cut section missing from Sui
They don't talk about the beta in Sui - it goes straight from Ooishi (祟り派と人間派で半々ですか) to Mion (どうすんのさ。)
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@@ -1407,10 +1407,10 @@ void main()
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//「……祟ってばかりの悪い神様なら、祀るの嫌です@ボクは祟るより、ご利益のある神さまの方が好きですよ。¥
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PlaySE(3, "s20/05/440500097", 256, 64);
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OutputLine(NULL, "「……祟ってばかりの悪い神様なら、祀るの嫌です。",
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OutputLine(NULL, "「……祟ってばかりの悪い神様なら、祀るのは嫌なのです。",
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NULL, "\"...I don't want to worship some bad god that just curses people.", Line_WaitForInput);
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PlaySE(3, "s20/05/440500098", 256, 64);
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OutputLine(NULL, "ボクは祟るより、ご利益のある神さまの方が好きですよ。」",
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OutputLine(NULL, "ボクは祟るより、ご利益のある神さまの方が好きなのですよ。」",
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NULL, " I'd like a generous god more than one that curses.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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@@ -1419,7 +1419,7 @@ void main()
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//「そっか、梨花ちゃんって巫女さんをやったんだよね…@ うん。いい意見。@
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PlaySE(3, "s20/02/440200154", 256, 64);
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OutputLine(NULL, "「そっか、梨花ちゃんって巫女さんをやったんだよね…!",
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OutputLine(NULL, "「そっか、梨花ちゃんって巫女さんをやってるんだよね…!",
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NULL, "\"That's right, Rika-chan is a shrine maiden...!", Line_WaitForInput);
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PlaySE(3, "s20/02/440200155", 256, 64);
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OutputLine(NULL, " うん。いい意見。」",
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@@ -1473,68 +1473,6 @@ void main()
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NULL, " So half of us think it was a curse, and half of us think it was people?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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DisableWindow();
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DrawBustshotWithFiltering( 1, "tm_si_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「レナちゃん、参考まででいいんだけどさ@
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// β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?@
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//;<富竹
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OutputLine(NULL, "「レナちゃん、参考まででいいんだけどさ。",
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NULL, "\"Rena-chan, just for reference,", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLine(NULL, " β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?」",
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NULL, "what did the test players who played the beta version think?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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DisableWindow();
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FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
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DrawBustshotWithFiltering( 3, "re_se_de_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「えっとー@うん@人間派がとっても多かったの!@
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OutputLine(NULL, "「えっとー。",
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NULL, "\"Hmmm.", Line_WaitForInput);
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OutputLine(NULL, "うん。",
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NULL, " Yeah.", Line_WaitForInput);
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OutputLine(NULL, "人間派がとっても多かったの!」",
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NULL, " There were a lot more players who believed in the 'people' explanation!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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DisableWindow();
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
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DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「ほらほら見たことか@ 冷静な百戦錬磨の同志諸兄はよく見てるよ!¥
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OutputLine(NULL, "「ほらほら見たことか!",
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NULL, "\"See, see, right there!", Line_WaitForInput);
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OutputLine(NULL, " 冷静な百戦錬磨の同志諸兄はよく見てるよ!」",
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NULL, " Our veteran comrades are cool, collected, and very observant!\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_161", "right", 0, 0, 300 );
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DrawBustshot( 1, "ri_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「……でも、β版は途中までしかできてませんでしたです。@
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OutputLine(NULL, "「……でも、β版は途中までしかできてませんでしたです。」",
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NULL, "\"...But the beta version only finished partway through the story.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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DisableWindow();
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DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「そうね@β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。¥
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OutputLine(NULL, "「そうね。",
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NULL, "\"That's right.", Line_WaitForInput);
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OutputLine(NULL, "β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。」",
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NULL, " Even the people who played the beta might change their minds if they got through to the very end.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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PlayBGM( 1, "msys02", 128, 0 );
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