Merge remote-tracking branch 'origin/master' into lip-sync
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@@ -4643,7 +4643,12 @@ void main()
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DisableWindow();
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PlaySE( 4, "wa_027", 128, 64 );
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DrawScene("04_c", 200 );
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//draw big CG
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SetValidityOfInterface(FALSE);
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SetValidityOfSaving(FALSE);
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ModDrawCharacter(1, 0, "scene/004b", "0", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
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ShakeScreen( 1, 50, 20, 3, 5);
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//nega 0
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FadeFilm( 0, TRUE );
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@@ -4656,14 +4661,20 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei05020", 256, TRUE);
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OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
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NULL, "\"AhhHhhhHhHhhh!!!\"", Line_Continue);
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NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_003", 128, 64 );
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OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
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WaitToFinishVoicePlaying(3);
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DisableWindow();
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DrawSceneWithMask("background/mo_g1_01", "mask1013", 1, 0, 300 );
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ModDrawCharacter(2, 2, "portrait/sunset/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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//adjust character size and reset big CG layer and add shaking
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DrawScene("background/mo_g1_01", 300 );
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PlaySE( 4, "wa_003", 128, 64 );
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StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
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ModDrawCharacter(2, 2, "sprite/sunset/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
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DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
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SetValidityOfInterface(TRUE);
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SetValidityOfSaving(FALSE);
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -4848,7 +4859,7 @@ void main()
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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DrawSceneWithMask("onik003", "mask_1900", 7, 0, 300 );
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DrawSceneWithMask("text/onik003", "mask_1900", 7, 0, 300 );
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SetValidityOfInput( FALSE );
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Wait( 5000 );
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SetValidityOfInput( TRUE );
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