SE\edit removed, HR_KEI -> hr_kei, missing voice
This commit is contained in:
@@ -98,10 +98,10 @@ void main()
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//「いいよ浴衣なんて…@ 恥ずかしいから普段着で行くよ。@
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PlaySE(3, "s19/01/HR_KEI33430", 256, 64);
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PlaySE(3, "s19/01/hr_kei33430", 256, 64);
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OutputLine(NULL, "「いいよ浴衣なんて…!",
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NULL, "\"Nah, I don't need a yukata...", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33440", 256, 64);
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PlaySE(3, "s19/01/hr_kei33440", 256, 64);
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OutputLine(NULL, " 恥ずかしいから普段着で行くよ。」",
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NULL, " Those are embarrassing, so I'll just go in my normal clothes.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -117,10 +117,10 @@ void main()
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//「レナとかは普段着でいいって言ってたぜー@ 浴衣なんか着てったらかえって恥さらしだよ!¥
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PlaySE(3, "s19/01/HR_KEI33450", 256, 64);
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PlaySE(3, "s19/01/hr_kei33450", 256, 64);
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OutputLine(NULL, "「レナとかは普段着でいいって言ってたぜー?",
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NULL, "\"Rena and the others said regular clothes are just fine.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33460", 256, 64);
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PlaySE(3, "s19/01/hr_kei33460", 256, 64);
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OutputLine(NULL, " 浴衣なんか着てったらかえって恥さらしだよ!」",
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NULL, " If I was the only one wearing a yukata, it'd be even more embarrassing!\"", Line_Normal);
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ClearMessage();
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@@ -134,10 +134,10 @@ void main()
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//「祭りにはレナたちと行くからさ@俺のことは放っておいて大丈夫。@
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PlaySE(3, "s19/01/HR_KEI33470", 256, 64);
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PlaySE(3, "s19/01/hr_kei33470", 256, 64);
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OutputLine(NULL, "「祭りにはレナたちと行くからさ。",
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NULL, "\"I'll be going with Rena and the others,", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33480", 256, 64);
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PlaySE(3, "s19/01/hr_kei33480", 256, 64);
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OutputLine(NULL, "俺のことは放っておいて大丈夫。」",
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NULL, " so you don't need to worry about me.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -162,7 +162,7 @@ void main()
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//「あの調子じゃ…昨夜も徹夜かな。@
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PlaySE(3, "s19/01/HR_KEI33490", 256, 64);
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PlaySE(3, "s19/01/hr_kei33490", 256, 64);
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OutputLine(NULL, "「あの調子じゃ…昨夜も徹夜かな。」",
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NULL, "\"From how it looks... he must've pulled an all-nighter last night.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -290,13 +290,13 @@ void main()
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//「そこで真っ赤になるな@ 実に気まずい@ 行くぞレナ!@
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PlaySE(3, "s19/01/HR_KEI33500", 256, 64);
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PlaySE(3, "s19/01/hr_kei33500", 256, 64);
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OutputLine(NULL, "「そこで真っ赤になるな!",
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NULL, "\"Don't get all flustered!", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33510", 256, 64);
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PlaySE(3, "s19/01/hr_kei33510", 256, 64);
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OutputLine(NULL, " 実に気まずい!",
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NULL, " It really doesn't feel right!", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33520", 256, 64);
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PlaySE(3, "s19/01/hr_kei33520", 256, 64);
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OutputLine(NULL, " 行くぞレナ!」",
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NULL, " Let's go, Rena!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -362,7 +362,7 @@ void main()
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//「部活が露店勝負とわかってて、腹を無駄に膨らますと思ったかよ!!@
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PlaySE(3, "s19/01/HR_KEI33530", 256, 64);
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PlaySE(3, "s19/01/hr_kei33530", 256, 64);
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OutputLine(NULL, "「部活が露店勝負とわかってて、腹を無駄に膨らますと思ったかよ!!」",
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NULL, "\"You thought I'd let myself get full knowing the club activities will involve the stalls!!?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -377,10 +377,10 @@ void main()
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//「沙都子と梨花ちゃんは@ もう神社に行ってるのか?@
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PlaySE(3, "s19/01/HR_KEI33540", 256, 64);
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PlaySE(3, "s19/01/hr_kei33540", 256, 64);
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OutputLine(NULL, "「沙都子と梨花ちゃんは?",
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NULL, "\"Where are Rika-chan and Satoko?", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33550", 256, 64);
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PlaySE(3, "s19/01/hr_kei33550", 256, 64);
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OutputLine(NULL, " もう神社に行ってるのか?」",
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NULL, " Are they already at the temple?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -417,7 +417,7 @@ void main()
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PlaySE(3, "s19/03/500300599", 256, 64);
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OutputLine(NULL, "よっしゃ!",
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NULL, "All right!", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33570", 256, 64);
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PlaySE(3, "s19/01/hr_kei33570", 256, 64);
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OutputLine(NULL, " 今日は目いっぱい騒ぐぞぉ!!」",
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NULL, " Let's make some noise today!!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -462,10 +462,10 @@ void main()
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//「すげぇ人だなぁ!@ 雛見沢ってこんなに人がいたんだ…。@
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PlaySE(3, "s19/01/HR_KEI33570_01", 256, 64);
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PlaySE(3, "s19/01/hr_kei33570_01", 256, 64);
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OutputLine(NULL, "「すげぇ人だなぁ!!",
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NULL, "\"There sure are lots of people here!!", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33570_02", 256, 64);
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PlaySE(3, "s19/01/hr_kei33570_02", 256, 64);
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OutputLine(NULL, " 雛見沢ってこんなに人がいたんだ…。」",
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NULL, " I can't believe they all live in Hinamizawa...\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -499,13 +499,13 @@ void main()
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//「そうだよな@俺たちの学校、あれしか生徒いないのに@今日は子供の姿がやたらたくさんある。@
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PlaySE(3, "s19/01/HR_KEI33570_03", 256, 64);
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PlaySE(3, "s19/01/hr_kei33570_03", 256, 64);
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OutputLine(NULL, "「そうだよな。",
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NULL, "\"That's right.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33570_04", 256, 64);
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PlaySE(3, "s19/01/hr_kei33570_04", 256, 64);
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OutputLine(NULL, "俺たちの学校、あれしか生徒いないのに。",
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NULL, " There aren't that many students at our school.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33570_05", 256, 64);
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PlaySE(3, "s19/01/hr_kei33570_05", 256, 64);
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OutputLine(NULL, "今日は子供の姿がやたらたくさんある。」",
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NULL, " But there's a lot of kids here today.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -662,10 +662,10 @@ void main()
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//「レナも人気あると思うけどなぁ@可愛いし。@
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PlaySE(3, "s19/01/HR_KEI33580", 256, 64);
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PlaySE(3, "s19/01/hr_kei33580", 256, 64);
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OutputLine(NULL, "「レナも人気あると思うけどなぁ。",
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NULL, "\"I think Rena is pretty popular too.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33590", 256, 64);
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PlaySE(3, "s19/01/hr_kei33590", 256, 64);
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OutputLine(NULL, "可愛いし。」",
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NULL, " Being cute and all.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -706,7 +706,7 @@ void main()
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//「誰かにだよ。@
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PlaySE(3, "s19/01/HR_KEI33600", 256, 64);
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PlaySE(3, "s19/01/hr_kei33600", 256, 64);
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OutputLine(NULL, "「誰かにだよ。」",
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NULL, "\"With some people.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -733,10 +733,10 @@ void main()
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//「で、それを俺たちは荒して回るわけか@…どんな勝負にせよ、俺は負けないぜ!!@
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PlaySE(3, "s19/01/HR_KEI33610", 256, 64);
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PlaySE(3, "s19/01/hr_kei33610", 256, 64);
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OutputLine(NULL, "「で、それを俺たちは荒して回るわけか。",
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NULL, "\"So, we're going to mess with them now?", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33620", 256, 64);
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PlaySE(3, "s19/01/hr_kei33620", 256, 64);
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OutputLine(NULL, "…どんな勝負にせよ、俺は負けないぜ!!」",
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NULL, " ...I don't care what kind of match it is, I'm going to win it!!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -772,10 +772,10 @@ void main()
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//「ほ~。そりゃすまんな@で、その待たせた「レディー」ってのはどこにいるんだ?@
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PlaySE(3, "s19/01/HR_KEI33630", 256, 64);
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PlaySE(3, "s19/01/hr_kei33630", 256, 64);
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OutputLine(NULL, "「ほ〜。そりゃすまんな。",
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NULL, "\"Ooh~. My bad.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33640", 256, 64);
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PlaySE(3, "s19/01/hr_kei33640", 256, 64);
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OutputLine(NULL, "で、その待たせた「レディー」ってのはどこにいるんだ?」",
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NULL, " So, where is this lady I've kept waiting?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -878,10 +878,10 @@ void main()
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//「梨花ちゃんの服装は本格派だなぁ…!@ これって本物の巫女さんの服か…?@
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PlaySE(3, "s19/01/HR_KEI33650", 256, 64);
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PlaySE(3, "s19/01/hr_kei33650", 256, 64);
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OutputLine(NULL, "「梨花ちゃんの服装は本格派だなぁ…!!",
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NULL, "\"Rika-chan's clothes sure look like the real deal...!!", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33660", 256, 64);
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PlaySE(3, "s19/01/hr_kei33660", 256, 64);
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OutputLine(NULL, " これって本物の巫女さんの服か…?」",
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NULL, " Is that a real shrine maiden outfit...?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -947,7 +947,7 @@ void main()
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//「おっしゃあぁああッ!!¥
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PlaySE(3, "s19/01/HR_KEI33670", 256, 64);
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PlaySE(3, "s19/01/hr_kei33670", 256, 64);
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OutputLine(NULL, "「おっしゃあぁああッ!!」",
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NULL, "\"Haoriiight!!\"", Line_Normal);
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ClearMessage();
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@@ -1008,7 +1008,7 @@ void main()
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//「あッ熱ッアツがツがぁあぁあぁああッ!!!」/
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PlaySE(3, "s19/01/HR_KEI33680", 256, 64);
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PlaySE(3, "s19/01/hr_kei33680", 256, 64);
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OutputLine(NULL, "「あッ熱ッアツがツがぁあぁあぁああッ!!!」",
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NULL, "\"It buUuUuUurns!!!\"", Line_ContinueAfterTyping);
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@@ -1083,13 +1083,13 @@ void main()
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//「今度はかき氷にしようぜ!@ 完食早食い勝負だッ!@ レディ、!w400…ゴーッ!!!@
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PlaySE(3, "s19/01/HR_KEI33690", 256, 64);
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PlaySE(3, "s19/01/hr_kei33690", 256, 64);
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OutputLine(NULL, "「今度はかき氷にしようぜ!!",
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NULL, "\"Let's do shaved iced this time!", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33700", 256, 64);
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PlaySE(3, "s19/01/hr_kei33700", 256, 64);
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OutputLine(NULL, " 完食早食い勝負だッ!!",
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NULL, " It's a shaved ice eating race!!", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33710", 256, 64);
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PlaySE(3, "s19/01/hr_kei33710", 256, 64);
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OutputLine(NULL, " レディ、",
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NULL, " Ready...", Line_ContinueAfterTyping);
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@@ -1165,10 +1165,10 @@ void main()
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//「ぷはぁあぁあぁッ!@ 完食だぁああぁああッ!!!」/
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PlaySE(3, "s19/01/HR_KEI33720", 256, 64);
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PlaySE(3, "s19/01/hr_kei33720", 256, 64);
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OutputLine(NULL, "「ぷはぁあぁあぁッ!!",
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NULL, "\"Pheeew!!", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33730", 256, 64);
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PlaySE(3, "s19/01/hr_kei33730", 256, 64);
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OutputLine(NULL, " 完食だぁああぁああッ!!!」",
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NULL, " FiniIIiiIIshed!!!\"", Line_ContinueAfterTyping);
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@@ -1298,7 +1298,7 @@ void main()
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//「俺をいつまでも新入部員扱いしないことだぜぇえぇええぇ?!@
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PlaySE(3, "s19/01/HR_KEI33740", 256, 64);
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PlaySE(3, "s19/01/hr_kei33740", 256, 64);
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OutputLine(NULL, "「俺をいつまでも新入部員扱いしないことだぜぇえぇええぇ?!」",
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NULL, "\"I can't have you treating me like I'm a newbie forever, can I!?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1367,7 +1367,7 @@ void main()
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//「あぁまったく。@
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PlaySE(3, "s19/01/HR_KEI33750", 256, 64);
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PlaySE(3, "s19/01/hr_kei33750", 256, 64);
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OutputLine(NULL, "「あぁまったく。」",
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NULL, "\"Yeah, seriously.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1473,13 +1473,13 @@ void main()
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DrawBustshotWithFiltering( 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「よし…@!s100……多分!sd、あれなら勝てるッ!!!¥
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PlaySE(3, "s19/01/HR_KEI33760", 256, 64);
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PlaySE(3, "s19/01/hr_kei33760", 256, 64);
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OutputLine(NULL, "「よし…。",
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NULL, "\"All right...", Line_WaitForInput);
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SetSpeedOfMessage( TRUE, 100, );
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PlaySE(3, "s19/01/HR_KEI33770", 256, 64);
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PlaySE(3, "s19/01/hr_kei33770", 256, 64);
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OutputLine(NULL, "……多分",
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NULL, " ...I think", Line_ContinueAfterTyping);
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@@ -1536,7 +1536,7 @@ void main()
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//「あぁ。@
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PlaySE(3, "s19/01/HR_KEI33780", 256, 64);
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PlaySE(3, "s19/01/hr_kei33780", 256, 64);
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OutputLine(NULL, "「あぁ。」",
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NULL, "\"Yeah.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1563,7 +1563,7 @@ void main()
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DrawSceneWithMask( "bg_014", "m1", 0, 0, 300 );
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//「こういう形で直接対決するのは!s200……!sd初めてだな。@
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PlaySE(3, "s19/01/HR_KEI33790", 256, 64);
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PlaySE(3, "s19/01/hr_kei33790", 256, 64);
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OutputLine(NULL, "「こういう形で直接対決するのは",
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NULL, "\"This is probably the first time", Line_ContinueAfterTyping);
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@@ -1587,7 +1587,7 @@ void main()
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「梨花ちゃん…………アレで勝つつもりか。@
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PlaySE(3, "s19/01/HR_KEI33800", 256, 64);
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PlaySE(3, "s19/01/hr_kei33800", 256, 64);
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OutputLine(NULL, "「梨花ちゃん…………アレで勝つつもりか。」",
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NULL, "\"Rika-chan... You expect to win with 'that,' huh?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1990,13 +1990,13 @@ void main()
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DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 );
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//「さすがだぜ……@どこまで取っても一部の隙もない@ロリ!/
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PlaySE(3, "s19/01/HR_KEI33820", 256, 64);
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PlaySE(3, "s19/01/hr_kei33820", 256, 64);
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OutputLine(NULL, "「さすがだぜ……。",
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NULL, "\"I'd expect no less from her...", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33830", 256, 64);
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PlaySE(3, "s19/01/hr_kei33830", 256, 64);
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OutputLine(NULL, "どこまで取っても一部の隙もない。",
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NULL, " Not a single element was overlooked.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33830_01", 256, 64);
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PlaySE(3, "s19/01/hr_kei33830_01", 256, 64);
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OutputLine(NULL, "ちびっ子!",
|
||||
NULL, " Loli!", Line_ContinueAfterTyping);
|
||||
|
||||
@@ -2006,7 +2006,7 @@ void main()
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
//巫女!/
|
||||
PlaySE(3, "s19/01/HR_KEI33830_02", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33830_02", 256, 64);
|
||||
OutputLine(NULL, "巫女!",
|
||||
NULL, " Shrine maiden!", Line_ContinueAfterTyping);
|
||||
PlaySE( 4, "wa_029", 128, 64 );
|
||||
@@ -2015,7 +2015,7 @@ void main()
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
//半涙!/
|
||||
PlaySE(3, "s19/01/HR_KEI33830_03", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33830_03", 256, 64);
|
||||
OutputLine(NULL, "半涙!",
|
||||
NULL, " Brink of crying!", Line_ContinueAfterTyping);
|
||||
PlaySE( 4, "wa_012", 128, 64 );
|
||||
@@ -2024,7 +2024,7 @@ void main()
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
//みぃ!/
|
||||
PlaySE(3, "s19/01/HR_KEI33830_04", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33830_04", 256, 64);
|
||||
OutputLine(NULL, "みぃ!",
|
||||
NULL, " Mew!", Line_ContinueAfterTyping);
|
||||
PlaySE( 4, "wa_016", 128, 64 );
|
||||
@@ -2033,7 +2033,7 @@ void main()
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
//完璧だッ!!/
|
||||
PlaySE(3, "s19/01/HR_KEI33830_05", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33830_05", 256, 64);
|
||||
OutputLine(NULL, "完璧だッ!!",
|
||||
NULL, " It was perfect!!", Line_ContinueAfterTyping);
|
||||
PlaySE( 4, "wa_007", 128, 64 );
|
||||
@@ -2042,7 +2042,7 @@ void main()
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
//ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ!!@
|
||||
PlaySE(3, "s19/01/HR_KEI33830_06", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33830_06", 256, 64);
|
||||
OutputLine(NULL, "ただのコケを萌えにまで昇華した…",
|
||||
NULL, " A simple trip, transcended into pure moe...", Line_ContinueAfterTyping);
|
||||
|
||||
@@ -2171,7 +2171,7 @@ void main()
|
||||
|
||||
|
||||
//「今から俺がもっとかぁいいのを見せてやるから少し我慢しろ。@
|
||||
PlaySE(3, "s19/01/HR_KEI33840", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33840", 256, 64);
|
||||
OutputLine(NULL, "「今から俺がもっとかぁいいのを見せてやるから少し我慢しろ。」",
|
||||
NULL, "\"I'll show you something even cuter, so just hold on for now.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -2196,10 +2196,10 @@ void main()
|
||||
|
||||
|
||||
//「だがここはちょっとギャラリーが多い@あっちの影へ行こう。@
|
||||
PlaySE(3, "s19/01/HR_KEI33850", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33850", 256, 64);
|
||||
OutputLine(NULL, "「だがここはちょっとギャラリーが多い。",
|
||||
NULL, "\"But it's a bit too crowded here.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI33860", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33860", 256, 64);
|
||||
OutputLine(NULL, "あっちの影へ行こう。」",
|
||||
NULL, " Let's go back there.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -2502,7 +2502,7 @@ void main()
|
||||
|
||||
|
||||
//「ちッちがちがッ、誤解だぁあぁああぁああッ!!!!!@
|
||||
PlaySE(3, "s19/01/HR_KEI33870", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33870", 256, 64);
|
||||
OutputLine(NULL, "「ちッちがちがッ、誤解だぁあぁああぁああッ!!!!!」",
|
||||
NULL, "\"W-Wait, wait, you've got it all wrong!!!!!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -2714,10 +2714,10 @@ void main()
|
||||
|
||||
|
||||
//「そうだな@少なくとも沙都子の許可は必要ない。/
|
||||
PlaySE(3, "s19/01/HR_KEI33880", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33880", 256, 64);
|
||||
OutputLine(NULL, "「そうだな。",
|
||||
NULL, "\"That's right.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI33890", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33890", 256, 64);
|
||||
OutputLine(NULL, "少なくとも沙都子の許可は必要ない。",
|
||||
NULL, " At least you don't really need Satoko's permission.", Line_ContinueAfterTyping);
|
||||
|
||||
@@ -2725,7 +2725,7 @@ void main()
|
||||
ShakeScreen( 1, 50, 20, 5, 0, );
|
||||
|
||||
//ぐぉをぅッ?!?!@
|
||||
PlaySE(3, "s19/01/HR_KEI33900", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33900", 256, 64);
|
||||
OutputLine(NULL, "ぐぉをぅッ?!?!」",
|
||||
NULL, " Hurrngh!?!?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -2854,10 +2854,10 @@ void main()
|
||||
|
||||
|
||||
//「富竹さん、いっそ住めばいいじゃないすか@雛見沢。@
|
||||
PlaySE(3, "s19/01/HR_KEI33910", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33910", 256, 64);
|
||||
OutputLine(NULL, "「富竹さん、いっそ住めばいいじゃないすか。",
|
||||
NULL, "\"Why don't you move here, Tomitake-san?", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI33920", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33920", 256, 64);
|
||||
OutputLine(NULL, "雛見沢。」",
|
||||
NULL, " In Hinamizawa.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -2875,13 +2875,13 @@ void main()
|
||||
|
||||
|
||||
//「確かに不便なとこです@店もないし@娯楽もないし…何にもないかもしれないけど。¥
|
||||
PlaySE(3, "s19/01/HR_KEI33930", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33930", 256, 64);
|
||||
OutputLine(NULL, "「確かに不便なとこです。",
|
||||
NULL, "\"It's not very convenient here.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI33940", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33940", 256, 64);
|
||||
OutputLine(NULL, "店もないし。",
|
||||
NULL, " No shops.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI33950", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33950", 256, 64);
|
||||
OutputLine(NULL, "娯楽もないし…何にもないかもしれないけど。」",
|
||||
NULL, " Or recreational spots... There might not be anything really here, but you know...\"", Line_WaitForInput);
|
||||
ClearMessage();
|
||||
@@ -2914,7 +2914,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
//「俺はまだここに引っ越してきてひと月も経たないからよくわからないけど。@
|
||||
PlaySE(3, "s19/01/HR_KEI33960", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33960", 256, 64);
|
||||
OutputLine(NULL, "「俺はまだここに引っ越してきてひと月も経たないからよくわからないけど。」",
|
||||
NULL, "\"I've only been here for less than a month, so I don't really know everything about it.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -2937,7 +2937,7 @@ void main()
|
||||
|
||||
|
||||
//「こ、ここにはきっと……!@
|
||||
PlaySE(3, "s19/01/HR_KEI33970", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33970", 256, 64);
|
||||
OutputLine(NULL, "「こ、ここにはきっと……!」",
|
||||
NULL, "\"This place is probably...!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3142,7 +3142,7 @@ void main()
|
||||
|
||||
|
||||
//「へへ! 俺たちの若さについて来れるかな?@
|
||||
PlaySE(3, "s19/01/HR_KEI33980", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33980", 256, 64);
|
||||
OutputLine(NULL, "「へへ! 俺たちの若さについて来れるかな?」",
|
||||
NULL, "\"Heh heh! Can you keep up with us young 'uns?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3187,10 +3187,10 @@ void main()
|
||||
DrawBustshotWithFiltering( 1, "me_si_to_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下、…時には順境@あるいは逆境からいかにして…!!@
|
||||
PlaySE(3, "s19/01/HR_KEI33990", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei33990", 256, 64);
|
||||
OutputLine(NULL, "「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下、…時には順境。",
|
||||
NULL, "\"What our club does, you see... In order to cope with our complicated society, we perform various activities with various rules. Sometimes they are in your favor...", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34000", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34000", 256, 64);
|
||||
OutputLine(NULL, "あるいは逆境からいかにして…!!」",
|
||||
NULL, " ...and sometimes they work against you...!!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3222,10 +3222,10 @@ void main()
|
||||
|
||||
|
||||
//「身包み剥いでッ!@ ケツの毛までひん剥いてやるぜぇえぇえッ!!!!@
|
||||
PlaySE(3, "s19/01/HR_KEI34010", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34010", 256, 64);
|
||||
OutputLine(NULL, "「身包み剥いでッ!!",
|
||||
NULL, "\"We'll leave you with nothing!", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34020", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34020", 256, 64);
|
||||
OutputLine(NULL, " ケツの毛までひん剥いてやるぜぇえぇえッ!!!!」",
|
||||
NULL, " We won't even leave the hairs on your butt!!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3348,7 +3348,7 @@ void main()
|
||||
|
||||
|
||||
//「そうだな!!@
|
||||
PlaySE(3, "s19/01/HR_KEI34030", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34030", 256, 64);
|
||||
OutputLine(NULL, "「そうだな!!」",
|
||||
NULL, "\"That's true!!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3497,7 +3497,7 @@ void main()
|
||||
DrawSceneWithMask( "bg_017", "left", 0, 0, 300 );
|
||||
|
||||
//「…と、一瞬思わせる絶妙な配置が見事だな。@
|
||||
PlaySE(3, "s19/01/HR_KEI34040", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34040", 256, 64);
|
||||
OutputLine(NULL, "「…と、一瞬思わせる絶妙な配置が見事だな。」",
|
||||
NULL, "\"...It's magnificently set up to make someone think that.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -3575,10 +3575,10 @@ void main()
|
||||
|
||||
|
||||
//「3発しかないんだぜ@それを確かめるために使うには…重いな。@
|
||||
PlaySE(3, "s19/01/HR_KEI34050", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34050", 256, 64);
|
||||
OutputLine(NULL, "「3発しかないんだぜ。",
|
||||
NULL, "\"Only three shots.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34060", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34060", 256, 64);
|
||||
OutputLine(NULL, "それを確かめるために使うには…重いな。」",
|
||||
NULL, " To use them all just trying... That'd be rough.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -4120,7 +4120,7 @@ void main()
|
||||
|
||||
|
||||
//「富竹さんはちょっとレナを甘く見てますね…。!s250……!sdふっ。@
|
||||
PlaySE(3, "s19/01/HR_KEI34070", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34070", 256, 64);
|
||||
OutputLine(NULL, "「富竹さんはちょっとレナを甘く見てますね…。",
|
||||
NULL, "\"You're underestimating Rena, Tomitake-san...", Line_ContinueAfterTyping);
|
||||
//!s25
|
||||
@@ -4217,7 +4217,7 @@ void main()
|
||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||
|
||||
//「強いッ!!!¥
|
||||
PlaySE(3, "s19/01/HR_KEI34080", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34080", 256, 64);
|
||||
OutputLine(NULL, "「強いッ!!!」",
|
||||
NULL, "\"The stronger you get!!!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
@@ -4420,10 +4420,10 @@ void main()
|
||||
|
||||
|
||||
//「頑張ったじゃないかよ@ かぁいいモードのレナにゃ驚かされるぜ!@
|
||||
PlaySE(3, "s19/01/HR_KEI34090", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34090", 256, 64);
|
||||
OutputLine(NULL, "「頑張ったじゃないかよ!",
|
||||
NULL, "\"You did a good job!", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34100", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34100", 256, 64);
|
||||
OutputLine(NULL, " かぁいいモードのレナにゃ驚かされるぜ!」",
|
||||
NULL, " Your Kyute Mode really surprised me!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -4454,7 +4454,7 @@ void main()
|
||||
|
||||
|
||||
//「よっしゃ! そんなら俺が、」!w1500/
|
||||
PlaySE(3, "s19/01/HR_KEI34110", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34110", 256, 64);
|
||||
OutputLine(NULL, "「よっしゃ! そんなら俺が、」",
|
||||
NULL, "\"All right! Then I'll...\"", Line_ContinueAfterTyping);
|
||||
|
||||
@@ -4554,10 +4554,10 @@ void main()
|
||||
|
||||
|
||||
//「ん?@ どういうことだ?!@
|
||||
PlaySE(3, "s19/01/HR_KEI34120", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34120", 256, 64);
|
||||
OutputLine(NULL, "「ん?!",
|
||||
NULL, "\"Hm!?", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34130", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34130", 256, 64);
|
||||
OutputLine(NULL, " どういうことだ?!」",
|
||||
NULL, " Why is he doing that!?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -4717,7 +4717,7 @@ void main()
|
||||
|
||||
|
||||
//「ビリ回避、か@!s120………………!sdあ、すみませんね。@
|
||||
PlaySE(3, "s19/01/HR_KEI34140", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34140", 256, 64);
|
||||
OutputLine(NULL, "「ビリ回避、か。",
|
||||
NULL, "\"Avoid being the loser, huh.", Line_WaitForInput);
|
||||
|
||||
@@ -4732,7 +4732,7 @@ void main()
|
||||
SetSpeedOfMessage( FALSE, 0, );
|
||||
|
||||
|
||||
PlaySE(3, "s19/01/HR_KEI34150", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34150", 256, 64);
|
||||
OutputLine(NULL, "あ、すみませんね。」",
|
||||
NULL, "Oh, sorry about that.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -4811,10 +4811,10 @@ void main()
|
||||
|
||||
|
||||
//「約束しちまったからな@…レナに。@
|
||||
PlaySE(3, "s19/01/HR_KEI34160", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34160", 256, 64);
|
||||
OutputLine(NULL, "「約束しちまったからな。",
|
||||
NULL, "\"After all, that was my promise...", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34170", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34170", 256, 64);
|
||||
OutputLine(NULL, "…レナに。」",
|
||||
NULL, " to Rena.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -4837,10 +4837,10 @@ void main()
|
||||
|
||||
|
||||
//「あのくまを撃ち落して@……レナにプレゼントするって。@
|
||||
PlaySE(3, "s19/01/HR_KEI34180", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34180", 256, 64);
|
||||
OutputLine(NULL, "「あのくまを撃ち落して。",
|
||||
NULL, "\"To shoot down that bear.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34190", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34190", 256, 64);
|
||||
OutputLine(NULL, "……レナにプレゼントするって。」",
|
||||
NULL, " ...Then give it to Rena. That one.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -4937,7 +4937,7 @@ void main()
|
||||
|
||||
|
||||
//「もっと素早い連射力があれば…一撃ごとの揺れにパワーを上乗せできるのに…!@
|
||||
PlaySE(3, "s19/01/HR_KEI34200", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34200", 256, 64);
|
||||
OutputLine(NULL, "「もっと素早い連射力があれば…一撃ごとの揺れにパワーを上乗せできるのに…!」",
|
||||
NULL, "\"If only there was some way to shoot faster... I'd be able to pile more power on the sway from each hit...!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -4962,7 +4962,7 @@ void main()
|
||||
|
||||
|
||||
//「鉄砲をもう2丁貸してくれ。@
|
||||
PlaySE(3, "s19/01/HR_KEI34210", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34210", 256, 64);
|
||||
OutputLine(NULL, "「鉄砲をもう2丁貸してくれ。」",
|
||||
NULL, "\"Two more rifles.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -5273,10 +5273,10 @@ void main()
|
||||
|
||||
|
||||
//「俺ひとりで落としたわけじゃないぜ。みんなで当てて、少しずつずらして落としたんだ@……こいつぁ俺たち全員の戦果だぜッ!!!¥
|
||||
PlaySE(3, "s19/01/HR_KEI34220", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34220", 256, 64);
|
||||
OutputLine(NULL, "「俺ひとりで落としたわけじゃないぜ。みんなで当てて、少しずつずらして落としたんだ。",
|
||||
NULL, "\"I didn't do it all by myself. Everyone hit it, and those small bits together brought it down.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34230", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34230", 256, 64);
|
||||
OutputLine(NULL, "……こいつぁ俺たち全員の戦果だぜッ!!!」",
|
||||
NULL, " ...This trophy belongs to all of us!!!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
@@ -5326,13 +5326,13 @@ void main()
|
||||
DrawBustshot( 2, "re_si_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「そら@こいつは俺から……いやみんなからだな@いつもうまい弁当をありがとな。@
|
||||
PlaySE(3, "s19/01/HR_KEI34240", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34240", 256, 64);
|
||||
OutputLine(NULL, "「そら。",
|
||||
NULL, "\"Here.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34250", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34250", 256, 64);
|
||||
OutputLine(NULL, "こいつは俺から……いやみんなからだな。",
|
||||
NULL, " This is from me... No, from everyone.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34260", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34260", 256, 64);
|
||||
OutputLine(NULL, "いつもうまい弁当をありがとな。」",
|
||||
NULL, " Thanks for always making your delicious lunches.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -5356,13 +5356,13 @@ void main()
|
||||
|
||||
|
||||
//「じゃあ落としたのは俺@ だからこれは俺の@ 俺のだからレナにやるッ!@
|
||||
PlaySE(3, "s19/01/HR_KEI34270", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34270", 256, 64);
|
||||
OutputLine(NULL, "「じゃあ落としたのは俺!",
|
||||
NULL, "\"In that case, I was the one who knocked it down!", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34280", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34280", 256, 64);
|
||||
OutputLine(NULL, " だからこれは俺の!",
|
||||
NULL, " And it's mine!", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34290", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34290", 256, 64);
|
||||
OutputLine(NULL, " 俺のだからレナにやるッ!」",
|
||||
NULL, " It's mine, so I'm giving it to Rena!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -5378,13 +5378,13 @@ void main()
|
||||
|
||||
|
||||
//「俺が引っ越してきてから、いろいろ面倒を見てくれたよな@…すげぇ感謝してるんだぜ@ ありがとな!!@
|
||||
PlaySE(3, "s19/01/HR_KEI34300", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34300", 256, 64);
|
||||
OutputLine(NULL, "「俺が引っ越してきてから、いろいろ面倒を見てくれたよな。",
|
||||
NULL, "\"You've watched out for me ever since I moved here, after all.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34310", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34310", 256, 64);
|
||||
OutputLine(NULL, "…すげぇ感謝してるんだぜ?",
|
||||
NULL, " I'm really grateful, you see...", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34320", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34320", 256, 64);
|
||||
OutputLine(NULL, " ありがとな!!」",
|
||||
NULL, " Thanks a lot!!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -5536,13 +5536,13 @@ void main()
|
||||
|
||||
|
||||
//「おう@ あれ、レナは@ ……な、何やってんだよ??@
|
||||
PlaySE(3, "s19/01/HR_KEI34330", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34330", 256, 64);
|
||||
OutputLine(NULL, "「おう!",
|
||||
NULL, "\"Yeah!", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34340", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34340", 256, 64);
|
||||
OutputLine(NULL, " あれ、レナは?",
|
||||
NULL, " Huh? Where's Rena?", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34350", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34350", 256, 64);
|
||||
OutputLine(NULL, " ……な、何やってんだよ??」",
|
||||
NULL, " ...Wh-What are you doing??\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -5570,10 +5570,10 @@ void main()
|
||||
|
||||
|
||||
//「何やってんだあいつ…@くまの世話で手いっぱいなんだな…。@
|
||||
PlaySE(3, "s19/01/HR_KEI34360", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34360", 256, 64);
|
||||
OutputLine(NULL, "「何やってんだあいつ…。",
|
||||
NULL, "\"What is she doing...", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34370", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34370", 256, 64);
|
||||
OutputLine(NULL, "くまの世話で手いっぱいなんだな…。」",
|
||||
NULL, " She must have her hands full taking care of that bear...\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -5633,10 +5633,10 @@ void main()
|
||||
|
||||
|
||||
//「注文のうるさいヤツだな@どこならいいんだ。@
|
||||
PlaySE(3, "s19/01/HR_KEI34380", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34380", 256, 64);
|
||||
OutputLine(NULL, "「注文のうるさいヤツだな。",
|
||||
NULL, "\"Always so bossy.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34390", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34390", 256, 64);
|
||||
OutputLine(NULL, "どこならいいんだ。」",
|
||||
NULL, " Where can I grab then?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -5667,10 +5667,10 @@ void main()
|
||||
|
||||
|
||||
//「置いてかれる@早く行こうぜ!@
|
||||
PlaySE(3, "s19/01/HR_KEI34400", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34400", 256, 64);
|
||||
OutputLine(NULL, "「置いてかれる。",
|
||||
NULL, "\"We're gonna be late.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34410", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34410", 256, 64);
|
||||
OutputLine(NULL, "早く行こうぜ!」",
|
||||
NULL, " Let's hurry up!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -5770,7 +5770,7 @@ void main()
|
||||
|
||||
|
||||
//「お! すまんすまん!@
|
||||
PlaySE(3, "s19/01/HR_KEI34420", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34420", 256, 64);
|
||||
OutputLine(NULL, "「お! すまんすまん!」",
|
||||
NULL, "\"Ah! Sorry, sorry!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -5795,7 +5795,7 @@ void main()
|
||||
|
||||
|
||||
//「やや、やっぱりてめぇ、そーゆうつもりだったのかぁッ!!!@
|
||||
PlaySE(3, "s19/01/HR_KEI34430", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34430", 256, 64);
|
||||
OutputLine(NULL, "「やや、やっぱりてめぇ、そーゆうつもりだったのかぁッ!!!」",
|
||||
NULL, "\"Y-Y-You punk! So that's what your plan was!?!?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -5855,7 +5855,7 @@ void main()
|
||||
|
||||
|
||||
//「…魅音、…お前、いつ食らったんだ…?@
|
||||
PlaySE(3, "s19/01/HR_KEI34440", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34440", 256, 64);
|
||||
OutputLine(NULL, "「…魅音、…お前、いつ食らったんだ…?」",
|
||||
NULL, "\"...Mion... When... were you hit...?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -5879,10 +5879,10 @@ void main()
|
||||
|
||||
|
||||
//「レナ…@照れ隠しに友達を殴るのはよくないぞ…。@
|
||||
PlaySE(3, "s19/01/HR_KEI34450", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34450", 256, 64);
|
||||
OutputLine(NULL, "「レナ…。",
|
||||
NULL, "\"Rena...", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34460", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34460", 256, 64);
|
||||
OutputLine(NULL, "照れ隠しに友達を殴るのはよくないぞ…。」",
|
||||
NULL, " It's not good to punch your friends to hide your embarrassment...\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -5949,7 +5949,7 @@ void main()
|
||||
DrawScene( "bg_245", 1000 );
|
||||
|
||||
//「梨花ちゃんが持ってるあのデカイのは何だ?@
|
||||
PlaySE(3, "s19/01/HR_KEI34470", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34470", 256, 64);
|
||||
OutputLine(NULL, "「梨花ちゃんが持ってるあのデカイのは何だ?」",
|
||||
NULL, "\"What's the big thing Rika-chan is holding?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -6004,10 +6004,10 @@ void main()
|
||||
|
||||
|
||||
//「今度は何だ@ 布団叩きかな?@
|
||||
PlaySE(3, "s19/01/HR_KEI34480", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34480", 256, 64);
|
||||
OutputLine(NULL, "「今度は何だ?",
|
||||
NULL, "\"What's next?", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34490", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34490", 256, 64);
|
||||
OutputLine(NULL, " 布団叩きかな?」",
|
||||
NULL, " Airing out futons?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -6059,7 +6059,7 @@ void main()
|
||||
|
||||
|
||||
//「…心配か?@
|
||||
PlaySE(3, "s19/01/HR_KEI34500", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34500", 256, 64);
|
||||
OutputLine(NULL, "「…心配か?」",
|
||||
NULL, "\"...Worried?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -6089,10 +6089,10 @@ void main()
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
|
||||
//「…魅音とかは巫女役、立候補しなかったのかよ@…梨花ちゃんにあの重さは気の毒だよ。@
|
||||
PlaySE(3, "s19/01/HR_KEI34510", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34510", 256, 64);
|
||||
OutputLine(NULL, "「…魅音とかは巫女役、立候補しなかったのかよ。",
|
||||
NULL, "\"...Why wasn't Mion a candidate to be the shrine maiden?", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34520", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34520", 256, 64);
|
||||
OutputLine(NULL, "…梨花ちゃんにあの重さは気の毒だよ。」",
|
||||
NULL, " ...It feels wrong, having Rika-chan swing around something so heavy.\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -6121,10 +6121,10 @@ void main()
|
||||
|
||||
|
||||
//「そうだよな@巫女は清らかじゃないと駄目だもんな@/
|
||||
PlaySE(3, "s19/01/HR_KEI34530", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34530", 256, 64);
|
||||
OutputLine(NULL, "「そうだよな。",
|
||||
NULL, "\"That's true.", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34540", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34540", 256, 64);
|
||||
OutputLine(NULL, "巫女は清らかじゃないと駄目だもんな。",
|
||||
NULL, " Shrine maidens need to be pure, after all.", Line_WaitForInput);
|
||||
|
||||
@@ -6132,7 +6132,7 @@ void main()
|
||||
ShakeScreen( 0, 50, 20, 5, 0, );
|
||||
|
||||
//……ぎゅおぉをぉ…ッ!!@
|
||||
PlaySE(3, "s19/01/HR_KEI34550", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34550", 256, 64);
|
||||
OutputLine(NULL, "……ぎゅおぉをぉ…ッ!!」",
|
||||
NULL, " ...Ghrnk...!!\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -6175,10 +6175,10 @@ void main()
|
||||
|
||||
|
||||
//「今度は何が始まるんだ@ 布団を川で洗濯か?@
|
||||
PlaySE(3, "s19/01/HR_KEI34560", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34560", 256, 64);
|
||||
OutputLine(NULL, "「今度は何が始まるんだ?",
|
||||
NULL, "\"What's happening now?", Line_WaitForInput);
|
||||
PlaySE(3, "s19/01/HR_KEI34570", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34570", 256, 64);
|
||||
OutputLine(NULL, " 布団を川で洗濯か?」",
|
||||
NULL, " Washing the futons in the river?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -6326,7 +6326,7 @@ void main()
|
||||
|
||||
|
||||
//「オヤシロさま? ってなんだよ。あの神社の神様の名前か?@
|
||||
PlaySE(3, "s19/01/HR_KEI34580", 256, 64);
|
||||
PlaySE(3, "s19/01/hr_kei34580", 256, 64);
|
||||
OutputLine(NULL, "「オヤシロさま? ってなんだよ。あの神社の神様の名前か?」",
|
||||
NULL, "\"Oyashiro-sama? What's that? The name of the shrine's god?\"", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
|
||||
Reference in New Issue
Block a user