priority fix
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@@ -2882,8 +2882,7 @@ void main()
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NULL, "In place of a chime, the sound of the principal waving a hand bell drifted through the classroom.", Line_Normal);
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NULL, "In place of a chime, the sound of the principal waving a hand bell drifted through the classroom.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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// drojf - Instead of changing priority, the layer should change to 2, as mion was previously drawn on layer 2, but it was incorrectly using layer 1 before. Delete this comment if it is OK
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ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 600, TRUE );
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//「圭ちゃん、おしまいおしまい@ さぁ楽しいランチタ~イム!@
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//「圭ちゃん、おしまいおしまい@ さぁ楽しいランチタ~イム!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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