SE\edit removed, HR_KEI -> hr_kei, missing voice
This commit is contained in:
@@ -166,7 +166,7 @@ void main()
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//「早起きしないと朝飯を食いそびれるんだよ。@
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PlaySE(3, "s19/01/HR_KEI00000", 256, 64);
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PlaySE(3, "s19/01/hr_kei00000", 256, 64);
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OutputLine(NULL, "「早起きしないと朝飯を食いそびれるんだよ。」",
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NULL, "\"If I don't wake up early, I won't have time to eat breakfast.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -185,7 +185,7 @@ void main()
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//「山盛り。@
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PlaySE(3, "s19/01/HR_KEI00010", 256, 64);
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PlaySE(3, "s19/01/hr_kei00010", 256, 64);
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OutputLine(NULL, "「山盛り。」",
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NULL, "\"Pile it on.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -340,7 +340,7 @@ void main()
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//「あいよ!¥
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PlaySE(3, "s19/01/HR_KEI00020", 256, 64);
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PlaySE(3, "s19/01/hr_kei00020", 256, 64);
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OutputLine(NULL, "「あいよ!」",
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NULL, "\"Mornin'!\"", Line_Normal);
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ClearMessage();
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@@ -377,10 +377,10 @@ void main()
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//「相変わらず早えなー@たまにはのんびり朝寝坊したっていいんだぜ。@
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PlaySE(3, "s19/01/HR_KEI00030", 256, 64);
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PlaySE(3, "s19/01/hr_kei00030", 256, 64);
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OutputLine(NULL, "「相変わらず早えなー。",
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NULL, "\"You're always so early.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI00040", 256, 64);
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PlaySE(3, "s19/01/hr_kei00040", 256, 64);
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OutputLine(NULL, "たまにはのんびり朝寝坊したっていいんだぜ。」",
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NULL, " You should try sleeping in sometime.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -400,7 +400,7 @@ void main()
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//「そん時ゃ置いてく。@
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PlaySE(3, "s19/01/HR_KEI00050", 256, 64);
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PlaySE(3, "s19/01/hr_kei00050", 256, 64);
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OutputLine(NULL, "「そん時ゃ置いてく。」",
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NULL, "\"If that ever happens, I'll just leave you behind.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -417,10 +417,10 @@ void main()
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//「さくさく置いてく@きりきり置いてく。@
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PlaySE(3, "s19/01/HR_KEI00060", 256, 64);
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PlaySE(3, "s19/01/hr_kei00060", 256, 64);
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OutputLine(NULL, "「さくさく置いてく。",
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NULL, "\"I'll leave you in the dust.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI00070", 256, 64);
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PlaySE(3, "s19/01/hr_kei00070", 256, 64);
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OutputLine(NULL, "きりきり置いてく。」",
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NULL, " Without looking back.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -454,7 +454,7 @@ void main()
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ClearMessage();
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//「嘘。ちゃんと待ってるよ。@
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PlaySE(3, "s19/01/HR_KEI00080", 256, 64);
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PlaySE(3, "s19/01/hr_kei00080", 256, 64);
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OutputLine(NULL, "「嘘。ちゃんと待ってるよ。」",
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NULL, "\"I'm kidding. I'd wait for you.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -479,10 +479,10 @@ void main()
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//「レナが来るまでずーっと待ってる@いつまでも。@
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PlaySE(3, "s19/01/HR_KEI00090", 256, 64);
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PlaySE(3, "s19/01/hr_kei00090", 256, 64);
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OutputLine(NULL, "「レナが来るまでずーっと待ってる。",
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NULL, "\"I'd wait forever until you came, Rena.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI00100", 256, 64);
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PlaySE(3, "s19/01/hr_kei00100", 256, 64);
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OutputLine(NULL, "いつまでも。」",
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NULL, " No matter how long.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -527,7 +527,7 @@ void main()
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ClearMessage();
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//「レナはロマンスものの文庫本は読んだことあるか...?@
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PlaySE(3, "s19/01/HR_KEI00110", 256, 64);
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PlaySE(3, "s19/01/hr_kei00110", 256, 64);
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OutputLine(NULL, "「レナはロマンスものの文庫本は読んだことあるか…?」",
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NULL, "\"Have you ever read a romance novel, Rena...?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -573,7 +573,7 @@ void main()
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ClearMessage();
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//「そうそう、お袋から伝言。漬物サンキューでしたって。@
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PlaySE(3, "s19/01/HR_KEI00120", 256, 64);
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PlaySE(3, "s19/01/hr_kei00120", 256, 64);
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OutputLine(NULL, "「そうそう、お袋から伝言。漬物サンキューでしたって。」",
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NULL, "\"Oh, yeah, message from Mom. She says thanks for the pickles.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -613,13 +613,13 @@ void main()
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ClearMessage();
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//「...その前に聞きたい@ あの漬物を漬けたのはレナか@ レナのお母さんか?@
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PlaySE(3, "s19/01/HR_KEI00130", 256, 64);
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PlaySE(3, "s19/01/hr_kei00130", 256, 64);
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OutputLine(NULL, "「…その前に聞きたい。",
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NULL, "\"...I'd like to ask something before that.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI00140", 256, 64);
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PlaySE(3, "s19/01/hr_kei00140", 256, 64);
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OutputLine(NULL, " あの漬物を漬けたのはレナか?",
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NULL, " Were you the one who pickled them, Rena?", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI00150", 256, 64);
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PlaySE(3, "s19/01/hr_kei00150", 256, 64);
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OutputLine(NULL, " レナのお母さんか?」",
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NULL, " Or was it your mom?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -659,7 +659,7 @@ void main()
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//「レナか? レナのお母さんか?@
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PlaySE(3, "s19/01/HR_KEI00160", 256, 64);
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PlaySE(3, "s19/01/hr_kei00160", 256, 64);
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OutputLine(NULL, "「レナか? レナのお母さんか?」",
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NULL, "\"Was it you, Rena? Or was it your mom?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -680,7 +680,7 @@ void main()
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//「どっちが作ったかで感想が著しく変わる。@
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PlaySE(3, "s19/01/HR_KEI00170", 256, 64);
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PlaySE(3, "s19/01/hr_kei00170", 256, 64);
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OutputLine(NULL, "「どっちが作ったかで感想が著しく変わる。」",
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NULL, "\"Depending on who made them, my opinion of them might change drastically.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -729,7 +729,7 @@ void main()
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//「うまかった。@
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PlaySE(3, "s19/01/HR_KEI00180", 256, 64);
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PlaySE(3, "s19/01/hr_kei00180", 256, 64);
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OutputLine(NULL, "「うまかった。」",
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NULL, "\"Delicious.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -743,7 +743,7 @@ void main()
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//「前回に続きなかなかだったぜ。飯との相性は最高だった。@
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PlaySE(3, "s19/01/HR_KEI00190", 256, 64);
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PlaySE(3, "s19/01/hr_kei00190", 256, 64);
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OutputLine(NULL, "「前回に続きなかなかだったぜ。飯との相性は最高だった。」",
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NULL, "\"Pretty good, just like the last ones. They went perfectly with the rice.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -781,7 +781,7 @@ void main()
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//「行こうぜ! 魅音を待たせるとあいつ、うるさいぞ。@
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PlaySE(3, "s19/01/HR_KEI00200", 256, 64);
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PlaySE(3, "s19/01/hr_kei00200", 256, 64);
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OutputLine(NULL, "「行こうぜ! 魅音を待たせるとあいつ、うるさいぞ。」",
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NULL, "\"Let's go! If we keep Mion waiting, we'll never hear the end of it.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -840,7 +840,7 @@ void main()
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//「いつも遅いのはお前の方だろ!@
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PlaySE(3, "s19/01/HR_KEI00210", 256, 64);
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PlaySE(3, "s19/01/hr_kei00210", 256, 64);
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OutputLine(NULL, "「いつも遅いのはお前の方だろ!」",
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NULL, "\"Usually, you're the one who's late!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
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@@ -875,7 +875,7 @@ void main()
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//「2日しか休んでねえよ!¥
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PlaySE(3, "s19/01/HR_KEI00220", 256, 64);
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PlaySE(3, "s19/01/hr_kei00220", 256, 64);
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OutputLine(NULL, "「2日しか休んでねえよ!」",
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NULL, "\"I was only off two days!\"", Line_Normal);
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ClearMessage();
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@@ -1064,7 +1064,7 @@ void main()
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ClearMessage();
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//「葬式で行っただけだぜ。慌しいだけだったよ。@
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PlaySE(3, "s19/01/HR_KEI00280", 256, 64);
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PlaySE(3, "s19/01/hr_kei00280", 256, 64);
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OutputLine(NULL, "「葬式で行っただけだぜ。慌しいだけだったよ。」",
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NULL, "\"I only went for a funeral. I didn't have much time.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1081,13 +1081,13 @@ void main()
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//「お前、人の話、聞いてないだろ@俺は葬式で帰っただけだぜ@ おもちゃ屋巡りをしてる余裕なんかなかったんだよ!@
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PlaySE(3, "s19/01/HR_KEI00290", 256, 64);
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PlaySE(3, "s19/01/hr_kei00290", 256, 64);
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OutputLine(NULL, "「お前、人の話、聞いてないだろ。",
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NULL, "\"You're... not listening... at all.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI00300", 256, 64);
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PlaySE(3, "s19/01/hr_kei00300", 256, 64);
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OutputLine(NULL, "俺は葬式で帰っただけだぜ!",
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NULL, " I just came back from a funeral!", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI00310", 256, 64);
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PlaySE(3, "s19/01/hr_kei00310", 256, 64);
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OutputLine(NULL, " おもちゃ屋巡りをしてる余裕なんかなかったんだよ!」",
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NULL, " I didn't have any time to look around in toy stores!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1144,7 +1144,7 @@ void main()
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//「そんなのまた通販で取り寄せりゃいいじゃねえか。@
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PlaySE(3, "s19/01/HR_KEI00320", 256, 64);
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PlaySE(3, "s19/01/hr_kei00320", 256, 64);
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OutputLine(NULL, "「そんなのまた通販で取り寄せりゃいいじゃねえか。」",
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NULL, "\"You can just get them to send you one in the mail, can't you?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1181,7 +1181,7 @@ void main()
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//「俺にも判りそうなゲームがあったらやらせてくれよ。@
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PlaySE(3, "s19/01/HR_KEI00330", 256, 64);
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PlaySE(3, "s19/01/hr_kei00330", 256, 64);
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OutputLine(NULL, "「俺にも判りそうなゲームがあったらやらせてくれよ。」",
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NULL, "\"If there's a game you think I'd understand, let me play too.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1201,10 +1201,10 @@ void main()
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//「上等じゃねえか@俺だって遊び百般、遅れを取るつもりはないぜ!@
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PlaySE(3, "s19/01/HR_KEI00340", 256, 64);
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PlaySE(3, "s19/01/hr_kei00340", 256, 64);
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OutputLine(NULL, "「上等じゃねえか。",
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NULL, "\"Just what I want.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI00350", 256, 64);
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PlaySE(3, "s19/01/hr_kei00350", 256, 64);
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OutputLine(NULL, "俺だって遊び百般、遅れを取るつもりはないぜ!」",
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NULL, " I play all sorts of games. I don't intend to lose!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1369,10 +1369,10 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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//「...ここで先頭を譲るとはな@お手並み拝見ってことかよ。@
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PlaySE(3, "s19/01/HR_KEI00360", 256, 64);
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PlaySE(3, "s19/01/hr_kei00360", 256, 64);
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OutputLine(NULL, "「…ここで先頭を譲るとはな。",
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NULL, "\"...To think you'd give up the lead here.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI00370", 256, 64);
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PlaySE(3, "s19/01/hr_kei00370", 256, 64);
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OutputLine(NULL, "お手並み拝見ってことかよ。」",
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NULL, " You meant for this to be a test of my skills.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1397,10 +1397,10 @@ void main()
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//「下がってろレナ。危ないぞ@......ヤツだ!@
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PlaySE(3, "s19/01/HR_KEI00380", 256, 64);
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PlaySE(3, "s19/01/hr_kei00380", 256, 64);
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OutputLine(NULL, "「下がってろレナ。危ないぞ。",
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NULL, "\"Step back, Rena. It's dangerous.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI00390", 256, 64);
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PlaySE(3, "s19/01/hr_kei00390", 256, 64);
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OutputLine(NULL, "……ヤツだ!」",
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NULL, " ...She's here!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1447,10 +1447,10 @@ void main()
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DrawSceneWithMask( "bg_019", "down", 0, 0, 1300 );
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//「...見え見えのワナだな。引き戸の上に挟んだ黒板消し@...見え見えだぜ!沙都子!@
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PlaySE(3, "s19/01/HR_KEI00400", 256, 64);
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PlaySE(3, "s19/01/hr_kei00400", 256, 64);
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OutputLine(NULL, "「…見え見えのワナだな。引き戸の上に挟んだ黒板消し。",
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NULL, "\"...Quite the obvious trap. A blackboard eraser wedged in the door.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI00410", 256, 64);
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PlaySE(3, "s19/01/hr_kei00410", 256, 64);
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OutputLine(NULL, "…見え見えだぜ!沙都子!」",
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NULL, " ...It's too obvious! Satoko!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1472,10 +1472,10 @@ void main()
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//「...いや、相手は沙都子だ@これだけとは思えない...!¥
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PlaySE(3, "s19/01/HR_KEI00420", 256, 64);
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PlaySE(3, "s19/01/hr_kei00420", 256, 64);
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OutputLine(NULL, "「…いや、相手は沙都子だ。",
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NULL, "\"...No, this is Satoko we're talking about.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI00430", 256, 64);
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PlaySE(3, "s19/01/hr_kei00430", 256, 64);
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OutputLine(NULL, "これだけとは思えない…!」",
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NULL, " I doubt this is it..!\"", Line_Normal);
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ClearMessage();
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@@ -1510,10 +1510,10 @@ void main()
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ClearMessage();
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//「見たところ、黒板消しは普通@石とかは入れてないみたいだな。@
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PlaySE(3, "s19/01/HR_KEI00440", 256, 64);
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PlaySE(3, "s19/01/hr_kei00440", 256, 64);
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OutputLine(NULL, "「見たところ、黒板消しは普通。",
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NULL, "\"By the looks of it, this eraser is normal.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI00450", 256, 64);
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PlaySE(3, "s19/01/hr_kei00450", 256, 64);
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OutputLine(NULL, "石とかは入れてないみたいだな。」",
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NULL, " No rocks or anything in it.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1536,7 +1536,7 @@ void main()
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//「それだ!@
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PlaySE(3, "s19/01/HR_KEI00460", 256, 64);
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PlaySE(3, "s19/01/hr_kei00460", 256, 64);
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OutputLine(NULL, "「それだ!」",
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NULL, "\"That's what it is!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
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@@ -1575,10 +1575,10 @@ void main()
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//「見事なコンボだ沙都子@ だが所詮はガキの浅知恵だったな!@
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PlaySE(3, "s19/01/HR_KEI00470", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00470", 256, 64);
|
||||
OutputLine(NULL, "「見事なコンボだ沙都子!",
|
||||
NULL, "\"An impressive combination, Satoko!", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI00480", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00480", 256, 64);
|
||||
OutputLine(NULL, " だが所詮はガキの浅知恵だったな!」",
|
||||
NULL, " But in the end nothing more than the trivial machinations of a child!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -1634,7 +1634,7 @@ void main()
|
||||
DrawSceneWithMask( "bg_109", "up", 0, 0, 1300 );
|
||||
|
||||
//「......ぃてて...てッ?!@
|
||||
PlaySE(3, "s19/01/HR_KEI00490", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00490", 256, 64);
|
||||
OutputLine(NULL, "「……ぃてて…てッ?!」",
|
||||
NULL, "\"...Ow ow... ow!?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -1671,7 +1671,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
//「一段とスペシャルなトラップワークになったじゃねえか、沙都子!!@
|
||||
PlaySE(3, "s19/01/HR_KEI00500", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00500", 256, 64);
|
||||
OutputLine(NULL, "「一段とスペシャルなトラップワークになったじゃねえか、沙都子!!」",
|
||||
NULL, "\"That was a step up from your usual traps, Satoko!!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -1691,7 +1691,7 @@ void main()
|
||||
|
||||
|
||||
//「てンめぇええぇえ~...!!!d300...!d300...!d300...ぃててて...。@
|
||||
PlaySE(3, "s19/01/HR_KEI00510", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00510", 256, 64);
|
||||
OutputLine(NULL, "「てンめぇええぇえ〜…!!",
|
||||
NULL, "\"You little~...!!", Line_ContinueAfterTyping);
|
||||
|
||||
@@ -1764,7 +1764,7 @@ void main()
|
||||
|
||||
|
||||
//「あ...あぁ、ありがとな。梨花ちゃんのおかげで痛みが引いてきたぜ。@
|
||||
PlaySE(3, "s19/01/HR_KEI00520", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00520", 256, 64);
|
||||
OutputLine(NULL, "「あ…あぁ、ありがとな。梨花ちゃんのおかげで痛みが引いてきたぜ。」",
|
||||
NULL, "\"Y... Yeah, thanks Rika-chan. The pain's going away now.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -1807,10 +1807,10 @@ void main()
|
||||
DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 );
|
||||
|
||||
//「梨花ちゃんはいい子だよなぁ...@それに比べて沙都子...!!@
|
||||
PlaySE(3, "s19/01/HR_KEI00530", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00530", 256, 64);
|
||||
OutputLine(NULL, "「梨花ちゃんはいい子だよなぁ…。",
|
||||
NULL, "\"You're such a good kid, Rika-chan...", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI00540", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00540", 256, 64);
|
||||
OutputLine(NULL, "それに比べて沙都子…!!」",
|
||||
NULL, " So much better than Satoko...!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -1831,7 +1831,7 @@ void main()
|
||||
|
||||
|
||||
//「いい子はこんな凶悪なワナは仕掛けないぞ!@
|
||||
PlaySE(3, "s19/01/HR_KEI00550", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00550", 256, 64);
|
||||
OutputLine(NULL, "「いい子はこんな凶悪なワナは仕掛けないぞ!」",
|
||||
NULL, "\"A good girl wouldn't set those nasty traps!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -1877,7 +1877,7 @@ void main()
|
||||
//「!s300ゴ・メ・ン・ナ・サ・イ!sd!w800って言ってみな@言わないならぁ......!@
|
||||
|
||||
SetSpeedOfMessage( TRUE, 0 );
|
||||
PlaySE(3, "s19/01/HR_KEI00560", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00560", 256, 64);
|
||||
OutputLine(NULL, "「ゴ・メ・ン・ナ・サ・イ",
|
||||
NULL, "\"I-M S-O-R-R-Y.", Line_ContinueAfterTyping);
|
||||
|
||||
@@ -1889,7 +1889,7 @@ void main()
|
||||
|
||||
OutputLine(NULL, "って言ってみな。",
|
||||
NULL, " Try saying that.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI00570", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00570", 256, 64);
|
||||
OutputLine(NULL, "言わないならぁ……!」",
|
||||
NULL, " If you won't say it...!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -1918,10 +1918,10 @@ void main()
|
||||
|
||||
|
||||
//「言っとくが俺のデコピンは凄く痛い@ ベニヤくらいなら割る!@
|
||||
PlaySE(3, "s19/01/HR_KEI00580", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00580", 256, 64);
|
||||
OutputLine(NULL, "「言っとくが俺のデコピンは凄く痛い!",
|
||||
NULL, "\"Just so you know, my forehead flick really hurts.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI00590", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00590", 256, 64);
|
||||
OutputLine(NULL, " ベニヤくらいなら割る!」",
|
||||
NULL, " It can split plywood right in half!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -1938,7 +1938,7 @@ void main()
|
||||
|
||||
|
||||
//「人様が聞いたら誤解するような言い方をするんじゃねぇえぇえ!!@
|
||||
PlaySE(3, "s19/01/HR_KEI00600", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00600", 256, 64);
|
||||
OutputLine(NULL, "「人様が聞いたら誤解するような言い方をするんじゃねぇえぇえ!!」",
|
||||
NULL, "\"Don't say that in a way people will misunderstand!!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -2124,10 +2124,10 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
//「モノもまずいが誘拐はもっとまずいぞ@諦めろ。@
|
||||
PlaySE(3, "s19/01/HR_KEI00610", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00610", 256, 64);
|
||||
OutputLine(NULL, "「モノもまずいが誘拐はもっとまずいぞ。",
|
||||
NULL, "\"Stealing is bad, but abducting people is even worse.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI00620", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00620", 256, 64);
|
||||
OutputLine(NULL, "諦めろ。」",
|
||||
NULL, " Give it up.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -2305,10 +2305,10 @@ void main()
|
||||
|
||||
|
||||
//「教える端から自信がなくなるよ@自分の理解の浅さがわかるなぁ。@
|
||||
PlaySE(3, "s19/01/HR_KEI00630", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00630", 256, 64);
|
||||
OutputLine(NULL, "「教える端から自信がなくなるよ。",
|
||||
NULL, "\"Teaching is making me lose confidence.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI00640", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00640", 256, 64);
|
||||
OutputLine(NULL, "自分の理解の浅さがわかるなぁ。」",
|
||||
NULL, " It makes me aware of how shallow my understanding of the subject is.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -2339,10 +2339,10 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
//「魅音さ、他人事じゃないぞ@真剣にやんないとまずいぜ。!w1000こんなレベルじゃ...。@
|
||||
PlaySE(3, "s19/01/HR_KEI00650", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00650", 256, 64);
|
||||
OutputLine(NULL, "「魅音さ、他人事じゃないぞ。",
|
||||
NULL, "\"Look Mion, this is for your own good.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI00660", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00660", 256, 64);
|
||||
OutputLine(NULL, "真剣にやんないとまずいぜ。",
|
||||
NULL, " If you don't take this seriously there'll be trouble later on.", Line_ContinueAfterTyping);
|
||||
|
||||
@@ -2388,10 +2388,10 @@ void main()
|
||||
|
||||
|
||||
//「レナは素直ないい子だなぁ...@先生がきっといい学校に進学させてやるからな。@
|
||||
PlaySE(3, "s19/01/HR_KEI00670", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00670", 256, 64);
|
||||
OutputLine(NULL, "「レナは素直ないい子だなぁ…。",
|
||||
NULL, "\"You're such a good and honest kid, Rena.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI00680", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00680", 256, 64);
|
||||
OutputLine(NULL, "先生がきっといい学校に進学させてやるからな。」",
|
||||
NULL, " I'll make sure you guys get accepted into a good school.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -2411,10 +2411,10 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
//「レナには特に教えてやるからな@2人きりでプライベートレッスンだぞ。@
|
||||
PlaySE(3, "s19/01/HR_KEI00690", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00690", 256, 64);
|
||||
OutputLine(NULL, "「レナには特に教えてやるからな。",
|
||||
NULL, "\"Especially you, Rena.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI00700", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00700", 256, 64);
|
||||
OutputLine(NULL, "2人きりでプライベートレッスンだぞ。」",
|
||||
NULL, " Private lessons... just the two of us.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -2479,7 +2479,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
//「この程度はできないと進学できないね。@
|
||||
PlaySE(3, "s19/01/HR_KEI00710", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00710", 256, 64);
|
||||
OutputLine(NULL, "「この程度はできないと進学できないね。」",
|
||||
NULL, "\"If you don't know at least this much you can't get into university.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -2498,13 +2498,13 @@ void main()
|
||||
|
||||
|
||||
//「まぁ@平たく言えばそうなるな@...将来、役に立たないのは承知で。@
|
||||
PlaySE(3, "s19/01/HR_KEI00720", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00720", 256, 64);
|
||||
OutputLine(NULL, "「まぁ。",
|
||||
NULL, "\"Well...", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI00730", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00730", 256, 64);
|
||||
OutputLine(NULL, "平たく言えばそうなるな。",
|
||||
NULL, " Yeah, basically.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI00740", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00740", 256, 64);
|
||||
OutputLine(NULL, "…将来、役に立たないのは承知で。」",
|
||||
NULL, " While knowing that this stuff won't ever come in handy in the future.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -2520,7 +2520,7 @@ void main()
|
||||
|
||||
|
||||
//「...そ、そうなのか...?!@
|
||||
PlaySE(3, "s19/01/HR_KEI00750", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00750", 256, 64);
|
||||
OutputLine(NULL, "「…そ、そうなのか…?!」",
|
||||
NULL, "\"...R-Really...!?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||
@@ -2556,7 +2556,7 @@ void main()
|
||||
|
||||
|
||||
//「...まぁそうだけど...、でも一般常識程度にはできた方が...、¥
|
||||
PlaySE(3, "s19/01/HR_KEI00760", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00760", 256, 64);
|
||||
OutputLine(NULL, "「…まぁそうだけど…、でも一般常識程度にはできた方が…、」",
|
||||
NULL, "\"...Well, that's true... but you should at least know stuff that's common knowledge...\"", Line_Normal);
|
||||
ClearMessage();
|
||||
@@ -2639,10 +2639,10 @@ void main()
|
||||
|
||||
|
||||
//「うっしゃ@ 飯にするか!¥
|
||||
PlaySE(3, "s19/01/HR_KEI00770", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00770", 256, 64);
|
||||
OutputLine(NULL, "「うっしゃ!",
|
||||
NULL, "\"Awright!", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI00780", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00780", 256, 64);
|
||||
OutputLine(NULL, " 飯にするか!」",
|
||||
NULL, " Let's eat!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
@@ -2749,7 +2749,7 @@ void main()
|
||||
|
||||
|
||||
//「おぅ、お待たせ!¥
|
||||
PlaySE(3, "s19/01/HR_KEI00790", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00790", 256, 64);
|
||||
OutputLine(NULL, "「おぅ、お待たせ!」",
|
||||
NULL, "\"Hey, sorry to keep you waiting!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
@@ -2874,10 +2874,10 @@ void main()
|
||||
|
||||
|
||||
//「あらあら、沙都子さんのお弁当こそ大奮発ですこと@煮物がシックでイイ感じですわぁ。@
|
||||
PlaySE(3, "s19/01/HR_KEI00800", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00800", 256, 64);
|
||||
OutputLine(NULL, "「あらあら、沙都子さんのお弁当こそ大奮発ですこと。",
|
||||
NULL, "\"My, my, isn't Madam Satoko's lunch extravagant as well?", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI00810", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00810", 256, 64);
|
||||
OutputLine(NULL, "煮物がシックでイイ感じですわぁ。」",
|
||||
NULL, " The stewed stuff has a nice look to it, rather trendy.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -2899,10 +2899,10 @@ void main()
|
||||
|
||||
|
||||
//「お、里芋がイイ感じだぞ@煮物は冷めててもうまいよなぁ!@
|
||||
PlaySE(3, "s19/01/HR_KEI00820", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00820", 256, 64);
|
||||
OutputLine(NULL, "「お、里芋がイイ感じだぞ。",
|
||||
NULL, "\"Oh, this taro is good.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI00830", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00830", 256, 64);
|
||||
OutputLine(NULL, "煮物は冷めててもうまいよなぁ!」",
|
||||
NULL, " The stewed stuff is good too, even cold!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -2940,10 +2940,10 @@ void main()
|
||||
|
||||
|
||||
//「この煮物も梨花ちゃんが作ったのかい@ ...こいつはお袋の味クラスだよなぁ!@
|
||||
PlaySE(3, "s19/01/HR_KEI00840", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00840", 256, 64);
|
||||
OutputLine(NULL, "「この煮物も梨花ちゃんが作ったのかい?",
|
||||
NULL, "\"Rika-chan made this too?", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI00850", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00850", 256, 64);
|
||||
OutputLine(NULL, " …こいつはお袋の味クラスだよなぁ!」",
|
||||
NULL, " ...These taste like Mom's home cooking!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3012,7 +3012,7 @@ void main()
|
||||
|
||||
|
||||
//「お前が威張ることじゃねえ!@
|
||||
PlaySE(3, "s19/01/HR_KEI00860", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00860", 256, 64);
|
||||
OutputLine(NULL, "「お前が威張ることじゃねえ!」",
|
||||
NULL, "\"That's nothing for you to boast about!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3099,7 +3099,7 @@ void main()
|
||||
|
||||
|
||||
//「かなり合格点!!d800 あ、魅音、お前取り過ぎだよ!@
|
||||
PlaySE(3, "s19/01/HR_KEI00870", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00870", 256, 64);
|
||||
OutputLine(NULL, "「かなり合格点!",
|
||||
NULL, "\"It's got high marks from me!", Line_ContinueAfterTyping);
|
||||
|
||||
@@ -3149,7 +3149,7 @@ void main()
|
||||
|
||||
|
||||
//「だからお前が威張ることじゃねーだろ!@
|
||||
PlaySE(3, "s19/01/HR_KEI00880", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00880", 256, 64);
|
||||
OutputLine(NULL, "「だからお前が威張ることじゃねーだろ!」",
|
||||
NULL, "\"I said that's nothing for you to boast about!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3180,7 +3180,7 @@ void main()
|
||||
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
//「...おいおい、ブロッコリーとカリフラワーの違いなら俺だってわかるぜぇ?@
|
||||
PlaySE(3, "s19/01/HR_KEI00890", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00890", 256, 64);
|
||||
OutputLine(NULL, "「…おいおい、ブロッコリーとカリフラワーの違いなら俺だってわかるぜぇ?」",
|
||||
NULL, "\"...Hey, hey. Even I can tell the difference between broccoli and cauliflower, you know?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3514,7 +3514,7 @@ void main()
|
||||
|
||||
|
||||
//「......今、!w400......一体!w400......何が......?@
|
||||
PlaySE(3, "s19/01/HR_KEI00900", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00900", 256, 64);
|
||||
OutputLine(NULL, "「……今、",
|
||||
NULL, "\"...What...", Line_ContinueAfterTyping);
|
||||
|
||||
@@ -3564,7 +3564,7 @@ void main()
|
||||
SetSpeedOfMessage( FALSE, 0 );
|
||||
|
||||
//「...あ、甘いって......これよりまだ上があるってのかよ...?@
|
||||
PlaySE(3, "s19/01/HR_KEI00910", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00910", 256, 64);
|
||||
OutputLine(NULL, "「…あ、甘いって……これよりまだ上があるってのかよ…?」",
|
||||
NULL, "\"...E-Easy... You mean, there's something harder than this...?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3670,7 +3670,7 @@ void main()
|
||||
|
||||
|
||||
//「え...?@
|
||||
PlaySE(3, "s19/01/HR_KEI00920", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00920", 256, 64);
|
||||
OutputLine(NULL, "「え…?」",
|
||||
NULL, "\"Huh...?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3717,7 +3717,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
//「なぁんだ、...そーゆうのじゃ、...ないのかよ...。@
|
||||
PlaySE(3, "s19/01/HR_KEI00930", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00930", 256, 64);
|
||||
OutputLine(NULL, "「なぁんだ、…そーゆうのじゃ、…ないのかよ…。」",
|
||||
NULL, "\"Oh, really... So... it wasn't meant that way...\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3810,7 +3810,7 @@ void main()
|
||||
|
||||
|
||||
//「うそごめん冗談。...悪かったよ。@
|
||||
PlaySE(3, "s19/01/HR_KEI00940", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00940", 256, 64);
|
||||
OutputLine(NULL, "「うそごめん冗談。…悪かったよ。」",
|
||||
NULL, "\"Kidding. Sorry, it was a joke... That was my fault.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3833,7 +3833,7 @@ void main()
|
||||
|
||||
|
||||
//「え、ぁ...途中から。@
|
||||
PlaySE(3, "s19/01/HR_KEI00950", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00950", 256, 64);
|
||||
OutputLine(NULL, "「え、ぁ…途中から。」",
|
||||
NULL, "\"Huh, ah... about halfway through.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3867,7 +3867,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
//「え、いやその......、@
|
||||
PlaySE(3, "s19/01/HR_KEI00960", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00960", 256, 64);
|
||||
OutputLine(NULL, "「え、いやその……、」",
|
||||
NULL, "\"Uh, well, you see...\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3900,7 +3900,7 @@ void main()
|
||||
DrawScene( "bg_039", 1000 );
|
||||
|
||||
//「...............んで、明日がヒマだと何なんだよ。レナ。@
|
||||
PlaySE(3, "s19/01/HR_KEI00970", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00970", 256, 64);
|
||||
OutputLine(NULL, "「……………んで、明日がヒマだと何なんだよ。レナ。」",
|
||||
NULL, "\"...So, why were you asking if I'm free tomorrow, Rena?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3945,7 +3945,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
//「...そうだなぁ。町へ行くのと学校へ行く以外はまだ自信ないな。@
|
||||
PlaySE(3, "s19/01/HR_KEI00980", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei00980", 256, 64);
|
||||
OutputLine(NULL, "「…そうだなぁ。町へ行くのと学校へ行く以外はまだ自信ないな。」",
|
||||
NULL, "\"...Yeah. I don't think I know how to get anywhere besides back and forth from school.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3976,7 +3976,7 @@ void main()
|
||||
|
||||
|
||||
//「ヒマならな。@
|
||||
PlaySE(3, "s19/01/HR_KEI01160", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei01160", 256, 64);
|
||||
OutputLine(NULL, "「ヒマならな。」",
|
||||
NULL, "\"If I'm free.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3994,7 +3994,7 @@ void main()
|
||||
|
||||
|
||||
//「ヒマならな。@
|
||||
PlaySE(3, "s19/01/HR_KEI01170", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei01170", 256, 64);
|
||||
OutputLine(NULL, "「ヒマならな。」",
|
||||
NULL, "\"If I'm free.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -4012,7 +4012,7 @@ void main()
|
||||
|
||||
|
||||
//「ヒマならな。@
|
||||
PlaySE(3, "s19/01/HR_KEI01180", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei01180", 256, 64);
|
||||
OutputLine(NULL, "「ヒマならな。」",
|
||||
NULL, "\"If I'm free.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -4059,10 +4059,10 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
//「......すまん、許せごめん@ヒマだ。@
|
||||
PlaySE(3, "s19/01/HR_KEI01190", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei01190", 256, 64);
|
||||
OutputLine(NULL, "「……すまん、許せごめん。",
|
||||
NULL, "\"...Sorry. Forgive me. I apologize.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI01200", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei01200", 256, 64);
|
||||
OutputLine(NULL, "ヒマだ。」",
|
||||
NULL, " I'm free.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -4117,10 +4117,10 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
//「行こうレナ@明日は二人っきりで出かけような。嫌味な魅音は置いてって。¥
|
||||
PlaySE(3, "s19/01/HR_KEI01210", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei01210", 256, 64);
|
||||
OutputLine(NULL, "「行こうレナ。",
|
||||
NULL, "\"Let's go, Rena.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI01220", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei01220", 256, 64);
|
||||
OutputLine(NULL, "明日は二人っきりで出かけような。嫌味な魅音は置いてって。」",
|
||||
NULL, " Maybe it should just be the two of us tomorrow, leave grumpy ol' Mion behind.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
@@ -4157,7 +4157,7 @@ void main()
|
||||
|
||||
|
||||
//「二人きりでピクニック嬉しいなぁ! 弁当はもってくかレナ。@
|
||||
PlaySE(3, "s19/01/HR_KEI01230", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei01230", 256, 64);
|
||||
OutputLine(NULL, "「二人きりでピクニック嬉しいなぁ! 弁当はもってくかレナ。」",
|
||||
NULL, "\"It'd be great if the two of us could go on a picnic together! Should we bring a basket, Rena?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -4230,10 +4230,10 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
//「.........大丈夫か...@ 魅音とレナの立ち位置、2mは離れてたはずだぞ...。@
|
||||
PlaySE(3, "s19/01/HR_KEI01240", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei01240", 256, 64);
|
||||
OutputLine(NULL, "「………大丈夫か…?",
|
||||
NULL, "\"...Are you all right...?", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI01250", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei01250", 256, 64);
|
||||
OutputLine(NULL, " 魅音とレナの立ち位置、2mは離れてたはずだぞ…。」",
|
||||
NULL, " There was over two meters between you guys...\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -4270,7 +4270,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
//「挫けるなよ魅音。レナのジャブを見切れるのはお前しかいない!@
|
||||
PlaySE(3, "s19/01/HR_KEI01260", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei01260", 256, 64);
|
||||
OutputLine(NULL, "「挫けるなよ魅音。レナのジャブを見切れるのはお前しかいない!」",
|
||||
NULL, "\"Don't feel bad, Mion. You're probably the only one who can dodge her jabs!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -4297,7 +4297,7 @@ void main()
|
||||
|
||||
|
||||
//「レナには負けられないぞ! 魅音も鍛えてリベンジだ!@
|
||||
PlaySE(3, "s19/01/HR_KEI01270", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei01270", 256, 64);
|
||||
OutputLine(NULL, "「レナには負けられないぞ! 魅音も鍛えてリベンジだ!」",
|
||||
NULL, "\"You can't lose to Rena! You need to train up and have a rematch!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
|
||||
Reference in New Issue
Block a user