whitespace

This commit is contained in:
Jáchym Toušek
2017-06-20 16:44:05 +02:00
parent 7cba79f214
commit 37d3bf8d87
29 changed files with 391 additions and 391 deletions

View File

@@ -323,7 +323,7 @@ void main()
PlaySE(3, "s19/02/500200786", 256, 64);
OutputLine(NULL, "「はぅ!……はいおばさま〜〜〜!",
NULL, "\"Hao!... Yes, Ma'am~~~!", Line_WaitForInput);
PlaySE(3, "s19/02/500200787", 256, 64);
PlaySE(3, "s19/02/500200787", 256, 64);
OutputLine(NULL, " 圭一くんはレナが命に代えましても〜☆」",
NULL, " Even if it means I must sacrifice myself~☆\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -759,10 +759,10 @@ void main()
PlaySE(3, "s19/04/500400678", 256, 64);
OutputLine(NULL, "「あーーッ!!",
NULL, "\"Heeey!!", Line_WaitForInput);
PlaySE(3, "s19/04/500400679", 256, 64);
PlaySE(3, "s19/04/500400679", 256, 64);
OutputLine(NULL, " 遅いですわ皆々様!!",
NULL, " You're all very late!!", Line_WaitForInput);
PlaySE(3, "s19/04/500400680", 256, 64);
PlaySE(3, "s19/04/500400680", 256, 64);
OutputLine(NULL, " レディーを待たせるとは圭一さんもなってないでございますわ〜!!!」",
NULL, " It's unacceptable to keep a lady waiting, Keiichi-san~!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -773,7 +773,7 @@ void main()
PlaySE(3, "s19/01/hr_kei33630", 256, 64);
OutputLine(NULL, "「ほ〜。そりゃすまんな。",
NULL, "\"Ooh~. My bad.", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei33640", 256, 64);
PlaySE(3, "s19/01/hr_kei33640", 256, 64);
OutputLine(NULL, "で、その待たせた「レディー」ってのはどこにいるんだ?」",
NULL, " So, where is this lady I've kept waiting?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -977,7 +977,7 @@ void main()
PlaySE(3, "s19/03/500300702", 256, 64);
OutputLine(NULL, "「たこ焼き早食い勝負〜ッ!!!",
NULL, "\"Takoyaki eating race~!!!", Line_WaitForInput);
PlaySE(3, "s19/03/500300703", 256, 64);
PlaySE(3, "s19/03/500300703", 256, 64);
OutputLine(NULL, " 各自購入の上、",
NULL, " Everyone has to buy their own.", Line_ContinueAfterTyping);
@@ -1087,7 +1087,7 @@ void main()
PlaySE(3, "s19/01/hr_kei33700", 256, 64);
OutputLine(NULL, " 完食早食い勝負だッ!!",
NULL, " It's a shaved ice eating race!!", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei33710", 256, 64);
PlaySE(3, "s19/01/hr_kei33710", 256, 64);
OutputLine(NULL, " レディ、",
NULL, " Ready...", Line_ContinueAfterTyping);
@@ -1119,7 +1119,7 @@ void main()
PlaySE(3, "s19/04/500400685", 256, 64);
OutputLine(NULL, "「体温で少しでも溶かせば……!!",
NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput);
PlaySE(3, "s19/04/500400686", 256, 64);
PlaySE(3, "s19/04/500400686", 256, 64);
OutputLine(NULL, " つッ?!",
NULL, " It's...!", Line_ContinueAfterTyping);
@@ -1195,7 +1195,7 @@ void main()
DrawBustshotWithFiltering( 3, "re_si_bi_b1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ま、!w300……まさか!w500…圭一くん……後ろの……金魚すくいのお水を入れたんじゃ……
PlaySE(3, "s19/02/500200809", 256, 64);
PlaySE(3, "s19/02/500200809", 256, 64);
OutputLine(NULL, "「ま、",
NULL, "\"It...", Line_ContinueAfterTyping);
@@ -1251,7 +1251,7 @@ void main()
DrawBustshot( 3, "sa_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// もちろん早食いですわっぁああぁあ!!!@
PlaySE(3, "s19/04/500400688", 256, 64);
PlaySE(3, "s19/04/500400688", 256, 64);
OutputLine(NULL, " もちろん早食いですわっぁああぁあ!!!」",
NULL, " Of course, it's a speed eating conteeeest!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3124,7 +3124,7 @@ void main()
PlaySE(3, "s19/04/500400711", 256, 64);
OutputLine(NULL, "「さぁてさて!",
NULL, "\"Now then!", Line_WaitForInput);
PlaySE(3, "s19/04/500400712", 256, 64);
PlaySE(3, "s19/04/500400712", 256, 64);
OutputLine(NULL, " こんな旬を過ぎたご老体にこの私の相手が勤まるでございましょうかしらぁ?!」",
NULL, " I wonder if this aged fellow, well past his prime, will be a match for me!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3226,7 +3226,7 @@ void main()
PlaySE(3, "s19/01/hr_kei34010", 256, 64);
OutputLine(NULL, "「身包み剥いでッ!!",
NULL, "\"We'll leave you with nothing!", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei34020", 256, 64);
PlaySE(3, "s19/01/hr_kei34020", 256, 64);
OutputLine(NULL, " 地獄の底に叩き落としてやるぜぇえぇえッ!!!!」",
NULL, " -and beat you into the depths of hell!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3661,7 +3661,7 @@ void main()
OutputLine(NULL, "「1番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん!!銃ッ!!」",
NULL, "\"I didn't want to end up first... Ah well, I'll just think of it as a handicap. Gramps!! Gun!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
PlaySE(3, "s19/00/yataiz50006", 256, 64);
PlaySE(3, "s19/00/yataiz50006", 256, 64);
OutputLine(NULL, "「そらよッ!!」",
NULL, "\"Here yah go!!\"", Line_Normal);
ClearMessage();
@@ -5599,7 +5599,7 @@ void main()
DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「誰が魅音さんの世話になるでございますの~!@/
PlaySE(3, "s19/04/500400735", 256, 64);
PlaySE(3, "s19/04/500400735", 256, 64);
OutputLine(NULL, "「誰が魅音さんの世話になるでございますの〜!!",
NULL, "\"Who would want to be looked after by you, Mion-san~!?", Line_WaitForInput);
@@ -5607,7 +5607,7 @@ void main()
DrawSceneWithMask( "bg_014", "right", 0, 0, 300 );
// 痛い~! 手ぇ引っ張らないで下さいましぃ~…!¥
PlaySE(3, "s19/04/500400736", 256, 64);
PlaySE(3, "s19/04/500400736", 256, 64);
OutputLine(NULL, " 痛い〜! 手ぇ引っ張らないで下さいましぃ〜…!」",
NULL, " Ouch! Please don't pull on my arm~...!\"", Line_Normal);
ClearMessage();
@@ -6107,7 +6107,7 @@ void main()
PlaySE(3, "s19/03/500300771", 256, 64);
OutputLine(NULL, "「そりゃ頼まれりゃやるけどね。",
NULL, "\"I'd do it if they asked me, you know...", Line_WaitForInput);
PlaySE(3, "s19/03/500300772", 256, 64);
PlaySE(3, "s19/03/500300772", 256, 64);
OutputLine(NULL, "…まぁ、",
NULL, " And well...", Line_ContinueAfterTyping);
@@ -6122,10 +6122,10 @@ void main()
//「そうだよな@巫女は清らかじゃないと駄目だもんな@/
PlaySE(3, "s19/01/hr_kei34530", 256, 64);
PlaySE(3, "s19/01/hr_kei34530", 256, 64);
OutputLine(NULL, "「そうだよな。",
NULL, "\"That's true.", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei34540", 256, 64);
PlaySE(3, "s19/01/hr_kei34540", 256, 64);
OutputLine(NULL, "巫女は清らかじゃないと駄目だもんな。",
NULL, " Shrine maidens need to be pure, after all.", Line_WaitForInput);
@@ -6133,7 +6133,7 @@ void main()
ShakeScreen( 0, 50, 20, 5, 0, );
//……ぎゅおぉをぉ…ッ!!@
PlaySE(3, "s19/01/hr_kei34550", 256, 64);
PlaySE(3, "s19/01/hr_kei34550", 256, 64);
OutputLine(NULL, "……ぎゅおぉをぉ…ッ!!」",
NULL, " ...Ghrnk...!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -6260,7 +6260,7 @@ void main()
PlaySE(3, "s19/02/500200906", 256, 64);
OutputLine(NULL, "食べ物じゃないよ。",
NULL, " It's not food.", Line_WaitForInput);
PlaySE(3, "s19/02/500200907", 256, 64);
PlaySE(3, "s19/02/500200907", 256, 64);
OutputLine(NULL, "だから、ワ・",
NULL, " I said it was", Line_ContinueAfterTyping);