timing, text flow & matching to Sui audio

This commit is contained in:
Norgus
2015-12-10 19:54:49 +00:00
parent 3de6d555aa
commit 617eb7886a

View File

@@ -1718,7 +1718,8 @@
//「わ、圭一くん、…野球部だよ@ 野球部だよ??@
PlaySE(3, "s01/02/120200200", 256, 64);
OutputLine(NULL, "「わ、圭一くん、…野球部だよ?",
NULL, "\"Whoa, Keiichi-kun... are you on the baseball team?", Line_WaitForInput);
NULL, "\"Whoa, Keiichi-kun... are you on the baseball team?", Line_ContinueAfterTyping);
Wait (1600);
OutputLine(NULL, " 野球部だよ??」",
NULL, " ...The baseball team??\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1805,15 +1806,17 @@
NULL, " This old man will cheer you on.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow();
DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// DisableWindow();
// DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// Commented out Rena's sprite change because the script from Sui takes her line out :(
//「…県立大島が強いらしいよ@左腕の亀田くんがすごいんだって@…頑張ってね!@
PlaySE(3, "s01/03/120300137", 256, 64);
OutputLine(NULL, "「…野球部の強い高校、教えよっか?",
NULL, "\"...Want me to tell you the best highschools for baseball?", Line_WaitForInput);
PlaySE(3, "s01/03/120300138", 256, 64);
OutputLine(NULL, "「…県立大島が強いらしいよ。",
NULL, "\"...Regionally speaking, it seems that Oshima High is pretty strong.", Line_WaitForInput);
OutputLine(NULL, "左腕の亀田くんがすごいんだって。",
NULL, " They say their southpaw, Kameda-kun, is amazing.", Line_WaitForInput);
OutputLine(NULL, "そこにいる左腕の、亀田くんがすごいピッチャーなんだけどさ。",
NULL, " See Kameda-kun over there? He's a southpaw and an amazing pitcher.", Line_WaitForInput);
PlaySE(3, "s01/03/120300139", 256, 64);
OutputLine(NULL, "…頑張ってね!」",
NULL, " Good luck!\"", Line_WaitForInput);
@@ -3099,13 +3102,11 @@
NULL, " Umm, well...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 500 );
Wait( 1000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLine(NULL, "あのね!",
NULL, "Well...", Line_ContinueAfterTyping);
NULL, " well...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 200 );
@@ -3522,7 +3523,7 @@
NULL, " Why is it...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 1000 );
Wait( 1600 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "どうしてそんなにまで同じなのッ?!」",
@@ -3867,20 +3868,11 @@
NULL, "\"Satoshi-kun, you see...", Line_ContinueAfterTyping);
PlaySE( 4, "wa_023", 125, 64 );
Wait (1800);
//"!s100転校!sd"しちゃったの。@
OutputLine(NULL, "“",
NULL, " '", Line_ContinueAfterTyping);
Wait(100);
SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "転校",
NULL, "transferred", Line_ContinueAfterTyping);
SetSpeedOfMessage( FALSE, 0, );
OutputLine(NULL, "”しちゃったの。」",
NULL, "' out.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
OutputLine(NULL, " 転校しちゃったの。」",
NULL, " transferred out.\"", Line_ContinueAfterTyping);
// 転校って……なんだよ…@