whitespace
This commit is contained in:
@@ -323,7 +323,7 @@ void main()
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PlaySE(3, "s19/02/500200786", 256, 64);
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OutputLine(NULL, "「はぅ!……はいおばさま〜〜〜!",
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NULL, "\"Hao!... Yes, Ma'am~~~!", Line_WaitForInput);
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PlaySE(3, "s19/02/500200787", 256, 64);
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PlaySE(3, "s19/02/500200787", 256, 64);
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OutputLine(NULL, " 圭一くんはレナが命に代えましても〜☆」",
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NULL, " Even if it means I must sacrifice myself~☆\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -759,10 +759,10 @@ void main()
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PlaySE(3, "s19/04/500400678", 256, 64);
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OutputLine(NULL, "「あーーッ!!",
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NULL, "\"Heeey!!", Line_WaitForInput);
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PlaySE(3, "s19/04/500400679", 256, 64);
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PlaySE(3, "s19/04/500400679", 256, 64);
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OutputLine(NULL, " 遅いですわ皆々様!!",
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NULL, " You're all very late!!", Line_WaitForInput);
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PlaySE(3, "s19/04/500400680", 256, 64);
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PlaySE(3, "s19/04/500400680", 256, 64);
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OutputLine(NULL, " レディーを待たせるとは圭一さんもなってないでございますわ〜!!!」",
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NULL, " It's unacceptable to keep a lady waiting, Keiichi-san~!!!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -773,7 +773,7 @@ void main()
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PlaySE(3, "s19/01/hr_kei33630", 256, 64);
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OutputLine(NULL, "「ほ〜。そりゃすまんな。",
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NULL, "\"Ooh~. My bad.", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei33640", 256, 64);
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PlaySE(3, "s19/01/hr_kei33640", 256, 64);
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OutputLine(NULL, "で、その待たせた「レディー」ってのはどこにいるんだ?」",
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NULL, " So, where is this lady I've kept waiting?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -977,7 +977,7 @@ void main()
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PlaySE(3, "s19/03/500300702", 256, 64);
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OutputLine(NULL, "「たこ焼き早食い勝負〜ッ!!!",
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NULL, "\"Takoyaki eating race~!!!", Line_WaitForInput);
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PlaySE(3, "s19/03/500300703", 256, 64);
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PlaySE(3, "s19/03/500300703", 256, 64);
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OutputLine(NULL, " 各自購入の上、",
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NULL, " Everyone has to buy their own.", Line_ContinueAfterTyping);
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@@ -1087,7 +1087,7 @@ void main()
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PlaySE(3, "s19/01/hr_kei33700", 256, 64);
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OutputLine(NULL, " 完食早食い勝負だッ!!",
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NULL, " It's a shaved ice eating race!!", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei33710", 256, 64);
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PlaySE(3, "s19/01/hr_kei33710", 256, 64);
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OutputLine(NULL, " レディ、",
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NULL, " Ready...", Line_ContinueAfterTyping);
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@@ -1119,7 +1119,7 @@ void main()
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PlaySE(3, "s19/04/500400685", 256, 64);
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OutputLine(NULL, "「体温で少しでも溶かせば……!!",
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NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput);
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PlaySE(3, "s19/04/500400686", 256, 64);
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PlaySE(3, "s19/04/500400686", 256, 64);
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OutputLine(NULL, " つッ?!",
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NULL, " It's...!", Line_ContinueAfterTyping);
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@@ -1195,7 +1195,7 @@ void main()
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DrawBustshotWithFiltering( 3, "re_si_bi_b1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「ま、!w300……まさか!w500…圭一くん……後ろの……金魚すくいのお水を入れたんじゃ……!!@
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PlaySE(3, "s19/02/500200809", 256, 64);
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PlaySE(3, "s19/02/500200809", 256, 64);
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OutputLine(NULL, "「ま、",
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NULL, "\"It...", Line_ContinueAfterTyping);
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@@ -1251,7 +1251,7 @@ void main()
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DrawBustshot( 3, "sa_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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// もちろん早食いですわっぁああぁあ!!!@
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PlaySE(3, "s19/04/500400688", 256, 64);
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PlaySE(3, "s19/04/500400688", 256, 64);
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OutputLine(NULL, " もちろん早食いですわっぁああぁあ!!!」",
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NULL, " Of course, it's a speed eating conteeeest!!!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -3124,7 +3124,7 @@ void main()
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PlaySE(3, "s19/04/500400711", 256, 64);
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OutputLine(NULL, "「さぁてさて!",
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NULL, "\"Now then!", Line_WaitForInput);
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PlaySE(3, "s19/04/500400712", 256, 64);
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PlaySE(3, "s19/04/500400712", 256, 64);
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OutputLine(NULL, " こんな旬を過ぎたご老体にこの私の相手が勤まるでございましょうかしらぁ?!」",
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NULL, " I wonder if this aged fellow, well past his prime, will be a match for me!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -3226,7 +3226,7 @@ void main()
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PlaySE(3, "s19/01/hr_kei34010", 256, 64);
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OutputLine(NULL, "「身包み剥いでッ!!",
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NULL, "\"We'll leave you with nothing!", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei34020", 256, 64);
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PlaySE(3, "s19/01/hr_kei34020", 256, 64);
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OutputLine(NULL, " 地獄の底に叩き落としてやるぜぇえぇえッ!!!!」",
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NULL, " -and beat you into the depths of hell!!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -3661,7 +3661,7 @@ void main()
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OutputLine(NULL, "「1番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん!!銃ッ!!」",
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NULL, "\"I didn't want to end up first... Ah well, I'll just think of it as a handicap. Gramps!! Gun!!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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PlaySE(3, "s19/00/yataiz50006", 256, 64);
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PlaySE(3, "s19/00/yataiz50006", 256, 64);
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OutputLine(NULL, "「そらよッ!!」",
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NULL, "\"Here yah go!!\"", Line_Normal);
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ClearMessage();
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@@ -5599,7 +5599,7 @@ void main()
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DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「誰が魅音さんの世話になるでございますの~!@/
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PlaySE(3, "s19/04/500400735", 256, 64);
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PlaySE(3, "s19/04/500400735", 256, 64);
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OutputLine(NULL, "「誰が魅音さんの世話になるでございますの〜!!",
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NULL, "\"Who would want to be looked after by you, Mion-san~!?", Line_WaitForInput);
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@@ -5607,7 +5607,7 @@ void main()
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DrawSceneWithMask( "bg_014", "right", 0, 0, 300 );
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// 痛い~! 手ぇ引っ張らないで下さいましぃ~…!¥
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PlaySE(3, "s19/04/500400736", 256, 64);
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PlaySE(3, "s19/04/500400736", 256, 64);
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OutputLine(NULL, " 痛い〜! 手ぇ引っ張らないで下さいましぃ〜…!」",
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NULL, " Ouch! Please don't pull on my arm~...!\"", Line_Normal);
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ClearMessage();
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@@ -6107,7 +6107,7 @@ void main()
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PlaySE(3, "s19/03/500300771", 256, 64);
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OutputLine(NULL, "「そりゃ頼まれりゃやるけどね。",
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NULL, "\"I'd do it if they asked me, you know...", Line_WaitForInput);
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PlaySE(3, "s19/03/500300772", 256, 64);
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PlaySE(3, "s19/03/500300772", 256, 64);
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OutputLine(NULL, "…まぁ、",
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NULL, " And well...", Line_ContinueAfterTyping);
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@@ -6122,10 +6122,10 @@ void main()
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//「そうだよな@巫女は清らかじゃないと駄目だもんな@/
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PlaySE(3, "s19/01/hr_kei34530", 256, 64);
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PlaySE(3, "s19/01/hr_kei34530", 256, 64);
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OutputLine(NULL, "「そうだよな。",
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NULL, "\"That's true.", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei34540", 256, 64);
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PlaySE(3, "s19/01/hr_kei34540", 256, 64);
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OutputLine(NULL, "巫女は清らかじゃないと駄目だもんな。",
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NULL, " Shrine maidens need to be pure, after all.", Line_WaitForInput);
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@@ -6133,7 +6133,7 @@ void main()
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ShakeScreen( 0, 50, 20, 5, 0, );
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//……ぎゅおぉをぉ…ッ!!@
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PlaySE(3, "s19/01/hr_kei34550", 256, 64);
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PlaySE(3, "s19/01/hr_kei34550", 256, 64);
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OutputLine(NULL, "……ぎゅおぉをぉ…ッ!!」",
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NULL, " ...Ghrnk...!!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -6260,7 +6260,7 @@ void main()
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PlaySE(3, "s19/02/500200906", 256, 64);
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OutputLine(NULL, "食べ物じゃないよ。",
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NULL, " It's not food.", Line_WaitForInput);
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PlaySE(3, "s19/02/500200907", 256, 64);
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PlaySE(3, "s19/02/500200907", 256, 64);
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OutputLine(NULL, "だから、ワ・",
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NULL, " I said it was", Line_ContinueAfterTyping);
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