Fixes and edits : Day 4 (#126)

Day 4 : ON HOLD
-<< shall we do>> ". FIXED
-<< I'm iiin>> sound effect. FIXED
-<< zombie tag>> ,. FIXED
-<< oh no>> timing. FIXED
-<< If I was>> ,'. FIXED
-<< where could be>> scene. FIXED
-<< Nope>> tilde period. FIXED
-<< gate>> "". FIXED
-<< whaaat>> effect and name. FIXED
-<< couldn't be that>> capital. FIXED
-<< wasn't good>> capital. FIXED
-<< Satoko>> capital. FIXED
-<< baring fangs>> order. FIXED
-<< vampire>> capital. FIXED
-<< listen>> comma. FIXED
-<< comet>> order. FIXED
-<< Earth Fed>> capital. FIXED
-<< S-Sugoi~!>> missing line and sound. line added. WILL BE FIXED
-<< really ARE>> order. FIXED
-<< he aslo rushed>> she. FIXED
-<< daylight broke>> transition. FIXED
-<< let me go>> poses. FIXED
-<< thwack>> "". FIXED
-<< rock paper>> --. FIXED
-<< shamefully>> capital. FIXED
This commit is contained in:
Aurian
2018-04-05 22:42:04 +02:00
committed by Jáchym Toušek
parent ced3ef2af9
commit 5ffa702d21

View File

@@ -149,7 +149,7 @@ void main()
NULL, "\"Now then, Class Representative, what shall we do for PE today?", Line_WaitForInput); NULL, "\"Now then, Class Representative, what shall we do for PE today?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s19/02/990200230", 256, TRUE); ModPlayVoiceLS(3, 2, "s19/02/990200230", 256, TRUE);
OutputLine(NULL, " やるのかな?」", OutputLine(NULL, " やるのかな?」",
NULL, " What shall we do?", Line_Normal); NULL, " What shall we do?\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -324,12 +324,13 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_010", 128, 64 );
//「…上等だぜ。鬼ごっこ@乗ってやらぁあぁああぁ!!!@ //「…上等だぜ。鬼ごっこ@乗ってやらぁあぁああぁ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05560", 256, TRUE); ModPlayVoiceLS(3, 1, "s19/01/hr_kei05560", 256, TRUE);
OutputLine(NULL, "「…上等だぜ。鬼ごっこ、", OutputLine(NULL, "「…上等だぜ。鬼ごっこ、",
NULL, "\"...Fine. Tag,", Line_WaitForInput); NULL, "\"...Fine. Tag,", Line_WaitForInput);
PlaySE( 4, "wa_010", 128, 64 );
Wait( 300 );
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05570", 256, TRUE); ModPlayVoiceLS(3, 1, "s19/01/hr_kei05570", 256, TRUE);
OutputLine(NULL, "乗ってやらぁあぁああぁ!!!」", OutputLine(NULL, "乗ってやらぁあぁああぁ!!!」",
NULL, " I'm iiiiiiiiin!!!\"", GetGlobalFlag(GLinemodeSp)); NULL, " I'm iiiiiiiiin!!!\"", GetGlobalFlag(GLinemodeSp));
@@ -391,7 +392,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s19/03/990300226", 256, TRUE); ModPlayVoiceLS(3, 3, "s19/03/990300226", 256, TRUE);
OutputLine(NULL, "「ここいらではこの遊びのこと、「ゾンビ鬼」って呼んでるけどね。」", OutputLine(NULL, "「ここいらではこの遊びのこと、「ゾンビ鬼」って呼んでるけどね。」",
NULL, "\"We call this version 'zombie tag', you see.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"We call this version 'zombie tag,' you see.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -945,7 +946,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s19/04/990400095", 256, TRUE); ModPlayVoiceLS(3, 4, "s19/04/990400095", 256, TRUE);
OutputLine(NULL, "「百数えればいいんですの?!」", OutputLine(NULL, "「百数えればいいんですの?!」",
NULL, "\"All I must do is count to 100 correct!?\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"All I must do is count to 100, correct!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -990,7 +991,8 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s19/04/990400096", 256, TRUE); ModPlayVoiceLS(3, 4, "s19/04/990400096", 256, TRUE);
OutputLine(NULL, "「うが!!", OutputLine(NULL, "「うが!!",
NULL, "\"Oh no!!", Line_WaitForInput); NULL, "\"Oh no!!", Line_Continue);
Wait( 2000 );
OutputLine(NULL, "ぶ、分母が違いますですの?!?!」", OutputLine(NULL, "ぶ、分母が違いますですの?!?!」",
NULL, " Th-There are no common denominators?!?!\"", GetGlobalFlag(GLinemodeSp)); NULL, " Th-There are no common denominators?!?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1163,7 +1165,7 @@ void main()
OutputLine(NULL, " ……冷静に考えろ前原圭一…。", OutputLine(NULL, " ……冷静に考えろ前原圭一…。",
NULL, "...Now think calmly, Keiichi Maebara...", Line_WaitForInput); NULL, "...Now think calmly, Keiichi Maebara...", Line_WaitForInput);
OutputLine(NULL, "俺が鬼ならどうする?", OutputLine(NULL, "俺が鬼ならどうする?",
NULL, " If I was 'it', what would I do?", GetGlobalFlag(GLinemodeSp)); NULL, " If I was 'it,' what would I do?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1191,6 +1193,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gr2", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa3_akuwarai_a1_", "1", "up", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa3_akuwarai_a1_", "1", "up", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「さぁて圭一さんはどこでございましょう?@ 逃がしませんことよ~!!!@ //「さぁて圭一さんはどこでございましょう?@ 逃がしませんことよ~!!!@
@@ -1538,7 +1541,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s19/00/girlc99001", 256, TRUE); ModPlayVoiceLS(3, 0, "s19/00/girlc99001", 256, TRUE);
OutputLine(NULL, "「いない〜。", OutputLine(NULL, "「いない〜。",
NULL, "\"Nope~.", Line_WaitForInput); NULL, "\"Nope~", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s19/00/girlc99002", 256, TRUE); ModPlayVoiceLS(3, 0, "s19/00/girlc99002", 256, TRUE);
OutputLine(NULL, "圭一さんどこだろ。", OutputLine(NULL, "圭一さんどこだろ。",
NULL, " Where's Keiichi-san, I wonder?", Line_WaitForInput); NULL, " Where's Keiichi-san, I wonder?", Line_WaitForInput);
@@ -1560,7 +1563,7 @@ void main()
// 校門という俺と同じワードに復讐性を感じる@下手人は魅音か…¥ // 校門という俺と同じワードに復讐性を感じる@下手人は魅音か…¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 校門という俺と同じワードに復讐性を感じる。", OutputLine(NULL, " 校門という俺と同じワードに復讐性を感じる。",
NULL, "The word, 'gate', the same one I'd used, gave a hint of revenge.", Line_WaitForInput); NULL, "The word, \"gate,\" the same one I'd used, gave a hint of revenge.", Line_WaitForInput);
OutputLine(NULL, "下手人は魅音か…!", OutputLine(NULL, "下手人は魅音か…!",
NULL, " So Mion was behind this...!", Line_Normal); NULL, " So Mion was behind this...!", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1680,9 +1683,11 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s19/00/girle99003", 256, TRUE); ModPlayVoiceLS(3, 0, "s19/00/girle99003", 256, TRUE);
OutputLine(NULL, "「委員長の写真貼り付けたのもあるらしいよー!」", OutputLine(NULL, "「委員長の写真貼り付けたのもあるらしいよー!」",
NULL, "\"I heard he even has one with a photo of our Class Rep stuck to it~!\"", Line_WaitForInput); NULL, "\"I heard he even has one with a photo of our Class Rep stuck to it~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「え゛ーーーッッ?!¥ //「え゛ーーーッッ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s19/00/girld99004", 256, TRUE); ModPlayVoiceLS(3, 0, "s19/00/girld99004", 256, TRUE);
OutputLine(NULL, "「え゛ーーーッッ?!」", OutputLine(NULL, "「え゛ーーーッッ?!」",
NULL, "\"Whaaat!?\"", Line_Normal); NULL, "\"Whaaat!?\"", Line_Normal);
@@ -1690,6 +1695,7 @@ void main()
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
// ぐをおおぉおおおぉおぉおおぉおおぉおおおッ!!!!@ // ぐをおおぉおおおぉおぉおおぉおおぉおおおッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ぐをおおぉおおおぉおぉおおぉおおぉおおおッ!!!!!", OutputLine(NULL, " ぐをおおぉおおおぉおぉおおぉおおぉおおおッ!!!!!",
@@ -1854,7 +1860,7 @@ void main()
OutputLine(NULL, " 魅音がッ?!", OutputLine(NULL, " 魅音がッ?!",
NULL, "Mion!?", Line_WaitForInput); NULL, "Mion!?", Line_WaitForInput);
OutputLine(NULL, " まさか…俺の作戦で鬼になったのか?!", OutputLine(NULL, " まさか…俺の作戦で鬼になったのか?!",
NULL, " It couldn't be... She'd become 'it' because of my little strategy!?", GetGlobalFlag(GLinemodeSp)); NULL, " It couldn't be... she'd become 'it' because of my little strategy!?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1863,7 +1869,7 @@ void main()
OutputLine(NULL, " 執拗な魅音の報復戦の裏がようやくわかった。", OutputLine(NULL, " 執拗な魅音の報復戦の裏がようやくわかった。",
NULL, "This confirmed that Mion was behind this relentless message war.", Line_WaitForInput); NULL, "This confirmed that Mion was behind this relentless message war.", Line_WaitForInput);
OutputLine(NULL, "…しかし…だとするとまずいな…。", OutputLine(NULL, "…しかし…だとするとまずいな…。",
NULL, " ...Then... This wasn't good...", Line_Normal); NULL, " ...Then... this wasn't good...", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1871,7 +1877,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s19/02/990200243", 256, TRUE); ModPlayVoiceLS(3, 2, "s19/02/990200243", 256, TRUE);
OutputLine(NULL, "「魅ぃちゃんは、なんとか巻いたけど……沙都子ちゃんは……。」", OutputLine(NULL, "「魅ぃちゃんは、なんとか巻いたけど……沙都子ちゃんは……。」",
NULL, "\"We finally got away from Mii-chan, but Satoko-chan... She's...\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"We finally got away from Mii-chan, but Satoko-chan... she's...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2102,6 +2108,9 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_niko_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
// 梨花ちゃんはレナを取り逃がしたらしく、今やその矛先を俺に向けていた¥ // 梨花ちゃんはレナを取り逃がしたらしく、今やその矛先を俺に向けていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2109,8 +2118,6 @@ void main()
NULL, "It seemed that Rika-chan had let Rena escape, and now she was baring her fangs in my direction.", Line_Normal); NULL, "It seemed that Rika-chan had let Rena escape, and now she was baring her fangs in my direction.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_niko_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「えぅうぅ~……あぅあぅう~……。@ //「えぅうぅ~……あぅあぅう~……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -2363,7 +2370,7 @@ void main()
OutputLine(NULL, " だが今の俺はただのゾンビじゃない。", OutputLine(NULL, " だが今の俺はただのゾンビじゃない。",
NULL, "Except I wasn't just a zombie.", Line_WaitForInput); NULL, "Except I wasn't just a zombie.", Line_WaitForInput);
OutputLine(NULL, "闇の眷属を従えた吸血鬼なのだ!!", OutputLine(NULL, "闇の眷属を従えた吸血鬼なのだ!!",
NULL, " I was a master of the night... A vampire!!", GetGlobalFlag(GLinemodeSp)); NULL, " I was a master of the night... a vampire!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2387,7 +2394,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05830", 256, TRUE); ModPlayVoiceLS(3, 1, "s19/01/hr_kei05830", 256, TRUE);
OutputLine(NULL, "「みんな聞いてくれ!", OutputLine(NULL, "「みんな聞いてくれ!",
NULL, "\"Everyone listen!", Line_WaitForInput); NULL, "\"Everyone, listen!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05840", 256, TRUE); ModPlayVoiceLS(3, 1, "s19/01/hr_kei05840", 256, TRUE);
OutputLine(NULL, " レナが大変なんだ!", OutputLine(NULL, " レナが大変なんだ!",
NULL, " Rena's in big trouble!", Line_WaitForInput); NULL, " Rena's in big trouble!", Line_WaitForInput);
@@ -2430,17 +2437,12 @@ void main()
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 ); Wait( 200 );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", Line_WaitForInput);
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//スペースコロニーだッ!!」/ //スペースコロニーだッ!!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05880", 256, TRUE); ModPlayVoiceLS(3, 1, "s19/01/hr_kei05880", 256, TRUE);
OutputLine(NULL, "小惑星だッ!!」", OutputLine(NULL, "小惑星だッ!!」",
NULL, "Was a comet!!\"", Line_Continue); NULL, "was a comet!!\"", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
@@ -2494,7 +2496,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s19/00/girlc99005", 256, TRUE); ModPlayVoiceLS(3, 0, "s19/00/girlc99005", 256, TRUE);
OutputLine(NULL, "「ち…地球軍って…?", OutputLine(NULL, "「ち…地球軍って…?",
NULL, "\"A... an Earth Federation...?", Line_WaitForInput); NULL, "\"A... An Earth Federation...?", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s19/00/girlc99006", 256, TRUE); ModPlayVoiceLS(3, 0, "s19/00/girlc99006", 256, TRUE);
OutputLine(NULL, " 私達、宇宙人と戦争でもしてるんですか?」", OutputLine(NULL, " 私達、宇宙人と戦争でもしてるんですか?」",
NULL, " Are we really at war with aliens?\"", Line_Normal); NULL, " Are we really at war with aliens?\"", Line_Normal);
@@ -2508,18 +2510,26 @@ void main()
NULL, "\"If things go on like this, Earth is finished!!", Line_WaitForInput); NULL, "\"If things go on like this, Earth is finished!!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05970", 256, TRUE); ModPlayVoiceLS(3, 1, "s19/01/hr_kei05970", 256, TRUE);
OutputLine(NULL, " しかし!レナなら、レナの放つ音速の『マッハレナパンチ』なら小惑星を全て迎撃することが出来る!!", OutputLine(NULL, " しかし!レナなら、レナの放つ音速の『マッハレナパンチ』なら小惑星を全て迎撃することが出来る!!",
NULL, " But don't despair!! If we have Rena's ultrasonic \"Mach-Rena-Punch\", it'll be possible to intercept all of the asteroids! ", GetGlobalFlag(GLinemodeSp)); NULL, " But don't despair!! If we have Rena's ultrasonic \"Mach-Rena-Punch,\" it'll be possible to intercept all of the asteroids! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05980", 256, TRUE); ModPlayVoiceLS(3, 1, "s19/01/hr_kei05980", 256, TRUE);
OutputLine(NULL, " そう、地球軍のトップエース、それが竜宮レナなのだぁッ!!」", OutputLine(NULL, " そう、地球軍のトップエース、それが竜宮レナなのだぁッ!!」",
NULL, "That's right, the Earth Federation's top ace... is Rena Ryuugu!!\"", GetGlobalFlag(GLinemodeSp)); NULL, "That's right, the Earth Federation's top ace... is Rena Ryuugu!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s19/00/girlc99007", 256, TRUE);
OutputLine(NULL, " 「す、すごい……!」",
NULL, "\"A-Amazing...!\"", Line_WaitForInput);
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s19/00/girla99005", 256, TRUE); ModPlayVoiceLS(3, 0, "s19/00/girla99005", 256, TRUE);
OutputLine(NULL, " 「やっぱり、上級生は私たちと違うんだ」", OutputLine(NULL, " 「やっぱり、上級生は私たちと違うんだ」",
NULL, "\"So the older kids really ARE different!\"", Line_WaitForInput); NULL, "\"So the older kids really ARE different!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_WaitForInput); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2590,7 +2600,7 @@ void main()
// 一通り納得すると、彼もまたレナの姿を求め駆け出して行った@ // 一通り納得すると、彼もまたレナの姿を求め駆け出して行った@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 一通り納得すると、彼もまたレナの姿を求め駆け出して行った。", OutputLine(NULL, " 一通り納得すると、彼もまたレナの姿を求め駆け出して行った。",
NULL, "Satisfied with that, he also rushed off to look for Rena.", GetGlobalFlag(GLinemodeSp)); NULL, "Satisfied with that, she also rushed off to look for Rena.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2960,7 +2970,7 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); DrawSceneWithMask("background/gr2", "m1", 0, 0, 1300 );
//「…フ、…あとわずかのところで日光が刺し、悪のゾンビ軍団は灰塵と帰したか…@ヒロインが生き残るのは……映画のお約束、だもんな…。¥ //「…フ、…あとわずかのところで日光が刺し、悪のゾンビ軍団は灰塵と帰したか…@ヒロインが生き残るのは……映画のお約束、だもんな…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -2973,7 +2983,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sprite/night/sa3_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「何を気取ってるですのー!!@ 圭一さんがもたもたしてるからぁあぁあ!!!@ //「何を気取ってるですのー!!@ 圭一さんがもたもたしてるからぁあぁあ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -2987,7 +2997,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 5, "sprite/night/ri3_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「…おしおきしますです。@ //「…おしおきしますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -3015,7 +3025,7 @@ void main()
DisableWindow(); DisableWindow();
// DrawSceneWithMask( "black", "down", 0, 0, 300 ); // DrawSceneWithMask( "black", "down", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/night/me3_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me3_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「じゃあ生き残ったで賞は、竜宮レナと園崎魅音。いぇ~い!@ //「じゃあ生き残ったで賞は、竜宮レナと園崎魅音。いぇ~い!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -3027,7 +3037,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "sprite/night/re3b_bikkuri_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_bikkuri_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「あれ…? 魅ぃちゃん、ゾンビじゃなかったの…?@ //「あれ…? 魅ぃちゃん、ゾンビじゃなかったの…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3055,7 +3065,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 3, "sprite/night/me3_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); ModDrawCharacter(3, 3, "sprite/normal/me3_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「はいはい@急いで着替えないとね~@次の授業に遅れんなよ~!@ //「はいはい@急いで着替えないとね~@次の授業に遅れんなよ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -3071,6 +3081,10 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/sa3_akuwarai_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/ri3_warai_a1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「離せ沙都子、梨花ちゃん!@ ぎゃぁあぁあっぁああぁあ…ぁ…!!!@ //「離せ沙都子、梨花ちゃん!@ ぎゃぁあぁあっぁああぁあ…ぁ…!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -3090,8 +3104,6 @@ void main()
NULL, "Having had my fill of being terrified to my very core by club activities, I solemnly swore I would have Mion crying for mercy next time.", Line_Normal); NULL, "Having had my fill of being terrified to my very core by club activities, I solemnly swore I would have Mion crying for mercy next time.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow();
DrawSceneWithMask("background/gr2", "down", 0, 0, 1000 );
//gosub *data_tati //gosub *data_tati
//mov %CAMP_MUGIC,3 //mov %CAMP_MUGIC,3
@@ -3686,7 +3698,7 @@ void main()
// カツーーンと、木こりのようないい音が沢に響き渡った¥ // カツーーンと、木こりのようないい音が沢に響き渡った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " カツーーンと、木こりのようないい音が沢に響き渡った。", OutputLine(NULL, " カツーーンと、木こりのようないい音が沢に響き渡った。",
NULL, "A solid 'thwack' rang through out Hinamizawa, as if the job was being done by a lumberjack.", Line_Normal); NULL, "A solid \"thwack\" rang through out Hinamizawa, as if the job was being done by a lumberjack.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -3744,7 +3756,7 @@ void main()
// 林間学校の時、蒔き割りをやりたくて立候補したが、ジャンケンに負けてできなかった@ // 林間学校の時、蒔き割りをやりたくて立候補したが、ジャンケンに負けてできなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 林間学校の時、蒔き割りをやりたくて立候補したが、ジャンケンに負けてできなかった。", OutputLine(NULL, " 林間学校の時、蒔き割りをやりたくて立候補したが、ジャンケンに負けてできなかった。",
NULL, "During a school camping trip, I had wanted to split the wood, but I lost at rock paper scissors and wasn't able to do it.", GetGlobalFlag(GLinemodeSp)); NULL, "During a school camping trip, I had wanted to split the wood, but I lost at rock-paper-scissors and wasn't able to do it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4274,7 +4286,7 @@ void main()
// …で、情けなくも俺は、怖がっている¥ // …で、情けなくも俺は、怖がっている¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …で、情けなくも俺は、怖がっている。", OutputLine(NULL, " …で、情けなくも俺は、怖がっている。",
NULL, "...and shamefully enough, I was scared.", Line_Normal); NULL, "...And shamefully enough, I was scared.", Line_Normal);
ClearMessage(); ClearMessage();