Merge remote-tracking branch 'origin/master' into lip-sync
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@@ -375,7 +375,25 @@ void main()
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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DisableWindow();
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DrawScene("white", 400 );
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DrawScene("background/jt1", 3000 );
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// DrawScene( "bg_216", 3000 );
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//draw and move big background
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SetValidityOfInterface(FALSE);
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SetValidityOfSaving(FALSE);
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DrawBustshot(4, "hina1_1", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE );
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DrawBustshot(3, "hina1_2", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, FALSE );
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DrawBustshot(2, "hina1_3", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, FALSE );
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DrawBustshot(1, "hina1_4", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 200, TRUE );
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MoveBustshot( 1, NULL, 0, 290, -480, 1, 10000, FALSE );
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MoveBustshot( 2, NULL, 0, 280, -480, 2, 10000, FALSE );
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MoveBustshot( 3, NULL, 0, 230, -480, 3, 10000, FALSE );
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MoveBustshot( 4, NULL, 0, 200, -480, 4, 10000, TRUE );
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//set end position for skip
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MoveBustshot( 1, NULL, 0, 290, -480, 1, 0, FALSE );
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MoveBustshot( 2, NULL, 0, 280, -480, 2, 0, FALSE );
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MoveBustshot( 3, NULL, 0, 230, -480, 3, 0, FALSE );
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MoveBustshot( 4, NULL, 0, 200, -480, 4, 0, TRUE );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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//!sd
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@@ -399,6 +417,22 @@ void main()
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DrawScene("black", 3000 );
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SetValidityOfInput( TRUE );
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//reset big background layer
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DrawBustshot(1, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot(2, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot(3, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot(4, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot(5, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot(6, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot(7, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 2, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 3, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 4, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 5, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 6, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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DrawBustshot( 7, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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SetValidityOfInterface(TRUE);
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SetValidityOfSaving(TRUE);
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}
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