Merge remote-tracking branch 'origin/master' into lip-sync
This commit is contained in:
@@ -2943,10 +2943,12 @@ void main()
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// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawSceneWithMask("02_d", "c", 0, 0, 0 );
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DrawSceneWithMask("scene/002b", "c", 0, 0, 400 );
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DrawSceneWithMask("scene/002b", "c", 0, 0, 100 );
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DrawBG("scene/002b", 0, FALSE);
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ModDrawCharacter(1, 0, "text/oni_usoda", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, FALSE );
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StartShakingOfAllObjects( 1, 50, 10, 4, 20, FALSE);
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Negative( 0, TRUE );
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FadeFilm( 400, FALSE );
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FadeBustshot( 1, FALSE, 0, 0, 0, 0, 800, TRUE );
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Wait( 1000 );
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@@ -5107,8 +5109,7 @@ void main()
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ClearMessage();
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DrawSceneWithMask("23a", "left", 0, 0, 1000 );
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DrawScene("black", 1000);
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// さっき…俺が大石さんと話していた時…背中の向こう、わずか200センチのところに……ずっとレナが立っていた……¥
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@@ -5117,6 +5118,15 @@ void main()
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NULL, "Just now... as I was talking to Ooishi-san... With my back turned, Rena was standing a mere six feet away... the whole time...?", Line_Normal);
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ClearMessage();
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//draw big CG and add negative and shake and adjust SE location
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SetValidityOfInterface(FALSE);
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SetValidityOfSaving(FALSE);
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ModDrawCharacter(1, 0, "scene/031", "0", 200, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, TRUE );
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MoveBustshot( 1, NULL, -200, 0, 0, 0, 2500, TRUE );
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Negative( 100, FALSE );
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ShakeScreen( 1, 50, 20, 3, 5);
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PlaySE( 4, "wa_027", 128, 64 );
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// こんな薄暗い廊下に、ずっと……¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -5124,11 +5134,6 @@ void main()
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NULL, "All that time... in this dimly lit doorway...?", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_027", 128, 64 );
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DrawSceneWithMask("23b", "left", 0, 0, 0 );
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// 何を見て@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -5152,6 +5157,13 @@ void main()
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NULL, "For what reason?", Line_Normal);
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ClearMessage();
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//Disable nagative filter and reset big CG layer.
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FadeFilm( 1000, FALSE );
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DrawScene("background/ma_j3", 1000);
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DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
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SetValidityOfInterface(TRUE);
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SetValidityOfSaving(TRUE);
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// 2人分のティーカップのほのかな湯気が、不吉な形にぐにゃりと歪みながら、俺の部屋いっぱいに紅茶の香りを満たしていった……¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -5182,7 +5194,7 @@ void main()
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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DrawSceneWithMask("onik011", "mask_1900", 7, 0, 300 );
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DrawSceneWithMask("text/onik011", "mask_1900", 7, 0, 300 );
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SetValidityOfInput( FALSE );
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Wait( 5000 );
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SetValidityOfInput( TRUE );
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