Fixes to MangaGamer typos

Just fixing a handful of spelling errors that made it through MangaGamer's QA.
This commit is contained in:
Darbury
2020-02-04 11:23:51 -05:00
parent 4c5d61e19b
commit 3ce383c6e6
7 changed files with 8 additions and 8 deletions

View File

@@ -1737,7 +1737,7 @@ void main()
// 梨花ちゃんがそれを受け取ると急激に場のムードがおかしな方向に転がり始める¥ // 梨花ちゃんがそれを受け取ると急激に場のムードがおかしな方向に転がり始める¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 梨花ちゃんがそれを受け取ると急激に場のムードがおかしな方向に転がり始める。", OutputLine(NULL, " 梨花ちゃんがそれを受け取ると急激に場のムードがおかしな方向に転がり始める。",
NULL, "After Rika-chan accepted them, the mood suddenly shifted in a bizzare way.", Line_Normal); NULL, "After Rika-chan accepted them, the mood suddenly shifted in a bizarre way.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );

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@@ -226,7 +226,7 @@ void main()
// あとはいつものノリだった¥ // あとはいつものノリだった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あとはいつものノリだった。", OutputLine(NULL, " あとはいつものノリだった。",
NULL, "The usual hijinx ensued.", Line_Normal); NULL, "The usual hijinks ensued.", Line_Normal);
ClearMessage(); ClearMessage();

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@@ -2550,7 +2550,7 @@ void main()
// 恥ずかしさとか、他にもいろんな感情のごちゃ混ぜになった、真っ赤な顔だった¥ // 恥ずかしさとか、他にもいろんな感情のごちゃ混ぜになった、真っ赤な顔だった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 恥ずかしさとか、他にもいろんな感情のごちゃ混ぜになった、真っ赤な顔だった。", OutputLine(NULL, " 恥ずかしさとか、他にもいろんな感情のごちゃ混ぜになった、真っ赤な顔だった。",
NULL, "Embarassment mixed with a wealth of other emotions made him turn a bright red.", Line_Normal); NULL, "Embarrassment mixed with a wealth of other emotions made him turn a bright red.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
@@ -2944,7 +2944,7 @@ void main()
// お袋はさも残念そうに舌を出すのだった¥ // お袋はさも残念そうに舌を出すのだった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お袋はさも残念そうに舌を出すのだった。", OutputLine(NULL, " お袋はさも残念そうに舌を出すのだった。",
NULL, "Mom stuck her tongue out with a bit of an embarassed look on her face.", Line_Normal); NULL, "Mom stuck her tongue out with a bit of an embarrassed look on her face.", Line_Normal);
ClearMessage(); ClearMessage();

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@@ -1507,7 +1507,7 @@ void main()
OutputLine(NULL, "鬼ヶ淵に住む村人、", OutputLine(NULL, "鬼ヶ淵に住む村人、",
NULL, " All the vilagers of Onigafuchi -", Line_Continue); NULL, " All the villagers of Onigafuchi -", Line_Continue);
// (backup) SetValidityOfInput( FALSE ); // (backup) SetValidityOfInput( FALSE );
Wait( 800 ); Wait( 800 );

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@@ -2640,7 +2640,7 @@ void main()
// だから歩きながらもじっと耳を澄ませ、不穏な音・気配の接近を探っている…¥ // だから歩きながらもじっと耳を澄ませ、不穏な音・気配の接近を探っている…¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だから歩きながらもじっと耳を澄ませ、不穏な音・気配の接近を探っている…。", OutputLine(NULL, " だから歩きながらもじっと耳を澄ませ、不穏な音・気配の接近を探っている…。",
NULL, "Even while walking, my ears pricked up, and sought out threating sounds and presences that could be closing in...", Line_Normal); NULL, "Even while walking, my ears pricked up, and sought out threatening sounds and presences that could be closing in...", Line_Normal);
ClearMessage(); ClearMessage();

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@@ -8,7 +8,7 @@ void dialog000()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s01/03/120300137", 256, TRUE); ModPlayVoiceLS(3, 3, "ps3/s01/03/120300137", 256, TRUE);
OutputLine(NULL, "「…野球部の強い高校、教えよっか?", OutputLine(NULL, "「…野球部の強い高校、教えよっか?",
NULL, "\"...Want me to tell you the best highschools for baseball?", Line_WaitForInput); NULL, "\"...Want me to tell you the best high schools for baseball?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s01/03/120300138", 256, TRUE); ModPlayVoiceLS(3, 3, "ps3/s01/03/120300138", 256, TRUE);
OutputLine(NULL, "そこにいる左腕の、亀田くんがすごいピッチャーなんだけどさ。", OutputLine(NULL, "そこにいる左腕の、亀田くんがすごいピッチャーなんだけどさ。",
NULL, " See Kameda-kun over there? He's a southpaw and an amazing pitcher.", Line_WaitForInput); NULL, " See Kameda-kun over there? He's a southpaw and an amazing pitcher.", Line_WaitForInput);

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@@ -134,7 +134,7 @@ void dialog001()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200031", 256, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200031", 256, TRUE);
OutputLine(NULL, "「鎮痛薬の一部には、心理を内向から外向に過剰転換させる効果があると報告されとる。", OutputLine(NULL, "「鎮痛薬の一部には、心理を内向から外向に過剰転換させる効果があると報告されとる。",
NULL, "\"There are reports that some analgetics can cause a violent psychological transition from introverted to extroverted.", GetGlobalFlag(GLinemodeSp)); NULL, "\"There are reports that some analgesics can cause a violent psychological transition from introverted to extroverted.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }