SE\edit removed, HR_KEI -> hr_kei, missing voice

This commit is contained in:
Cnnctr
2015-06-05 09:55:59 +02:00
parent ad7276bb31
commit 46f03c2d2e
9 changed files with 620 additions and 619 deletions

View File

@@ -29,10 +29,10 @@ void main()
//「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる@だが、ケンタくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!@
PlaySE(3, "s19/01/HR_KEI02890", 256, 64);
PlaySE(3, "s19/01/hr_kei02890", 256, 64);
OutputLine(NULL, "「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる。",
NULL, "\"...I understand her wanting to take home Satoko and Rika-chan.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI02900", 256, 64);
PlaySE(3, "s19/01/hr_kei02900", 256, 64);
OutputLine(NULL, "だが、ケンタくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!」",
NULL, " But I can't understand the Colonel Sanders! What's so good about that four-eyed geezer!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -53,7 +53,7 @@ void main()
//「レナはよくあそこ…工事現場のとこへ宝探しに行くのか?@
PlaySE(3, "s19/01/HR_KEI02910", 256, 64);
PlaySE(3, "s19/01/hr_kei02910", 256, 64);
OutputLine(NULL, "「レナはよくあそこ…工事現場のとこへ宝捜しに行くのか?」",
NULL, "\"Does Rena often... go to the construction site to hunt for treasure?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -71,7 +71,7 @@ void main()
//「しかし…年頃の女の子がゴミ漁りねぇ…。@
PlaySE(3, "s19/01/HR_KEI02920", 256, 64);
PlaySE(3, "s19/01/hr_kei02920", 256, 64);
OutputLine(NULL, "「しかし…年頃の女の子がゴミ漁りねぇ…。」",
NULL, "\"But... a girl her age rummaging around in garbage is, well...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -86,10 +86,10 @@ void main()
//「あそこは何だよ@ダムの工事だったのか?@
PlaySE(3, "s19/01/HR_KEI02930", 256, 64);
PlaySE(3, "s19/01/hr_kei02930", 256, 64);
OutputLine(NULL, "「あそこは何だよ。",
NULL, "\"What were they doing over there?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI02940", 256, 64);
PlaySE(3, "s19/01/hr_kei02940", 256, 64);
OutputLine(NULL, "ダムの工事だったのか?」",
NULL, " Dam construction?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -178,13 +178,13 @@ void main()
//「沙都子@便所には溜めてから行け@一気に出せて楽で早いぞ。@
PlaySE(3, "s19/01/HR_KEI02950", 256, 64);
PlaySE(3, "s19/01/hr_kei02950", 256, 64);
OutputLine(NULL, "「沙都子。",
NULL, "\"Satoko.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI02960", 256, 64);
PlaySE(3, "s19/01/hr_kei02960", 256, 64);
OutputLine(NULL, "便所には溜めてから行け。",
NULL, " Wait to use the can until you really have to go.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI02970", 256, 64);
PlaySE(3, "s19/01/hr_kei02970", 256, 64);
OutputLine(NULL, "一気に出せて楽で早いぞ。」",
NULL, " It's a lot easier since it shoots right out.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -306,13 +306,13 @@ void main()
//「順を追って説明しろ@ 俺はまだ入るとは言ってないぞ@ 何の部活だ?¥
PlaySE(3, "s19/01/HR_KEI02980", 256, 64);
PlaySE(3, "s19/01/hr_kei02980", 256, 64);
OutputLine(NULL, "「順を追って説明しろ!",
NULL, "\"Start from the beginning!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI02990", 256, 64);
PlaySE(3, "s19/01/hr_kei02990", 256, 64);
OutputLine(NULL, " 俺はまだ入るとは言ってないぞ!",
NULL, " I didn't say I would join!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03000", 256, 64);
PlaySE(3, "s19/01/hr_kei03000", 256, 64);
OutputLine(NULL, " 何の部活だ?」",
NULL, " What club is this?\"", Line_Normal);
ClearMessage();
@@ -421,10 +421,10 @@ void main()
//「た、楽しくやれればいいじゃねえか…@ そう凄むなよ。@
PlaySE(3, "s19/01/HR_KEI03010", 256, 64);
PlaySE(3, "s19/01/hr_kei03010", 256, 64);
OutputLine(NULL, "「た、楽しくやれればいいじゃねえか…!",
NULL, "\"W-What's wrong with just having fun...!?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03020", 256, 64);
PlaySE(3, "s19/01/hr_kei03020", 256, 64);
OutputLine(NULL, " そう凄むなよ。」",
NULL, " Don't make it sound so crazy.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -501,7 +501,7 @@ void main()
//「よし、俺も……本気でやってやるぜーー!!@
PlaySE(3, "s19/01/HR_KEI03030", 256, 64);
PlaySE(3, "s19/01/hr_kei03030", 256, 64);
OutputLine(NULL, "「よし、俺も……本気でやってやるぜーー!!」",
NULL, "\"All right. Then I, too... will go all-out!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -580,7 +580,7 @@ void main()
ClearMessage();
//「よし! 受けてやるぜ!!!@
PlaySE(3, "s19/01/HR_KEI03040", 256, 64);
PlaySE(3, "s19/01/hr_kei03040", 256, 64);
OutputLine(NULL, "「よし! 受けてやるぜ!!!」",
NULL, "\"All right! Let's do this!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -742,10 +742,10 @@ void main()
//「ま、終盤になれば自ずと分かるし@最初はどうしようもないよな。¥
PlaySE(3, "s19/01/HR_KEI03050", 256, 64);
PlaySE(3, "s19/01/hr_kei03050", 256, 64);
OutputLine(NULL, "「ま、終盤になれば自ずと分かるし。",
NULL, "\"Well, it'll be pretty obvious in the endgame.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03060", 256, 64);
PlaySE(3, "s19/01/hr_kei03060", 256, 64);
OutputLine(NULL, "最初はどうしようもないよな。」",
NULL, " No way to tell at the start.\"", Line_Normal);
ClearMessage();
@@ -790,10 +790,10 @@ void main()
//「…このトランプ、結構傷物だろ@……まさか、…みんなにはその傷で、そこに伏せたカードがわかってる…?@
PlaySE(3, "s19/01/HR_KEI03070", 256, 64);
PlaySE(3, "s19/01/hr_kei03070", 256, 64);
OutputLine(NULL, "「…このトランプ、結構傷物だろ。",
NULL, "\"...This deck is pretty worn out.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03080", 256, 64);
PlaySE(3, "s19/01/hr_kei03080", 256, 64);
OutputLine(NULL, "……まさか、…みんなにはその傷で、そこに伏せたカードがわかってる…?」",
NULL, " ...No way... Can everyone tell by the scratches what the card on the table is...?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -831,10 +831,10 @@ void main()
DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 );
//「じょ、上等だぜ!@ この程度でハンデになると思うなよ!!!!@
PlaySE(3, "s19/01/HR_KEI03090", 256, 64);
PlaySE(3, "s19/01/hr_kei03090", 256, 64);
OutputLine(NULL, "「じょ、上等だぜ!!",
NULL, "\"S-Suits me fine!!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03100", 256, 64);
PlaySE(3, "s19/01/hr_kei03100", 256, 64);
OutputLine(NULL, " この程度でハンデになると思うなよ!!!!」",
NULL, " Don't think a little thing like that can be your crutch!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -922,7 +922,7 @@ void main()
//「ぐわああぁぁぁあ!!@
PlaySE(3, "s19/01/HR_KEI03110", 256, 64);
PlaySE(3, "s19/01/hr_kei03110", 256, 64);
OutputLine(NULL, "「ぐわああぁぁぁあ!!」",
NULL, "\"WaAargh!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -942,7 +942,7 @@ void main()
//「うがぁあぁああッ!!@
PlaySE(3, "s19/01/HR_KEI03120", 256, 64);
PlaySE(3, "s19/01/hr_kei03120", 256, 64);
OutputLine(NULL, "「うがぁあぁああッ!!」",
NULL, "\"GaAaRgh!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -968,7 +968,7 @@ void main()
//「ぐおぉおおぉおお!!@
PlaySE(3, "s19/01/HR_KEI03130", 256, 64);
PlaySE(3, "s19/01/hr_kei03130", 256, 64);
OutputLine(NULL, "「ぐおぉおおぉおお!!」",
NULL, "\"UuUrrgh!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -986,7 +986,7 @@ void main()
//「!s200お…鬼だ…!sdこいつらは鬼だ… レナ…は…鬼じゃないよな…
SetSpeedOfMessage( TRUE, 0, );
PlaySE(3, "s19/01/HR_KEI03140", 256, 64);
PlaySE(3, "s19/01/hr_kei03140", 256, 64);
OutputLine(NULL, "「お…鬼だ…",
NULL, "\"D... Demons...", Line_ContinueAfterTyping);
@@ -994,7 +994,7 @@ void main()
OutputLine(NULL, "こいつらは鬼だ…!",
NULL, " You're all demons...!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03150", 256, 64);
PlaySE(3, "s19/01/hr_kei03150", 256, 64);
OutputLine(NULL, " レナ…は…鬼じゃないよな…?」",
NULL, " Rena... isn't... a demon, are you...?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1026,7 +1026,7 @@ void main()
//「おわぁあぁああぁあぁああぁああ!!@
PlaySE(3, "s19/01/HR_KEI03160", 256, 64);
PlaySE(3, "s19/01/hr_kei03160", 256, 64);
OutputLine(NULL, "「おわぁあぁああぁあぁああぁああ!!」",
NULL, "\"UwaAaaAaaAaaaAAah!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1266,10 +1266,10 @@ void main()
//「ほしいのは7なんだが@……これかな?@
PlaySE(3, "s19/01/HR_KEI03170", 256, 64);
PlaySE(3, "s19/01/hr_kei03170", 256, 64);
OutputLine(NULL, "「ほしいのは7なんだが。",
NULL, "\"You see, I want the Seven.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03180", 256, 64);
PlaySE(3, "s19/01/hr_kei03180", 256, 64);
OutputLine(NULL, "……これかな?」",
NULL, " ...Is it this one?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1307,10 +1307,10 @@ void main()
//「見えたッ!@ これだっぁああぁああぁああ!!!!@
PlaySE(3, "s19/01/HR_KEI03190", 256, 64);
PlaySE(3, "s19/01/hr_kei03190", 256, 64);
OutputLine(NULL, "「見えたッ!!",
NULL, "\"I know!!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03200", 256, 64);
PlaySE(3, "s19/01/hr_kei03200", 256, 64);
OutputLine(NULL, " これだっぁああぁああぁああ!!!!」",
NULL, " It's this ooooone!!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1519,10 +1519,10 @@ void main()
ClearMessage();
//「…まぁ…ビリは確定だけどさ、最後に魅音から一本取れたから大満足かな@ たはははははぁ~…♪@
PlaySE(3, "s19/01/HR_KEI03210", 256, 64);
PlaySE(3, "s19/01/hr_kei03210", 256, 64);
OutputLine(NULL, "「…まぁ…ビリは確定だけどさ、最後に魅音から一本取れたから大満足かな☆",
NULL, "\"...Well... I'm going to end up the loser, but I'm satisfied with one-upping Mion at the end.☆", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03220", 256, 64);
PlaySE(3, "s19/01/hr_kei03220", 256, 64);
OutputLine(NULL, " たはははははぁ〜…♪」",
NULL, " Bwahahahahahaa~...♪\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1556,7 +1556,7 @@ void main()
//「当り前だ!@
PlaySE(3, "s19/01/HR_KEI03230", 256, 64);
PlaySE(3, "s19/01/hr_kei03230", 256, 64);
OutputLine(NULL, "「当り前だ!」",
NULL, "\"Of course I do!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1595,10 +1595,10 @@ void main()
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
//「ワンチャンスだと@ ルールを説明しろ。¥
PlaySE(3, "s19/01/HR_KEI03240", 256, 64);
PlaySE(3, "s19/01/hr_kei03240", 256, 64);
OutputLine(NULL, "「ワンチャンスだと?",
NULL, "\"One chance, you say?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03250", 256, 64);
PlaySE(3, "s19/01/hr_kei03250", 256, 64);
OutputLine(NULL, " ルールを説明しろ。」",
NULL, " Let me hear the rules.\"", Line_Normal);
ClearMessage();
@@ -1624,7 +1624,7 @@ void main()
//「今、後に回したときジョーカーを抜いた、ってことはないだろうな?!@
PlaySE(3, "s19/01/HR_KEI03260", 256, 64);
PlaySE(3, "s19/01/hr_kei03260", 256, 64);
OutputLine(NULL, "「今、後に回したときジョーカーを抜いた、ってことはないだろうな?!」",
NULL, "\"When you turned around just now, you didn't pull out the joker, did you!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1650,10 +1650,10 @@ void main()
//「…よしッ!@ 乗ってやる!!!!」/
PlaySE(3, "s19/01/HR_KEI03270", 256, 64);
PlaySE(3, "s19/01/hr_kei03270", 256, 64);
OutputLine(NULL, "「…よしッ!!",
NULL, "\"...All right!!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03280", 256, 64);
PlaySE(3, "s19/01/hr_kei03280", 256, 64);
OutputLine(NULL, " 乗ってやる!!!!」",
NULL, " You've got it!!!!\"", Line_ContinueAfterTyping);
@@ -1695,7 +1695,7 @@ void main()
//「あぁ、もちろんだぜ!…逆転の…大チャンスだ!!¥
PlaySE(3, "s19/01/HR_KEI03290", 256, 64);
PlaySE(3, "s19/01/hr_kei03290", 256, 64);
OutputLine(NULL, "「あぁ、もちろんだぜ!…逆転の…大チャンスだ!!」",
NULL, "\"Yeah, of course! ...This is my chance... for a big comeback!!\"", Line_Normal);
ClearMessage();
@@ -1856,7 +1856,7 @@ void main()
ClearMessage();
//「……ふっふっふ!d300……くっくっく…さすが魅音だよ。
PlaySE(3, "s19/01/HR_KEI03300", 256, 64);
PlaySE(3, "s19/01/hr_kei03300", 256, 64);
OutputLine(NULL, "「……ふっふっふ",
NULL, "\"...Huhuhuh...", Line_ContinueAfterTyping);
@@ -1864,7 +1864,7 @@ void main()
OutputLine(NULL, "……くっくっく…。",
NULL, " heheheh...", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03310", 256, 64);
PlaySE(3, "s19/01/hr_kei03310", 256, 64);
OutputLine(NULL, "さすが魅音だよ。」",
NULL, " I would expect no less from you.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1941,10 +1941,10 @@ void main()
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
//「右のカードが何かは俺にもわからないさ@だが左のカードがクローバーの7だってことだけはわかる。@
PlaySE(3, "s19/01/HR_KEI03320", 256, 64);
PlaySE(3, "s19/01/hr_kei03320", 256, 64);
OutputLine(NULL, "「右のカードが何かは俺にもわからないさ。",
NULL, "\"I don't know what the card on the right could be.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03330", 256, 64);
PlaySE(3, "s19/01/hr_kei03330", 256, 64);
OutputLine(NULL, "だが左のカードがクローバーの7だってことだけはわかる。」",
NULL, " But I know that the one on the left is the Seven of Clubs.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1969,10 +1969,10 @@ void main()
//「あぁ@…左右のどっちかにジョーカーがあるのは本当だろうな。@
PlaySE(3, "s19/01/HR_KEI03340", 256, 64);
PlaySE(3, "s19/01/hr_kei03340", 256, 64);
OutputLine(NULL, "「あぁ。",
NULL, "\"Yeah.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03350", 256, 64);
PlaySE(3, "s19/01/hr_kei03350", 256, 64);
OutputLine(NULL, "…左右のどっちかにジョーカーがあるのは本当だろうな。」",
NULL, " ...One of those is the joker, right?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2006,13 +2006,13 @@ void main()
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
//「つまりさ@…クローバーの7は@…さっき俺が沙都子のスペードの7と合わせて捨てたカードなんだよ…ッ!」/
PlaySE(3, "s19/01/HR_KEI03360", 256, 64);
PlaySE(3, "s19/01/hr_kei03360", 256, 64);
OutputLine(NULL, "「つまりさ。",
NULL, "\"So basically...", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03370", 256, 64);
PlaySE(3, "s19/01/hr_kei03370", 256, 64);
OutputLine(NULL, "…クローバーの7は。",
NULL, " the Seven of Clubs...", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03380", 256, 64);
PlaySE(3, "s19/01/hr_kei03380", 256, 64);
OutputLine(NULL, "…さっき俺が沙都子のスペードの7と合わせて捨てたカードなんだよ…ッ!」",
NULL, " I discarded that by matching it with Satoko's Seven of Spades earlier...!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2034,10 +2034,10 @@ void main()
ClearMessage();
//「つまり@……魅音は捨て札を1枚拾って…左のカードに重ねている…つまりッ!!!@
PlaySE(3, "s19/01/HR_KEI03390", 256, 64);
PlaySE(3, "s19/01/hr_kei03390", 256, 64);
OutputLine(NULL, "「つまり、",
NULL, "\"So that means...", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03400", 256, 64);
PlaySE(3, "s19/01/hr_kei03400", 256, 64);
OutputLine(NULL, "……魅音は捨て札を1枚拾って…左のカードに重ねている…つまりッ!!!」",
NULL, " Mion pocketed one of discarded cards... then aligned it over the left card... and that means—!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2083,7 +2083,7 @@ void main()
Wait( 200 );
//「ジョーカーは!s200……!sd「左手」だぁあぁああああぁああッッ」/
PlaySE(3, "s19/01/HR_KEI03410", 256, 64);
PlaySE(3, "s19/01/hr_kei03410", 256, 64);
OutputLine(NULL, "「ジョーカーは",
NULL, "\"The joker is...", Line_ContinueAfterTyping);
@@ -2206,7 +2206,7 @@ void main()
//「なんだよレナ。別に俺はインチキしてないだろ?? 正々堂々と!@
PlaySE(3, "s19/01/HR_KEI03420", 256, 64);
PlaySE(3, "s19/01/hr_kei03420", 256, 64);
OutputLine(NULL, "「なんだよレナ。別に俺はインチキしてないだろ?? 正々堂々と!」",
NULL, "\"What is it, Rena? It's not as if I cheated or anything, right?? This was fair and square!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2478,7 +2478,7 @@ void main()
//「お前らみんな鬼だぁあぁああ! 人でなし~ッ!!!¥
PlaySE(3, "s19/01/HR_KEI03430", 256, 64);
PlaySE(3, "s19/01/hr_kei03430", 256, 64);
OutputLine(NULL, "「お前らみんな鬼だぁあぁああ! 人でなし〜ッ!!!」",
NULL, "\"You're all demoooons! You monsters~!!!\"", Line_Normal);
ClearMessage();
@@ -2548,7 +2548,7 @@ void main()
//「!s150や、や、やめろおぉおおぉおぉ……ぉ……ぉ…!sd
PlaySE(3, "s19/01/HR_KEI03440", 256, 64);
PlaySE(3, "s19/01/hr_kei03440", 256, 64);
OutputLine(NULL, "「",
NULL, "\"N-No...", Line_ContinueAfterTyping);
@@ -2656,13 +2656,13 @@ void main()
//「あそこさ、ダムの工事現場@…なんかあったんだろ@ 昔。@
PlaySE(3, "s19/01/HR_KEI03470", 256, 64);
PlaySE(3, "s19/01/hr_kei03470", 256, 64);
OutputLine(NULL, "「あそこさ、ダムの工事現場。",
NULL, "\"Over there, you know, at that dam construction site.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03480", 256, 64);
PlaySE(3, "s19/01/hr_kei03480", 256, 64);
OutputLine(NULL, "…なんかあったんだろ?",
NULL, " ...Did something happen there?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03490", 256, 64);
PlaySE(3, "s19/01/hr_kei03490", 256, 64);
OutputLine(NULL, " 昔。」",
NULL, " Long ago?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2690,10 +2690,10 @@ void main()
//「自分たちの土地がダム湖に沈むんだもんなぁ@俺だって戦うだろうな。@
PlaySE(3, "s19/01/HR_KEI03500", 256, 64);
PlaySE(3, "s19/01/hr_kei03500", 256, 64);
OutputLine(NULL, "「自分たちの土地がダム湖に沈むんだもんなぁ。",
NULL, "\"It was our land that was going to be sunk into the dam reservoir.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03510", 256, 64);
PlaySE(3, "s19/01/hr_kei03510", 256, 64);
OutputLine(NULL, "俺だって戦うだろうな。」",
NULL, " I would have fought as well, probably.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2726,7 +2726,7 @@ void main()
ClearMessage();
//「よく勝てたな…。相手は国だろ?@
PlaySE(3, "s19/01/HR_KEI03520", 256, 64);
PlaySE(3, "s19/01/hr_kei03520", 256, 64);
OutputLine(NULL, "「よく勝てたな…。相手は国だろ?」",
NULL, "\"I'm amazed you guys won... You were facing the federal government, right?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2758,10 +2758,10 @@ void main()
//「暴力沙汰とかには…ならなかったのか@ 傷害事件とか…殺人、@
PlaySE(3, "s19/01/HR_KEI03530", 256, 64);
PlaySE(3, "s19/01/hr_kei03530", 256, 64);
OutputLine(NULL, "「暴力沙汰とかには…ならなかったのか?",
NULL, "\"There wasn't any... violence, was there?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI03540", 256, 64);
PlaySE(3, "s19/01/hr_kei03540", 256, 64);
OutputLine(NULL, " 傷害事件とか…殺人、」",
NULL, " Like assaults... or murders?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2834,7 +2834,7 @@ void main()
//「わかってるよ消さねぇよ!@
PlaySE(3, "s19/01/HR_KEI03550", 256, 64);
PlaySE(3, "s19/01/hr_kei03550", 256, 64);
OutputLine(NULL, "「わかってるよ消さねぇよ!」",
NULL, "\"I got it. I won't!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2934,7 +2934,7 @@ void main()
//「またアイデアに詰まったわけ?@
PlaySE(3, "s19/01/HR_KEI04610", 256, 64);
PlaySE(3, "s19/01/hr_kei04610", 256, 64);
OutputLine(NULL, "「またアイデアに詰まったわけ?」",
NULL, "\"He can't come up with a new idea?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2969,7 +2969,7 @@ void main()
//「…家の中をうろうろしないで、表に散歩でも行った方がアイデアが出るんじゃねぇの?@
PlaySE(3, "s19/01/HR_KEI04620", 256, 64);
PlaySE(3, "s19/01/hr_kei04620", 256, 64);
OutputLine(NULL, "「…家の中をうろうろしないで、表に散歩でも行った方がアイデアが出るんじゃねぇの?」",
NULL, "\"...Wouldn't it be easier to get an idea taking a walk outside rather than wandering around the house?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3003,7 +3003,7 @@ void main()
//「ご、ごめんごめん! 後で片付けるよー!@
PlaySE(3, "s19/01/HR_KEI04630", 256, 64);
PlaySE(3, "s19/01/hr_kei04630", 256, 64);
OutputLine(NULL, "「ご、ごめんごめん! 後で片付けるよー!」",
NULL, "\"S-Sorry! I'll clean it up later!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3048,7 +3048,7 @@ void main()
//「じゃ、そうするかな。¥
PlaySE(3, "s19/01/HR_KEI04640", 256, 64);
PlaySE(3, "s19/01/hr_kei04640", 256, 64);
OutputLine(NULL, "「じゃ、そうするかな。」",
NULL, "\"Well, I guess I will then.\"", Line_Normal);
ClearMessage();
@@ -3137,7 +3137,7 @@ void main()
//「…次の部活の時に恩返ししてもらえるかもしれないしな。@
PlaySE(3, "s19/01/HR_KEI04650", 256, 64);
PlaySE(3, "s19/01/hr_kei04650", 256, 64);
OutputLine(NULL, "「…次の部活の時に恩返ししてもらえるかもしれないしな。」",
NULL, "\"...She might return the favor next time we have club activities.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3248,10 +3248,10 @@ void main()
//「よぅレナ@精が出ますなぁ。@
PlaySE(3, "s19/01/HR_KEI04660", 256, 64);
PlaySE(3, "s19/01/hr_kei04660", 256, 64);
OutputLine(NULL, "「よぅレナ。",
NULL, "\"Hey, Rena.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI04670", 256, 64);
PlaySE(3, "s19/01/hr_kei04670", 256, 64);
OutputLine(NULL, "精が出ますなぁ。」",
NULL, " Looks like you're working up a sweat.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3299,10 +3299,10 @@ void main()
//「事故発生の緊急通報を受け参上しました@ 負傷者はどこでありますか?!@
PlaySE(3, "s19/01/HR_KEI04680", 256, 64);
PlaySE(3, "s19/01/hr_kei04680", 256, 64);
OutputLine(NULL, "「事故発生の緊急通報を受け参上しました!",
NULL, "\"I received a signal for emergency assistance at the accident site!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI04690", 256, 64);
PlaySE(3, "s19/01/hr_kei04690", 256, 64);
OutputLine(NULL, " 負傷者はどこでありますか?!」",
NULL, " Where is the injured party!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3331,7 +3331,7 @@ void main()
//「ケンタくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!¥
PlaySE(3, "s19/01/HR_KEI04700", 256, 64);
PlaySE(3, "s19/01/hr_kei04700", 256, 64);
OutputLine(NULL, "「ケンタくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!」",
NULL, "\"But there was a report Colonel Sanders was buried alive in the trash pile...!\"", Line_Normal);
ClearMessage();
@@ -3350,10 +3350,10 @@ void main()
//「…冗談だよ@レナがひとりで困ってるだろうなって思ってさ、手伝いに来てやったんだよ。@
PlaySE(3, "s19/01/HR_KEI04710", 256, 64);
PlaySE(3, "s19/01/hr_kei04710", 256, 64);
OutputLine(NULL, "「…冗談だよ。",
NULL, "\"...I was just kidding.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI04720", 256, 64);
PlaySE(3, "s19/01/hr_kei04720", 256, 64);
OutputLine(NULL, "レナがひとりで困ってるだろうなって思ってさ、手伝いに来てやったんだよ。」",
NULL, " I thought you might be struggling by yourself, so I came to help you out.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3394,7 +3394,7 @@ void main()
//「冗談だよ。こっちまで恥ずかしくなるだろ!@
PlaySE(3, "s19/01/HR_KEI04730", 256, 64);
PlaySE(3, "s19/01/hr_kei04730", 256, 64);
OutputLine(NULL, "「冗談だよ。こっちまで恥ずかしくなるだろ!」",
NULL, "\"Just kidding. You're embarrassing me now!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3422,10 +3422,10 @@ void main()
//「ほれ、どいたどいた@で、どこだよケンタくんは。@
PlaySE(3, "s19/01/HR_KEI04740", 256, 64);
PlaySE(3, "s19/01/hr_kei04740", 256, 64);
OutputLine(NULL, "「ほれ、どいたどいた。",
NULL, "\"Okay, now move out of the way.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI04750", 256, 64);
PlaySE(3, "s19/01/hr_kei04750", 256, 64);
OutputLine(NULL, "で、どこだよケンタくんは。」",
NULL, " So where is Colonel Sanders?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3447,7 +3447,7 @@ void main()
//「こりゃあ……本当に生き埋めだなぁ…!!¥
PlaySE(3, "s19/01/HR_KEI04760", 256, 64);
PlaySE(3, "s19/01/hr_kei04760", 256, 64);
OutputLine(NULL, "「こりゃあ……本当に生き埋めだなぁ…!!」",
NULL, "\"He's... really buried in there...!!\"", Line_Normal);
ClearMessage();
@@ -3479,10 +3479,10 @@ void main()
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 400, TRUE );
//「……この山をひとりでどけるつもりだったのか…?@ その細い腕で…?!@
PlaySE(3, "s19/01/HR_KEI04770", 256, 64);
PlaySE(3, "s19/01/hr_kei04770", 256, 64);
OutputLine(NULL, "「……この山をひとりでどけるつもりだったのか…?!",
NULL, "\"...You're trying to move this pile all by yourself...!?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI04780", 256, 64);
PlaySE(3, "s19/01/hr_kei04780", 256, 64);
OutputLine(NULL, " その細い腕で…?!」",
NULL, " With those scrawny arms...!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3528,7 +3528,7 @@ void main()
//「どいてろよ。俺がやる。@
PlaySE(3, "s19/01/HR_KEI04790", 256, 64);
PlaySE(3, "s19/01/hr_kei04790", 256, 64);
OutputLine(NULL, "「どいてろよ。俺がやる。」",
NULL, "\"Out of the way. I'll do it.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3577,10 +3577,10 @@ void main()
//「かえって邪魔んなるから下がってろって@ ぃよいしょぉおおッ!!@
PlaySE(3, "s19/01/HR_KEI04800", 256, 64);
PlaySE(3, "s19/01/hr_kei04800", 256, 64);
OutputLine(NULL, "「かえって邪魔んなるから下がってろって!",
NULL, "\"You'd just get in the way, so stay back!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI04810", 256, 64);
PlaySE(3, "s19/01/hr_kei04810", 256, 64);
OutputLine(NULL, " ぃよいしょぉおおッ!!」",
NULL, " Hrrrrnnnnnngh!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3665,7 +3665,7 @@ void main()
//「…本気でやるなら…斧とかのこぎりとかがいるかもしれねえなぁ…!@
PlaySE(3, "s19/01/HR_KEI04820", 256, 64);
PlaySE(3, "s19/01/hr_kei04820", 256, 64);
OutputLine(NULL, "「…本気でやるなら…斧とかのこぎりとかがいるかもしれねえなぁ…!」",
NULL, "\"...If I was going to do this seriously... I'd need an axe or saw or something...!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3690,10 +3690,10 @@ void main()
//「レナのためにやってるだけだ@気にするな。@
PlaySE(3, "s19/01/HR_KEI04830", 256, 64);
PlaySE(3, "s19/01/hr_kei04830", 256, 64);
OutputLine(NULL, "「レナのためにやってるだけだ。",
NULL, "\"I'm just doing it for you, Rena.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI04840", 256, 64);
PlaySE(3, "s19/01/hr_kei04840", 256, 64);
OutputLine(NULL, "気にするな。」",
NULL, " Don't worry about it.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3728,10 +3728,10 @@ void main()
DrawSceneWithMask( "sunset/bg_024b", "down", 0, 0, 300 );
//「さすがに…休憩……@ こいつは…手ごわいぜ…!!@
PlaySE(3, "s19/01/HR_KEI04850", 256, 64);
PlaySE(3, "s19/01/hr_kei04850", 256, 64);
OutputLine(NULL, "「さすがに…休憩……!",
NULL, "\"I guess I just... need a break...!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI04860", 256, 64);
PlaySE(3, "s19/01/hr_kei04860", 256, 64);
OutputLine(NULL, " こいつは…手ごわいぜ…!!」",
NULL, " This... is pretty tough...!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -4234,7 +4234,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
//「わああぁあぁあぁあぁあッ!!!」/
PlaySE(3, "s19/01/HR_KEI05020", 256, 64);
PlaySE(3, "s19/01/hr_kei05020", 256, 64);
OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping);
@@ -4292,7 +4292,7 @@ void main()
ClearMessage();
//「ご、ごめん…、ちょっとオーバーに驚き過ぎたかな。@
PlaySE(3, "s19/01/HR_KEI05030", 256, 64);
PlaySE(3, "s19/01/hr_kei05030", 256, 64);
OutputLine(NULL, "「ご、ごめん…、ちょっとオーバーに驚き過ぎたかな。」",
NULL, "\"I-I'm sorry... I guess my reaction was a bit overboard.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -4322,10 +4322,10 @@ void main()
ClearMessage();
//「最後の梁はその斧じゃないと壊せそうにない@せっかく持ってきてくれたんだし。…明日借りるよ。!d500な
PlaySE(3, "s19/01/HR_KEI05040", 256, 64);
PlaySE(3, "s19/01/hr_kei05040", 256, 64);
OutputLine(NULL, "「最後の梁はその斧じゃないと壊せそうにない。",
NULL, "\"Doesn't look like we can break that last beam without an axe.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05050", 256, 64);
PlaySE(3, "s19/01/hr_kei05050", 256, 64);
OutputLine(NULL, "せっかく持ってきてくれたんだし。…明日借りるよ。",
NULL, " You brought it after all... I'll have to borrow it tomorrow.", Line_ContinueAfterTyping);
@@ -4346,7 +4346,7 @@ void main()
//「なにしょんぼりしてるんだよ。明日にはケンタくんが掘り出せるんだぜ?!@
PlaySE(3, "s19/01/HR_KEI05060", 256, 64);
PlaySE(3, "s19/01/hr_kei05060", 256, 64);
OutputLine(NULL, "「なにしょんぼりしてるんだよ。明日にはケンタくんが掘り出せるんだぜ?!」",
NULL, "\"Why do you look so glum? Tomorrow we'll be digging out Colonel Sanders, right!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);