priority fix

This commit is contained in:
Aurian
2024-03-17 09:46:01 +01:00
committed by GitHub
parent 1a93a18e8f
commit 5991ef4732

View File

@@ -2882,8 +2882,7 @@ void main()
NULL, "In place of a chime, the sound of the principal waving a hand bell drifted through the classroom.", Line_Normal);
ClearMessage();
DisableWindow();
// drojf - Instead of changing priority, the layer should change to 2, as mion was previously drawn on layer 2, but it was incorrectly using layer 1 before. Delete this comment if it is OK
ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 600, TRUE );
ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「圭ちゃん、おしまいおしまい@ さぁ楽しいランチタ~イム!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }