Use ModSetLayerFilter
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@@ -13,6 +13,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("white", "m1", 0, 0, 3000 );
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
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PlayBGM( 1, "msys01", 56, 0 );
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@@ -47,6 +48,7 @@ void main()
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DisableWindow();
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
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//「…ちょくちょく見に行くって言ってましたです。@
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@@ -234,6 +236,7 @@ void main()
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SetValidityOfInput( FALSE );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawScene("background/gk3", 1000 );
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@@ -4051,7 +4054,8 @@ void main()
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NULL, "I sprawled on my back over the grassy slope.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re1a_komaru_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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ModSetLayerFilter(2, 256, "sunset");
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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//「ごめんねごめんね…@すごい……汗だく……。@
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@@ -4081,7 +4085,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/sunset/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「あ、あのさ、ちょっとここで休んでてね@ 私、家近いから@麦茶とか持ってきてあげるね!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -4595,7 +4599,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/sunset/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「う、うぅん、…こ、こっちこそごめんね!…ごめんね!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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