Use ModSetLayerFilter

This commit is contained in:
Jáchym Toušek
2019-10-09 20:52:43 +02:00
parent 41a1895865
commit 6859bddbfc
37 changed files with 204 additions and 101 deletions

View File

@@ -781,6 +781,7 @@ void main()
NULL, " I needed to do things as usual...", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask("background/ma1", "right", 0, 0, 1300 );
@@ -918,6 +919,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask("black", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys12", 56, 0 );
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
@@ -2471,6 +2473,7 @@ void main()
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「圭一もレナも、おはようございますです。@