timing, text flow & matching to Sui audio
This commit is contained in:
@@ -1718,7 +1718,8 @@
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//「わ、圭一くん、…野球部だよ@ 野球部だよ??@
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//「わ、圭一くん、…野球部だよ@ 野球部だよ??@
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PlaySE(3, "s01/02/120200200", 256, 64);
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PlaySE(3, "s01/02/120200200", 256, 64);
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OutputLine(NULL, "「わ、圭一くん、…野球部だよ?",
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OutputLine(NULL, "「わ、圭一くん、…野球部だよ?",
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NULL, "\"Whoa, Keiichi-kun... are you on the baseball team?", Line_WaitForInput);
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NULL, "\"Whoa, Keiichi-kun... are you on the baseball team?", Line_ContinueAfterTyping);
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Wait (1600);
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OutputLine(NULL, " 野球部だよ??」",
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OutputLine(NULL, " 野球部だよ??」",
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NULL, " ...The baseball team??\"", Line_WaitForInput);
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NULL, " ...The baseball team??\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1805,15 +1806,17 @@
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NULL, " This old man will cheer you on.\"", Line_WaitForInput);
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NULL, " This old man will cheer you on.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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DisableWindow();
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// DisableWindow();
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DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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// DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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// Commented out Rena's sprite change because the script from Sui takes her line out :(
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//「…県立大島が強いらしいよ@左腕の亀田くんがすごいんだって@…頑張ってね!@
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//「…県立大島が強いらしいよ@左腕の亀田くんがすごいんだって@…頑張ってね!@
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PlaySE(3, "s01/03/120300137", 256, 64);
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OutputLine(NULL, "「…野球部の強い高校、教えよっか?",
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NULL, "\"...Want me to tell you the best highschools for baseball?", Line_WaitForInput);
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PlaySE(3, "s01/03/120300138", 256, 64);
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PlaySE(3, "s01/03/120300138", 256, 64);
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OutputLine(NULL, "「…県立大島が強いらしいよ。",
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OutputLine(NULL, "そこにいる左腕の、亀田くんがすごいピッチャーなんだけどさ。",
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NULL, "\"...Regionally speaking, it seems that Oshima High is pretty strong.", Line_WaitForInput);
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NULL, " See Kameda-kun over there? He's a southpaw and an amazing pitcher.", Line_WaitForInput);
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OutputLine(NULL, "左腕の亀田くんがすごいんだって。",
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NULL, " They say their southpaw, Kameda-kun, is amazing.", Line_WaitForInput);
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PlaySE(3, "s01/03/120300139", 256, 64);
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PlaySE(3, "s01/03/120300139", 256, 64);
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OutputLine(NULL, "…頑張ってね!」",
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OutputLine(NULL, "…頑張ってね!」",
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NULL, " Good luck!\"", Line_WaitForInput);
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NULL, " Good luck!\"", Line_WaitForInput);
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@@ -3099,13 +3102,11 @@
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NULL, " Umm, well...", Line_ContinueAfterTyping);
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NULL, " Umm, well...", Line_ContinueAfterTyping);
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 500 );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLine(NULL, "あのね!",
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OutputLine(NULL, "あのね!",
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NULL, "Well...", Line_ContinueAfterTyping);
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NULL, " well...", Line_ContinueAfterTyping);
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 200 );
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Wait( 200 );
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@@ -3522,7 +3523,7 @@
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NULL, " Why is it...", Line_ContinueAfterTyping);
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NULL, " Why is it...", Line_ContinueAfterTyping);
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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Wait( 1600 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLine(NULL, "どうしてそんなにまで同じなのッ?!」",
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OutputLine(NULL, "どうしてそんなにまで同じなのッ?!」",
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@@ -3867,20 +3868,11 @@
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NULL, "\"Satoshi-kun, you see...", Line_ContinueAfterTyping);
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NULL, "\"Satoshi-kun, you see...", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_023", 125, 64 );
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PlaySE( 4, "wa_023", 125, 64 );
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Wait (1800);
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//"!s100転校!sd"しちゃったの。@
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//"!s100転校!sd"しちゃったの。@
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OutputLine(NULL, " 転校しちゃったの。」",
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OutputLine(NULL, "“",
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NULL, " transferred out.\"", Line_ContinueAfterTyping);
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NULL, " '", Line_ContinueAfterTyping);
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Wait(100);
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SetSpeedOfMessage( TRUE, 0, );
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OutputLine(NULL, "転校",
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NULL, "transferred", Line_ContinueAfterTyping);
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SetSpeedOfMessage( FALSE, 0, );
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OutputLine(NULL, "”しちゃったの。」",
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NULL, "' out.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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// 転校って……なんだよ…@
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// 転校って……なんだよ…@
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