Use ModSetLayerFilter
This commit is contained in:
@@ -44,7 +44,9 @@ void main()
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PlayBGM( 1, "msys01", 56, 0 );
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DisableWindow();
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 );
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@@ -1028,6 +1030,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("black", "left", 0, 0, 300 );
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
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@@ -2695,7 +2698,8 @@ void main()
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NULL, "But as soon as the sun began to set, the end of the day really did come quickly.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(1, 3, "sprite/sunset/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModSetLayerFilter(1, 256, "sunset");
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ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawScene("background/m_hi3_01", 3000 );
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//「じゃあね、レナに圭ちゃん! また明日ね~!@
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@@ -2716,7 +2720,8 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModSetLayerFilter(3, 256, "sunset");
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「また明日ね~!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2732,7 +2737,8 @@ void main()
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NULL, "Satoko and Rika-chan went home as well. We parted ways with Mion, and it ended with just Rena and myself enjoying the evening air on our way home.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
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ModSetLayerFilter(2, 256, "sunset");
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawSceneWithMask("background/m_hi4_01", "right", 0, 0, 1300 );
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@@ -2874,7 +2880,7 @@ void main()
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NULL, "Probably illegal dumping. I recalled it being in the newspaper.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2a_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「うっふふ@ 今日は久しぶりだからぁ~、何があるかな何があるかな…!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2898,7 +2904,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 2, "sprite/sunset/re2a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「ゴ、ゴミじゃないよ@…レナにとっては宝の山だもん…。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3062,7 +3068,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
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ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawBG("background/mo_g3_01", 0, TRUE );
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FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 300, TRUE );
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@@ -3087,7 +3093,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/sunset/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「お、おぉっと@…びっくりした!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3125,7 +3131,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「ごめんごめん@驚かすつもりはなかったんだ。君は雛見沢の人かい?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3152,7 +3158,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「僕は富竹@フリーのカメラマンさ@雛見沢にはたまに来るんだ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3183,7 +3189,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「ごめんごめん@メインは野鳥の撮影でね@断った試しがないんだよ@あっははは!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3309,7 +3315,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog003");}
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@@ -3324,7 +3330,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3369,7 +3375,7 @@ void main()
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NULL, "Missing my chance to retort put me off a bit.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(3, 2, "sprite/sunset/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「…圭一くん、怒ってる@ ……どうしてだろ!d200……だろ?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3411,7 +3417,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");}
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@@ -3438,7 +3444,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 2, "sprite/sunset/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3473,7 +3479,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 2, "sprite/sunset/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「…はぅ……あ、…ありがとう……。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200163", 256, TRUE);
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@@ -3545,7 +3551,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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DisableWindow();
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ModDrawCharacter(3, 2, "sprite/sunset/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -3587,7 +3593,7 @@ void main()
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PlayBGM( 1, "msys11", 56, 0 );
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DisableWindow();
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ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「実はね、去年までよそに住んでたの。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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