Use ModSetLayerFilter
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@@ -1547,6 +1547,7 @@ void main()
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PlaySE( 4, "wa_020", 56, 64 );
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FadeOutBGM( 2, 400, TRUE );
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PlayBGM( 1, "msysSa", 56, 0 );
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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//「…おはようございますです。@
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@@ -1558,6 +1559,7 @@ void main()
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DisableWindow();
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「あらあらあら、今朝はお早いですわね圭一さん。@
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@@ -1709,6 +1711,7 @@ void main()
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NULL, "Just as I breathed a sigh of relief, Rika-chan stopped suddenly and turned back towards me.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「…圭一は野球を始めますですか?@
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