cut section missing from Sui

They don't talk about the beta in Sui - it goes straight from Ooishi
(祟り派と人間派で半々ですか) to Mion (どうすんのさ。)
This commit is contained in:
Norgus
2015-12-21 20:54:10 +00:00
parent 40c14c51a2
commit 51b40759bf

View File

@@ -1407,10 +1407,10 @@ void main()
//「……祟ってばかりの悪い神様なら、祀るの嫌です@ボクは祟るより、ご利益のある神さまの方が好きですよ。¥ //「……祟ってばかりの悪い神様なら、祀るの嫌です@ボクは祟るより、ご利益のある神さまの方が好きですよ。¥
PlaySE(3, "s20/05/440500097", 256, 64); PlaySE(3, "s20/05/440500097", 256, 64);
OutputLine(NULL, "「……祟ってばかりの悪い神様なら、祀るのです。", OutputLine(NULL, "「……祟ってばかりの悪い神様なら、祀るのは嫌なのです。",
NULL, "\"...I don't want to worship some bad god that just curses people.", Line_WaitForInput); NULL, "\"...I don't want to worship some bad god that just curses people.", Line_WaitForInput);
PlaySE(3, "s20/05/440500098", 256, 64); PlaySE(3, "s20/05/440500098", 256, 64);
OutputLine(NULL, "ボクは祟るより、ご利益のある神さまの方が好きですよ。」", OutputLine(NULL, "ボクは祟るより、ご利益のある神さまの方が好きなのですよ。」",
NULL, " I'd like a generous god more than one that curses.\"", Line_Normal); NULL, " I'd like a generous god more than one that curses.\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -1419,7 +1419,7 @@ void main()
//「そっか、梨花ちゃんって巫女さんをやったんだよね…@ うん。いい意見。@ //「そっか、梨花ちゃんって巫女さんをやったんだよね…@ うん。いい意見。@
PlaySE(3, "s20/02/440200154", 256, 64); PlaySE(3, "s20/02/440200154", 256, 64);
OutputLine(NULL, "「そっか、梨花ちゃんって巫女さんをやっんだよね…!", OutputLine(NULL, "「そっか、梨花ちゃんって巫女さんをやってるんだよね…!",
NULL, "\"That's right, Rika-chan is a shrine maiden...!", Line_WaitForInput); NULL, "\"That's right, Rika-chan is a shrine maiden...!", Line_WaitForInput);
PlaySE(3, "s20/02/440200155", 256, 64); PlaySE(3, "s20/02/440200155", 256, 64);
OutputLine(NULL, " うん。いい意見。」", OutputLine(NULL, " うん。いい意見。」",
@@ -1473,68 +1473,6 @@ void main()
NULL, " So half of us think it was a curse, and half of us think it was people?\"", Line_WaitForInput); NULL, " So half of us think it was a curse, and half of us think it was people?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow();
DrawBustshotWithFiltering( 1, "tm_si_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「レナちゃん、参考まででいいんだけどさ@
// β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?@
//;<富竹
OutputLine(NULL, "「レナちゃん、参考まででいいんだけどさ。",
NULL, "\"Rena-chan, just for reference,", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
OutputLine(NULL, " β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?」",
NULL, "what did the test players who played the beta version think?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
DrawBustshotWithFiltering( 3, "re_se_de_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「えっとー@うん@人間派がとっても多かったの!@
OutputLine(NULL, "「えっとー。",
NULL, "\"Hmmm.", Line_WaitForInput);
OutputLine(NULL, "うん。",
NULL, " Yeah.", Line_WaitForInput);
OutputLine(NULL, "人間派がとっても多かったの!」",
NULL, " There were a lot more players who believed in the 'people' explanation!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ほらほら見たことか@ 冷静な百戦錬磨の同志諸兄はよく見てるよ!¥
OutputLine(NULL, "「ほらほら見たことか!",
NULL, "\"See, see, right there!", Line_WaitForInput);
OutputLine(NULL, " 冷静な百戦錬磨の同志諸兄はよく見てるよ!」",
NULL, " Our veteran comrades are cool, collected, and very observant!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_161", "right", 0, 0, 300 );
DrawBustshot( 1, "ri_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……でも、β版は途中までしかできてませんでしたです。@
OutputLine(NULL, "「……でも、β版は途中までしかできてませんでしたです。」",
NULL, "\"...But the beta version only finished partway through the story.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow();
DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「そうね@β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。¥
OutputLine(NULL, "「そうね。",
NULL, "\"That's right.", Line_WaitForInput);
OutputLine(NULL, "β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。」",
NULL, " Even the people who played the beta might change their minds if they got through to the very end.\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 128, 0 );