Use ModSetLayerFilter
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@@ -422,6 +422,7 @@ void main()
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PlayBGM( 1, "msysRe", 56, 0 );
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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// 朝の爽やかさをそのままにした快活な挨拶が響いてきた@
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@@ -927,6 +928,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("black", "left", 0, 0, 1300 );
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PlayBGM( 1, "msys02", 56, 0 );
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawSceneWithMask("background/ie1", "left", 0, 0, 3000 );
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@@ -946,6 +948,7 @@ void main()
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NULL, " Noticing us, she waved.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「お、来た来た。遅いよ2人とも~!@
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