Fixes and edits : Day 11 (#139)

* Fixes and edits : Day 11

Missing sprites will be added when available.

* Update onik_011.txt

* Update onik_011.txt

reverted
This commit is contained in:
Aurian
2018-04-13 14:39:38 +02:00
committed by Jáchym Toušek
parent 73e495a53b
commit 65e9595552

View File

@@ -12,7 +12,9 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("white", 400 ); DrawScene("white", 400 );
DrawSceneWithMask("background/gk3", "m1", 0, 0, 3000 ); PlaySE( 4, "wa_001", 128, 64 );
Wait( 1000 );
DrawSceneWithMask("background/gk1", "m1", 0, 0, 3000 );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 128, 0 );
// 眠い@ // 眠い@
@@ -104,7 +106,7 @@ void main()
NULL, "Rika not patting my head only made me feel worse.", Line_Normal); NULL, "Rika not patting my head only made me feel worse.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); DrawSceneWithMask("background/gk1", "m1", 0, 0, 300 );
//「ちょっと…この昼休みは爆睡させてくれ@…いや本当マジで。@ //「ちょっと…この昼休みは爆睡させてくれ@…いや本当マジで。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -187,7 +189,7 @@ void main()
NULL, " Keiichi-kun fell asleep.", Line_WaitForInput); NULL, " Keiichi-kun fell asleep.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200054", 256, TRUE); ModPlayVoiceLS(3, 2, "s01/02/120200054", 256, TRUE);
OutputLine(NULL, "………寝顔、かぁいい☆」", OutputLine(NULL, "………寝顔、かぁいい☆」",
NULL, " ...His sleeping face... so kyute☆\"", GetGlobalFlag(GLinemodeSp)); NULL, " ...His sleeping face... so kyute.☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -630,7 +632,7 @@ void main()
// 次に気になったのは、レナのもう一人いるんだよね、という言葉だ@ // 次に気になったのは、レナのもう一人いるんだよね、という言葉だ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 次に気になったのは、レナのもう一人いるんだよね、という言葉だ。", OutputLine(NULL, " 次に気になったのは、レナのもう一人いるんだよね、という言葉だ。",
NULL, "The next thing that stuck out was when Rena said, \"There's another one, right?\".", GetGlobalFlag(GLinemodeSp)); NULL, "The next thing that stuck out was when Rena said, \"There's another one, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -663,7 +665,7 @@ void main()
ClearMessage(); ClearMessage();
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 ); DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 600 );
// 富竹さんの惨たらしい最期を思い返した…@ // 富竹さんの惨たらしい最期を思い返した…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -846,7 +848,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "up", 0, 0, 1300 );
// 俺は慌てて目を覚まし顔を上げる@ // 俺は慌てて目を覚まし顔を上げる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -859,10 +861,13 @@ void main()
// 背もたれに背中を押し付けた瞬間、 // 背もたれに背中を押し付けた瞬間、
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 背もたれに背中を押し付けた瞬間、", OutputLine(NULL, " 背もたれに背中を押し付けた瞬間、",
NULL, "It was in that moment, when I leaned against the back of my seat...", Line_ContinueAfterTyping); NULL, "It was in that moment, when I leaned against the back of my seat...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 100, 20, 5, 0, ); ShakeScreen( 1, 100, 20, 5, 0, );
//「痛ぇえぇッ?!?!@ //「痛ぇえぇッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100163", 256, TRUE); ModPlayVoiceLS(3, 1, "s01/01/120100163", 256, TRUE);
OutputLine(NULL, "「痛ぇえぇッ?!?!」", OutputLine(NULL, "「痛ぇえぇッ?!?!」",
NULL, " \"Owwugh!?!?\"", GetGlobalFlag(GLinemodeSp)); NULL, " \"Owwugh!?!?\"", GetGlobalFlag(GLinemodeSp));
@@ -890,7 +895,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100164", 256, TRUE); ModPlayVoiceLS(3, 1, "s01/01/120100164", 256, TRUE);
OutputLine(NULL, "「沙都子ぉおおおぉおぉおおぉッ!!!」", OutputLine(NULL, "「沙都子ぉおおおぉおぉおおぉッ!!!」",
NULL, "\"SATOKOOOOOO!!!\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"SATOKoOoOOo!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -934,7 +939,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "up", 0, 0, 300 ); DrawSceneWithMask("background/gk1", "up", 0, 0, 300 );
//「や、やるじゃねぇか沙都子ぉおおぉお!@ 俺が寝ている間に…気配を消してこれだけの上等をやってくれるたぁよぅ…!!!@ //「や、やるじゃねぇか沙都子ぉおおぉお!@ 俺が寝ている間に…気配を消してこれだけの上等をやってくれるたぁよぅ…!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -946,7 +951,7 @@ void main()
NULL, " While I was sleeping, you were able to conceal your presence to pull off this fine piece of work!\"", GetGlobalFlag(GLinemodeSp)); NULL, " While I was sleeping, you were able to conceal your presence to pull off this fine piece of work!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_020", 128, 64 );
// 上靴を脱いで沙都子に飛びかかろうとした矢先に、ちょうど先生が入ってきた¥ // 上靴を脱いで沙都子に飛びかかろうとした矢先に、ちょうど先生が入ってきた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -988,6 +993,7 @@ void main()
Wait( 300 ); Wait( 300 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_005", 128, 64 );
OutputLine(NULL, "びし!!", OutputLine(NULL, "びし!!",
NULL, " *bwif*", GetGlobalFlag(GLinemodeSp)); NULL, " *bwif*", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1014,6 +1020,9 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「こら@ 前原くん、下級生をいじめてはいけません@ 謝りなさい!@ //「こら@ 前原くん、下級生をいじめてはいけません@ 謝りなさい!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
@@ -1078,7 +1087,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭ちゃん圭ちゃん、その恨みは部活でね@ 着席着席。@ //「圭ちゃん圭ちゃん、その恨みは部活でね@ 着席着席。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1112,7 +1121,7 @@ void main()
//■放課後 //■放課後
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 );
//!sd //!sd
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 128, 0 );
@@ -1192,7 +1201,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
@@ -1252,6 +1261,7 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
PlaySE( 4, "wa_020", 128, 64 );
// 魅音は一方的にそれだけ告げると、カバンを引っ掴み、どたどたと昇降口へ走って行った¥ // 魅音は一方的にそれだけ告げると、カバンを引っ掴み、どたどたと昇降口へ走って行った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1401,7 +1411,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "m1", 0, 0, 1300 );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
@@ -1424,7 +1434,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200069", 256, TRUE); ModPlayVoiceLS(3, 2, "s01/02/120200069", 256, TRUE);
OutputLine(NULL, "「う〜ん、", OutputLine(NULL, "「う〜ん、",
NULL, "\"Umm,", Line_Continue); NULL, "\"Umm", Line_Continue);
// (backup) SetValidityOfInput( FALSE ); // (backup) SetValidityOfInput( FALSE );
Wait( 800 ); Wait( 800 );
@@ -1667,7 +1677,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あははは☆…かぁいいかぁいい…☆¥ //「あははは☆…かぁいいかぁいい…☆¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1727,6 +1737,7 @@ void main()
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa_023", 128, 64 );
//「悟史」¥ //「悟史」¥
OutputLine(NULL, "「悟史」。", OutputLine(NULL, "「悟史」。",
@@ -2437,6 +2448,10 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「魅ぃちゃん以外ともちょっとずつお友達になれて……でも、うん@圭一くんが引っ越してきてからかな@ようやくここに馴染めたって自覚したのは。@ //「魅ぃちゃん以外ともちょっとずつお友達になれて……でも、うん@圭一くんが引っ越してきてからかな@ようやくここに馴染めたって自覚したのは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200113", 256, TRUE); ModPlayVoiceLS(3, 2, "s01/02/120200113", 256, TRUE);
@@ -2496,6 +2511,9 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あははは。圭一くん、へんなの。@ //「あははは。圭一くん、へんなの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2589,8 +2607,9 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 128, 0 );
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 900, TRUE );
//「どういう意味だろ…@ …圭一くん。@ //「どういう意味だろ…@ …圭一くん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2974,10 +2993,7 @@ void main()
OutputLine(NULL, " それに驚いた鳥たちが慌てて羽ばたく。", OutputLine(NULL, " それに驚いた鳥たちが慌てて羽ばたく。",
NULL, "Sending frightened birds into the air.", Line_Normal); NULL, "Sending frightened birds into the air.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow();
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 );
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 大きく吸いこんだ息が、吐き出せない@いや、息を吐き出す事すら許してくれない@ // 大きく吸いこんだ息が、吐き出せない@いや、息を吐き出す事すら許してくれない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3023,6 +3039,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 );
ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ね?@ //「ね?@
@@ -3048,6 +3065,10 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// レナが顔を近づけてくる@ // レナが顔を近づけてくる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナが顔を近づけてくる。", OutputLine(NULL, " レナが顔を近づけてくる。",
@@ -3124,7 +3145,7 @@ void main()
// ……互いの鼻がぶつかるくらいにまで顔を近づけ……「やさしく」、そう諭した¥ // ……互いの鼻がぶつかるくらいにまで顔を近づけ……「やさしく」、そう諭した¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……互いの鼻がぶつかるくらいにまで顔を近づけ……「やさしく」、そう諭した。", OutputLine(NULL, " ……互いの鼻がぶつかるくらいにまで顔を近づけ……「やさしく」、そう諭した。",
NULL, "...Bringing her face close enough to mine to almost bump into my nose... She \"kindly\" persuaded me.", Line_Normal); NULL, "...Bringing her face close enough to mine to almost bump into my nose... She 'kindly' persuaded me.", Line_Normal);
ClearMessage(); ClearMessage();
@@ -3182,6 +3203,9 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 彼女はもう一度にっこりと微笑むと、まるで何事もなかったかのように踵を返し、歩き始めた@ // 彼女はもう一度にっこりと微笑むと、まるで何事もなかったかのように踵を返し、歩き始めた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3189,6 +3213,8 @@ void main()
NULL, "Smiling at me once more, she started walking as if nothing at all had happened.", GetGlobalFlag(GLinemodeSp)); NULL, "Smiling at me once more, she started walking as if nothing at all had happened.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_003", 128, 64 );
// ……あいつの眼差しから解放された途端に、俺の両膝がかくんと抜け、だらしなく地面につく…¥ // ……あいつの眼差しから解放された途端に、俺の両膝がかくんと抜け、だらしなく地面につく…¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……あいつの眼差しから解放された途端に、俺の両膝がかくんと抜け、だらしなく地面につく…。", OutputLine(NULL, " ……あいつの眼差しから解放された途端に、俺の両膝がかくんと抜け、だらしなく地面につく…。",
@@ -3349,7 +3375,7 @@ void main()
NULL, "\"Keiichi~!", Line_WaitForInput); NULL, "\"Keiichi~!", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s01/00/122700007", 256, TRUE); ModPlayVoiceLS(3, 0, "s01/00/122700007", 256, TRUE);
OutputLine(NULL, " 本屋さんから電話よ〜。」", OutputLine(NULL, " 本屋さんから電話よ〜。」",
NULL, " It's a call from the bookstore~\"", GetGlobalFlag(GLinemodeSp)); NULL, " It's a call from the bookstore~.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3379,7 +3405,7 @@ void main()
NULL, "\"My apologies for calling so late at night.", Line_WaitForInput); NULL, "\"My apologies for calling so late at night.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700120", 256, TRUE); ModPlayVoiceLS(3, 11, "s01/11/120700120", 256, TRUE);
OutputLine(NULL, "私、興宮書房の大石と申します。」", OutputLine(NULL, "私、興宮書房の大石と申します。」",
NULL, " It's me. Ooishi of the Okinomiya bookshop.\"", GetGlobalFlag(GLinemodeSp)); NULL, " It's me, Ooishi of the Okinomiya bookshop.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3712,7 +3738,7 @@ void main()
// 大石さんは受話器の向こうでうなり始める@ // 大石さんは受話器の向こうでうなり始める@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石さんは受話器の向こうでうなり始める。", OutputLine(NULL, " 大石さんは受話器の向こうでうなり始める。",
NULL, "Ooishi-san began hemming and hawing on the other end of the receiver", GetGlobalFlag(GLinemodeSp)); NULL, "Ooishi-san began hemming and hawing on the other end of the receiver.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4587,6 +4613,9 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_002", 128, 64 );
Wait( 300 );
PlaySE( 4, "wa_002", 128, 64 );
// ドンドン¥ // ドンドン¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4617,7 +4646,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の父</color>", NULL, "<color=#f5e6d3>Keiichi's dad</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の父</color>", NULL, "<color=#f5e6d3>Keiichi's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s01/00/122600001", 256, TRUE); ModPlayVoiceLS(3, 0, "s01/00/122600001", 256, TRUE);
OutputLine(NULL, "「圭一〜、ちょっとここを開けてくれ〜。」", OutputLine(NULL, "「圭一〜、ちょっとここを開けてくれ〜。」",
NULL, "\"Keiichi~ Get the door, please~\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Keiichi~ Get the door, please~.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4698,6 +4727,8 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_020", 128, 64 );
Wait( 200 );
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 ); DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 );
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 128, 0 );
@@ -4749,7 +4780,7 @@ void main()
NULL, "\"Come, now. Don't play around, Keiichi~", Line_WaitForInput); NULL, "\"Come, now. Don't play around, Keiichi~", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s01/00/122600005", 256, TRUE); ModPlayVoiceLS(3, 0, "s01/00/122600005", 256, TRUE);
OutputLine(NULL, "入るぞー。」", OutputLine(NULL, "入るぞー。」",
NULL, " I'm coming in~\"", GetGlobalFlag(GLinemodeSp)); NULL, " I'm coming in~.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }