SE\edit removed, HR_KEI -> hr_kei, missing voice

This commit is contained in:
Cnnctr
2015-06-05 09:55:59 +02:00
parent ad7276bb31
commit 46f03c2d2e
9 changed files with 620 additions and 619 deletions

View File

@@ -55,7 +55,7 @@ void main()
//「わ、悪い悪い! 責めるのは昨夜の面白かった特番に言ってくれ!@
PlaySE(3, "s19/01/HR_KEI01280", 256, 64);
PlaySE(3, "s19/01/hr_kei01280", 256, 64);
OutputLine(NULL, "「わ、悪い悪い! 責めるのは昨夜の面白かった特番に言ってくれ!」",
NULL, "\"S-Sorry, sorry! The show I was watching last night was really interesting! Blame that!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -136,7 +136,7 @@ void main()
//「別に俺がけしかけたわけじゃないだろ…!@
PlaySE(3, "s19/01/HR_KEI01290", 256, 64);
PlaySE(3, "s19/01/hr_kei01290", 256, 64);
OutputLine(NULL, "「別に俺がけしかけたわけじゃないだろ…!」",
NULL, "\"It's not like I forced her to do it...!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -176,7 +176,7 @@ void main()
//「わ、わかった…。俺も男だ。責任は…!d500取る
PlaySE(3, "s19/01/HR_KEI01300", 256, 64);
PlaySE(3, "s19/01/hr_kei01300", 256, 64);
OutputLine(NULL, "「わ、わかった…。俺も男だ。責任は…",
NULL, "\"All right, all right... I am a man, after all.", Line_ContinueAfterTyping);
@@ -280,7 +280,7 @@ void main()
//「…訂正。俺も5kg…。¥
PlaySE(3, "s19/01/HR_KEI01310", 256, 64);
PlaySE(3, "s19/01/hr_kei01310", 256, 64);
OutputLine(NULL, "「…訂正。俺も5kg…。」",
NULL, "\"...Correction. I say five kilos, too...\"", Line_Normal);
ClearMessage();
@@ -395,7 +395,7 @@ void main()
ClearMessage();
//「なんで俺ってこんなに有名人なんだ?!@
PlaySE(3, "s19/01/HR_KEI01320", 256, 64);
PlaySE(3, "s19/01/hr_kei01320", 256, 64);
OutputLine(NULL, "「なんで俺ってこんなに有名人なんだ?!」",
NULL, "\"When did I become this famous!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -421,7 +421,7 @@ void main()
ClearMessage();
//「つまりなんだ@
PlaySE(3, "s19/01/HR_KEI01330", 256, 64);
PlaySE(3, "s19/01/hr_kei01330", 256, 64);
OutputLine(NULL, "「つまりなんだ。",
NULL, "\"So that means...", Line_WaitForInput);
OutputLineAll(NULL, " \n", Line_ContinueAfterTyping);
@@ -429,7 +429,7 @@ void main()
// 知らない顔が歩いてれば、それは自動的に新しく引っ越してきた前原さん、てことになるわけか。@
PlaySE(3, "s19/01/HR_KEI01340", 256, 64);
PlaySE(3, "s19/01/hr_kei01340", 256, 64);
OutputLine(NULL, " 知らない顔が歩いてれば、それは自動的に新しく引っ越してきた前原さん、てことになるわけか。」",
NULL, "So that means when an unfamiliar face walks by, they automatically assume it's that Maebara fella who just moved here?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -517,10 +517,10 @@ void main()
//「……すれ違った全員の名前までわかるのかよ…@プロフィールまで?!@
PlaySE(3, "s19/01/HR_KEI01350", 256, 64);
PlaySE(3, "s19/01/hr_kei01350", 256, 64);
OutputLine(NULL, "「……すれ違った全員の名前までわかるのかよ…。",
NULL, "\"...You know the names of everyone we passed by...", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI01360", 256, 64);
PlaySE(3, "s19/01/hr_kei01360", 256, 64);
OutputLine(NULL, "プロフィールまで?!」",
NULL, " and even their profiles!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -547,10 +547,10 @@ void main()
//「試しに聞いてみよう@今ここにいる俺は誰だ?¥
PlaySE(3, "s19/01/HR_KEI01370", 256, 64);
PlaySE(3, "s19/01/hr_kei01370", 256, 64);
OutputLine(NULL, "「試しに聞いてみよう。",
NULL, "\"Then let's try it out.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI01380", 256, 64);
PlaySE(3, "s19/01/hr_kei01380", 256, 64);
OutputLine(NULL, "今ここにいる俺は誰だ?」",
NULL, " You there, who am I?\"", Line_Normal);
ClearMessage();
@@ -591,7 +591,7 @@ void main()
//「もういいもういい!!@
PlaySE(3, "s19/01/HR_KEI01390", 256, 64);
PlaySE(3, "s19/01/hr_kei01390", 256, 64);
OutputLine(NULL, "「もういいもういい!!」",
NULL, "\"That's enough, that's enough!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -609,7 +609,7 @@ void main()
//「それもいい!¥
PlaySE(3, "s19/01/HR_KEI01400", 256, 64);
PlaySE(3, "s19/01/hr_kei01400", 256, 64);
OutputLine(NULL, "「それもいい!」",
NULL, "\"Enough of that!\"", Line_Normal);
ClearMessage();
@@ -631,7 +631,7 @@ void main()
DrawSceneWithMask( "bg_040", "left", 0, 0, 1300 );
//「これじゃあさ、俺のための案内ってより、俺のお披露目みたいだな…。@
PlaySE(3, "s19/01/HR_KEI01410", 256, 64);
PlaySE(3, "s19/01/hr_kei01410", 256, 64);
OutputLine(NULL, "「これじゃあさ、俺のための案内ってより、俺のお披露目みたいだな…。」",
NULL, "\"This feels more like you guys are showing me off rather than showing me around.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -804,10 +804,10 @@ void main()
ClearMessage();
//「……俺も男だ。努力はする@…だが量が多過ぎる!@
PlaySE(3, "s19/01/HR_KEI01420", 256, 64);
PlaySE(3, "s19/01/hr_kei01420", 256, 64);
OutputLine(NULL, "「……俺も男だ。努力はする。",
NULL, "\"...I'm a man. I'll do what I can.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI01430", 256, 64);
PlaySE(3, "s19/01/hr_kei01430", 256, 64);
OutputLine(NULL, "…だが量が多過ぎる!」",
NULL, " ...But it's just too much!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -913,7 +913,7 @@ void main()
//「へぇ。祭りにしちゃちょっと早いシーズンだよな?@
PlaySE(3, "s19/01/HR_KEI01440", 256, 64);
PlaySE(3, "s19/01/hr_kei01440", 256, 64);
OutputLine(NULL, "「へぇ。祭りにしちゃちょっと早いシーズンだよな?」",
NULL, "Ahh. Isn't it a bit too early in the season for a festival?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1048,16 +1048,16 @@ void main()
//「見りゃわかるだろ@これからランチタイムだ@ビュッフェスタイルだ@レナの手作り弁当に舌鼓だ。@
PlaySE(3, "s19/01/HR_KEI01450", 256, 64);
PlaySE(3, "s19/01/hr_kei01450", 256, 64);
OutputLine(NULL, "「見りゃわかるだろ。",
NULL, "\"Take a look.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI01460", 256, 64);
PlaySE(3, "s19/01/hr_kei01460", 256, 64);
OutputLine(NULL, "これからランチタイムだ。",
NULL, " It's time for lunch.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI01470", 256, 64);
PlaySE(3, "s19/01/hr_kei01470", 256, 64);
OutputLine(NULL, "ビュッフェスタイルだ。",
NULL, " Buffet style.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI01480", 256, 64);
PlaySE(3, "s19/01/hr_kei01480", 256, 64);
OutputLine(NULL, "レナの手作り弁当に舌鼓だ。」",
NULL, " A handmade gourmet meal by Rena.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1078,7 +1078,7 @@ void main()
//「神社は公共の場所だぞ。勝手に独占するな。@
PlaySE(3, "s19/01/HR_KEI01490", 256, 64);
PlaySE(3, "s19/01/hr_kei01490", 256, 64);
OutputLine(NULL, "「神社は公共の場所だぞ。勝手に独占するな。」",
NULL, "\"The temple is public grounds. It's not yours.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1098,13 +1098,13 @@ void main()
//「くぅ~…やっぱり梨花ちゃんはいい子だなぁ…!@ 座りなそこ@ 一緒に食べよう!@
PlaySE(3, "s19/01/HR_KEI01500", 256, 64);
PlaySE(3, "s19/01/hr_kei01500", 256, 64);
OutputLine(NULL, "「くぅ〜…やっぱり梨花ちゃんはいい子だなぁ…!!",
NULL, "\"Wow~...Rika-chan is such a good girl...!!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI01510", 256, 64);
PlaySE(3, "s19/01/hr_kei01510", 256, 64);
OutputLine(NULL, " 座りなそこ!",
NULL, " Have a seat!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI01520", 256, 64);
PlaySE(3, "s19/01/hr_kei01520", 256, 64);
OutputLine(NULL, " 一緒に食べよう!」",
NULL, " Eat with us!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1132,7 +1132,7 @@ void main()
//「お前に座る場所はないし、食べる分もない!@
PlaySE(3, "s19/01/HR_KEI01530", 256, 64);
PlaySE(3, "s19/01/hr_kei01530", 256, 64);
OutputLine(NULL, "「お前に座る場所はないし、食べる分もない!」",
NULL, "\"No spot for you and nothing for you to eat!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1150,7 +1150,7 @@ void main()
//「ない! 沙都子の分も俺がいただく!!@
PlaySE(3, "s19/01/HR_KEI01540", 256, 64);
PlaySE(3, "s19/01/hr_kei01540", 256, 64);
OutputLine(NULL, "「ない! 沙都子の分も俺がいただく!!」",
NULL, "\"None! I'll eat all of hers!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1292,12 +1292,12 @@ void main()
//「げはッ!!!d400 肘は反則だろ沙都子
PlaySE(3, "s19/01/HR_KEI01540", 256, 64);
PlaySE(3, "s19/01/hr_kei01540", 256, 64);
OutputLine(NULL, "「げはッ!!",
NULL, "\"Hurk!!", Line_ContinueAfterTyping);
Wait( 400 );
PlaySE(3, "s19/01/HR_KEI01550", 256, 64);
PlaySE(3, "s19/01/hr_kei01550", 256, 64);
OutputLine(NULL, " 肘は反則だろ沙都子!!」",
NULL, " Using your elbow is against the rules, Satoko!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1335,7 +1335,7 @@ void main()
//「北条沙都子ッ敗れたりぃいいぃいいぃ!!!がぶッ!!!!¥
PlaySE(3, "s19/01/HR_KEI01560", 256, 64);
PlaySE(3, "s19/01/hr_kei01560", 256, 64);
OutputLine(NULL, "「北条沙都子ッ敗れたりぃいいぃいいぃ!!!がぶッ!!!!」",
NULL, "\"Satoko Houjou has been bested!!! NOM!!!!\"", Line_Normal);
ClearMessage();
@@ -1401,7 +1401,7 @@ void main()
ClearMessage();
//「日本語ってヤツはさ、どうしてこう味に対する賛辞が少ないんだろうな!@
PlaySE(3, "s19/01/HR_KEI01570", 256, 64);
PlaySE(3, "s19/01/hr_kei01570", 256, 64);
OutputLine(NULL, "「日本語ってヤツはさ、どうしてこう味に対する賛辞が少ないんだろうな!」",
NULL, "\"I do wonder why there are so few words in Japanese to praise how something tastes!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1501,7 +1501,7 @@ void main()
//「…は?@
PlaySE(3, "s19/01/HR_KEI01580", 256, 64);
PlaySE(3, "s19/01/hr_kei01580", 256, 64);
OutputLine(NULL, "「…は?」",
NULL, "\"...Auh?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1580,10 +1580,10 @@ void main()
DrawBustshotWithFiltering( 1, "sa_si_aw_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…なんだよ沙都子@その挑戦的な目は。@
PlaySE(3, "s19/01/HR_KEI01590", 256, 64);
PlaySE(3, "s19/01/hr_kei01590", 256, 64);
OutputLine(NULL, "「…なんだよ沙都子。",
NULL, "\"...What is it, Satoko?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI01600", 256, 64);
PlaySE(3, "s19/01/hr_kei01600", 256, 64);
OutputLine(NULL, "その挑戦的な目は。」",
NULL, " What's with that defiant look?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1802,10 +1802,10 @@ void main()
//「そ、それは頼もしいぜ魅音@ そりゃあどんなワザなんだ?!@
PlaySE(3, "s19/01/HR_KEI01610", 256, 64);
PlaySE(3, "s19/01/hr_kei01610", 256, 64);
OutputLine(NULL, "「そ、それは頼もしいぜ魅音!",
NULL, "\"Th-That sounds great, Mion!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI01620", 256, 64);
PlaySE(3, "s19/01/hr_kei01620", 256, 64);
OutputLine(NULL, " そりゃあどんなワザなんだ?!」",
NULL, " What kind of trick is it!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1824,7 +1824,7 @@ void main()
Wait( 500 );
SetValidityOfInput( TRUE );
PlaySE(3, "s19/01/HR_KEI01630", 256, 64);
PlaySE(3, "s19/01/hr_kei01630", 256, 64);
OutputLine(NULL, "「はあッ?!」",
NULL, " \"Whaa!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1868,10 +1868,10 @@ void main()
ClearMessage();
//「…本当においしいよな@…これってさ、全部手作りなのかい?@
PlaySE(3, "s19/01/HR_KEI01640", 256, 64);
PlaySE(3, "s19/01/hr_kei01640", 256, 64);
OutputLine(NULL, "「…本当においしいよな。",
NULL, "\"...It really is good, isn't it?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI01650", 256, 64);
PlaySE(3, "s19/01/hr_kei01650", 256, 64);
OutputLine(NULL, "…これってさ、全部手作りなのかい?」",
NULL, " ...This is all freshly made, right?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1892,7 +1892,7 @@ void main()
//「じゃあレナの手作りのって、どれだい?@
PlaySE(3, "s19/01/HR_KEI01660", 256, 64);
PlaySE(3, "s19/01/hr_kei01660", 256, 64);
OutputLine(NULL, "「じゃあレナの手作りのって、どれだい?」",
NULL, "\"Then which ones did you make fresh?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1935,7 +1935,7 @@ void main()
ClearMessage();
//「…………わかるよ。!w400これ、でしょ
PlaySE(3, "s19/01/HR_KEI01670", 256, 64);
PlaySE(3, "s19/01/hr_kei01670", 256, 64);
OutputLine(NULL, "「…………わかるよ。",
NULL, "\"...I already know.", Line_ContinueAfterTyping);
@@ -2012,7 +2012,7 @@ void main()
PlayBGM( 1, "msys12", 128, 0 );
//「レナの、…匂いがしたから。@
PlaySE(3, "s19/01/HR_KEI01680", 256, 64);
PlaySE(3, "s19/01/hr_kei01680", 256, 64);
OutputLine(NULL, "「レナの、…匂いがしたから。」",
NULL, "\"It had... your smell.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2039,7 +2039,7 @@ void main()
ClearMessage();
//「…レナの手作りの…りんごのうさぎさんが食べたいな…!d600…!d600…!d600なんて…、
PlaySE(3, "s19/01/HR_KEI01690", 256, 64);
PlaySE(3, "s19/01/hr_kei01690", 256, 64);
OutputLine(NULL, "「…レナの手作りの…りんごのうさぎさんが食べたいな…",
NULL, "\"...I sure would like... to try one of Rena's handmade apple rabbits...", Line_ContinueAfterTyping);
@@ -2199,7 +2199,7 @@ void main()
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
//「ほ、ほうははほほ…、ほへたひの…はひは……(どうだ沙都子。俺たちの勝ちだ)@
PlaySE(3, "s19/01/HR_KEI01700", 256, 64);
PlaySE(3, "s19/01/hr_kei01700", 256, 64);
OutputLine(NULL, "「ほ、ほうははほほ…、ほへたひの…はひは……(どうだ沙都子。俺たちの勝ちだ)」",
NULL, "\"H-Howhahouhut hem ahholes, Hahoho... Hooks haik... hee hin... (How 'bout them apples, Satoko? Looks like we win.)\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2480,7 +2480,7 @@ void main()
//「魅音、今日はありがとな。楽しかったぜ。@
PlaySE(3, "s19/01/HR_KEI01960", 256, 64);
PlaySE(3, "s19/01/hr_kei01960", 256, 64);
OutputLine(NULL, "「魅音、今日はありがとな。楽しかったぜ。」",
NULL, "\"Thanks for today, Mion. I had a great time.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2517,13 +2517,13 @@ void main()
//「あぁ@楽しかった@まだ家に帰るのが惜しいくらいだぜ!@
PlaySE(3, "s19/01/HR_KEI01970", 256, 64);
PlaySE(3, "s19/01/hr_kei01970", 256, 64);
OutputLine(NULL, "「あぁ。",
NULL, "\"Yeah.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI01980", 256, 64);
PlaySE(3, "s19/01/hr_kei01980", 256, 64);
OutputLine(NULL, "楽しかった。",
NULL, " Lots of fun.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI01990", 256, 64);
PlaySE(3, "s19/01/hr_kei01990", 256, 64);
OutputLine(NULL, "まだ家に帰るのが惜しいくらいだぜ!」",
NULL, " Almost feels like a waste to go home now!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2547,10 +2547,10 @@ void main()
//「寄り道@ 遠いのか?@
PlaySE(3, "s19/01/HR_KEI02000", 256, 64);
PlaySE(3, "s19/01/hr_kei02000", 256, 64);
OutputLine(NULL, "「寄り道?",
NULL, "\"A detour?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI02010", 256, 64);
PlaySE(3, "s19/01/hr_kei02010", 256, 64);
OutputLine(NULL, " 遠いのか?」",
NULL, " Is it far?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2646,7 +2646,7 @@ void main()
//「久しぶりって、…レナの用は、あの…ゴミの山かよ?!@
PlaySE(3, "s19/01/HR_KEI02020", 256, 64);
PlaySE(3, "s19/01/hr_kei02020", 256, 64);
OutputLine(NULL, "「久しぶりって、…レナの用は、あの…ゴミの山かよ?!」",
NULL, "\"When you say it's been a while... you mean the business you had here... was with this garbage pile!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2698,7 +2698,7 @@ void main()
//「おい待てよ、今行くから!s400……!sdぅわったたた……
PlaySE(3, "s19/01/HR_KEI02030", 256, 64);
PlaySE(3, "s19/01/hr_kei02030", 256, 64);
OutputLine(NULL, "「おい待てよ、今行くから",
NULL, "\"Hey, wait, I'm coming", Line_ContinueAfterTyping);
@@ -2738,10 +2738,10 @@ void main()
//「…転ぶなよー@ 足元に気をつけろよー!@
PlaySE(3, "s19/01/HR_KEI02040", 256, 64);
PlaySE(3, "s19/01/hr_kei02040", 256, 64);
OutputLine(NULL, "「…転ぶなよー!",
NULL, "\"...Don't fall!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI02050", 256, 64);
PlaySE(3, "s19/01/hr_kei02050", 256, 64);
OutputLine(NULL, " 足元に気をつけろよー!」",
NULL, " Watch your step!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2850,7 +2850,7 @@ void main()
ClearMessage();
//「…驚いたのはこっちですよ。@
PlaySE(3, "s19/01/HR_KEI02180", 256, 64);
PlaySE(3, "s19/01/hr_kei02180", 256, 64);
OutputLine(NULL, "「…驚いたのはこっちですよ。」",
NULL, "\"...I'm the one who's surprised here.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2903,7 +2903,7 @@ void main()
ClearMessage();
//「写真てのは被写体に断ってから撮るのが礼儀なんじゃないんすかね。@
PlaySE(3, "s19/01/HR_KEI02190", 256, 64);
PlaySE(3, "s19/01/hr_kei02190", 256, 64);
OutputLine(NULL, "「写真てのは被写体に断ってから撮るのが礼儀なんじゃないんすかね。」",
NULL, "\"Quite rude to photograph someone without consent, one would think.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3003,10 +3003,10 @@ void main()
ClearMessage();
//「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@
PlaySE(3, "s19/01/HR_KEI02310", 256, 64);
PlaySE(3, "s19/01/hr_kei02310", 256, 64);
OutputLine(NULL, "「さぁねぇ。",
NULL, "\"Dunno.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI02320", 256, 64);
PlaySE(3, "s19/01/hr_kei02320", 256, 64);
OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」",
NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3113,10 +3113,10 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys05", 128, 0 );
//「どうだった@ 掘り出し物は見つかったか?@
PlaySE(3, "s19/01/HR_KEI02330", 256, 64);
PlaySE(3, "s19/01/hr_kei02330", 256, 64);
OutputLine(NULL, "「どうだった?",
NULL, "\"How was it?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI02340", 256, 64);
PlaySE(3, "s19/01/hr_kei02340", 256, 64);
OutputLine(NULL, " 掘り出し物は見つかったか?」",
NULL, " Find a treasure trove?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3143,15 +3143,15 @@ void main()
//「ケンタくん人形?@ …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の
PlaySE(3, "s19/01/HR_KEI02350", 256, 64);
PlaySE(3, "s19/01/hr_kei02350", 256, 64);
OutputLine(NULL, "「ケンタくん人形?!",
NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI02360", 256, 64);
PlaySE(3, "s19/01/hr_kei02360", 256, 64);
OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…",
NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_ContinueAfterTyping);
Wait( 600 );
PlaySE(3, "s19/01/HR_KEI02370", 256, 64);
PlaySE(3, "s19/01/hr_kei02370", 256, 64);
OutputLine(NULL, "あの等身大人形の?」",
NULL, " That life-sized dummy?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3175,10 +3175,10 @@ void main()
ClearMessage();
//「あれはゴミだろ@ お持ち帰りしたきゃしてもいいんだぜ?@
PlaySE(3, "s19/01/HR_KEI02370", 256, 64);
PlaySE(3, "s19/01/hr_kei02370", 256, 64);
OutputLine(NULL, "「あれはゴミだろ?",
NULL, "\"It's garbage, right?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI02380", 256, 64);
PlaySE(3, "s19/01/hr_kei02380", 256, 64);
OutputLine(NULL, " お持ち帰りしたきゃしてもいいんだぜ?」",
NULL, " No one would care if you just take it home, right?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3207,10 +3207,10 @@ void main()
ClearMessage();
//「俺も手伝ってやるよ@今日のうまかった弁当の恩返しってことでさ。@
PlaySE(3, "s19/01/HR_KEI02390", 256, 64);
PlaySE(3, "s19/01/hr_kei02390", 256, 64);
OutputLine(NULL, "「俺も手伝ってやるよ。",
NULL, "\"I'll help you out.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI02400", 256, 64);
PlaySE(3, "s19/01/hr_kei02400", 256, 64);
OutputLine(NULL, "今日のうまかった弁当の恩返しってことでさ。」",
NULL, " To repay you for that delicious picnic you prepared today.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3256,10 +3256,10 @@ void main()
//「…なぁレナ@あそこで昔、なんかあったのか?@
PlaySE(3, "s19/01/HR_KEI02410", 256, 64);
PlaySE(3, "s19/01/hr_kei02410", 256, 64);
OutputLine(NULL, "「…なぁレナ。",
NULL, "\"...Hey, Rena.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI02420", 256, 64);
PlaySE(3, "s19/01/hr_kei02420", 256, 64);
OutputLine(NULL, "あそこで昔、なんかあったのか?」",
NULL, " Long ago, did something happen here?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3278,10 +3278,10 @@ void main()
//「例えばさ、工事中になんかあったとか@事故とか。@
PlaySE(3, "s19/01/HR_KEI02430", 256, 64);
PlaySE(3, "s19/01/hr_kei02430", 256, 64);
OutputLine(NULL, "「例えばさ、工事中になんかあったとか。",
NULL, "\"Just wondering if you knew about, you know...", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI02440", 256, 64);
PlaySE(3, "s19/01/hr_kei02440", 256, 64);
OutputLine(NULL, "事故とか。」",
NULL, " an accident or something.\"", Line_WaitForInput);
@@ -3337,13 +3337,13 @@ void main()
//「え@ レナも転校生だったのかい@ 俺はてっきり…、@
PlaySE(3, "s19/01/HR_KEI02450", 256, 64);
PlaySE(3, "s19/01/hr_kei02450", 256, 64);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI02460", 256, 64);
PlaySE(3, "s19/01/hr_kei02460", 256, 64);
OutputLine(NULL, " レナも転校生だったのかい?",
NULL, " You transferred here too?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI02470", 256, 64);
PlaySE(3, "s19/01/hr_kei02470", 256, 64);
OutputLine(NULL, " 俺はてっきり…、」",
NULL, " I was sure that...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);