day 15 added missing voiced line + censorship lines

This commit is contained in:
Norgus
2018-05-02 23:00:03 +01:00
parent 2b0255ce37
commit 5b61485e61
5 changed files with 196 additions and 51 deletions

View File

@@ -1510,6 +1510,9 @@ void main()
ModPlayVoiceLS(3, 1, "s01/01/120100655", 256, TRUE);
OutputLine(NULL, "…魅音はないって言ったじゃないか!!!",
NULL, " ...And you told me nothing happened!!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps2/01/120100656", 256, TRUE);
OutputLine(NULL, " バラバラ殺人があったのによ!!!",
NULL, " When someone was dismembered and murdered!!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100657", 256, TRUE);
OutputLine(NULL, " 嘘つき野郎ッ!!!」",
NULL, " You lied to me!!!\"", GetGlobalFlag(GLinemodeSp));
@@ -2618,10 +2621,10 @@ void main()
ShakeScreen( 1, 50, 20, 3, 5);
//斧。!w2000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "鉈。",
NULL, " was a hatchet.", Line_ContinueAfterTyping);
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_015_vm0x_n01","dialog000");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_015_vm00_n01","dialog000");}
//VoiceMatchingEnd
SetValidityOfInput( FALSE );
Wait( 2000 );
@@ -2670,27 +2673,10 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...だがあの斧はなんだよッ?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …だがあの鉈はなんだよッ?!",
NULL, "But for that hatchet!?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ごまかしも何もない!!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ごまかしも何もない!!!",
NULL, "There was no excuse for that!!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// そのまんまの...斧だッ?!?¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そのまんまの…鉈だッ?!?!",
NULL, "A hatchet... just like that!!??", Line_Normal);
ClearMessage();
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_015_vm0x_n01","dialog001");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_015_vm00_n01","dialog001");}
//VoiceMatchingEnd
//「......圭一くん@かくれんぼ、かな?!w800 かな
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2909,12 +2895,10 @@ void main()
//「じゃあその斧は何だよッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100687", 256, TRUE);
OutputLine(NULL, "「じゃあその鉈は何だよッ?!」",
NULL, "\"Then what about that hatchet!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_015_vm0x_n01","dialog002");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_015_vm00_n01","dialog002");}
//VoiceMatchingEnd
@@ -3963,11 +3947,10 @@ void main()
DrawFilm( 1, 255, 0, 0, 100, 0, 300, FALSE );
// ...そして頭上で両手が組まれた時、そこには斧が握られていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …そして頭上で両手が組まれた時、そこには鉈が握られていた。",
NULL, "...Then as both of her hands met above her head... the hatchet that she held came into focus.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_015_vm0x_n01","dialog003");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_015_vm00_n01","dialog003");}
//VoiceMatchingEnd
@@ -3996,11 +3979,10 @@ void main()
// レナはそのまま、斧を振り上げたまま、厳かに口を開いた...
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナはそのまま、鉈を振り上げたまま、厳かに口を開いた…。",
NULL, "Rena stayed like that, with that hatchet raised above her head, and solemnly opened her mouth...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_015_vm0x_n01","dialog004");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_015_vm00_n01","dialog004");}
//VoiceMatchingEnd
// それはまるで、二度と会うことのない友人に告げる別れのような......そんな残酷さが宿っていた...¥
@@ -6274,11 +6256,10 @@ void main()
PlayBGM( 2, "lsys25", 128, 0 );
//print 2
// レナは斧を大きく振り上げたまま......さらに一歩踏み込んでくる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは鉈を大きく振り上げたまま……さらに一歩踏み込んでくる。",
NULL, "Rena took one step forward... still holding the hatchet high above her head.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_015_vm0x_n01","dialog005");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_015_vm00_n01","dialog005");}
//VoiceMatchingEnd
@@ -6427,11 +6408,10 @@ void main()
// 不釣合いな斧の重さに大きく振られ、まるで風に乗るかのように軽々と飛ばされる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 不釣合いな鉈の重さに大きく振られ、まるで風に乗るかのように軽々と飛ばされる。",
NULL, "Thrown about by the unbalanced weight of the hatchet, she was sent backwards as if she had been carried off by the wind.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_015_vm0x_n01","dialog006");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_015_vm00_n01","dialog006");}
//VoiceMatchingEnd

View File

@@ -0,0 +1,82 @@
void main()
{
}
void dialog000()
{
//斧。!w2000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "斧。",
NULL, " was an axe.", Line_ContinueAfterTyping);
}
void dialog001()
{
// ...だがあの斧はなんだよッ?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …だがあの斧はなんだよッ?!",
NULL, "But for that axe!?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ごまかしも何もない!!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ごまかしも何もない!!!",
NULL, "There was no excuse for that!!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// そのまんまの...斧だッ?!?¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そのまんまの…斧だッ?!?!",
NULL, "An axe... just like that!!??", Line_Normal);
ClearMessage();
}
void dialog002()
{
//「じゃあその斧は何だよッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100687", 256, TRUE);
OutputLine(NULL, "「じゃあその斧は何だよッ?!」",
NULL, "\"Then what about that axe!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog003()
{
// ...そして頭上で両手が組まれた時、そこには斧が握られていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …そして頭上で両手が組まれた時、そこには斧が握られていた。",
NULL, "...Then as both of her hands met above her head... the axe that she held came into focus.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog004()
{
// レナはそのまま、斧を振り上げたまま、厳かに口を開いた...
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナはそのまま、斧を振り上げたまま、厳かに口を開いた…。",
NULL, "Rena stayed like that, with that axe raised above her head, and solemnly opened her mouth...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
}
void dialog005()
{
// レナは斧を大きく振り上げたまま......さらに一歩踏み込んでくる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは斧を大きく振り上げたまま……さらに一歩踏み込んでくる。",
NULL, "Rena took one step forward... still holding the axe high above her head.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog006()
{
// 不釣合いな斧の重さに大きく振られ、まるで風に乗るかのように軽々と飛ばされる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 不釣合いな斧の重さに大きく振られ、まるで風に乗るかのように軽々と飛ばされる。",
NULL, "Thrown about by the unbalanced weight of the axe, she was sent backwards as if she had been carried off by the wind.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}

View File

@@ -0,0 +1,82 @@
void main()
{
}
void dialog000()
{
//斧。!w2000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "鉈。",
NULL, " was a hatchet.", Line_ContinueAfterTyping);
}
void dialog001()
{
// ...だがあの斧はなんだよッ?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …だがあの鉈はなんだよッ?!",
NULL, "But for that hatchet!?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ごまかしも何もない!!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ごまかしも何もない!!!",
NULL, "There was no excuse for that!!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// そのまんまの...斧だッ?!?¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そのまんまの…鉈だッ?!?!",
NULL, "A hatchet... just like that!!??", Line_Normal);
ClearMessage();
}
void dialog002()
{
//「じゃあその斧は何だよッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100687", 256, TRUE);
OutputLine(NULL, "「じゃあその鉈は何だよッ?!」",
NULL, "\"Then what about that hatchet!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog003()
{
// ...そして頭上で両手が組まれた時、そこには斧が握られていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …そして頭上で両手が組まれた時、そこには鉈が握られていた。",
NULL, "...Then as both of her hands met above her head... the hatchet that she held came into focus.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog004()
{
// レナはそのまま、斧を振り上げたまま、厳かに口を開いた...
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナはそのまま、鉈を振り上げたまま、厳かに口を開いた…。",
NULL, "Rena stayed like that, with that hatchet raised above her head, and solemnly opened her mouth...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
}
void dialog005()
{
// レナは斧を大きく振り上げたまま......さらに一歩踏み込んでくる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは鉈を大きく振り上げたまま……さらに一歩踏み込んでくる。",
NULL, "Rena took one step forward... still holding the hatchet high above her head.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog006()
{
// 不釣合いな斧の重さに大きく振られ、まるで風に乗るかのように軽々と飛ばされる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 不釣合いな鉈の重さに大きく振られ、まるで風に乗るかのように軽々と飛ばされる。",
NULL, "Thrown about by the unbalanced weight of the hatchet, she was sent backwards as if she had been carried off by the wind.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}

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@@ -0,0 +1 @@
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,

BIN
voice/ps2/01/120100656.ogg Normal file

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