SE\edit removed, HR_KEI -> hr_kei, missing voice

This commit is contained in:
Cnnctr
2015-06-05 09:55:59 +02:00
parent ad7276bb31
commit 46f03c2d2e
9 changed files with 620 additions and 619 deletions

View File

@@ -87,7 +87,7 @@ void main()
//「……きっと、教育委員会はこの学校を見落としてるんだろうなぁ。¥
PlaySE(3, "s19/01/HR_KEI05500", 256, 64);
PlaySE(3, "s19/01/hr_kei05500", 256, 64);
OutputLine(NULL, "「……きっと、教育委員会はこの学校を見落としてるんだろうなぁ。」",
NULL, "\"...The board of education probably completely forgot about this school.\"", Line_Normal);
ClearMessage();
@@ -115,10 +115,10 @@ void main()
//「おっしゃ@これでいつものメンバー全員集合だな。@
PlaySE(3, "s19/01/HR_KEI05510", 256, 64);
PlaySE(3, "s19/01/hr_kei05510", 256, 64);
OutputLine(NULL, "「おっしゃ。",
NULL, "\"All right.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05520", 256, 64);
PlaySE(3, "s19/01/hr_kei05520", 256, 64);
OutputLine(NULL, "これでいつものメンバー全員集合だな。」",
NULL, " We have all of our members gathered now.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -164,7 +164,7 @@ void main()
//「何だそりゃ。漫画の読みすぎだろ。@
PlaySE(3, "s19/01/HR_KEI05530", 256, 64);
PlaySE(3, "s19/01/hr_kei05530", 256, 64);
OutputLine(NULL, "「何だそりゃ。漫画の読みすぎだろ。」",
NULL, "\"What the heck do you mean by that? You really read too much manga.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -239,7 +239,7 @@ void main()
//「…何でお前ら、そんなにやる気満々なんだよ…。@
PlaySE(3, "s19/01/HR_KEI05540", 256, 64);
PlaySE(3, "s19/01/hr_kei05540", 256, 64);
OutputLine(NULL, "「…何でお前ら、そんなにやる気満々なんだよ…。」",
NULL, "\"...Why are you guys all so into it...?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -258,7 +258,7 @@ void main()
//「じゃ、これ、部活なのかよ?!@
PlaySE(3, "s19/01/HR_KEI05550", 256, 64);
PlaySE(3, "s19/01/hr_kei05550", 256, 64);
OutputLine(NULL, "「じゃ、これ、部活なのかよ?!」",
NULL, "\"Then... this counts as a club activity!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -296,10 +296,10 @@ void main()
PlaySE( 4, "wa_010", 128, 64 );
//「…上等だぜ。鬼ごっこ@乗ってやらぁあぁああぁ!!!@
PlaySE(3, "s19/01/HR_KEI05560", 256, 64);
PlaySE(3, "s19/01/hr_kei05560", 256, 64);
OutputLine(NULL, "「…上等だぜ。鬼ごっこ、",
NULL, "\"...Fine. Tag,", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05570", 256, 64);
PlaySE(3, "s19/01/hr_kei05570", 256, 64);
OutputLine(NULL, "乗ってやらぁあぁああぁ!!!」",
NULL, " I'm iiiiiiiiin!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -359,7 +359,7 @@ void main()
//「なるほど。食われたヤツがゾンビ化するからな。@
PlaySE(3, "s19/01/HR_KEI05580", 256, 64);
PlaySE(3, "s19/01/hr_kei05580", 256, 64);
OutputLine(NULL, "「なるほど。食われたヤツがゾンビ化するからな。」",
NULL, "\"I see. Anyone infected by a zombie turns into a zombie.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -382,7 +382,7 @@ void main()
//「レナを捕まえたら、生きたままお腹を食い破ってやるからなぁ…!!@
PlaySE(3, "s19/01/HR_KEI05590", 256, 64);
PlaySE(3, "s19/01/hr_kei05590", 256, 64);
OutputLine(NULL, "「レナを捕まえたら、生きたままお腹を食い破ってやるからなぁ…!!」",
NULL, "\"As soon as I catch Rena, I'm going to tear out her entrails while she's still alive...!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -439,10 +439,10 @@ void main()
DrawSceneWithMask( "bg_027", "m1", 0, 0, 1300 );
//「最初の鬼…ゾンビはどうやって決める@ ……ジャンケンか?@
PlaySE(3, "s19/01/HR_KEI05600", 256, 64);
PlaySE(3, "s19/01/hr_kei05600", 256, 64);
OutputLine(NULL, "「最初の鬼…ゾンビはどうやって決める?",
NULL, "\"So, the first 'it'... how do you decide who's the zombie?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05610", 256, 64);
PlaySE(3, "s19/01/hr_kei05610", 256, 64);
OutputLine(NULL, " ……ジャンケンか?」",
NULL, " ...With rock-paper-scissors?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -513,7 +513,7 @@ void main()
//「えーと、シックスだッ!!@
PlaySE(3, "s19/01/HR_KEI05620", 256, 64);
PlaySE(3, "s19/01/hr_kei05620", 256, 64);
OutputLine(NULL, "「えーと、シックスだッ!!」",
NULL, "\"Uhm, it's six!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -679,7 +679,7 @@ void main()
//「持ち帰るなよ。犯罪だからな。@
PlaySE(3, "s19/01/HR_KEI05630", 256, 64);
PlaySE(3, "s19/01/hr_kei05630", 256, 64);
OutputLine(NULL, "「持ち帰るなよ。犯罪だからな。」",
NULL, "\"Don't take her home. It's a crime.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -866,10 +866,10 @@ void main()
//「百数えるのはズルするヤツがいるからな@俺の問題が解けたら追ってよし。@
PlaySE(3, "s19/01/HR_KEI05640", 256, 64);
PlaySE(3, "s19/01/hr_kei05640", 256, 64);
OutputLine(NULL, "「百数えるのはズルするヤツがいるからな。",
NULL, "\"Some jerks skip numbers while counting to 100.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05650", 256, 64);
PlaySE(3, "s19/01/hr_kei05650", 256, 64);
OutputLine(NULL, "俺の問題が解けたら追ってよし。」",
NULL, " So you can start chasing after you solve this problem.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -888,7 +888,7 @@ void main()
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
//「五分の一のケーキと六分の一のケーキと七分の一のケーキを一皿に乗せました。@
PlaySE(3, "s19/01/HR_KEI05660", 256, 64);
PlaySE(3, "s19/01/hr_kei05660", 256, 64);
OutputLine(NULL, "「五分の一のケーキと六分の一のケーキと七分の一のケーキを一皿に乗せました。」",
NULL, "\"1/5th of a cake, 1/6th of a cake, and 1/7th of a cake are all on a plate.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -914,7 +914,7 @@ void main()
ClearMessage();
//「ケーキ1個を60秒で食べられる沙都子がそれを全部食べると、お皿にはケーキがいくつ残っているでしょう?@
PlaySE(3, "s19/01/HR_KEI05670", 256, 64);
PlaySE(3, "s19/01/hr_kei05670", 256, 64);
OutputLine(NULL, "「ケーキ1個を60秒で食べられる沙都子がそれを全部食べると、お皿にはケーキがいくつ残っているでしょう?」",
NULL, "\"If Satoko, who can eat one cake in 60 seconds, eats all of them... how many cakes are left on the plate?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1191,10 +1191,10 @@ void main()
//「…すまんが伝言を頼まれてくれ@北条沙都子にご両親が校門に来てるぞ、!d400ってな。
PlaySE(3, "s19/01/HR_KEI05680", 256, 64);
PlaySE(3, "s19/01/hr_kei05680", 256, 64);
OutputLine(NULL, "「…すまんが伝言を頼まれてくれ。",
NULL, "\"...I'm sorry, but could you relay this message?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05690", 256, 64);
PlaySE(3, "s19/01/hr_kei05690", 256, 64);
OutputLine(NULL, "北条沙都子にご両親が校門に来てるぞ、",
NULL, " Tell Satoko Houjou that her parents are at the gate,", Line_ContinueAfterTyping);
@@ -1224,13 +1224,13 @@ void main()
//「待てまだ行くな@ あと園崎魅音にもだ@先生が校門のところで呼んでるぞって伝えてくれ。@
PlaySE(3, "s19/01/HR_KEI05700", 256, 64);
PlaySE(3, "s19/01/hr_kei05700", 256, 64);
OutputLine(NULL, "「待てまだ行くな!",
NULL, "\"Wait, don't go yet!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05710", 256, 64);
PlaySE(3, "s19/01/hr_kei05710", 256, 64);
OutputLine(NULL, " あと園崎魅音にもだ。",
NULL, " Also, take this one to Mion Sonozaki.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05720", 256, 64);
PlaySE(3, "s19/01/hr_kei05720", 256, 64);
OutputLine(NULL, "先生が校門のところで呼んでるぞって伝えてくれ。」",
NULL, " Tell her the teacher is calling her to the gate.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1912,7 +1912,7 @@ void main()
DrawBustshotWithFiltering( 1, "ri_ta_ni_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「えぅうぅ~……あぅあぅう~……。@
PlaySE(3, "s19/01/HR_KEI05730", 256, 64);
PlaySE(3, "s19/01/hr_kei05730", 256, 64);
OutputLine(NULL, "「えぅうぅ〜……あぅあぅう〜……。」",
NULL, "\"Uuurgh~... oooough~...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1937,10 +1937,10 @@ void main()
//「お…お前ら怖い!@ 怖過ぎるッ!!!@
PlaySE(3, "s19/01/HR_KEI05740", 256, 64);
PlaySE(3, "s19/01/hr_kei05740", 256, 64);
OutputLine(NULL, "「お…お前ら怖い!!",
NULL, "\"Y... You guys are scary!!!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05750", 256, 64);
PlaySE(3, "s19/01/hr_kei05750", 256, 64);
OutputLine(NULL, " 怖過ぎるッ!!!」",
NULL, " Too scary!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1967,7 +1967,7 @@ void main()
//「だ、だだ、誰か、たた助けてくれぇぇぇええ!!!!!¥
PlaySE(3, "s19/01/HR_KEI05760", 256, 64);
PlaySE(3, "s19/01/hr_kei05760", 256, 64);
OutputLine(NULL, "「だ、だだ、誰か、たた助けてくれぇぇぇええ!!!!!」",
NULL, "\"S-S-S-Someone please save meeeee!!!!!\"", Line_Normal);
ClearMessage();
@@ -2022,13 +2022,13 @@ void main()
//「ぎゃっはっはっはッ!!@ やめ!やめッ!@ ぎゃ~~~ッ!!!!!¥
PlaySE(3, "s19/01/HR_KEI05770", 256, 64);
PlaySE(3, "s19/01/hr_kei05770", 256, 64);
OutputLine(NULL, "「ぎゃっはっはっはッ!!!",
NULL, "\"Gwa ha ha ha!!!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05780", 256, 64);
PlaySE(3, "s19/01/hr_kei05780", 256, 64);
OutputLine(NULL, " やめ!やめッ!!",
NULL, " Stop! Stop!!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05790", 256, 64);
PlaySE(3, "s19/01/hr_kei05790", 256, 64);
OutputLine(NULL, " ぎゃ〜〜〜ッ!!!!!」",
NULL, " Gwaaaah!!!!!\"", Line_Normal);
ClearMessage();
@@ -2049,10 +2049,10 @@ void main()
//「…ぅのれレナぁあぁあ…!@ よくも…俺を見殺しにぃいいぃいい!!@
PlaySE(3, "s19/01/HR_KEI05800", 256, 64);
PlaySE(3, "s19/01/hr_kei05800", 256, 64);
OutputLine(NULL, "「…ぅのれレナぁあぁあ…!!",
NULL, "\"...Damn you, Renaaa...!!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05810", 256, 64);
PlaySE(3, "s19/01/hr_kei05810", 256, 64);
OutputLine(NULL, " よくも…俺を見殺しにぃいいぃいい!!」",
NULL, " How dare you... leave me for deaaaad!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2095,7 +2095,7 @@ void main()
//「…ゾンビ鬼、なかなか奥深し!¥
PlaySE(3, "s19/01/HR_KEI05820", 256, 64);
PlaySE(3, "s19/01/hr_kei05820", 256, 64);
OutputLine(NULL, "「…ゾンビ鬼、なかなか奥深し!」",
NULL, "\"...Zombie tag is quite profound!\"", Line_Normal);
ClearMessage();
@@ -2158,13 +2158,13 @@ void main()
//「みんな聞いてくれ@ レナが大変なんだ@ 今すぐレナを探し出してくれ!@
PlaySE(3, "s19/01/HR_KEI05830", 256, 64);
PlaySE(3, "s19/01/hr_kei05830", 256, 64);
OutputLine(NULL, "「みんな聞いてくれ!",
NULL, "\"Everyone listen!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05840", 256, 64);
PlaySE(3, "s19/01/hr_kei05840", 256, 64);
OutputLine(NULL, " レナが大変なんだ!",
NULL, " Rena's in big trouble!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05850", 256, 64);
PlaySE(3, "s19/01/hr_kei05850", 256, 64);
OutputLine(NULL, " 今すぐレナを探し出してくれ!」",
NULL, " All of you, please look for Rena!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2187,10 +2187,10 @@ void main()
//「あぁ! ジャンボ機なんか目じゃないぞ@ レナんちに墜落したのはなんと……/
PlaySE(3, "s19/01/HR_KEI05860", 256, 64);
PlaySE(3, "s19/01/hr_kei05860", 256, 64);
OutputLine(NULL, "「あぁ! ジャンボ機なんか目じゃないぞ!",
NULL, "\"Yeah! It's not even in the same league as jumbo jets!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05870", 256, 64);
PlaySE(3, "s19/01/hr_kei05870", 256, 64);
OutputLine(NULL, " レナんちに墜落したのはなんと……",
NULL, " What fell on Rena's house...", Line_ContinueAfterTyping);
@@ -2207,7 +2207,7 @@ void main()
//スペースコロニーだッ!!」/
PlaySE(3, "s19/01/HR_KEI05880", 256, 64);
PlaySE(3, "s19/01/hr_kei05880", 256, 64);
OutputLine(NULL, "スペースコロニーだッ!!」",
NULL, "Was a space colony!!\"", Line_ContinueAfterTyping);
@@ -2229,16 +2229,16 @@ void main()
//「あぁ、ものすごい大惨事だぞ@ 半径数百キロは壊滅だ@ だがこれは悲劇の序章にしか過ぎない!@ なんとこれこそは…ジオン広告社が引き起こした独立戦争の幕開けだったのだッ!!」/
PlaySE(3, "s19/01/HR_KEI05890", 256, 64);
PlaySE(3, "s19/01/hr_kei05890", 256, 64);
OutputLine(NULL, "「あぁ、ものすごい大惨事だぞ!",
NULL, "\"Yeah, it's a really big disaster!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05900", 256, 64);
PlaySE(3, "s19/01/hr_kei05900", 256, 64);
OutputLine(NULL, " 半径数百キロは壊滅だ!",
NULL, " Everything in a 100 kilometer radius was obliterated!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05910", 256, 64);
PlaySE(3, "s19/01/hr_kei05910", 256, 64);
OutputLine(NULL, " だがこれは悲劇の序章にしか過ぎない!!",
NULL, " But that's only the prelude to this tragic tale!!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05920", 256, 64);
PlaySE(3, "s19/01/hr_kei05920", 256, 64);
OutputLine(NULL, " なんとこれこそは…ジオン広告社が引き起こした独立戦争の幕開けだったのだッ!!」",
NULL, " This is the beginning... the start of a war for independence by the Propagandapality of Zeon!!\"", Line_ContinueAfterTyping);
@@ -2266,13 +2266,13 @@ void main()
//「このままでは負けるッ!@ 赤い彗星に勝てるのはヤツしかいない!@ それが竜宮レナなのだぁッ!!@
PlaySE(3, "s19/01/HR_KEI05960", 256, 64);
PlaySE(3, "s19/01/hr_kei05960", 256, 64);
OutputLine(NULL, "「このままでは負けるッ!!",
NULL, "\"If things go on like this, they will!!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05970", 256, 64);
PlaySE(3, "s19/01/hr_kei05970", 256, 64);
OutputLine(NULL, " 赤い彗星に勝てるのはヤツしかいない!!",
NULL, " Only one person can defeat the Red Comet!!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI05980", 256, 64);
PlaySE(3, "s19/01/hr_kei05980", 256, 64);
OutputLine(NULL, " それが竜宮レナなのだぁッ!!」",
NULL, " That person is Rena Ryuugu!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -2293,7 +2293,7 @@ void main()
//「さぁ散れ、同志諸君ッ!! レナを探し出すのだぁあぁああッ!!!@
PlaySE(3, "s19/01/HR_KEI05990", 256, 64);
PlaySE(3, "s19/01/hr_kei05990", 256, 64);
OutputLine(NULL, "「さぁ散れ、同志諸君ッ!! レナを探し出すのだぁあぁああッ!!!」",
NULL, "\"Now scatter, comrades!! We must find Rena!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2323,13 +2323,13 @@ void main()
//「惜しいな。それは白い方の彗星だぞ@効かなかったのは弱点を知らなかったからだ@もちろんレナは白色彗星の弱点だって熟知してる!@
PlaySE(3, "s19/01/HR_KEI06000", 256, 64);
PlaySE(3, "s19/01/hr_kei06000", 256, 64);
OutputLine(NULL, "「惜しいな。それは白い方の彗星だぞ。",
NULL, "\"You're close. That's the white variety of those comets.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06010", 256, 64);
PlaySE(3, "s19/01/hr_kei06010", 256, 64);
OutputLine(NULL, "効かなかったのは弱点を知らなかったからだ。",
NULL, " The reason it didn't work was because they didn't know the weak point.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06020", 256, 64);
PlaySE(3, "s19/01/hr_kei06020", 256, 64);
OutputLine(NULL, "もちろんレナは白色彗星の弱点だって熟知してる!」",
NULL, " Of course, Rena knows their weak point all too well!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2476,10 +2476,10 @@ void main()
//「レナぁあ、さっきはよくも見捨てたなぁ!@ 覚悟はできてるだろうなぁ…?!?!@
PlaySE(3, "s19/01/HR_KEI06030", 256, 64);
PlaySE(3, "s19/01/hr_kei06030", 256, 64);
OutputLine(NULL, "「レナぁあ、さっきはよくも見捨てたなぁ!!",
NULL, "\"Renaaa, how could you leave me for deeaad?!!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06040", 256, 64);
PlaySE(3, "s19/01/hr_kei06040", 256, 64);
OutputLine(NULL, " 覚悟はできてるだろうなぁ…?!?!」",
NULL, " Are you ready to pay for it...!?!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2580,7 +2580,7 @@ void main()
//「…さぁどうかなぁあぁあ~?!?!@
PlaySE(3, "s19/01/HR_KEI06050", 256, 64);
PlaySE(3, "s19/01/hr_kei06050", 256, 64);
OutputLine(NULL, "「…さぁどうかなぁあぁあ〜?!?!」",
NULL, "\"...I woOoOnder~!?!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2599,7 +2599,7 @@ void main()
//「…さぁて…覚悟は決まったかなぁあぁあ?!¥
PlaySE(3, "s19/01/HR_KEI06060", 256, 64);
PlaySE(3, "s19/01/hr_kei06060", 256, 64);
OutputLine(NULL, "「…さぁて…覚悟は決まったかなぁあぁあ?!」",
NULL, "\"...Nowww then... Are you reaAaAady!?\"", Line_Normal);
ClearMessage();
@@ -2684,10 +2684,10 @@ void main()
FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE );
//「…フ、…あとわずかのところで日光が刺し、悪のゾンビ軍団は灰塵と帰したか…@ヒロインが生き残るのは……映画のお約束、だもんな…。¥
PlaySE(3, "s19/01/HR_KEI06070", 256, 64);
PlaySE(3, "s19/01/hr_kei06070", 256, 64);
OutputLine(NULL, "「…フ、…あとわずかのところで日光が刺し、悪のゾンビ軍団は灰塵と帰したか…。",
NULL, "\"...Heh, so daylight broke in the nick of time and the evil zombie army disintegrated into dust...", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06080", 256, 64);
PlaySE(3, "s19/01/hr_kei06080", 256, 64);
OutputLine(NULL, "ヒロインが生き残るのは……映画のお約束、だもんな…。」",
NULL, " And so, the heroine survived... Well, that's how it goes in the movies, anyway...\"", Line_Normal);
ClearMessage();
@@ -2724,7 +2724,7 @@ void main()
//「ひぃいいいぃいい許ッ許してッ!! ひぃいいいいぃいいぃ!!!!¥
PlaySE(3, "s19/01/HR_KEI06090", 256, 64);
PlaySE(3, "s19/01/hr_kei06090", 256, 64);
OutputLine(NULL, "「ひぃいいいぃいい許ッ許してッ!! ひぃいいいいぃいいぃ!!!!」",
NULL, "\"Eeeeeek! F-Forgive me! Eeeeeeek!\"", Line_Normal);
ClearMessage();
@@ -2761,7 +2761,7 @@ void main()
//「…ぅおおぉおおおおぉお!! 魅音~てめっぇええぇえぇえぇ!!!¥
PlaySE(3, "s19/01/HR_KEI06100", 256, 64);
PlaySE(3, "s19/01/hr_kei06100", 256, 64);
OutputLine(NULL, "「…ぅおおぉおおおおぉお!! 魅音〜てめっぇええぇえぇえぇ!!!」",
NULL, "\"...Uroooogh! Mion~ you little!\"", Line_Normal);
ClearMessage();
@@ -2784,10 +2784,10 @@ void main()
//「離せ沙都子、梨花ちゃん!@ ぎゃぁあぁあっぁああぁあ…ぁ…!!!@
PlaySE(3, "s19/01/HR_KEI06110", 256, 64);
PlaySE(3, "s19/01/hr_kei06110", 256, 64);
OutputLine(NULL, "「離せ沙都子、梨花ちゃん!!",
NULL, "\"Let go of me, Satoko! Rika-chan!!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06120", 256, 64);
PlaySE(3, "s19/01/hr_kei06120", 256, 64);
OutputLine(NULL, " ぎゃぁあぁあっぁああぁあ…ぁ…!!!」",
NULL, " GwaaAaaAaa...ah...!!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2861,7 +2861,7 @@ void main()
//「母さん、うちに軍手ってあるかな。あとタオル。@
PlaySE(3, "s19/01/HR_KEI06130", 256, 64);
PlaySE(3, "s19/01/hr_kei06130", 256, 64);
OutputLine(NULL, "「母さん、うちに軍手ってあるかな。あとタオル。」",
NULL, "\"Mom, do we have work gloves? I need towels, too.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2906,10 +2906,10 @@ void main()
//「ちょっと発掘に@クラスメートを犯罪者にしないために。@
PlaySE(3, "s19/01/HR_KEI06140", 256, 64);
PlaySE(3, "s19/01/hr_kei06140", 256, 64);
OutputLine(NULL, "「ちょっと発掘に。",
NULL, "\"A bit of excavating.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06150", 256, 64);
PlaySE(3, "s19/01/hr_kei06150", 256, 64);
OutputLine(NULL, "クラスメートを犯罪者にしないために。」",
NULL, " So my classmate doesn't become a criminal.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2977,7 +2977,7 @@ void main()
//「どうもその節は。@
PlaySE(3, "s19/01/HR_KEI06160", 256, 64);
PlaySE(3, "s19/01/hr_kei06160", 256, 64);
OutputLine(NULL, "「どうもその節は。」",
NULL, "\"My due regards.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3069,13 +3069,13 @@ void main()
//「いーんですいーんです@ほっといて下さい@また犠牲者を探して徘徊しているだけですから。@
PlaySE(3, "s19/01/HR_KEI06170", 256, 64);
PlaySE(3, "s19/01/hr_kei06170", 256, 64);
OutputLine(NULL, "「いーんですいーんです。",
NULL, "\"It's fine, it's fine.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06180", 256, 64);
PlaySE(3, "s19/01/hr_kei06180", 256, 64);
OutputLine(NULL, "ほっといて下さい。",
NULL, " Just leave her be.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06190", 256, 64);
PlaySE(3, "s19/01/hr_kei06190", 256, 64);
OutputLine(NULL, "また犠牲者を探して徘徊しているだけですから。」",
NULL, " She's just wandering around looking for more victims.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3096,10 +3096,10 @@ void main()
ClearMessage();
//「富竹さんがここで殺されたら多分犯人はあいつです@…せいぜい嗅ぎ回らないようにすることですねぇ。@
PlaySE(3, "s19/01/HR_KEI06200", 256, 64);
PlaySE(3, "s19/01/hr_kei06200", 256, 64);
OutputLine(NULL, "「富竹さんがここで殺されたら多分犯人はあいつです。",
NULL, "\"If you were to be killed out here, she'd probably be the one to do it.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06210", 256, 64);
PlaySE(3, "s19/01/hr_kei06210", 256, 64);
OutputLine(NULL, "…せいぜい嗅ぎ回らないようにすることですねぇ。」",
NULL, " ...Try not to snoop too much around here.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3231,10 +3231,10 @@ void main()
//「斧は鞘とかをかぶせて持って来い@剥き身はさすがにまずいだろ!@
PlaySE(3, "s19/01/HR_KEI06290", 256, 64);
PlaySE(3, "s19/01/hr_kei06290", 256, 64);
OutputLine(NULL, "「斧は鞘とかをかぶせて持って来い。",
NULL, "\"You should cover the axe with something when you have it in public.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06300", 256, 64);
PlaySE(3, "s19/01/hr_kei06300", 256, 64);
OutputLine(NULL, "剥き身はさすがにまずいだろ!」",
NULL, " It's not good to carry it around out in the open like that!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3272,19 +3272,19 @@ void main()
//「ま、いっか@ 今日で決めるぜ@ 最後の梁をぶっ壊せば引きずりだせるはずさ@準備万端@任せとけ!@
PlaySE(3, "s19/01/HR_KEI06310", 256, 64);
PlaySE(3, "s19/01/hr_kei06310", 256, 64);
OutputLine(NULL, "「ま、いっか!",
NULL, "\"Ah well!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06320", 256, 64);
PlaySE(3, "s19/01/hr_kei06320", 256, 64);
OutputLine(NULL, " 今日で決めるぜ!",
NULL, " Let's finish this today!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06330", 256, 64);
PlaySE(3, "s19/01/hr_kei06330", 256, 64);
OutputLine(NULL, " 最後の梁をぶっ壊せば引きずりだせるはずさ。",
NULL, " If we bust through this last beam, we should be able to pull him out.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06340", 256, 64);
PlaySE(3, "s19/01/hr_kei06340", 256, 64);
OutputLine(NULL, "準備万端。",
NULL, " I've got everything I need.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06350", 256, 64);
PlaySE(3, "s19/01/hr_kei06350", 256, 64);
OutputLine(NULL, "任せとけ!」",
NULL, " Leave it to me!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3323,10 +3323,10 @@ void main()
//「よっしゃ、下がってな@…一気にケリをつけてやるぜぇえぇ!!!¥
PlaySE(3, "s19/01/HR_KEI06360", 256, 64);
PlaySE(3, "s19/01/hr_kei06360", 256, 64);
OutputLine(NULL, "「よっしゃ、下がってな。",
NULL, "\"All right, get back.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06370", 256, 64);
PlaySE(3, "s19/01/hr_kei06370", 256, 64);
OutputLine(NULL, "…一気にケリをつけてやるぜぇえぇ!!!」",
NULL, " ...I'll finish this in one gooooo!\"", Line_Normal);
ClearMessage();
@@ -3364,13 +3364,13 @@ void main()
//「ここさえ折れればあとは何とかなる@ 今日は気力も充実@ 行ける!!!¥
PlaySE(3, "s19/01/HR_KEI06380", 256, 64);
PlaySE(3, "s19/01/hr_kei06380", 256, 64);
OutputLine(NULL, "「ここさえ折れればあとは何とかなる!",
NULL, "\"If I can break through this, then we'll be good!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06390", 256, 64);
PlaySE(3, "s19/01/hr_kei06390", 256, 64);
OutputLine(NULL, " 今日は気力も充実!",
NULL, " I have plenty of power today!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06400", 256, 64);
PlaySE(3, "s19/01/hr_kei06400", 256, 64);
OutputLine(NULL, " 行ける!!!」",
NULL, " I can do it!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3420,13 +3420,13 @@ void main()
//「大丈夫@ もう一息@今夜レナが寝るときにはケンタくんにお休みのキスができるようになってるさ。@
PlaySE(3, "s19/01/HR_KEI06410", 256, 64);
PlaySE(3, "s19/01/hr_kei06410", 256, 64);
OutputLine(NULL, "「大丈夫!",
NULL, "\"I'm fine!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06420", 256, 64);
PlaySE(3, "s19/01/hr_kei06420", 256, 64);
OutputLine(NULL, " もう一息。",
NULL, " I'm almost there.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06430", 256, 64);
PlaySE(3, "s19/01/hr_kei06430", 256, 64);
OutputLine(NULL, "今夜レナが寝るときにはケンタくんにお休みのキスができるようになってるさ。」",
NULL, " I'll make sure Rena can give Colonel Sanders a good-night kiss tonight.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3450,10 +3450,10 @@ void main()
//「そう言えば…レナも転校生だったんだろ@ 前はどこに住んでたんだよ。@
PlaySE(3, "s19/01/HR_KEI06440", 256, 64);
PlaySE(3, "s19/01/hr_kei06440", 256, 64);
OutputLine(NULL, "「そう言えば…レナも転校生だったんだろ?",
NULL, "\"Come to think of it... Rena, you're a transfer student too, right?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06450", 256, 64);
PlaySE(3, "s19/01/hr_kei06450", 256, 64);
OutputLine(NULL, " 前はどこに住んでたんだよ。」",
NULL, " Where did you live before?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3490,13 +3490,13 @@ void main()
//「何で引っ越してきたんだよ@雛見沢に@ほら、ここって結構田舎だろ?@
PlaySE(3, "s19/01/HR_KEI06460", 256, 64);
PlaySE(3, "s19/01/hr_kei06460", 256, 64);
OutputLine(NULL, "「何で引っ越してきたんだよ。",
NULL, "\"Why did you move here?", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06470", 256, 64);
PlaySE(3, "s19/01/hr_kei06470", 256, 64);
OutputLine(NULL, "雛見沢に。",
NULL, " To Hinamizawa, I mean.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06480", 256, 64);
PlaySE(3, "s19/01/hr_kei06480", 256, 64);
OutputLine(NULL, "ほら、ここって結構田舎だろ?」",
NULL, " You know, this is pretty far out in the boonies.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3515,10 +3515,10 @@ void main()
//「うちの親父がアトリエを移したいって言い出したんだよ@こーゆう山奥がいいって前々から言っててさ。¥
PlaySE(3, "s19/01/HR_KEI06490", 256, 64);
PlaySE(3, "s19/01/hr_kei06490", 256, 64);
OutputLine(NULL, "「うちの親父がアトリエを移したいって言い出したんだよ。",
NULL, "\"Dad said he wanted to move out to a studio.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06500", 256, 64);
PlaySE(3, "s19/01/hr_kei06500", 256, 64);
OutputLine(NULL, "こーゆう山奥がいいって前々から言っててさ。」",
NULL, " He'd been saying for a while that somewhere deep in the mountains like this would be perfect.\"", Line_Normal);
ClearMessage();
@@ -3533,10 +3533,10 @@ void main()
//「風景画ばっかり描いてる@年に2回くらいはどっかで個展を開いてるらしい。@
PlaySE(3, "s19/01/HR_KEI06510", 256, 64);
PlaySE(3, "s19/01/hr_kei06510", 256, 64);
OutputLine(NULL, "「風景画ばっかり描いてる。",
NULL, "\"He paints scenery.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06520", 256, 64);
PlaySE(3, "s19/01/hr_kei06520", 256, 64);
OutputLine(NULL, "年に2回くらいはどっかで個展を開いてるらしい。」",
NULL, " Seems that twice a year he opens a gallery for the stuff he does.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3595,10 +3595,10 @@ void main()
//「別に@…都会ってのには飽きてたし。@
PlaySE(3, "s19/01/HR_KEI06530", 256, 64);
PlaySE(3, "s19/01/hr_kei06530", 256, 64);
OutputLine(NULL, "「別に。",
NULL, "\"Not really.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06540", 256, 64);
PlaySE(3, "s19/01/hr_kei06540", 256, 64);
OutputLine(NULL, "…都会ってのには飽きてたし。」",
NULL, " ...I was getting bored of the city anyway.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3653,7 +3653,7 @@ void main()
PlayBGM( 1, "msys11", 128, 0 );
//「うら@/
PlaySE(3, "s19/01/HR_KEI06550", 256, 64);
PlaySE(3, "s19/01/hr_kei06550", 256, 64);
OutputLine(NULL, "「うら!",
NULL, "\"Hooyah!", Line_WaitForInput);
@@ -3664,7 +3664,7 @@ void main()
SetValidityOfInput( TRUE );
// てめ@/
PlaySE(3, "s19/01/HR_KEI06560", 256, 64);
PlaySE(3, "s19/01/hr_kei06560", 256, 64);
OutputLine(NULL, " てめ!",
NULL, " You little...!", Line_WaitForInput);
@@ -3674,7 +3674,7 @@ void main()
SetValidityOfInput( TRUE );
// 畜生!!」/
PlaySE(3, "s19/01/HR_KEI06570", 256, 64);
PlaySE(3, "s19/01/hr_kei06570", 256, 64);
OutputLine(NULL, " 畜生!!」",
NULL, " Damn it!\"", Line_ContinueAfterTyping);
@@ -3764,7 +3764,7 @@ void main()
DrawScene( "bg_023", 400 );
//「……ぁ、@
PlaySE(3, "s19/01/HR_KEI06920", 256, 64);
PlaySE(3, "s19/01/hr_kei06920", 256, 64);
OutputLine(NULL, "「……ぁ、」",
NULL, "\"...Ah.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3783,10 +3783,10 @@ void main()
//「ご、ごめん…@人形の腕、壊しちゃったよ…。@
PlaySE(3, "s19/01/HR_KEI06930", 256, 64);
PlaySE(3, "s19/01/hr_kei06930", 256, 64);
OutputLine(NULL, "「ご、ごめん…、",
NULL, "\"S-Sorry...", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06940", 256, 64);
PlaySE(3, "s19/01/hr_kei06940", 256, 64);
OutputLine(NULL, "人形の腕、壊しちゃったよ…。」",
NULL, " The figure's arm... I broke it off...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3823,10 +3823,10 @@ void main()
//「…そっか。じゃあ引っ張り出そうぜ@そっち持ってくれるか?@
PlaySE(3, "s19/01/HR_KEI06950", 256, 64);
PlaySE(3, "s19/01/hr_kei06950", 256, 64);
OutputLine(NULL, "「…そっか。じゃあ引っ張り出そうぜ。",
NULL, "\"...I see. Let's pull him out then.", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06960", 256, 64);
PlaySE(3, "s19/01/hr_kei06960", 256, 64);
OutputLine(NULL, "そっち持ってくれるか?」",
NULL, " Can you get that side?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3881,16 +3881,16 @@ void main()
//「…情けないぜ前原圭一@ よっしゃレナ@ 一気に行くぞ?@ せーのぉッ!!¥
PlaySE(3, "s19/01/HR_KEI06970", 256, 64);
PlaySE(3, "s19/01/hr_kei06970", 256, 64);
OutputLine(NULL, "「…情けないぜ前原圭一!",
NULL, "\"...You're pathetic, Keiichi Maebara!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06980", 256, 64);
PlaySE(3, "s19/01/hr_kei06980", 256, 64);
OutputLine(NULL, " よっしゃレナ!",
NULL, " All right, Rena!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI06990", 256, 64);
PlaySE(3, "s19/01/hr_kei06990", 256, 64);
OutputLine(NULL, " 一気に行くぞ?!",
NULL, " Let's do this in one go!", Line_WaitForInput);
PlaySE(3, "s19/01/HR_KEI07000", 256, 64);
PlaySE(3, "s19/01/hr_kei07000", 256, 64);
OutputLine(NULL, " せーのぉッ!!」",
NULL, " Ready... and...!\"", Line_Normal);
ClearMessage();
@@ -3957,7 +3957,7 @@ void main()
//「じゃ手伝うから持って行こうぜ。暗くなるとまずいだろ。@
PlaySE(3, "s19/01/HR_KEI07010", 256, 64);
PlaySE(3, "s19/01/hr_kei07010", 256, 64);
OutputLine(NULL, "「じゃ手伝うから持って行こうぜ。暗くなるとまずいだろ。」",
NULL, "\"I'll help you carry it back. It'd be bad if it gets dark.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3976,7 +3976,7 @@ void main()
//「恩返しは何がいいか、よく考えておくよ。@
PlaySE(3, "s19/01/HR_KEI07020", 256, 64);
PlaySE(3, "s19/01/hr_kei07020", 256, 64);
OutputLine(NULL, "「恩返しは何がいいか、よく考えておくよ。」",
NULL, "\"Think real hard about what you'll do to repay me, okay?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);