I think it was a curse.", Line_WaitForInput);
PlaySE(3, "s20/11/440700363", 256, 64);
PlaySE(3, "s20/11/440700363", 256, 64);
OutputLine(NULL, "富竹くんは人間派でしたよね?」",
NULL, " Tomitake-kun thinks it was people, right?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1265,7 +1265,7 @@ void main()
PlaySE(3, "s20/08/440800092", 256, 64);
OutputLine(NULL, "「えぇ。",
NULL, "\"Yeah.", Line_WaitForInput);
PlaySE(3, "s20/08/440800093", 256, 64);
PlaySE(3, "s20/08/440800093", 256, 64);
OutputLine(NULL, "僕は人間が犯人ってことで行きます。」",
NULL, " I'll go with it being people.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1296,7 +1296,7 @@ void main()
PlaySE(3, "s20/11/440700364", 256, 64);
OutputLine(NULL, "「人間派が2人出ましたね。",
NULL, "\"Two for the 'people' explanation then.", Line_WaitForInput);
PlaySE(3, "s20/11/440700365", 256, 64);
PlaySE(3, "s20/11/440700365", 256, 64);
OutputLine(NULL, "竜宮さんは祟り派でしたよね?」",
NULL, " Ryuugu-san was on the 'curse' side of things, right?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1307,10 +1307,10 @@ void main()
//「はい@私と沙都子ちゃんは祟り派です@ねー?@
PlaySE(3, "s20/02/440200149", 256, 64);
PlaySE(3, "s20/02/440200149", 256, 64);
OutputLine(NULL, "「はい。",
NULL, "\"Yup.", Line_WaitForInput);
PlaySE(3, "s20/02/440200150", 256, 64);
PlaySE(3, "s20/02/440200150", 256, 64);
OutputLine(NULL, "レナと沙都子ちゃんは祟り派です。",
NULL, " Satoko-chan and I believe it was a curse.", Line_WaitForInput);
PlaySE(3, "s20/02/440200151", 256, 64);
@@ -1414,7 +1414,7 @@ void main()
PlaySE(3, "s20/05/440500097", 256, 64);
OutputLine(NULL, "「……祟ってばかりの悪い神様なら、祀るのは嫌なのです。",
NULL, "\"...I don't want to worship some bad god that just curses people.", Line_WaitForInput);
PlaySE(3, "s20/05/440500098", 256, 64);
PlaySE(3, "s20/05/440500098", 256, 64);
OutputLine(NULL, "ボクは祟るより、ご利益のある神さまの方が好きなのですよ。」",
NULL, " I'd like a generous god more than one that curses.\"", Line_Normal);
ClearMessage();
@@ -1440,7 +1440,7 @@ void main()
PlaySE(3, "s20/03/440300296", 256, 64);
OutputLine(NULL, "「じゃあ何?",
NULL, "\"Then what?", Line_WaitForInput);
PlaySE(3, "s20/03/440300297", 256, 64);
PlaySE(3, "s20/03/440300297", 256, 64);
OutputLine(NULL, " 梨花ちゃんはオヤシロさまじゃないって思うなら、",
NULL, " If Rika-chan doesn't believe that it was Oyashiro-sama...", Line_ContinueAfterTyping);
@@ -1457,7 +1457,7 @@ void main()
DrawBustshot( 1, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……そういうことにしますです☆¥
PlaySE(3, "s20/05/440500099", 256, 64);
PlaySE(3, "s20/05/440500099", 256, 64);
OutputLine(NULL, "「……そういうことにしますのです☆」",
NULL, "\"...We'll just go with that☆\"", Line_Normal);
ClearMessage();
@@ -1492,7 +1492,7 @@ void main()
PlaySE(3, "s20/03/440300299", 256, 64);
OutputLine(NULL, "これじゃ意見は半々。",
NULL, " This means that the opinions are still split.", Line_WaitForInput);
PlaySE(3, "s20/03/440300300", 256, 64);
PlaySE(3, "s20/03/440300300", 256, 64);
OutputLine(NULL, "決着が着かなくて面白くないよね!」",
NULL, " It's no fun if we don't settle this!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1600,7 +1600,7 @@ void main()
//「うん@スネてる。@
//「聞こえてるぞこらー!@ お前らは打ち上げ会でいいよなー@ 俺も出たかったー!!!@
PlaySE(3, "s20/02/440200162", 256, 64);
PlaySE(3, "s20/02/440200162", 256, 64);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput);
PlaySE(3, "s20/02/440200163", 256, 64);
@@ -1639,7 +1639,7 @@ void main()
//「梨花、それは内緒ですわ…。¥
// Also keeping the original translation here.
PlaySE(3, "s20/04/440400159", 256, 64);
PlaySE(3, "s20/04/440400159", 256, 64);
OutputLine(NULL, "「梨花、あの量でそれは不可能ですわ…。」",
NULL, "\"Rika, that's a secret...\"", Line_Normal);
ClearMessage();
@@ -1658,7 +1658,7 @@ void main()
PlaySE(3, "s20/02/440200166", 256, 64);
OutputLine(NULL, "圭一くん、",
NULL, " Keiichi-kun,", Line_WaitForInput);
PlaySE(3, "s20/02/440200167", 256, 64);
PlaySE(3, "s20/02/440200167", 256, 64);
OutputLine(NULL, "その",
NULL, " didn't you", Line_ContinueAfterTyping);
//s500
@@ -1728,7 +1728,7 @@ void main()
PlaySE(3, "s20/01/440100200", 256, 64);
OutputLine(NULL, " 人間も祟りも全部!!!",
NULL, " It's both humans and a curse!!!", Line_WaitForInput);
PlaySE(3, "s20/01/440100201", 256, 64);
PlaySE(3, "s20/01/440100201", 256, 64);
OutputLine(NULL, " これはなにかの嫌がらせかーー!!!!」",
NULL, " Everybody's just picking on me!!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1779,7 +1779,7 @@ void main()
DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「それでは引き続き、『ひぐらしのなく頃に~綿流し編~』をお楽しみ下さいね!¥
PlaySE(3, "s20/02/440200173", 256, 64);
PlaySE(3, "s20/02/440200173", 256, 64);
OutputLine(NULL, "「それでは引き続き、『ひぐらしのなく頃に粋』をお楽しみ下さいね!」",
NULL, "\"Well then, please look forward to the next release, 'Higurashi When They Cry ~Watanagashi~'!\"", Line_Normal);
ClearMessage();