translation tweaks
Finally found some useful reference on this http://www.nspoliceman.com/became/post1.html It's specifically the Second Investigation Division that handles intellectual crime (white-collar crime) such as breeches of election law. Spent far too long researching this x.x
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@@ -81,10 +81,10 @@ void main()
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OutputLine(NULL, "「事前運動にならない限り、政治活動は無制限ですからねぇ。",
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OutputLine(NULL, "「事前運動にならない限り、政治活動は無制限ですからねぇ。",
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NULL, "\"As long as they have no prior consultation, there are no restrictions on their political activities.", Line_WaitForInput);
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NULL, "\"As long as they have no prior consultation, there are no restrictions on their political activities.", Line_WaitForInput);
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OutputLine(NULL, "…熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ?",
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OutputLine(NULL, "…熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ?",
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NULL, " Kuma-chan, the investigation division is going to be pretty tough for you.", Line_WaitForInput);
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NULL, " Kuma-chan, the Second Investigation Division is going to be pretty tough for you.", Line_WaitForInput);
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PlaySE(3, "s20/11/440700041", 128, 64);
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PlaySE(3, "s20/11/440700041", 128, 64);
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OutputLine(NULL, " 公選法くらいは勉強して下さい。」",
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OutputLine(NULL, " 公選法くらいは勉強して下さい。」",
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NULL, " You should at least brush up on election policies.\"", Line_WaitForInput);
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NULL, " You should at least brush up on election laws.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -92,7 +92,7 @@ void main()
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//「俺、知能犯課は無理っす@バカですから。えっへっへっへ...!¥
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//「俺、知能犯課は無理っす@バカですから。えっへっへっへ...!¥
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PlaySE(3, "s20/19/443100005", 128, 64);
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PlaySE(3, "s20/19/443100005", 128, 64);
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OutputLine(NULL, "「俺、知能犯課は無理っす。",
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OutputLine(NULL, "「俺、知能犯課は無理っす。",
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NULL, "\"I'm not suited for the intelligence division.", Line_WaitForInput);
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NULL, "\"I'm not cut out to handle intellectual crime.", Line_WaitForInput);
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OutputLine(NULL, "バカですから。えっへっへっへ…!」",
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OutputLine(NULL, "バカですから。えっへっへっへ…!」",
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NULL, " 'Cause I'm dumb. Heheheh...!\"", Line_Normal);
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NULL, " 'Cause I'm dumb. Heheheh...!\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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