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This commit is contained in:
Jáchym Toušek
2017-06-20 16:44:05 +02:00
parent 7cba79f214
commit 37d3bf8d87
29 changed files with 391 additions and 391 deletions

View File

@@ -52,7 +52,7 @@ void main()
DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?@ // Mion doesn't say the "H" part in the audio.. makes Satoko's line seem really weird so I'm leaving this unchanged (maybe Sui had a different follow-up line?)
PlaySE(3, "s01/03/120300057", 256, 64);
PlaySE(3, "s01/03/120300057", 256, 64);
OutputLine(NULL, "「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?」",
NULL, "\"Was one of those raunchy TV shows you love so much on last night?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -71,7 +71,7 @@ void main()
//「勝手に決め付けるんじゃねえぇえぇ!!!@
PlaySE(3, "s01/01/120100157", 256, 64);
PlaySE(3, "s01/01/120100157", 256, 64);
OutputLine(NULL, "「勝手に決め付けるんじゃねえぇえぇ!!!」",
NULL, "\"Don't jump to conclusions!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -465,7 +465,7 @@ void main()
//「じゃあ、……レナたちが知らないだけで………どこかで誰かが!w800………たかもしれない……ってこと…
PlaySE(3, "s01/02/120200063", 256, 64);
PlaySE(3, "s01/02/120200063", 256, 64);
OutputLine(NULL, "「じゃあ、……レナたちが知らないだけで………どこかで誰かが",
NULL, "\"Then... without us knowing it... someone had...", Line_ContinueAfterTyping);
@@ -487,7 +487,7 @@ void main()
//「………次は……レナ、!w1000……かな……。
PlaySE(3, "s01/02/120200064", 256, 64);
PlaySE(3, "s01/02/120200064", 256, 64);
OutputLine(NULL, "「………次は……レナ、",
NULL, "\"...Next could... me...", Line_ContinueAfterTyping);
@@ -736,7 +736,7 @@ void main()
PlaySE(3, "s01/04/120400028", 256, 64);
OutputLine(NULL, " 圭一さぁん!",
NULL, " Keiichi-saan!", Line_WaitForInput);
PlaySE(3, "s01/04/120400029", 256, 64);
PlaySE(3, "s01/04/120400029", 256, 64);
OutputLine(NULL, " お起きなさいなぁ!!」",
NULL, " You must awaken!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1049,7 +1049,7 @@ void main()
PlaySE(3, "s01/04/120400035", 256, 64);
OutputLine(NULL, "「でもどうでしょうね。",
NULL, "\"What should we do...?", Line_WaitForInput);
PlaySE(3, "s01/04/120400036", 256, 64);
PlaySE(3, "s01/04/120400036", 256, 64);
OutputLine(NULL, "同じゲームを続けて2日やった試しはありませんし。」",
NULL, " We've never played the same game two days in a row before.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1277,7 +1277,7 @@ void main()
DrawBustshotWithFiltering( 3, "re_se_ko_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「う~ん、!w800…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。
PlaySE(3, "s01/02/120200069", 256, 64);
PlaySE(3, "s01/02/120200069", 256, 64);
OutputLine(NULL, "「う〜ん、",
NULL, "\"Umm,", Line_ContinueAfterTyping);
@@ -1391,10 +1391,10 @@ void main()
//「犯人は「沙都子」@ 凶器は「ピストル」@ やはり貴様の仕業だったか!!@
PlaySE(3, "s01/01/120100179", 256, 64);
PlaySE(3, "s01/01/120100179", 256, 64);
OutputLine(NULL, "「犯人は「沙都子」!",
NULL, "\"The murderer is 'Satoko'!", Line_WaitForInput);
PlaySE(3, "s01/01/120100180", 256, 64);
PlaySE(3, "s01/01/120100180", 256, 64);
OutputLine(NULL, " 凶器は「ピストル」!",
NULL, " The murder weapon is the 'Pistol'!", Line_WaitForInput);
PlaySE(3, "s01/01/120100181", 256, 64);
@@ -1425,10 +1425,10 @@ void main()
//「犯人は「圭一」@ 凶器は「ロープ」で犯行現場は「ラウンジ」ですわぁ!!@
PlaySE(3, "s01/04/120400047", 256, 64);
PlaySE(3, "s01/04/120400047", 256, 64);
OutputLine(NULL, "「犯人は「圭一」!",
NULL, "\"The murderer is 'Keiichi'!", Line_WaitForInput);
PlaySE(3, "s01/04/120400048", 256, 64);
PlaySE(3, "s01/04/120400048", 256, 64);
OutputLine(NULL, " 凶器は「ロープ」で犯行現場は「ラウンジ」ですわぁ!!」",
NULL, " In the 'Lounge' with the 'Rope'!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1491,7 +1491,7 @@ void main()
DrawBustshotWithFiltering( 1, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…いっぱいいっぱい慰みものにされましたですね@かわいそかわいそです。@
PlaySE(3, "s01/05/120500024", 256, 64);
PlaySE(3, "s01/05/120500024", 256, 64);
OutputLine(NULL, "「…いっぱいいっぱい甚振られましたですね。",
NULL, "\"...Being picked on so much by Keiichi-kun.", Line_WaitForInput);
PlaySE(3, "s01/05/120500025", 256, 64);
@@ -1887,7 +1887,7 @@ void main()
DrawBustshotWithFiltering( 2, "re_se_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…圭一くん、疲れてるのかな…?!w800 …かな
PlaySE(3, "s01/02/120200085", 256, 64);
PlaySE(3, "s01/02/120200085", 256, 64);
OutputLine(NULL, "「…圭一くん、疲れてるのかな…?",
NULL, "\"...Keiichi-kun, are you tired, maybe...?", Line_ContinueAfterTyping);
@@ -2065,16 +2065,16 @@ void main()
//「うん@椅子に座ろうとしたら画鋲が置いてあったの@どっさり@…そしたらそれを、!s200……………!sdうん懐かしいなぁ
PlaySE(3, "s01/02/120200100", 256, 64);
PlaySE(3, "s01/02/120200100", 256, 64);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput);
PlaySE(3, "s01/02/120200101", 256, 64);
PlaySE(3, "s01/02/120200101", 256, 64);
OutputLine(NULL, "椅子に座ろうとしたら画鋲が置いてあったの。",
NULL, " There was a thumb tack put on my chair.", Line_WaitForInput);
PlaySE(3, "s01/02/120200102", 256, 64);
OutputLine(NULL, "どっさり。",
NULL, " Poke.", Line_WaitForInput);
PlaySE(3, "s01/02/120200103", 256, 64);
PlaySE(3, "s01/02/120200103", 256, 64);
OutputLine(NULL, "…そしたらそれを、",
NULL, " ...Then with that, I...", Line_ContinueAfterTyping);
// !s200
@@ -2159,7 +2159,7 @@ void main()
//「自分で言い出した罰ゲーム、ほとんど自分でやってたんだよ@/$
PlaySE(3, "s01/02/120200111", 256, 64);
PlaySE(3, "s01/02/120200111", 256, 64);
OutputLine(NULL, "「自分で言い出した罰ゲーム、ほとんど自分でやってたんだよ。",
NULL, "\"She had to do most of the penalties that she came up with.", Line_WaitForInput);
@@ -2167,7 +2167,7 @@ void main()
DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//あはは!!w800 本当に内緒だからね
PlaySE(3, "s01/02/120200112", 256, 64);
PlaySE(3, "s01/02/120200112", 256, 64);
OutputLine(NULL, "あはは!",
NULL, " Ahaha!", Line_ContinueAfterTyping);
@@ -2302,7 +2302,7 @@ void main()
PlaySE(3, "s01/02/120200119", 256, 64);
OutputLine(NULL, "「え。",
NULL, "\"Huh.", Line_WaitForInput);
PlaySE(3, "s01/02/120200120", 256, 64);
PlaySE(3, "s01/02/120200120", 256, 64);
OutputLine(NULL, "…してないよ。",
NULL, " ...No.", Line_ContinueAfterTyping);
@@ -3067,7 +3067,7 @@ void main()
// 警察ですって名乗ると、いろいろ気分を害されるでしょうしね。@
PlaySE(3, "s01/11/120700123", 256, 64);
PlaySE(3, "s01/11/120700123", 256, 64);
OutputLine(NULL, " 警察ですって名乗ると、いろいろ気分を害されるでしょうしね。」",
NULL, "It puts people off when I say I'm a police officer.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3194,7 +3194,7 @@ void main()
PlaySE(3, "s01/01/120100224", 256, 64);
OutputLine(NULL, "「あの、大石さん。",
NULL, "\"Um, Ooishi-san.", Line_WaitForInput);
PlaySE(3, "s01/01/120100225", 256, 64);
PlaySE(3, "s01/01/120100225", 256, 64);
OutputLine(NULL, "……「鬼隠し」って何の事か知ってますか?」",
NULL, " ...Do you know what this 'Onikakushi' thing is about?'\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3205,7 +3205,7 @@ void main()
PlaySE(3, "s01/11/120700132", 256, 64);
OutputLine(NULL, "「ん、…それはですね、人が鬼にさらわれ忽然といなくなってしまうことなんです。",
NULL, "\"Hm... I believe... that's when somebody suddenly vanishes because they've been abducted by a demon.", Line_WaitForInput);
PlaySE(3, "s01/11/120700133", 256, 64);
PlaySE(3, "s01/11/120700133", 256, 64);
OutputLine(NULL, "この辺り独特の言い回しですね。",
NULL, " It's a special saying from around here.", Line_WaitForInput);
PlaySE(3, "s01/11/120700134", 256, 64);
@@ -3377,7 +3377,7 @@ void main()
//「例えばそれ@……逃走中じゃなく、鬼隠しにあったんじゃないでしょうかね?@
PlaySE(3, "s01/11/120700147", 256, 64);
PlaySE(3, "s01/11/120700147", 256, 64);
OutputLine(NULL, "「例えばそれ。",
NULL, "\"Hypothetically...", Line_WaitForInput);
PlaySE(3, "s01/11/120700148", 256, 64);
@@ -3536,7 +3536,7 @@ void main()
//「前原さん@実はね、これもまぁったく同じなんですよ。@
PlaySE(3, "s01/11/120700155", 256, 64);
PlaySE(3, "s01/11/120700155", 256, 64);
OutputLine(NULL, "「前原さん。",
NULL, "\"Maebara-san.", Line_WaitForInput);
PlaySE(3, "s01/11/120700156", 256, 64);
@@ -3606,7 +3606,7 @@ void main()
PlaySE(3, "s01/11/120700159", 256, 64);
OutputLine(NULL, "「えぇ逮捕されてます。",
NULL, "\"Yeah, we arrested him.", Line_WaitForInput);
PlaySE(3, "s01/11/120700160", 256, 64);
PlaySE(3, "s01/11/120700160", 256, 64);
OutputLine(NULL, "以前に、逮捕歴もあるやつでしてね。",
NULL, " He already had a criminal record from before.", Line_WaitForInput);
PlaySE(3, "s01/11/120700161", 256, 64);
@@ -3618,7 +3618,7 @@ void main()
PlaySE(3, "s01/11/120700163", 256, 64);
OutputLine(NULL, "犯人逮捕からしばらくして、被害者宅の子供が行方不明になったんです。",
NULL, " After he was arrested... a child from the victim's home went missing.", Line_WaitForInput);
PlaySE(3, "s01/11/120700164", 256, 64);
PlaySE(3, "s01/11/120700164", 256, 64);
OutputLine(NULL, "犯罪に巻きこまれたのかどうなのか……。",
NULL, " It's still under investigation...", Line_WaitForInput);
PlaySE(3, "s01/11/120700165", 256, 64);
@@ -3665,7 +3665,7 @@ void main()
//「つまり…………過去5年間、必ず死者と行方不明者が1人づつ出ているわけなんですよね…?@
PlaySE(3, "s01/01/120100249", 256, 64);
PlaySE(3, "s01/01/120100249", 256, 64);
OutputLine(NULL, "「つまり…………過去5年間、必ず死者と行方不明者が1人づつ出ているわけなんですよね…?」",
NULL, "\"Meaning... for the last five years there's always one person who dies and one who goes missing...?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3699,7 +3699,7 @@ void main()
//「……例えば…鬼隠しにあって失踪した人には…何か共通点があるとか?@
PlaySE(3, "s01/01/120100250", 256, 64);
PlaySE(3, "s01/01/120100250", 256, 64);
OutputLine(NULL, "「……例えば…鬼隠しにあって失踪した人には…何か共通点があるとか?」",
NULL, "\"...Could it be... that those demoned away... have something in common?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3733,7 +3733,7 @@ void main()
PlaySE(3, "s01/01/120100254", 256, 64);
OutputLine(NULL, "4年目は被害者宅の子供で、5年目は交際相手…かな。",
NULL, " Fourth year was the victim's family's child, and the fifth year was the victim's girlfriend... I guess.", Line_WaitForInput);
PlaySE(3, "s01/01/120100255", 256, 64);
PlaySE(3, "s01/01/120100255", 256, 64);
OutputLine(NULL, "……特につながりはなさろうだし。」",
NULL, " ...It doesn't seem like there's anything that connects them.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3784,7 +3784,7 @@ void main()
PlaySE(3, "s01/11/120700173", 256, 64);
OutputLine(NULL, "「大人しい感じの方だったらしいです。",
NULL, "\"Apparently, he was quite mature.", Line_WaitForInput);
PlaySE(3, "s01/11/120700174", 256, 64);
PlaySE(3, "s01/11/120700174", 256, 64);
OutputLine(NULL, "歳はあなたのひとつ上です。",
NULL, " One year older than you.", Line_WaitForInput);
@@ -3792,7 +3792,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
//名前は北条悟史さん。¥
PlaySE(3, "s01/11/120700175", 256, 64);
PlaySE(3, "s01/11/120700175", 256, 64);
OutputLine(NULL, "名前は北条悟史さん。」",
NULL, " His name was Satoshi Houjou-san.\"", Line_Normal);
ClearMessage();
@@ -4012,7 +4012,7 @@ void main()
PlaySE(3, "s01/11/120700178", 256, 64);
OutputLine(NULL, "「…竜宮レナさんがですか?",
NULL, "\"...You mean Rena Ryuugu-san?", Line_WaitForInput);
PlaySE(3, "s01/11/120700179", 256, 64);
PlaySE(3, "s01/11/120700179", 256, 64);
OutputLine(NULL, " 去年転校されて来た、前原さんのクラスメートですよね。",
NULL, " She transferred in last year and she's your classmate, isn't she?", Line_WaitForInput);
PlaySE(3, "s01/11/120700180", 256, 64);
@@ -4185,7 +4185,7 @@ void main()
//「えぇ@夜分遅くに本当に申し訳ありませんでしたね@…何かわかりましたら教えて下さい@こちらも進展がありましたらご連絡しますよ@では失礼します。¥
PlaySE(3, "s01/11/120700187", 256, 64);
PlaySE(3, "s01/11/120700187", 256, 64);
OutputLine(NULL, "「えぇ。",
NULL, "\"Yeah.", Line_WaitForInput);
PlaySE(3, "s01/11/120700188", 256, 64);
@@ -4194,7 +4194,7 @@ void main()
PlaySE(3, "s01/11/120700189", 256, 64);
OutputLine(NULL, "…何かわかりましたら教えて下さい。",
NULL, " ...If you find out anything else, please let me know.", Line_WaitForInput);
PlaySE(3, "s01/11/120700190", 256, 64);
PlaySE(3, "s01/11/120700190", 256, 64);
OutputLine(NULL, "こちらも進展がありましたらご連絡しますよ。",
NULL, " I'll tell you if I make any progress on this end.", Line_WaitForInput);
PlaySE(3, "s01/11/120700191", 256, 64);